Sorcerer/Wizard Spells: Difference between revisions
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| [[Antipathy (Spell)|Antipathy]] || Enchantment || Sorcerer/Wizard 8 || || Object or location affected by spell repels certain creatures. | | [[Antipathy (Spell)|Antipathy]] || Enchantment || Sorcerer/Wizard 8 || || Object or location affected by spell repels certain creatures. | ||
|- | |||
| [[Bestow Curse, Greater (Spell)|Bestow Curse, Greater]] || || Sorcerer/Wizard 8 || || As [[Bestow Curse (Spell), with greater penalties. | |||
|- | |- | ||
| [[Binding (Spell)|Binding]] || Enchantment || Sorcerer/Wizard 8 || || Utilizes an array of techniques to imprison a creature. | | [[Binding (Spell)|Binding]] || Enchantment || Sorcerer/Wizard 8 || || Utilizes an array of techniques to imprison a creature. |
Revision as of 17:44, 24 July 2017
Spell Level
Level 0 Sorcerer/Wizard Spells
Level 0 sorcerer and wizard spells are also called "Cantrips".
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Acid Splash | Conjuration | Sorcerer/Wizard 0 | Acid Splash (Spell) | Acid Splash (Spell) |
Arcane Mark | Universal | Sorcerer/Wizard 0 | Inscribes a personal rune on an object or creature (visible or invisible). | |
Bleed | Necromancy | Sorcerer/Wizard 0 | Cause a stabilized creature to resume dying. | |
Dancing Lights | Evocation | Sorcerer/Wizard 0 | Creates torches or other lights. | |
Daze | Enchantment | Sorcerer/Wizard 0 | A single humanoid creature with 4 HD or less loses its next action. | |
Detect Magic | Divination | Sorcerer/Wizard 0 | Detects all spells and magic items within 60 ft. | |
Detect Poison | Divination | Sorcerer/Wizard 0 | Detects poison in one creature or small object. | |
Disrupt Undead | Necromancy | Sorcerer/Wizard 0 | Deals 1d6 damage to one undead. | |
Flare | Evocation | Sorcerer/Wizard 0 | Dazzles one creature (-1 on attack rolls). | |
Ghost Sound | Illusion | Sorcerer/Wizard 0 | Figment sounds. | |
Haunted Fey Aspect | Illusion | Sorcerer/Wizard 0 | You surround yourself with disturbing illusions. | |
Jolt | Transmutation | Sorcerer/Wizard 0 | Deal 1d3 electrical damage with a ranged touch attack. | |
Light | Evocation | Sorcerer/Wizard 0 | Object shines like a torch. | |
Mage Hand | Transmutation | Sorcerer/Wizard 0 | 5-pound telekinesis. | |
Mending | Transmutation | Sorcerer/Wizard 0 | Makes minor repairs on an object. | |
Message | Transmutation | Sorcerer/Wizard 0 | Whisper conversation at distance. | |
Open/Close | Transmutation | Sorcerer/Wizard 0 | Opens or closes small or light things. | |
Penumbra | Evocation | Sorcerer/Wizard 0 | Protects creature or object touched from bright light. | |
Prestidigitation | Universal | Sorcerer/Wizard 0 | Performs minor tricks. | |
Ray of Frost | Evocation | Sorcerer/Wizard 0 | Ray deals 1d3 cold damage. | |
Read Magic | Divination | Sorcerer/Wizard 0 | Read scrolls and spellbooks. | |
Resistance | Abjuration | Sorcerer/Wizard 0 | Subject gains +1 on saving throws. | |
Root | Transmutation | Sorcerer/Wizard 0 | Reinforces a subjects defense against being moved or tripped. | |
Scoop | Evocation | Sorcerer/Wizard 0 | Create a scoop of force to pick up or carry liquids. | |
Spark | Evocation | Sorcerer/Wizard 0 | Ignites flammable objects. | |
Touch of Fatigue | Necromancy | Sorcerer/Wizard 0 | Touch attack fatigues target. |
Level 1 Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Abundant Ammunition | Conjuration | Sorcerer/Wizard 1 | Replaces nonmagical ammunition every round. | |
Adhesive Spittle | Conjuration | Sorcerer/Wizard 1 | Spit a tanglefoot bag at a creature. | |
Adjuring Step | Abjuration | Sorcerer/Wizard 1 | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | |
Air Bubble | Conjuration | Sorcerer/Wizard 1 | Creates a small pocket of air around your head or an object. | |
Alarm | Abjuration | Sorcerer/Wizard 1 | Wards an area for 2 hours/lvl. | |
Alchemical Tinkering | Transmutation | Sorcerer/Wizard 1 | Transform one alchemical item into another one. | |
Alter Musical Instrument | Illusion | Sorcerer/Wizard 1 | Make one instrument sound like a different kind of instrument. | |
Alter Winds | Transmutation | Sorcerer/Wizard 1 | Increase/decrease strength of natural winds. | |
Animate Rope | Transmutation | Sorcerer/Wizard 1 | Makes a rope move at your command. | |
Ant Haul | Transmutation | Sorcerer/Wizard 1 | Triples carrying capacity of a creature. | |
Anticipate Peril | Divination | Sorcerer/Wizard 1 | Target gains a bonus on one initiative check. | |
Bed of Iron | Necromancy | Sorcerer/Wizard 1 | You can sleep comfortably in armor without suffering fatigue. | |
Blend | Illusion | Sorcerer/Wizard 1 | Gain a bonus to Stealth and make checks without cover or concealment. Elf only. | |
Blood Money | Transmutation | Sorcerer/Wizard 1 | Use your blood to create material components for spells. | |
Blurred Movement | Illusion | Sorcerer/Wizard 1 | As blur, but only while you are moving. | |
Body Capacitance | Transmutation | Sorcerer/Wizard 1 | Store electricity attacks used against you and release the energy as a touch attack. | |
Bouncy Body | Transmutation | Sorcerer/Wizard 1 | The target's flesh becomes flexible and rubbery. | |
Break | Transmutation | Sorcerer/Wizard 1 | Gives an object the broken condition. | |
Bungle | Enchantment | Sorcerer/Wizard 1 | Target takes a -20 penalty on its next attack roll or check. | |
Burning Disarm | Transmutation | Sorcerer/Wizard 1 | A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. | |
Burning Hands | Evocation | Sorcerer/Wizard 1 | 1d4/lvl fire damage (max 5d4). | |
Cause Fear | Necromancy | Sorcerer/Wizard 1 | One creature of 5 HD or less flees for 1d4 rounds. | |
Charm Person | Enchantment | Sorcerer/Wizard 1 | Makes one person your friend. | |
Chill Touch | Necromancy | Sorcerer/Wizard 1 | One touch/lvl deals 1d6 damage and possibly 1 Str damage. | |
Clarion Call | Illusion | Sorcerer/Wizard 1 | Your voice can be heard across great distances | |
Color Spray | Illusion | Sorcerer/Wizard 1 | Knocks unconscious, blinds, and/or stuns weak creatures. | |
Comprehend Languages | Divination | Sorcerer/Wizard 1 | You understand all spoken and written languages. | |
Corrosive Touch | Conjuration | Sorcerer/Wizard 1 | Touch attack deals 1d4 acid/lvl. | |
Crafter's Curse | Transmutation | Sorcerer/Wizard 1 | Subject takes -5 on Craft skill checks. | |
Crafter's Fortune | Transmutation | Sorcerer/Wizard 1 | Subject gains +5 on next Craft check. | |
Cultural Adaptation | Divination | Sorcerer/Wizard 1 | You emulate the mannerisms and accent of a particular culture | |
Dancing Lantern | Transmutation | Sorcerer/Wizard 1 | Animates a lantern that follows you. | |
Darting Duplicate | Illusion | Sorcerer/Wizard 1 | You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. | |
Dazzling Blade | Illusion | Sorcerer/Wizard 1 | Your weapon becomes shiny, gaining bonuses to several combat maneuvers | |
Decompose Corpse | Necromancy | Sorcerer/Wizard 1 | Turn a corpse into a clean skeleton. | |
Decrepit Disguise | Illusion | Sorcerer/Wizard 1 | Make an object seem worthless. | |
Deja Vu | Enchantment | Sorcerer/Wizard 1 | V | Make a creature repeat its actions. |
Delusional Pride | Enchantment | Sorcerer/Wizard 1 | Target is penalized on attacks and checks but gains bonus against charms and compulsions. | |
Detect Charm | Divination | Sorcerer/Wizard 1 | As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. | |
Detect Metal | Divination | Sorcerer/Wizard 1 | You detect any metal objects or creatures within a 60-foot cone. | |
Detect Secret Doors | Divination | Sorcerer/Wizard 1 | Reveals hidden doors within 60 ft. | |
Detect Undead | Divination | Sorcerer/Wizard 1 | Reveals undead within 60 ft. | |
Discern Next of Kin | Divination | Sorcerer/Wizard 1 | Read the target's mind to learn about its family. | |
Disguise Self | Illusion | Sorcerer/Wizard 1 | Changes your appearance. | |
Disguise Weapon | Illusion | Sorcerer/Wizard 1 | Changes one weapon's appearance. | |
Ear-Piercing Scream | Evocation | Sorcerer/Wizard 1 | Deal sonic damage and daze target. | |
Emblazon Crest | Transmutation | Sorcerer/Wizard 1 | Your coat of arms is magically displayed on any suitable item you carry. | |
Endothermic Touch | Transmutation | Sorcerer/Wizard 1 | This spell slows the metabolism and other bodily functions of a creature for a short amount of time. | |
Endure Elements | Abjuration | Sorcerer/Wizard 1 | Exist comfortably in hot or cold regions. | |
Enlarge Person | Transmutation | Sorcerer/Wizard 1 | Humanoid creature doubles in size. | |
Erase | Transmutation | Sorcerer/Wizard 1 | Mundane or magical writing vanishes. | |
Expeditious Excavation | Transmutation | Sorcerer/Wizard 1 | Moves 5-ft. cubes of earth. | |
Expeditious Retreat | Transmutation | Sorcerer/Wizard 1 | Your base speed increases by 30 ft. | |
Fabricate Bullets | Transmutation | Sorcerer/Wizard 1 | Converts 1 pound of metal into ammunition. | |
Feather Fall | Transmutation | Sorcerer/Wizard 1 | Objects or creatures fall slowly. | |
Flare Burst | Evocation | Sorcerer/Wizard 1 | As flare, but affects all creatures in 10 ft. | |
Floating Disk | Evocation | Sorcerer/Wizard 1 | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./lvl. | |
Forced Quiet | Transmutation | Sorcerer/Wizard 1 | Target cannot make loud noises. | |
Gentle Breeze | Evocation | Sorcerer/Wizard 1 | Light wind protects one target from clouds, gases, heat, and vapors. | |
Ghost Dance | Illusion | Sorcerer/Wizard 1 | V, S | Movement does not provoke Attacks of Opportunity |
Glue Seal | Conjuration | Sorcerer/Wizard 1 | Makes one 5-ft. square or one object sticky. | |
Gravity Bow | Transmutation | Sorcerer/Wizard 1 | Arrows do damage as though one size category larger. | |
Grease | Conjuration | Sorcerer/Wizard 1 | Makes 10-ft. square or one object slippery. | |
Heightened Awareness | Divination | Sorcerer/Wizard 1 | Your recall and ability to process information improve. | |
Hold Portal | Abjuration | Sorcerer/Wizard 1 | Holds door shut. | |
Hydraulic Push | Evocation | Sorcerer/Wizard 1 | Wave of water bull rushes an enemy. | |
Hypnotism | Enchantment | Sorcerer/Wizard 1 | Fascinates 2d4 HD of creatures. | |
Icicle Dagger | Conjuration | Sorcerer/Wizard 1 | Masterwork ice dagger deals +1 cold damage. | |
Identify | Divination | Sorcerer/Wizard 1 | Gives +10 bonus to identify magic items. | |
Illusion of Calm | Illusion | Sorcerer/Wizard 1 | You appear to be standing still, even when you take some actions. | |
Infernal Healing | Conjuration | Sorcerer/Wizard 1 | Touch a creature with devils blood, giving it fast healing 1. | |
Interrogation | Necromancy | Sorcerer/Wizard 1 | Target answers questions or suffers pain. | |
Invisibility Alarm | Abjuration | Sorcerer/Wizard 1 | As alarm, but reacting only to invisible creatures. | |
Jump | Transmutation | Sorcerer/Wizard 1 | Subject gets bonus on Acrobatics checks. | |
Jury-Rig | Transmutation | Sorcerer/Wizard 1 | Removes the broken condition from the targeted object. | |
Keep Watch | Enchantment | Sorcerer/Wizard 1 | You are treated as having a night's rest even while staying awake | |
Ki Arrow | Conjuration | Sorcerer/Wizard 1 | Arrow deals damage as your unarmed strike. | |
Liberating Command | Transmutation | Sorcerer/Wizard 1 | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | |
Lighten Object | Transmutation | Sorcerer/Wizard 1 | One object weighs half as much as normal | |
Line in the Sand | Abjuration | Sorcerer/Wizard 1 | Increase your attacks of opportunity per round. | |
Lock Gaze | Enchantment | Sorcerer/Wizard 1 | You compel the target to only look at you for the duration of the spell. | |
Long Arm | Transmutation | Sorcerer/Wizard 1 | Your arms lengthen, giving you extra reach. | |
Longshot | Transmutation | Sorcerer/Wizard 1 | Grants a +10-foot bonus to the range increment for any ranged weapon fired. | |
Mage Armor | Conjuration | Sorcerer/Wizard 1 | Gives subject +4 armor bonus. | |
Magic Aura | Illusion | Sorcerer/Wizard 1 | Alters object's magic aura. | |
Magic Missile | Evocation | Sorcerer/Wizard 1 | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | |
Magic Weapon | Transmutation | Sorcerer/Wizard 1 | Weapon gains +1 bonus. | |
Marid's Mastery | Transmutation | Sorcerer/Wizard 1 | If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. | |
Memorize Page | Enchantment | Sorcerer/Wizard 1 | Target perfectly memorizes one page of information. | |
Memory Lapse | Enchantment | Sorcerer/Wizard 1 | Subject forgets events back to last turn. | |
Mirror Polish | Transmutation | Sorcerer/Wizard 1 | Polish a metal item until it's usable as a mirror. | |
Mirror Strike | Transmutation | Sorcerer/Wizard 1 | You may strike multiple opponents with a single attack. | |
Moment of Greatness | Enchantment | Sorcerer/Wizard 1 | Doubles a morale bonus. | |
Monkey Fish | Transmutation | Sorcerer/Wizard 1 | Gain a climb speed and a swim speed of 10 ft. for a time. | |
Mount | Conjuration | Sorcerer/Wizard 1 | Summons riding horse for 2 hours/lvl. | |
Mudball | Conjuration | Sorcerer/Wizard 1 | Range touch attack that cause the target to be blinded. | |
Negative Reaction | Illusion | Sorcerer/Wizard 1 | Targeted creature may not positively influence anyone. | |
Obscuring Mist | Conjuration | Sorcerer/Wizard 1 | Fog surrounds you. | |
Peacebond | Abjuration | Sorcerer/Wizard 1 | Locks a weapon in place on the target's body. | |
Phantom Blood | Necromancy | Sorcerer/Wizard 1 | Gain temporary hp if Con loss would knock you out or kill you. | |
Poisoned Egg | Transmutation | Sorcerer/Wizard 1 | You transform the contents of a normal egg into a single dose of small centipede poison | |
Polypurpose Panacea | Transmutation | Sorcerer/Wizard 1 | Gain a relaxing or entertaining effect. | |
Protection from Chaos | Abjuration | Sorcerer/Wizard 1 | +2 to AC and saves, plus additional protection against chaos. | |
Protection from Evil | Abjuration | Sorcerer/Wizard 1 | +2 to AC and saves, plus additional protection against evil. | |
Protection from Good | Abjuration | Sorcerer/Wizard 1 | +2 to AC and saves, plus additional protection against good. | |
Protection from Law | Abjuration | Sorcerer/Wizard 1 | +2 to AC and saves, plus additional protection against law. | |
Ray of Enfeeblement | Necromancy | Sorcerer/Wizard 1 | Ray causes 1d6 Str penalty + 1 per 2 levels. | |
Ray of Sickening | Necromancy | Sorcerer/Wizard 1 | Ray makes the subject sickened. | |
Recharge Innate Magic | Transmutation | Sorcerer/Wizard 1 | Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. | |
Reduce Person | Transmutation | Sorcerer/Wizard 1 | Humanoid creature halves in size. | |
Refine Improvised Weapon | Transmutation | Sorcerer/Wizard 1 | Transform improvised weapon into a masterwork simple or martial weapon. | |
Reinforce Armaments | Transmutation | Sorcerer/Wizard 1 | Temporarily mitigates the fragile quality in targeted weapon or armor. | |
Repair Undead | Necromancy | Sorcerer/Wizard 1 | Heals one undead of 1d8 hp + 1/lvl (max +5). | |
Restore Corpse | Necromancy | Sorcerer/Wizard 1 | Skeletal corpse grows flesh. | |
Sculpt Corpse | Necromancy | Sorcerer/Wizard 1 | Makes corpse look like another creature. | |
See Alignment | Divination | Sorcerer/Wizard 1 | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | |
Shadow Weapon | Illusion | Sorcerer/Wizard 1 | Create a quasi-real masterwork weapon. | |
Shield | Abjuration | Sorcerer/Wizard 1 | Invisible disc gives +4 to AC, blocks magic missiles. | |
Shock Shield | Abjuration | Sorcerer/Wizard 1 | A shield of force protects you until you dismiss it in an explosion of electricity. | |
Shocking Grasp | Evocation | Sorcerer/Wizard 1 | Touch delivers 1d6/lvl electricity damage (max 5d6). | |
Silent Image | Illusion | Sorcerer/Wizard 1 | Creates minor illusion of your design. | |
Sleep | Enchantment | Sorcerer/Wizard 1 | Puts 4 HD of creatures into magical slumber. | |
Snapdragon Fireworks | Transmutation | Sorcerer/Wizard 1 | Create 1 dragon firework/lvl. | |
Snowball | Conjuration | Sorcerer/Wizard 1 | Ranged touch delivers 1d6/lvl cold damage (max 5d6) and might stagger a foe. | |
Stone Fist | Transmutation | Sorcerer/Wizard 1 | Your unarmed strikes are lethal. | |
Stone Shield | Conjuration | Sorcerer/Wizard 1 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. | |
Strong Wings | Transmutation | Sorcerer/Wizard 1 | Touched target's wings grow more powerful, increasing its fly speed by +10 ft. and maneuverability by one category (to a maximum of good). | |
Stumble Gap | Conjuration | Sorcerer/Wizard 1 | Small hole trips creatures. | |
Stunning Barrier | Abjuration | Sorcerer/Wizard 1 | Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. | |
Summon Minor Monster | Conjuration | Sorcerer/Wizard 1 | Summon 1d3 Tiny animals. | |
Summon Monster I | Conjuration | Sorcerer/Wizard 1 | Summons extraplanar creature to fight for you. | |
Sunder Breaker | Abjuration | Sorcerer/Wizard 1 | The next weapon that sunders an item belonging to the target takes damage. | |
Sundering Shards | Transmutation | Sorcerer/Wizard 1 | Sundered item explodes, dealing 1d6 damage to adjacent creatures. | |
Swift Girding | Transmutation | Sorcerer/Wizard 1 | Your allies are instantly suited up | |
Thunderstomp | Evocation | Sorcerer/Wizard 1 | Trip one creature within range. | |
Touch of Combustion | Evocation | Sorcerer/Wizard 1 | Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire | |
Touch of Gracelessness | Transmutation | Sorcerer/Wizard 1 | Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. | |
Touch of the Sea | Transmutation | Sorcerer/Wizard 1 | Swim speed becomes 30 ft. | |
Transfer Tattoo | Transmutation | Sorcerer/Wizard 1 | Move a magic tattoo from one creature to another. | |
True Strike | Divination | Sorcerer/Wizard 1 | +20 on your next attack roll. | |
Unerring Weapon | Transmutation | Sorcerer/Wizard 1 | Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. | |
Unprepared Combatant | Enchantment | Sorcerer/Wizard 1 | Target takes -4 on initiative and Reflex saves. | |
Unseen Servant | Conjuration | Sorcerer/Wizard 1 | Invisible force obeys your commands. | |
Vanish | Illusion | Sorcerer/Wizard 1 | As invisibility for 1 rnd/lvl (5 max). | |
Ventriloquism | Illusion | Sorcerer/Wizard 1 | Throws voice for 1 min/lvl. | |
Vocal Alteration | Transmutation | Sorcerer/Wizard 1 | Disguise target's voice. | |
Wave Shield | Abjuration | Sorcerer/Wizard 1 | Water blunts one incoming attack or fire effect. | |
Web Bolt | Conjuration | Sorcerer/Wizard 1 | You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space. | |
Windy Escape | Transmutation | Sorcerer/Wizard 1 | You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack. | |
Winter Feathers | Abjuration | Sorcerer/Wizard 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as -50 degrees Fahrenheit without having to make Fortitude saves. | |
Youthful Appearance | Transmutation | Sorcerer/Wizard 1 | Target appears younger. |
Level 3 Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Ablative Barrier | Conjuration | Sorcerer/Wizard 3 | Surrounds the target with layers of force. | |
Ablative Sphere | Abjuration | Sorcerer/Wizard 3 | An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect. | |
Accursed Glare | Necromancy | Sorcerer/Wizard 3 | Cause one creature to reroll attacks and saving throws, taking the worse result | |
Adjustable Disguise | Illusion | Sorcerer/Wizard 3 | As disguise self, but you can change the disguise as a swift action. | |
Air Breathing | Transmutation | Sorcerer/Wizard 3 | The transmuted creatures can breathe air freely. | |
Air Geyser | Evocation | Sorcerer/Wizard 3 | Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. | |
Ancestral Regression | Transmutation | Sorcerer/Wizard 3 | Transform a drow into a surface elf. | |
Anchored Step | Transmutation | Sorcerer/Wizard 3 | Vines beneath your feet stabilize you but slow you down. | |
Animate Dead, Lesser | Necromancy | Sorcerer/Wizard 3 | Create one skeleton or zombie. | |
Anthropomorphic Animal | Transmutation | Sorcerer/Wizard 3 | Animal becomes bipedal. | |
Ape Walk | Transmutation | Sorcerer/Wizard 3 | Target gains climb 30 and +8 racial bonus on Movement skill checks made to climb. | |
Apport Animal | Sorcerer/Wizard 3 | Send or receive a Tiny or smaller animal via teleportation. | ||
Aqueous Orb | Conjuration | Sorcerer/Wizard 3 | Creates rolling sphere of water. | |
Arcane Sight | Divination | Sorcerer/Wizard 3 | Magical auras become visible to you. | |
Armor Lock | Transmutation | Sorcerer/Wizard 3 | You lock up an opponent in their own armor, entangling or staggering them. | |
Ash Storm | Conjuration | Sorcerer/Wizard 3 | Hamper vision and movement. | |
Aura of Cannibalism | Necromancy | Sorcerer/Wizard 3 | You emanate an aura that saps the strength of others of your kind and channels their energy into you. | |
Aura Sight | Divination | Sorcerer/Wizard 3 | Alignment auras become visible to you. | |
Aversion | Sorcerer/Wizard 3 | Cause the target to avoid an object or location. | ||
Babble | Sorcerer/Wizard 3 | Target becomes nauseated and causes nearby creatures to become fascinated. | ||
Barrow Haze | Necromancy | Sorcerer/Wizard 3 | Fog obscures the vision of others and extends the range of your hexes. | |
Battering Blast | Evocation | Sorcerer/Wizard 3 | You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. | |
Beast Shape I | Transmutation | Sorcerer/Wizard 3 | You take the form and some of the powers of a Small or Medium animal. | |
BlackLight | Evocation | Sorcerer/Wizard 3 | You create an area of darkness impenetrable even to darkvision, but you can see normally within it. | |
Blade Snare | Abjuration | Sorcerer/Wizard 3 | This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. | |
Blast Barrier | Transmutation | Sorcerer/Wizard 3 | Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. | |
Bleed for Your Master | Sorcerer/Wizard 3 | When you would be hit by an attack that requires an attack roll, you may cast this spell to compel the target to throw itself in front of the blow, taking damage from the attack instead of you. | ||
Blink | Transmutation | Sorcerer/Wizard 3 | You randomly vanish and reappear for 1 round per level. | |
Blood Biography | Divination | Sorcerer/Wizard 3 | Learn about a creature with its blood. | |
Blood Scent | Transmutation | Sorcerer/Wizard 3 | Gain scent ability against injured creatures. | |
Blood Sentinel | Sorcerer/Wizard 3 | Bond an animal to you as if were a Familiar. | ||
Blot | Transmutation | Sorcerer/Wizard 3 | Ruins writing. | |
Burdened Thoughts | Enchantment | Sorcerer/Wizard 3 | Target creature gains heavy encumbrance and is cannot fly. | |
Burrow | Transmutation | Sorcerer/Wizard 3 | Target gains a burrow speed of 15. | |
Call the Void | Evocation | Sorcerer/Wizard 3 | An aura of nothingness damages and suffocates creatures adjacent to you. | |
Campfire Wall | Evocation | Sorcerer/Wizard 3 | Creates a shelter around a campfire. | |
Catatonia | Sorcerer/Wizard 3 | Make a willing target appear to be dead. | ||
Chain of Perdition | Evocation | Sorcerer/Wizard 3 | Creates a floating chain of force. | |
Channel the Gift | Evocation | Sorcerer/Wizard 3 | Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. | |
Charitable Impulse | Enchantment | Sorcerer/Wizard 3 | Affected creature practices nonviolent combat behaviors according to a list of priorities. | |
Clairaudience / Clairvoyance | Divination | Sorcerer/Wizard 3 | Hear or see at a distance for 1 min/lvl. | |
Cloak of Winds | Abjuration | Sorcerer/Wizard 3 | Creates a screen of wind around you. | |
Contagious Zeal | Enchantment | Sorcerer/Wizard 3 | Grant bonuses and temporary hit points that spread from creature to creature. | |
Contingent Action | Evocation | Sorcerer/Wizard 3 | Set the condition for triggering a target's readied standard, move, or swift action. | |
Control Vermin | Transmutation | Sorcerer/Wizard 3 | You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. | |
Countless Eyes | Transmutation | Sorcerer/Wizard 3 | Extra eyes give all-around vision. | |
Darkvision, Communal | Transmutation | Sorcerer/Wizard 3 | As darkvision, but you may divide the duration among creatures touched. | |
Daylight | Evocation | Sorcerer/Wizard 3 | 60-ft. radius of bright light. | |
Dazzling Blade, Mass | Illusion | Sorcerer/Wizard 3 | Multiple weapons become shiny, granting bonuses to combat maneuvers. | |
Deathwine | Necromancy | Sorcerer/Wizard 3 | Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute. | |
Deep Slumber | Enchantment | Sorcerer/Wizard 3 | Puts 10 HD of creatures to sleep. | |
Diamond Spray | Evocation | Sorcerer/Wizard 3 | A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. | |
Disable Construct | Transmutation | Sorcerer/Wizard 3 | Touch attack makes a construct helpless for 1 rnd/lvl. | |
Discern Value | Divination | Sorcerer/Wizard 3 | You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. | |
Dispel Magic | Abjuration | Sorcerer/Wizard 3 | Cancels one magical spell or effect. | |
Displacement | Illusion | Sorcerer/Wizard 3 | Attacks miss subject 50% of the time. | |
Distracting Cacophony | Evocation | Sorcerer/Wizard 3 | Noise makes it difficult to cast. | |
Draconic Reservoir | Evocation | Sorcerer/Wizard 3 | Subject can absorb energy damage and enhance melee attacks with it. | |
Eldritch Fever | Necromancy | Sorcerer/Wizard 3 | Target gains the eldritch ague spellblight. | |
Elemental Aura | Evocation | Sorcerer/Wizard 3 | Creates an aura of energy around you. | |
Enter Image | Transmutation | Sorcerer/Wizard 3 | Transfers your consciousness to an object bearing your likeness. | |
Eruptive Pustules | Transmutation | Sorcerer/Wizard 3 | Acid boils burst when you are attacked. | |
Excruciating Deformation | Transmutation | Sorcerer/Wizard 3 | Target takes Dex and Con damage. | |
Explosive Runes | Abjuration | Sorcerer/Wizard 3 | Deals 6d6 damage when read. | |
Fearsome Duplicate | Illusion | Sorcerer/Wizard 3 | Make a monstrously distorted duplicate of you and control it. | |
Final Sacrifice | Evocation | Sorcerer/Wizard 3 | You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target | |
Fins to Feet | Transmutation | Sorcerer/Wizard 3 | Transform the target's fins, flippers, or tail into legs and feet. | |
Fire Trail | Transmutation | Sorcerer/Wizard 3 | Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). | |
Fireball | Evocation | Sorcerer/Wizard 3 | 1d6 damage per level, 20-ft. radius. | |
Firestream | Evocation | Sorcerer/Wizard 3 | 2d6 points of fire damage in a 20-ft. line, that can change each round. | |
Flame Arrow | Transmutation | Sorcerer/Wizard 3 | Arrows deal +1d6 fire damage. | |
Fly | Transmutation | Sorcerer/Wizard 3 | Subject flies at speed of 60 ft. | |
Force Anchor | Conjuration | Sorcerer/Wizard 3 | Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. | |
Force Punch | Evocation | Sorcerer/Wizard 3 | Target takes force damage and is pushed away. | |
Fractions of Heal and Harm | Transmutation | Sorcerer/Wizard 3 | Heal yourself when you cast your next damaging spell. | |
Gaseous Form | Transmutation | Sorcerer/Wizard 3 | Subject becomes insubstantial and can fly slowly. | |
Gentle Repose | Necromancy | Sorcerer/Wizard 3 | Preserves one corpse. | |
Gloomblind Bolts | Conjuration | Sorcerer/Wizard 3 | Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). | |
Halt Undead | Necromancy | Sorcerer/Wizard 3 | Immobilizes undead for 1 rnd/lvl. | |
Harrowing | Divination | Sorcerer/Wizard 3 | You use a Harrow deck to tell a fortune for yourself or someone else. | |
Haste | Transmutation | Sorcerer/Wizard 3 | One creature/lvl moves faster, +1 on attack rolls, AC, and Reflex saves. | |
Healing Thief | Necromancy | Sorcerer/Wizard 3 | You siphon half of all magical healing that the targeted creature receives. | |
Heart of the Metal | Transmutation | Sorcerer/Wizard 3 | Enable weapons to overcome DR like adamantine, cold iron, or silver. | |
Heatstroke | Evocation | Sorcerer/Wizard 3 | As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. | |
Heroism | Enchantment | Sorcerer/Wizard 3 | Gives +2 bonus on attack rolls, saves, skill checks. | |
Hold Person | Enchantment | Sorcerer/Wizard 3 | Paralyzes one humanoid for 1 rnd/lvl. | |
Hollow Blades | Transmutation | Sorcerer/Wizard 3 | Target creature's melee and natural attacks deal damage as if it were one size category smaller. | |
Hostile Levitation | Transmutation | Sorcerer/Wizard 3 | Levitates the targeted creature up off the ground. | |
Howling Agony | Necromancy | Sorcerer/Wizard 3 | Screaming pain limits the target's actions. | |
Hydraulic Torrent | Evocation | Sorcerer/Wizard 3 | Creates torrent of water that bull rushes any creature in its path. | |
Hydrophobia | Necromancy | Sorcerer/Wizard 3 | Targets in the area must succeed at a Will save or become deathly afraid of drowning. | |
Ice Spears | Conjuration | Sorcerer/Wizard 3 | Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. | |
Illusory Poison | Illusion | Sorcerer/Wizard 3 | Coat a weapon with phantasmal poison. | |
Illusory Script | Illusion | Sorcerer/Wizard 3 | Only select creatures can read text. | |
Imbue With Addiction | Transmutation | Sorcerer/Wizard 3 | Target becomes addicted to drug used in casting; if target was addicted to the drug in the past, it takes a -4 penalty on its saving throw. | |
Improve Trap | Transmutation | Sorcerer/Wizard 3 | Improve one specific element of a trap. | |
Invisibility Sphere | Illusion | Sorcerer/Wizard 3 | Makes everyone within 10 ft. invisible. | |
Isolate | Illusion | Sorcerer/Wizard 3 | You cause the target to become invisible and silent, but only to his allies. | |
Keen Edge | Transmutation | Sorcerer/Wizard 3 | Doubles normal weapon's threat range. | |
Ki Leech | Necromancy | Sorcerer/Wizard 3 | Add to your ki pool when you critically hit. | |
Lightning Bolt | Evocation | Sorcerer/Wizard 3 | Electricity deals 1d6/lvl damage. | |
Loathsome Veil | Illusion | Sorcerer/Wizard 3 | Nauseate and/or sicken weak creatures. | |
Locate Weakness | Divination | Sorcerer/Wizard 3 | You roll damage twice when you roll damage for a critical hit and take the best damage. | |
Lover's Vengeance | Enchantment | Sorcerer/Wizard 3 | You inspire yourself or a lover to a vengeful rage against a chosen enemy. | |
Mad Monkeys | Conjuration | Sorcerer/Wizard 3 | Summon a swarm of mischievous monkeys. | |
Magic Circle against Chaos/Evil/Good/Law | Abjuration | Sorcerer/Wizard 3 | As protection spells, but 10-ft. radius and 10 min/lvl. | |
Magic Weapon, Greater | Transmutation | Sorcerer/Wizard 3 | Weapon gains +1 bonus/four levels (max +5). | |
Major Image | Illusion | Sorcerer/Wizard 3 | As silent image, plus sound, smell and thermal effects. | |
Malediction | Necromancy | Sorcerer/Wizard 3 | Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. | |
Marionette Possession | Necromancy | Sorcerer/Wizard 3 | As magic jar, but limited to line of sight. | |
Mindlocked Messenger | Enchantment | Sorcerer/Wizard 3 | Target gains a message that can be given only to its intended recipient. | |
Minor Dream | Illusion | Sorcerer/Wizard 3 | As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. | |
Monstrous Extremities | Transmutation | Sorcerer/Wizard 3 | You change one of the extremities of the creature touched-arms or legs only-into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing. | |
Monstrous Physique I | Transmutation | Sorcerer/Wizard 3 | Take the form and some of the powers of a Small or Medium monstrous humanoid. | |
Nauseating Trail | Conjuration | Sorcerer/Wizard 3 | Creature leaves a trail of stinking cloud squares. | |
Nondetection | Abjuration | Sorcerer/Wizard 3 | Hides subject from divination, scrying. | |
Pain Strike | Evocation | Sorcerer/Wizard 3 | Inflicts 1d6 nonlethal damage 1 rnd/lvl. | |
Paragon Surge | Transmutation | Sorcerer/Wizard 3 | Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. | |
Pellet Blast | Conjuration | Sorcerer/Wizard 3 | Creates an explosion of conjured metal pellets. | |
Phantom Driver | Conjuration | Sorcerer/Wizard 3 | Conjures a phantom to drive vehicles. | |
Phantom Steed | Conjuration | Sorcerer/Wizard 3 | Magic horse appears for 1 hour/lvl. | |
Pierce Disguise | Divination | Sorcerer/Wizard 3 | See through low-level magical disguises. | |
Polymorph Familiar | Transmutation | Sorcerer/Wizard 3 | This spell functions as beast shape I, except it grants your familiar the form of any Small animal. | |
Prehensile Pilfer | Transmutation | Sorcerer/Wizard 3 | Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. | |
Protection from Arrows, Communal | Abjuration | Sorcerer/Wizard 3 | As protection from arrows, but you may divide the duration among creatures touched. | |
Protection from Energy | Abjuration | Sorcerer/Wizard 3 | Absorbs 12 points/lvl of damage from one kind of energy. | |
Pugwampi's Grace | Enchantment | Sorcerer/Wizard 3 | One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. | |
Pup Shape | Transmutation | Sorcerer/Wizard 3 | Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. | |
Rage | Enchantment | Sorcerer/Wizard 3 | Gives +2 to Str and Con, +1 on Will saves, -2 to AC. | |
Rain of Frogs | Conjuration | Sorcerer/Wizard 3 | Summon a swarm of poisonous frogs. | |
Ray of Exhaustion | Necromancy | Sorcerer/Wizard 3 | Ray makes subject exhausted. | |
Reckless Infatuation | Enchantment | Sorcerer/Wizard 3 | Target is compelled to stay near another. | |
Resinous Skin | Transmutation | Sorcerer/Wizard 3 | You gain DR 5/piercing and +4 to Maneuver Defense against disarm attempts. | |
Resist Energy, Communal | Abjuration | Sorcerer/Wizard 3 | As resist energy, but you may divide the duration among creatures touched. | |
Returning Weapon, Communal | Conjuration | Sorcerer/Wizard 3 | As returning weapon, but you may divide the duration among weapons touched. | |
Sands of Time | Necromancy | Sorcerer/Wizard 3 | Target temporarily ages. | |
Scale Spikes, Greater | Transmutation | Sorcerer/Wizard 3 | As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. | |
Secret Page | Transmutation | Sorcerer/Wizard 3 | Changes one page to hide its real content. | |
Seek Thoughts | Divination | Sorcerer/Wizard 3 | Detects thinking creatures' thoughts. | |
Sepia Snake Sigil | Conjuration | Sorcerer/Wizard 3 | Creates text symbol that immobilizes reader. | |
Share Language, Communal | Divination | Sorcerer/Wizard 3 | As share language, but you may divide the duration among creatures touched. | |
Sheet Lightning | Evocation | Sorcerer/Wizard 3 | Deal electricity damage and daze creatures in a 20-foot spread. | |
Shifting Sand | Transmutation | Sorcerer/Wizard 3 | Creates difficult terrain and erases tracks, can carry along some creatures and objects. | |
Shrink Item | Transmutation | Sorcerer/Wizard 3 | Object shrinks to one-sixteenth size. | |
Silver Darts | Conjuration | Sorcerer/Wizard 3 | Cone of silver darts deals 1d6 piercing damage/lvl, less against armored targets. | |
Sleet Storm | Conjuration | Sorcerer/Wizard 3 | Hampers vision and movement. | |
Slow | Transmutation | Sorcerer/Wizard 3 | One subject/lvl takes only one action/round, -1 to AC, Reflex saves, and attack rolls. | |
Spherescry | Divination | Sorcerer/Wizard 3 | Remotely view through spheres that have consumed some portion of the caster's body. | |
Spider Climb, Communal | Transmutation | Sorcerer/Wizard 3 | As spider climb, but you may divide the duration among creatures touched. | |
Spiked Pit | Conjuration | Sorcerer/Wizard 3 | As create pit, but filled with spikes. | |
Stinking Cloud | Conjuration | Sorcerer/Wizard 3 | Nauseating vapors, 1 rnd/lvl. | |
Storm Step | Conjuration | Sorcerer/Wizard 3 | You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. | |
Strangling Hair | Transmutation | Sorcerer/Wizard 3 | Your hair animates and grapples. | |
Stunning Barrier, Greater | Abjuration | Sorcerer/Wizard 3 | Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. | |
Suggestion | Enchantment | Sorcerer/Wizard 3 | Compels a subject to follow stated course of action. | |
Summon Monster III | Conjuration | Sorcerer/Wizard 3 | Summons extraplanar creature to fight for you. | |
Summon Totem Creature | Conjuration | Sorcerer/Wizard 3 | As summon nature's ally III except for different creatures as options. | |
Sundered Serpent Coil | Conjuration | Sorcerer/Wizard 3 | As black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to release its grappled target and direct it to attack a different creature. | |
Swarm of Fangs | Conjuration | Sorcerer/Wizard 3 | You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. | |
Thunderstomp, Greater | Evocation | Sorcerer/Wizard 3 | Trip multiple creatures within range. | |
Tiny Hut | Evocation | Sorcerer/Wizard 3 | Creates shelter for 10 creatures. | |
Tongues | Divination | Sorcerer/Wizard 3 | Speak and understand any language. | |
Touch Injection | Transmutation | Sorcerer/Wizard 3 | You can deliver an infusion, elixir, poison, or potion as a touch attack. | |
Toxic Gift | Necromancy | Sorcerer/Wizard 3 | Target suffers the effect of the poison in you. | |
Trial of Fire and Acid | Evocation | Sorcerer/Wizard 3 | The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. | |
Twilight Knife | Evocation | Sorcerer/Wizard 3 | Floating knife attacks with you. | |
Unadulterated Loathing | Enchantment | Sorcerer/Wizard 3 | Target is compelled to avoid another creature. | |
Undead Anatomy I | Transmutation | Sorcerer/Wizard 3 | Take the form and some of the powers of a Small or Medium undead. | |
Unliving Rage | Necromancy | Sorcerer/Wizard 3 | As rage, except affecting only undead. | |
Unravel Destiny | Divination | Sorcerer/Wizard 3 | A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. | |
Vampiric Touch | Necromancy | Sorcerer/Wizard 3 | Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. | |
Vengeful Comets | Evocation | Sorcerer/Wizard 3 | Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. | |
Versatile Weapon | Transmutation | Sorcerer/Wizard 3 | Weapon bypasses some DR. | |
Vision of Hell | Illusion | Sorcerer/Wizard 3 | Illusory hellscape makes creatures shaken. | |
Wall of Nausea | Illusion | Sorcerer/Wizard 3 | Creatures that pass through the wall are nauseated and might fall prone. | |
Water Breathing | Transmutation | Sorcerer/Wizard 3 | Subjects can breathe underwater. | |
Wind Wall | Evocation | Sorcerer/Wizard 3 | Deflects arrows, smaller creatures, and gases. |
Level 4 Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Absorbing Inhalation | Transmutation | Sorcerer/Wizard 4 | Inhale a gas removing it from the area without harm and use it as a breath weapon. | |
Abyssal Vermin | Transmutation | Sorcerer/Wizard 4 | Grant one vermin or vermin swarm the fiendish creature simple template. | |
Acid Pit | Conjuration | Sorcerer/Wizard 4 | Creates a pit with a layer of acid on the bottom. | |
Adjustable Polymorph | Transmutation | Sorcerer/Wizard 4 | As alter self, but you can change the shape as a swift action. | |
Age Resistance, Lesser | Transmutation | Sorcerer/Wizard 4 | Ignore penalties from middle age. | |
Aggravate Affliction | Necromancy | Sorcerer/Wizard 4 | All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. | |
Aggressive Thundercloud, Greater | Evocation | Sorcerer/Wizard 4 | Flying storm cloud deals 6d6 electricity damage. | |
Agonize | Evocation | Sorcerer/Wizard 4 | Pain encourages an outsider to obey you. | |
Animal Aspect, Greater | Transmutation | Sorcerer/Wizard 4 | As animal aspect, but you gain two animal qualities. | |
Animate Dead | Necromancy | Sorcerer/Wizard 4 | Creates undead skeletons and zombies out of corpses. | |
Antithetical Constraint | Enchantment | Sorcerer/Wizard 4 | The target automatically misses with attacks against creatures that are not of the opposite alignment of it. | |
Arcane Eye | Divination | Sorcerer/Wizard 4 | Invisible floating eye moves 30 ft./round. | |
Aura of the Unremarkable | Enchantment | Sorcerer/Wizard 4 | An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. | |
Ball Lightning | Evocation | Sorcerer/Wizard 4 | Flying balls of lightning deal 3d6 electricity damage each. | |
Beast Shape II | Transmutation | Sorcerer/Wizard 4 | You take the form and some of the powers of a Tiny or Large animal. | |
Bestow Curse | Necromancy | Sorcerer/Wizard 4 | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. | |
Bite the Hand | Sorcerer/Wizard 4 | With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability. | ||
Black Tentacles | Conjuration | Sorcerer/Wizard 4 | Tentacles grapple all creatures within a 20-ft. spread. | |
Bloatbomb | Necromancy | Sorcerer/Wizard 4 | Kill a weak creature and turn its corpse into an explosive trap. | |
Bloody Arrows | Necromancy | Sorcerer/Wizard 4 | When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. | |
Boneshatter | Necromancy | Sorcerer/Wizard 4 | The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level from the pain and exertion of the transformation. If the target succeeds at its save, it takes half damage and is fatigued rather than exhausted. Objects made of bone, chitin, or similar material take half again as much damage (+50%) from this spell. This spell has no effect on a creature that has neither a skeleton nor a hard carapace. | |
Calcific Touch | Transmutation | Sorcerer/Wizard 4 | Touch attack slows target, 1d4 Dex damage. | |
Charm Monster | Enchantment | Sorcerer/Wizard 4 | Makes monster believe it is your ally. | |
Cloud Shape | Transmutation | Sorcerer/Wizard 4 | Subject becomes insubstantial and can fly slowly. | |
Confusion | Enchantment | Sorcerer/Wizard 4 | Subjects behave oddly for 1 rnd/lvl. | |
Conjure Deadfall | Conjuration | Sorcerer/Wizard 4 | You conjure a large metal cube covered in sharp spikes. | |
Contagion | Necromancy | Sorcerer/Wizard 4 | Infects subject with chosen disease. | |
Contingent Scroll | Evocation | Sorcerer/Wizard 4 | Transfer a scroll's power to the target; the scroll is then triggered as contingency. | |
Control Summoned Creature | Enchantment | Sorcerer/Wizard 4 | Direct a summoned monster as if you had summoned it. | |
Conversing Wind | Transmutation | Sorcerer/Wizard 4 | As whispering wind, except it can carry responses and doesn't end after delivering its first message. | |
Create Holds | Transmutation | Sorcerer/Wizard 4 | You create a path of handholds on earthen, plaster, stone, or wooden walls. | |
Creeping Ice | Evocation | Sorcerer/Wizard 4 | Sheet of ice slowly spreads outward on a horizontal surface. | |
Crushing Despair | Enchantment | Sorcerer/Wizard 4 | Subjects take -2 on attack rolls, damage rolls, saves, and checks. | |
Curse of Burning Sleep | Transmutation | Sorcerer/Wizard 4 | Creature catches fire the next time it sleeps for an hour. | |
Curse of Magic Negation | Abjuration | Sorcerer/Wizard 4 | Target gains the negated spellblight. | |
Darkvision, Greater | Transmutation | Sorcerer/Wizard 4 | See 120 ft. in total darkness. | |
Daze, Mass | Enchantment | Sorcerer/Wizard 4 | As daze, but affecting multiple creatures. | |
Detect Scrying | Divination | Sorcerer/Wizard 4 | Alerts you to magical eavesdropping. | |
Detonate | Evocation | Sorcerer/Wizard 4 | Inflicts 1d8/lvl energy damage to all creatures within 15 ft. | |
Dimension Door | Conjuration | Sorcerer/Wizard 4 | Teleports you a short distance. | |
Dimensional Anchor | Abjuration | Sorcerer/Wizard 4 | Bars extradimensional movement. | |
Dragon's Breath | Evocation | Sorcerer/Wizard 4 | Gives you a dragon's breath weapon. | |
Earth Glide | Transmutation | Sorcerer/Wizard 4 | Gain the ability to pass through stone, dirt and earth. | |
Elemental Body I | Transmutation | Sorcerer/Wizard 4 | Turns you into a Small elemental. | |
Enchantment Foil | Abjuration | Sorcerer/Wizard 4 | Trick opponents who try to cast enchantments on you. | |
Enervation | Necromancy | Sorcerer/Wizard 4 | Subject gains 1d4 negative levels. | |
Enlarge Person, Mass | Transmutation | Sorcerer/Wizard 4 | 1 humanoid creature/lvl doubles in size. | |
Eyes of the Void | Transmutation | Sorcerer/Wizard 4 | See 60 ft. in darkness, including magical darkness. | |
Familiar Melding | Necromancy | Sorcerer/Wizard 4 | You project your soul into your familiar, taking over its body while leaving its consciousness intact. | |
False Life, Greater | Necromancy | Sorcerer/Wizard 4 | Gain 2d10 temporary hp + 1/lvl. | |
Fear | Necromancy | Sorcerer/Wizard 4 | Subjects within cone flee for 1 rnd/lvl. | |
Fire Shield | Evocation | Sorcerer/Wizard 4 | Creatures attacking you take fire damage; you're protected from heat or cold. | |
Fire Trap | Abjuration | Sorcerer/Wizard 4 | Opened object deals 1d4 damage + 1/lvl. | |
Firefall | Transmutation | Sorcerer/Wizard 4 | Causes fire to burst up, dealing 2d6 fire damage. | |
Flaming Sphere, Greater | Evocation | Sorcerer/Wizard 4 | Rolling ball of fire deals 6d6 fire damage and ignites targets. | |
Fleshworm Infestation | Conjuration | Sorcerer/Wizard 4 | Worms deal hp and Dex damage. | |
Forgetful Slumber | Enchantment | Sorcerer/Wizard 4 | As deeper slumber and make target forgets the last 5 minutes. | |
Geas, Lesser | Enchantment | Sorcerer/Wizard 4 | Commands subject of 7 HD or less. | |
Ghost Wolf | Conjuration | Sorcerer/Wizard 4 | Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. | |
Globe of Invulnerability, Lesser | Abjuration | Sorcerer/Wizard 4 | Stops 1st- through 3rd-level spell effects. | |
Hallucinatory Terrain | Illusion | Sorcerer/Wizard 4 | Makes one type of terrain appear like another (field as forest, or the like). | |
Hellmouth Lash | Transmutation | Sorcerer/Wizard 4 | Transform your tongue into an energy whip dealing 1d8 points of damage/2 caster levels (max 5d8). | |
Hurricane Blast | Evocation | Sorcerer/Wizard 4 | Creates a severe blast of wind. | |
Ice Storm | Evocation | Sorcerer/Wizard 4 | Hail deals 5d6 damage in cylinder 40 ft. across. | |
Illusory Wall | Illusion | Sorcerer/Wizard 4 | Wall, floor, or ceiling looks real, but anything can pass through. | |
Infernal Healing, Greater | Conjuration | Sorcerer/Wizard 4 | Touch a creature with devils blood, giving it fast healing 4. | |
Insect Spies | Sorcerer/Wizard 3 | You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies. | ||
Invisibility, Greater | Illusion | Sorcerer/Wizard 4 | As invisibility, but subject can attack and stay invisible. | |
Locate Creature | Divination | Sorcerer/Wizard 4 | Indicates direction to familiar creature. | |
Magic Siege Engine, Greater | Transmutation | Sorcerer/Wizard 4 | Siege engine gains +1 on targeting and damage rolls for every four caster levels. | |
Make Whole, Greater | Transmutation | Sorcerer/Wizard 4 | Repairs 1d6 +1 points per caster level on a construct (maximum 10d6+10) and can fix destroyed magic items or technological items (items at 0hit points or fewer), and restores the magic properties of the item if your caster level at least equal to that of the item. This spell otherwise functions as make whole. | |
Malfunction | Enchantment | Sorcerer/Wizard 4 | Construct behaves oddly for 1 rnd/lvl. | |
Malicious Spite | Enchantment | Sorcerer/Wizard 4 | Target is compelled to plot against another. | |
Master's Escape | Conjuration | Sorcerer/Wizard 4 | You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master's escape, you can teleport to your summoned creature's space as a swift action, causing your summoned creature to teleport to your former space | |
Miasmatic Form | Transmutation | Sorcerer/Wizard 4 | As gaseous form except your turn into a stinking or poison cloud. | |
Mindscape Door | Illusion | Sorcerer/Wizard 4 | You or other creatures enter into or escape from a Mindscape through an imaginary doorway. | |
Minor Creation | Conjuration | Sorcerer/Wizard 4 | Creates one cloth or wood object. | |
Minor Phantom Object | Illusion | Sorcerer/Wizard 4 | As minor creation spell, except the object created is a semi-real phantasm). | |
Mirror Transport | Transmutation | Sorcerer/Wizard 4 | Mirror becomes a multiple-use dimension door. | |
Mnemonic Enhancer | Transmutation | Sorcerer/Wizard 4 | Wizard Only. Prepare extra spells or retain one just cast. | |
Monstrous Physique II | Transmutation | Sorcerer/Wizard 4 | Take the form and some of the powers of a Tiny or Large monstrous humanoid. | |
Moonstruck | Enchantment | Sorcerer/Wizard 4 | Subject is enraged and confused. | |
Named Bullet | Divination | Sorcerer/Wizard 4 | Imbues ammunition with accuracy against a specific creature type. | |
Nixie's Lure | Enchantment | Sorcerer/Wizard 4 | Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. | |
Nondetection, Communal | Abjuration | Sorcerer/Wizard 4 | As nondetection, but you may divide the duration among creatures touched. | |
Obsidian Flow | Transmutation | Sorcerer/Wizard 4 | Converts the surface of the ground into molten glass. | |
Overwhelming Grief | Enchantment | Sorcerer/Wizard 4 | Grieving target can take no actions and is denied its Dex bonus. | |
Phantasmal Killer | Illusion | Sorcerer/Wizard 4 | Fearsome illusion kills subject or deals 3d6 damage. | |
Phantom Chariot | Conjuration | Sorcerer/Wizard 4 | Conjures a quasi-real heavy chariot pulled by four horses. | |
Phantom Steed, Communal | Conjuration | Sorcerer/Wizard 4 | As phantom steed, but you may divide the duration among creatures touched. | |
Protection from Energy, Communal | Abjuration | Sorcerer/Wizard 4 | As protection from energy, but you may divide the duration among creatures touched. | |
Rainbow Pattern | Illusion | Sorcerer/Wizard 4 | Lights fascinate 24 HD of creatures. | |
Reduce Person, Mass | Transmutation | Sorcerer/Wizard 4 | As reduce person, but affects 1 humanoid creature/lvl. | |
Remove Curse | Abjuration | Sorcerer/Wizard 4 | Frees object or person from curse. | |
Resilient Reservoir | Transmutation | Sorcerer/Wizard 4 | Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. | |
Resilient Sphere | Evocation | Sorcerer/Wizard 4 | Force globe protects but traps one subject. | |
Ride the Waves | Transmutation | Sorcerer/Wizard 4 | Target can breathe water and swim. | |
River of Wind | Evocation | Sorcerer/Wizard 4 | A stream of wind causes nonlethal damage and can knock down or push creatures. | |
Sadomasochism | Necromancy | Sorcerer/Wizard 4 | When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at aWill saving throw or become demoralized for 1 round. | |
Scorching Ash Form | Transmutation | Sorcerer/Wizard 4 | As gaseous form, except you become a swirl of ash. | |
Scrying | Divination | Sorcerer/Wizard 4 | Spies on subject from a distance. | |
Secure Shelter | Conjuration | Sorcerer/Wizard 4 | Creates sturdy cottage. | |
Shadow Barbs | Illusion | Sorcerer/Wizard 4 | Creates a shadowy vicious spiked chain that radiates darkness around you. | |
Shadow Conjuration | Illusion | Sorcerer/Wizard 4 | Mimics conjuration spell below 4th level, but only 20% real. | |
Shadow Projection | Necromancy | Sorcerer/Wizard 4 | Temporarily become a shadow. | |
Shadow Step | Illusion | Sorcerer/Wizard 4 | Teleport from one shadow to another. | |
Shadowy Haven | Transmutation | Sorcerer/Wizard 4 | As rope trick, except the point of entry is through a 5-foot-square instead of a rope. | |
Share Senses | Divination | Sorcerer/Wizard 4 | Spending a moment in meditation and conjuring an image of the creature to mind, you reshape your link with your familiar, causing it to functions like a scrying sensor. | |
Share Shape | Transmutation | Sorcerer/Wizard 4 | This spell functions as beast shape II, but you may only assume the form of an animal of a type identical to your familiar. | |
Shocking Image | Illusion | Sorcerer/Wizard 4 | As mirror image, but the duplicates emit electrical damage when destroyed. | |
Shout | Evocation | Sorcerer/Wizard 4 | Deafens all within cone and deals 5d6 sonic damage. | |
Simulacrum, Lesser | Illusion | Sorcerer/Wizard 4 | Creates a double of a weak creature. | |
Skeleton Crew | Necromancy | Sorcerer/Wizard 4 | Turn corpses into skeletons that act as a ships crew and obey your commands. | |
Solid Fog | Conjuration | Sorcerer/Wizard 4 | Blocks vision and slows movement. | |
Spellcrash, Lesser | Abjuration | Sorcerer/Wizard 4 | Target loses a 3rd-level prepared spell or spell slot. | |
Stone Shape | Transmutation | Sorcerer/Wizard 4 | Sculpts stone into any shape. | |
Stoneskin | Abjuration | Sorcerer/Wizard 4 | Grants DR 10/adamantine. | |
Summon Accuser | Conjuration | Sorcerer/Wizard 4 | Summons a single accuser devil from Hell to do your bidding. | |
Summon Monster IV | Conjuration | Sorcerer/Wizard 4 | Summons extraplanar creature to fight for you. | |
Suppress Primal Magic | Abjuration | Sorcerer/Wizard 4 | Prevent primal magic events from occurring in a 10-ft. radius around you. | |
Symbol of Laughter | Enchantment | Sorcerer/Wizard 4 | Triggered rune makes nearby creatures lose actions for 1 rnd/lvl. | |
Symbol of Revelation | Divination | Sorcerer/Wizard 4 | Triggered symbol reveals illusions. | |
Symbol of Slowing | Transmutation | Sorcerer/Wizard 4 | Triggered rune slows creatures. | |
Telekinetic Charge | Evocation | Sorcerer/Wizard 4 | Launches an ally through the air. | |
Terrible Remorse | Enchantment | Sorcerer/Wizard 4 | Creature is compelled to harm itself. | |
Tongues, Communal | Divination | Sorcerer/Wizard 4 | As tongues, but you may divide the duration among creatures touched. | |
Touch of Slime | Conjuration | Sorcerer/Wizard 4 | Touch infests a target with green slime. | |
Triggered Suggestion | Enchantment | Sorcerer/Wizard 4 | As suggestion, but triggered only and target doesn't remember the suggestion. | |
True Form | Abjuration | Sorcerer/Wizard 4 | Removes polymorph effects. | |
Unbearable Brightness | Evocation | Sorcerer/Wizard 4 | Your glowing body dazzles or blinds others. | |
Vermin Shape I | Transmutation | Sorcerer/Wizard 4 | Take the form and some of the powers of a Small or Medium vermin. | |
Vitriolic Mist | Evocation | Sorcerer/Wizard 4 | As fire shield, except acid damage. | |
Volcanic Storm | Evocation | Sorcerer/Wizard 4 | Hot rocks deal 5d6 damage. | |
Wall of Blindness/Deafness | Necromancy | Sorcerer/Wizard 4 | Translucent wall blinds or deafens creatures that pass through it. | |
Wall of Fire | Evocation | Sorcerer/Wizard 4 | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/lvl. | |
Wall of Ice | Evocation | Sorcerer/Wizard 4 | Ice plane creates wall or hemisphere creates dome. | |
Wandering Star Motes | Illusion | Sorcerer/Wizard 4 | Outlines subject and produces light as a sunrod. | |
Ward Shield | Abjuration | Sorcerer/Wizard 4 | Your shield is effective at resisting some types of spells. | |
Watchful Animal | Sorcerer/Wizard 4 | You place a scrying sensor on your Animal Companion or Familiar. |
Level 5 Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Absorb Toxicity | Necromancy | Sorcerer/Wizard 5 | You become immune to diseases and toxins, absorb one, and then spread it to others. | |
Acidic Spray | Conjuration | Sorcerer/Wizard 5 | 1d6/lvl acid damage plus 1 round of acid. | |
Angelic Aspect | Transmutation | Sorcerer/Wizard 5 | As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. | |
Animal Growth | Transmutation | Sorcerer/Wizard 5 | One animal doubles in size. | |
Apparent Master | Enchantment | Sorcerer/Wizard 5 | Charm makes a construct regard you as its master. | |
Astral Projection, Lesser | Necromancy | Sorcerer/Wizard 5 | Limited astral travel. | |
Augmenting Wall | Evocation | Sorcerer/Wizard 5 | You create a wall of faintly shimmering elemental energy. | |
Baleful Polymorph | Transmutation | Sorcerer/Wizard 5 | Turns subject into harmless animal. | |
Beast Shape III | Transmutation | Sorcerer/Wizard 5 | You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. | |
Black Spot | Necromancy | Sorcerer/Wizard 5 | Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. | |
Blight | Necromancy | Sorcerer/Wizard 5 | Withers one plant or deals 1d6/lvl damage to plant creature. | |
Blood Boil | Necromancy | Sorcerer/Wizard 5 | Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. | |
Break Enchantment | Abjuration | Sorcerer/Wizard 5 | Frees subjects from enchantments, transmutations, and curses. | |
Callback, Greater | Sorcerer/Wizard 5 | This spell functions as callback, with greater range and duration. | ||
Calm Air | Abjuration | Sorcerer/Wizard 5 | You calm the air and disperse fog, dust, and other particles. | |
Caustic Blood | Transmutation | Sorcerer/Wizard 5 | Acidic blood spurts from your body when you take piercing or slashing damage. | |
Cloudkill | Conjuration | Sorcerer/Wizard 5 | Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. | |
Condensed Ether | Transmutation | Sorcerer/Wizard 5 | Create a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. | |
Cone of Cold | Evocation | Sorcerer/Wizard 5 | 1d6/lvl cold damage. | |
Constricting Coils | Enchantment | Sorcerer/Wizard 5 | As hold monster, but does 1d6+6 bludgeoning damage/round. | |
Contact Other Plane | Divination | Sorcerer/Wizard 5 | Lets you ask question of extraplanar entity. | |
Corrosive Consumption | Conjuration | Sorcerer/Wizard 5 | Acidic patch damages an opponent. | |
Covetous Aura | Abjuration | Sorcerer/Wizard 5 | Anytime a harmless spell of 3rd level or lower is cast within the area of effect, you may choose to gain the benefit of that spell as if it had also targeted you. | |
Create Mindscape | Illusion | Sorcerer/Wizard 5 | Form an immersive mindscape. | |
Curse of Disgust | Enchantment | Sorcerer/Wizard 5 | Target is sickened when viewing a trigger. | |
Damnation Stride | Conjuration | Sorcerer/Wizard 5 | Teleports you a short distance and produce a burst of fire. | |
Daywalker | Necromancy | Sorcerer/Wizard 5 | You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. | |
Die for Your Master | Sorcerer/Wizard 5 | This spell allows your companion or familiar to intercept any attack that targets you, including those that do not require attack rolls. | ||
Dismissal | Abjuration | Sorcerer/Wizard 5 | Forces a creature to return to its native plane. | |
Dominate Person | Enchantment | Sorcerer/Wizard 5 | Controls humanoid telepathically. | |
Dream | Illusion | Sorcerer/Wizard 5 | Sends message to anyone sleeping. | |
Duplicate Familiar | Conjuration | Sorcerer/Wizard 5 | You create a duplicate of a familiar. | |
Echolocation | Transmutation | Sorcerer/Wizard 5 | Sonic sense gives you blindsight 40 ft. | |
Elemental Body II | Transmutation | Sorcerer/Wizard 5 | Turns you into a Medium elemental. | |
Energy Siege Shot | Transmutation | Sorcerer/Wizard 5 | A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. | |
Fabricate | Transmutation | Sorcerer/Wizard 5 | Transforms raw materials into finished items. | |
False Vision | Illusion | Sorcerer/Wizard 5 | Fools scrying with an illusion. | |
Feast on Fear | Necromancy | Sorcerer/Wizard 5 | Targets are panicked, and you gain temporary hit points. | |
Feeblemind | Enchantment | Sorcerer/Wizard 5 | Subject's Int and Cha drop to 1. | |
Fickle Winds | Transmutation | Sorcerer/Wizard 5 | Wind walls selectively block attacks. | |
Fire Snake | Evocation | Sorcerer/Wizard 5 | Creates a serpentine path of fire 5 ft. long/lvl that deals 1d6 fire damage/lvl. | |
Geniekind | Transmutation | Sorcerer/Wizard 5 | Gain your choice of genie-themed powers. | |
Geyser | Conjuration | Sorcerer/Wizard 5 | Creates a geyser of boiling water. | |
Ghoul Army | Necromancy | Sorcerer/Wizard 5 | 1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. | |
Gift of the Deep | Transmutation | Sorcerer/Wizard 5 | You give the one non-mutated sahuagin/lvl the appearance and many of the abilities of sahuagin mutants. | |
Globe of Tranquil Water | Abjuration | Sorcerer/Wizard 5 | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move. | |
Half-blood Extraction | Transmutation | Sorcerer/Wizard 5 | Transform an half-orc into a full-blooded orc. | |
Hold Monster | Enchantment | Sorcerer/Wizard 5 | As hold person, but any creature. | |
Hostile Juxtaposition | Conjuration | Sorcerer/Wizard 5 | You create a dimensional link with a targeted creature, and switch spots with it. | |
Hungry Earth | Transmutation | Sorcerer/Wizard 5 | The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. | |
Hungry Pit | Conjuration | Sorcerer/Wizard 5 | As create pit, but dealing 4d6 damage to those in it as it closes. | |
Icy Prison | Evocation | Sorcerer/Wizard 5 | Thick ice holds and damages the target. | |
Interposing Hand | Evocation | Sorcerer/Wizard 5 | Hand provides cover against 1 opponent. | |
Life Bubble | Abjuration | Sorcerer/Wizard 5 | Protects creature from sustained environmental effects. | |
Lighten Object, Mass | Transmutation | Sorcerer/Wizard 5 | Multiple objects are half as heavy as normal. | |
Lightning Arc | Evocation | Sorcerer/Wizard 5 | Targets in a line take 1d6 electricity/lvl. | |
Mage's Faithful Hound | Conjuration | Sorcerer/Wizard 5 | Phantom dog can guard a location and attack intruders. | |
Mage's Private Sanctum | Abjuration | Sorcerer/Wizard 5 | Prevents anyone from viewing or scrying an area for 24 hours. | |
Magic Jar | Necromancy | Sorcerer/Wizard 5 | Enables possession of another creature. | |
Major Creation | Conjuration | Sorcerer/Wizard 5 | As minor creation, plus stone and metal. | |
Major Phantom Object | Illusion | Sorcerer/Wizard 5 | As major creation but the creation is semi-real phantasm. | |
Master's Mutation | Transmutation | Sorcerer/Wizard 5 | You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs | |
Mind Fog | Enchantment | Sorcerer/Wizard 5 | Subjects in fog get -10 to Wis and Will checks. | |
Mirage Arcana | Illusion | Sorcerer/Wizard 5 | As hallucinatory terrain, plus structures. | |
Monstrous Physique III | Transmutation | Sorcerer/Wizard 5 | Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. | |
Nightmare | Illusion | Sorcerer/Wizard 5 | Sends vision dealing 1d10 damage, fatigue. | |
Overland Flight | Transmutation | Sorcerer/Wizard 5 | You fly at a speed of 40 ft. and can hustle over long distances. | |
Pain Strike, Mass | Evocation | Sorcerer/Wizard 5 | As pain strike, but affects multiple creatures. | |
Passwall | Transmutation | Sorcerer/Wizard 5 | Creates passage through wood or stone wall. | |
Permanency | Universal | Sorcerer/Wizard 5 | Makes certain spells permanent. | |
Persistent Image | Illusion | Sorcerer/Wizard 5 | As major image, but with no concentration required. | |
Phantasmal Web | Illusion | Sorcerer/Wizard 5 | Catches subjects in illusory web. | |
Plague Carrier | Necromancy | Sorcerer/Wizard 5 | target's attacks carry filth fever. | |
Planar Adaptation | Transmutation | Sorcerer/Wizard 5 | Resist harmful effects of other plane. | |
Planar Binding, Lesser | Conjuration | Sorcerer/Wizard 5 | Traps extraplanar creature of 6 HD or less until it performs a task. | |
Plant Shape I | Transmutation | Sorcerer/Wizard 5 | Turns you into a Small or Medium plant. | |
Polymorph | Transmutation | Sorcerer/Wizard 5 | Gives one willing subject a new form. | |
Possess Object | Necromancy | Sorcerer/Wizard 5 | Possess and animate one object. | |
Prying Eyes | Divination | Sorcerer/Wizard 5 | 1d4 + 1/lvl floating eyes scout for you. | |
Rapid Repair | Transmutation | Sorcerer/Wizard 5 | Construct gains fast healing 5. | |
Repair Undead, Mass | Necromancy | Sorcerer/Wizard 5 | Heals undead of 1d8 hp + 1/lvl; affects 1 undead/lvl. | |
Rubberskin | Transmutation | Sorcerer/Wizard 5 | Bludgeoning and falling damage you take is converted into nonlethal damage. | |
Runic Overload | Evocation | Sorcerer/Wizard 5 | Cause magical runes to explode. | |
Secret Chest | Conjuration | Sorcerer/Wizard 5 | Hides expensive chest on Ethereal Plane; you retrieve it at will. | |
Seeming | Illusion | Sorcerer/Wizard 5 | Changes appearance of 1 person per 2 levels. | |
Sending | Evocation | Sorcerer/Wizard 5 | Delivers short message anywhere, instantly. | |
Shadow Evocation | Illusion | Sorcerer/Wizard 5 | Mimics evocation spell below 5th level, but only 20% real. | |
Siphon Magic | Abjuration | Sorcerer/Wizard 5 | Transfers a magical effect from touched creature to yourself. | |
Smug Narcissism | Enchantment | Sorcerer/Wizard 5 | Target is distracted by its sense of self. | |
Sonic Thrust | Evocation | Sorcerer/Wizard 5 | Sound moves targets away from you. | |
Soothe Construct | Abjuration | Sorcerer/Wizard 5 | Reduce the berserk chance of a construct. | |
Spell Absorption | Abjuration | Sorcerer/Wizard 5 | Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. | |
Spellsteal | Abjuration | Sorcerer/Wizard 5 | You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you. | |
Stoneskin, Communal | Abjuration | Sorcerer/Wizard 5 | As stoneskin, but you may divide the duration among creatures touched. | |
Suffocation | Necromancy | Sorcerer/Wizard 5 | Target quickly suffocates to death. | |
Summon Monster V | Conjuration | Sorcerer/Wizard 5 | Summons extraplanar creature to fight for you. | |
Summoner Conduit | Necromancy | Sorcerer/Wizard 5 | The target eidolon's summoner takes damage whenever the eidolon does. | |
Symbol of Pain | Necromancy | Sorcerer/Wizard 5 | Triggered rune wracks creatures with pain. | |
Symbol of Scrying | Divination | Sorcerer/Wizard 5 | Triggered rune activates scrying sensor. | |
Symbol of Sleep | Enchantment | Sorcerer/Wizard 5 | Triggered rune puts nearby creatures into catatonic slumber. | |
Symbol of Striking | Illusion | Sorcerer/Wizard 5 | As symbol of death, but fills a 5-foot square. | |
Telekinesis | Transmutation | Sorcerer/Wizard 5 | Moves object, attacks creature, or hurls object or creature. | |
Telepathic Bond | Divination | Sorcerer/Wizard 5 | Link lets allies communicate. | |
Teleport | Conjuration | Sorcerer/Wizard 5 | Instantly transports you as far as 100 miles per level. | |
Transmute Mud to Rock | Transmutation | Sorcerer/Wizard 5 | Transforms two 10-ft. cubes per level. | |
Transmute Rock to Mud | Transmutation | Sorcerer/Wizard 5 | Transforms two 10-ft. cubes per level. | |
Transplant Visage | Transmutation | Sorcerer/Wizard 5 | You add or remove a creature's face to or from your own. | |
Treasure Stitching | Transmutation | Sorcerer/Wizard 5 | Objects on cloth become embroidered. | |
Unbreakable Construct | Abjuration | Sorcerer/Wizard 5 | Increase construct hardness or DR. | |
Undead Anatomy II | Transmutation | Sorcerer/Wizard 5 | Take the form and some of the powers of a Tiny or Large undead. | |
Unseen Crew | Conjuration | Sorcerer/Wizard 5 | Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. | |
Vampiric Shadow Shield | Necromancy | Sorcerer/Wizard 5 | As fire shield, except attackers take negative energy damage and attacks heal you. | |
Vermin Shape II | Transmutation | Sorcerer/Wizard 5 | As vermin shape, but Tiny or Large. | |
Wall of Force | Evocation | Sorcerer/Wizard 5 | Wall is immune to damage. | |
Wall of Light | Evocation | Sorcerer/Wizard 5 | An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall. | |
Wall of Sound | Evocation | Sorcerer/Wizard 5 | Sonic wall deflects and damages creatures. | |
Wall of Stone | Conjuration | Sorcerer/Wizard 5 | Creates a stone wall that can be shaped. | |
Waves of Fatigue | Necromancy | Sorcerer/Wizard 5 | Several targets become fatigued. | |
Whip of Centipedes | Conjuration | Sorcerer/Wizard 5 | Create a whip made of poisonous centipedes. | |
Wreath of Blades | Abjuration | Sorcerer/Wizard 5 | Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. |
Level 6 Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Acid Fog | Conjuration | Sorcerer/Wizard 6 | Fog deals acid damage. | |
Age Resistance | Transmutation | Sorcerer/Wizard 6 | Ignore penalties from old age. | |
Analyze Dweomer | Divination | Sorcerer/Wizard 6 | Reveals magical aspects of subject. | |
Antimagic Field | Abjuration | Sorcerer/Wizard 6 | Negates magic within 10 ft. | |
Banshee Blast | Necromancy | Sorcerer/Wizard 6 | Cone deals 1d4 per level and panics creatures. | |
Battlemind Link | Divination | Sorcerer/Wizard 6 | You and an ally gain attack and AC bonuses. | |
Bear's Endurance, Mass | Transmutation | Sorcerer/Wizard 6 | As bear's endurance, affects one subject/lvl. | |
Beast Shape IV | Transmutation | Sorcerer/Wizard 6 | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. | |
Bull's Strength, Mass | Transmutation | Sorcerer/Wizard 6 | As bull's strength, affects 1 subject per level. | |
Cat's Grace, Mass | Transmutation | Sorcerer/Wizard 6 | As cat's grace, affects 1 subject/lvl. | |
Chain Lightning | Evocation | Sorcerer/Wizard 6 | 1d6/lvl damage and 1 secondary bolt/lvl. | |
Chains of Fire | Evocation | Sorcerer/Wizard 6 | 1d6/lvl damage and 1 secondary bolt/lvl. | |
Chains of Light | Conjuration | Sorcerer/Wizard 6 | Target is held immobile by glowing golden chains composed of pure light. | |
Circle of Death | Necromancy | Sorcerer/Wizard 6 | Kills 1d4/lvl HD of creatures. | |
Cloak of Dreams | Enchantment | Sorcerer/Wizard 6 | Creatures within 5 ft. fall asleep. | |
Cold Ice Strike | Evocation | Sorcerer/Wizard 6 | Cone of ice slivers deals 1d6 cold/lvl. | |
Conjure Black Pudding | Conjuration | Sorcerer/Wizard 6 | Summon a black pudding. | |
Contagion, Greater | Necromancy | Sorcerer/Wizard 6 | Infect a subject with a magical disease. | |
Contagious Flame | Evocation | Sorcerer/Wizard 6 | Scorching rays cause 4d6 fire damage, then move on to new targets. | |
Contingency | Evocation | Sorcerer/Wizard 6 | Sets trigger condition for another spell. | |
Control Water | Transmutation | Sorcerer/Wizard 6 | Raises or lowers bodies of water. | |
Create Undead | Necromancy | Sorcerer/Wizard 6 | Raises ghouls, ghasts, mummies, or mohrgs from physical remains. | |
Curse, Major | Necromancy | Sorcerer/Wizard 6 | As bestow curse, but harder to remove. | |
Dimensional Blade | Transmutation | Sorcerer/Wizard 6 | For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. | |
Disintegrate | Transmutation | Sorcerer/Wizard 6 | Reduces one creature or object to dust. | |
Dispel Magic, Greater | Abjuration | Sorcerer/Wizard 6 | As dispel magic, but with multiple targets. | |
Dust Ward | Abjuration | Sorcerer/Wizard 6 | You ward a magic item against other creatures who try to learn to use or copy it. | |
Eagle's Splendor, Mass | Transmutation | Sorcerer/Wizard 6 | As eagle's splendor, 1 subject/lvl. | |
Eldritch Conduit, Greater | Transmutation | Sorcerer/Wizard 6 | Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. | |
Elemental Assessor | Evocation | Sorcerer/Wizard 6 | Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. | |
Elemental Body III | Transmutation | Sorcerer/Wizard 6 | Turns you into a Large elemental. | |
Enemy Hammer | Transmutation | Sorcerer/Wizard 6 | Allows you to telekinetically use a creature as a weapon. | |
Energy Siege Shot, Greater | Transmutation | Sorcerer/Wizard 6 | As energy siege shot, but you can affect any size siege engine. | |
Envious Urge | Enchantment | Sorcerer/Wizard 6 | Targets steal from or disarm others. | |
Eyebite | Necromancy | Sorcerer/Wizard 6 | Target becomes panicked, sickened, and comatose. | |
Flesh to Stone | Transmutation | Sorcerer/Wizard 6 | Turns subject creature into statue. | |
Fluid Form | Transmutation | Sorcerer/Wizard 6 | Gain DR 10/slashing, increases reach 10 ft., and breath water | |
Forceful Hand | Evocation | Sorcerer/Wizard 6 | Hand pushes creatures away. | |
Form of the Dragon I | Transmutation | Sorcerer/Wizard 6 | Turns you into a Medium dragon. | |
Fox's Cunning, Mass | Transmutation | Sorcerer/Wizard 6 | As fox's cunning, affects 1 subject/ level. | |
Freezing Sphere | Evocation | Sorcerer/Wizard 6 | Freezes water or deals cold damage. | |
Geas/Quest | Enchantment | Sorcerer/Wizard 6 | As lesser geas, but affects any creature. | |
Getaway | Conjuration | Sorcerer/Wizard 6 | Teleports you and select creatures to predetermined location. | |
Globe of Invulnerability | Abjuration | Sorcerer/Wizard 6 | As lesser globe of invulnerability, plus 4th-level spell effects. | |
Guards and Wards | Abjuration | Sorcerer/Wizard 6 | Array of magic effects protect area. | |
Hardening | Transmutation | Sorcerer/Wizard 6 | Permanently increases the hardness of materials by 1 point per 2 caster levels. | |
Hellfire Ray | Evocation | Sorcerer/Wizard 6 | A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. | |
Heroism, Greater | Enchantment | Sorcerer/Wizard 6 | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. | |
Ice Crystal Teleport | Conjuration | Sorcerer/Wizard 6 | Target is frozen, then teleported. | |
Impart Mind | Transmutation | Sorcerer/Wizard 6 | Grant temporary intelligence and powers to a magic item. | |
Leashed Shackles | Evocation | Sorcerer/Wizard 6 | Target is restricted to a specific location. | |
Legend Lore | Divination | Sorcerer/Wizard 6 | Lets you learn tales about a person, place, or thing. | |
Mage's Lucubration | Transmutation | Sorcerer/Wizard 6 | Wizard Only. Recalls spell of 5th level or lower. | |
Mislead | Illusion | Sorcerer/Wizard 6 | Turns you invisible and creates illusory double. | |
Monstrous Physique IV | Transmutation | Sorcerer/Wizard 6 | As monstrous physique III, with more abilities. | |
Move Earth | Transmutation | Sorcerer/Wizard 6 | Digs trenches and builds hills. | |
Named Bullet, Greater | Divination | Sorcerer/Wizard 6 | As named bullet, but deals 2 points of damage for every caster level. | |
Oasis | Transmutation | Sorcerer/Wizard 6 | This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. The spring discharges 5 gallons of pure drinking water per caster level each hour. | |
Owl's Wisdom, Mass | Transmutation | Sorcerer/Wizard 6 | As owl's wisdom, affects 1 subject/lvl. | |
Path of the Winds | Evocation | Sorcerer/Wizard 6 | Winds sweep area clear of anything of Small or smaller size, and after act as wind wall. | |
Permanent Image | Illusion | Sorcerer/Wizard 6 | Permanent illusion, includes sight, sound, smell, and thermal effects. | |
Planar Binding | Conjuration | Sorcerer/Wizard 6 | As lesser planar binding, but up to 12 HD. | |
Plant Shape II | Transmutation | Sorcerer/Wizard 6 | Turns you into a Large plant creature. | |
Programmed Image | Illusion | Sorcerer/Wizard 6 | As major image, but triggered by event. | |
Repulsion | Abjuration | Sorcerer/Wizard 6 | Creatures can't approach you. | |
Sabotage Construct | Transmutation | Sorcerer/Wizard 6 | As confusion, except that it affects only constructs. | |
Serenity | Enchantment | Sorcerer/Wizard 6 | Peaceful feelings harm those attempting violence. | |
Shadow Walk | Illusion | Sorcerer/Wizard 6 | Step into shadow to travel rapidly. | |
Sirocco | Evocation | Sorcerer/Wizard 6 | Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. | |
Sonic Form | Transmutation | Sorcerer/Wizard 6 | Turn yourself into a creature of semisolid sound. | |
Spellcrash | Abjuration | Sorcerer/Wizard 6 | Target loses a 5th-level prepared spell or spell slot. | |
Stone to Flesh | Transmutation | Sorcerer/Wizard 6 | Restores petrified creature. | |
Suggestion, Mass | Enchantment | Sorcerer/Wizard 6 | As suggestion, affects 1 subject/lvl. | |
Summon Monster VI | Conjuration | Sorcerer/Wizard 6 | Summons extraplanar creature to fight for you. | |
Summon Vanth | Conjuration | Sorcerer/Wizard 6 | As summon monster, except summons a single vanth psychopomp. | |
Symbol of Fear | Necromancy | Sorcerer/Wizard 6 | Triggered rune panics nearby creatures. | |
Symbol of Persuasion | Enchantment | Sorcerer/Wizard 6 | Triggered rune charms creatures. | |
Symbol of Sealing | Abjuration | Sorcerer/Wizard 6 | Create triggered wall of force. | |
Tar Pool | Transmutation | Sorcerer/Wizard 6 | Converts the top layer of the ground into hot tar. | |
Transfer Familiar | Evocation | Sorcerer/Wizard 6 | You temporarily grant control of your familiar to another willing creature. | |
Transformation | Transmutation | Sorcerer/Wizard 6 | You gain combat bonuses. | |
True Seeing | Divination | Sorcerer/Wizard 6 | Lets you see all things as they really are. | |
Unconscious Agenda | Enchantment | Sorcerer/Wizard 6 | Plant subconscious directive in target creature. | |
Undead Anatomy III | Transmutation | Sorcerer/Wizard 6 | Take the form and some of the powers of a Diminutive or Huge undead. | |
Undeath to Death | Necromancy | Sorcerer/Wizard 6 | Destroys 1d4/lvl HD of undead (max. 20d4). | |
Undeath Ward | Abjuration | Sorcerer/Wizard 6 | You create a pale silver barrier that repels undead. | |
Unwilling Shield | Necromancy | Sorcerer/Wizard 6 | Subject shares wounds you receive. | |
Utter Contempt | Enchantment | Sorcerer/Wizard 6 | Target's attitude worsens by two categories. | |
Veil | Illusion | Sorcerer/Wizard 6 | Changes appearance of a group of creatures. | |
Vengeful Outrage | Enchantment | Sorcerer/Wizard 6 | Target is compelled to destroy one enemy. | |
Wall of Iron | Conjuration | Sorcerer/Wizard 6 | 30 hp/four levels; can topple onto foes. | |
Whip of Ants | Conjuration | Sorcerer/Wizard 6 | Create a whip made of army ants. |
Level 7 Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Age Resistance, Greater | Transmutation | Sorcerer/Wizard 7 | Ignore penalties from venerable age. | |
Arcane Cannon | Transmutation | Sorcerer/Wizard 7 | Your focus becomes a magical cannon that fires on its own. | |
Arcane Sight, Greater | Divination | Sorcerer/Wizard 7 | As arcane sight, but also reveals magic effects on creatures and objects. | |
Archon's Trumpet | Evocation | Sorcerer/Wizard 7 | Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. | |
Awaken Construct | Transmutation | Sorcerer/Wizard 7 | Grant a construct human-like sentience. | |
Banishment | Abjuration | Sorcerer/Wizard 7 | Banishes 2 HD/lvl of extraplanar creatures. | |
Bite the Hand, Mass | Sorcerer/Wizard 7 | With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability. | ||
Caustic Eruption | Conjuration | Sorcerer/Wizard 7 | Burst deals 1d6 acid/lvl and lingers. | |
Circle of Clarity | Abjuration | Sorcerer/Wizard 7 | Emanation hampers illusions and stealth. | |
Control Construct | Transmutation | Sorcerer/Wizard 7 | Take control of a construct. | |
Control Undead | Necromancy | Sorcerer/Wizard 7 | Undead don't attack you while under your command. | |
Control Weather | Transmutation | Sorcerer/Wizard 7 | Changes weather in local area. | |
Create Demiplane, Lesser | Conjuration | Sorcerer/Wizard 7 | Create your own demiplane. | |
Create Mindscape, Greater | Illusion | Sorcerer/Wizard 7 | As Create Mindscape (Spell), but affecting more creatures, having a longer duration, and allowing magic alteration. | |
Create Variant Mummy | Necromancy | Sorcerer/Wizard 7 | As create undead, except it creates one of the following variant mummies: bog mummy, ice mummy, or pharaonic guardian. | |
Deflection | Abjuration | Sorcerer/Wizard 7 | V, S, M | Attacks that miss are redirected back to the source of the attack. |
Delayed Blast Fireball | Evocation | Sorcerer/Wizard 7 | 1d6/lvl fire damage; you can postpone blast for up to 5 rounds. | |
Dimensional Bounce | Conjuration | Sorcerer/Wizard 7 | Teleport multiple times between two designated locations. | |
Elemental Body IV | Transmutation | Sorcerer/Wizard 7 | Turns you into a Huge elemental. | |
Epidemic | Necromancy | Sorcerer/Wizard 7 | Infect a subject with a highly contagious disease. | |
Ethereal Jaunt | Transmutation | Sorcerer/Wizard 7 | You become ethereal for 1 rnd/lvl. | |
Expend | Abjuration | Sorcerer/Wizard 7 | Wastes creatures' limited use magical ability. | |
Finger of Death | Necromancy | Sorcerer/Wizard 7 | Deals 10 damage/lvl to one subject. | |
Firebrand | Transmutation | Sorcerer/Wizard 7 | Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. | |
Fly, Mass | Transmutation | Sorcerer/Wizard 7 | One creature/lvl gains ability to fly. | |
Forcecage | Evocation | Sorcerer/Wizard 7 | Cube or cage of force imprisons all inside. | |
Form of the Dragon II | Transmutation | Sorcerer/Wizard 7 | Turns you into a Large dragon. | |
Giant Form I | Transmutation | Sorcerer/Wizard 7 | Turns you into a Large giant. | |
Grasping Hand | Evocation | Sorcerer/Wizard 7 | Hand provides cover, pushes, or grapples. | |
Hold Person, Mass | Enchantment | Sorcerer/Wizard 7 | As hold person, but all within 30 ft. | |
Hostile Juxtaposition, Greater | Conjuration | Sorcerer/Wizard 7 | You may target one creature for every four of your caster levels. | |
Hungry Darkness | Evocation | Sorcerer/Wizard 7 | As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness. | |
Ice Body | Transmutation | Sorcerer/Wizard 7 | Your body becomes living ice. | |
Insanity | Enchantment | Sorcerer/Wizard 7 | Subject suffers continuous confusion. | |
Insect Spies, Greater | Sorcerer/Wizard 7 | As Insect Spies (Spell), but you can also borrow the senses of the summoned insects. | ||
Instant Summons | Conjuration | Sorcerer/Wizard 7 | Prepared object appears in your hand. | |
Invisibility, Mass | Illusion | Sorcerer/Wizard 7 | As invisibility, but affects all in range. | |
Joyful Rapture | Conjuration | Sorcerer/Wizard 7 | Negate harmful emotions. | |
Ki Shout | Evocation | Sorcerer/Wizard 7 | Target takes 1d6 sonic/lvl and is stunned. | |
Lunar Veil | Illusion | Sorcerer/Wizard 7 | Dispel light and revert lycanthropes. | |
Mage's Magnificent Mansion | Conjuration | Sorcerer/Wizard 7 | Door leads to extradimensional mansion. | |
Mage's Sword | Evocation | Sorcerer/Wizard 7 | Floating magic blade strikes opponents. | |
Magnetic Field | Abjuration | Sorcerer/Wizard 7 | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. | |
Memory of Function | Transmutation | Sorcerer/Wizard 7 | You restore a broken object or damaged construct to a functional state, as if it were new and intact. | |
Phantasmal Revenge | Illusion | Sorcerer/Wizard 7 | Ghost from corpse hunts killer. | |
Phase Door | Conjuration | Sorcerer/Wizard 7 | Creates an invisible passage through a barrier. | |
Plague Storm | Necromancy | Sorcerer/Wizard 7 | Cloud infects creatures like contagion. | |
Planar Adaptation, Mass | Transmutation | Sorcerer/Wizard 7 | As planar adaptation, but affects multiple creatures. | |
Planar Refuge | Conjuration | Sorcerer/Wizard 7 | This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. | |
Plane Shift | Conjuration | Sorcerer/Wizard 7 | As many as eight subjects travel to another plane. | |
Plant Shape III | Transmutation | Sorcerer/Wizard 7 | Turns you into a Huge plant. | |
Polymorph, Greater | Transmutation | Sorcerer/Wizard 7 | Gives one willing subject a new, more powerful form. | |
Power Word Blind | Enchantment | Sorcerer/Wizard 7 | Blinds creature with 200 hp or less. | |
Prismatic Spray | Evocation | Sorcerer/Wizard 7 | Rays hit subjects with variety of effects. | |
Project Image | Illusion | Sorcerer/Wizard 7 | Illusory double can talk and cast spells. | |
Rampart | Conjuration | Sorcerer/Wizard 7 | Creates 5-ft.-thick earthen barrier. | |
Resonating Word | Transmutation | Sorcerer/Wizard 7 | Target is damaged, staggered, and stunned. | |
Reverse Gravity | Transmutation | Sorcerer/Wizard 7 | Objects and creatures fall upward. | |
Scouring Winds | Evocation | Sorcerer/Wizard 7 | Winds block vision and deal 3d6 damage per round. | |
Scrying, Greater | Divination | Sorcerer/Wizard 7 | As scrying, but faster and longer. | |
Sequester | Abjuration | Sorcerer/Wizard 7 | Subject is invisible to sight and scrying; renders creature comatose. | |
Shadow Conjuration, Greater | Illusion | Sorcerer/Wizard 7 | As shadow conjuration, but up to 6th level and 60% real. | |
Simulacrum | Illusion | Sorcerer/Wizard 7 | Creates partially real double of a creature. | |
Spell Turning | Abjuration | Sorcerer/Wizard 7 | Reflect 1d4+6 spell levels back at caster. | |
Statue | Transmutation | Sorcerer/Wizard 7 | Subject can become a statue at will. | |
Submerge Ship | Transmutation | Sorcerer/Wizard 7 | Protects a ship and all aboard from drowning and pressure, but not from damage from outside obstacles or creatures. | |
Summon Monster VII | Conjuration | Sorcerer/Wizard 7 | Summons extraplanar creature to fight for you. | |
Symbol of Stunning | Enchantment | Sorcerer/Wizard 7 | Triggered rune stuns creatures. | |
Symbol of Weakness | Necromancy | Sorcerer/Wizard 7 | Triggered rune weakens creatures. | |
Teleport Object | Conjuration | Sorcerer/Wizard 7 | As teleport, but affects a touched object. | |
Teleport Trap | Abjuration | Sorcerer/Wizard 7 | You can cause those teleporting into an area to appear in a specific part of that area. | |
Teleport, Greater | Conjuration | Sorcerer/Wizard 7 | As teleport, but no range limit and no off-target arrival. | |
Temporary Resurrection | Necromancy | Sorcerer/Wizard 7 | Bring a creature to life for 24 hours, after which it dies again. | |
Vision | Divination | Sorcerer/Wizard 7 | As legend lore, but quicker. | |
Vortex | Evocation | Sorcerer/Wizard 7 | Creates a whirlpool in water. | |
Walk through Space | Conjuration | Sorcerer/Wizard 7 | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. | |
Waves of Ecstasy | Enchantment | Sorcerer/Wizard 7 | Pleasure stuns and staggers creatures. | |
Waves of Exhaustion | Necromancy | Sorcerer/Wizard 7 | Several targets become exhausted. | |
Wish, Limited | Universal | Sorcerer/Wizard 7 | Alters reality (within limits). |
Level 8 Sorcerer/Wizard Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Angelic Aspect, Greater | Transmutation | Sorcerer/Wizard 8 | As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability). | |
Antipathy | Enchantment | Sorcerer/Wizard 8 | Object or location affected by spell repels certain creatures. | |
Bestow Curse, Greater | Sorcerer/Wizard 8 | As [[Bestow Curse (Spell), with greater penalties. | ||
Binding | Enchantment | Sorcerer/Wizard 8 | Utilizes an array of techniques to imprison a creature. | |
Call Construct | Conjuration | Sorcerer/Wizard 8 | Summon your construct to you. | |
Charm Monster, Mass | Enchantment | Sorcerer/Wizard 8 | As charm monster, but all within 30 ft. | |
Clenched Fist | Evocation | Sorcerer/Wizard 8 | Large hand provides cover, pushes, or attacks your foes. | |
Clone | Necromancy | Sorcerer/Wizard 8 | Duplicate awakens when original dies. | |
Create Demiplane | Conjuration | Sorcerer/Wizard 8 | As lesser create demiplane, but larger and with planar traits. | |
Create Greater Undead | Necromancy | Sorcerer/Wizard 8 | Creates shadows, wraiths, spectres, or devourers. | |
Demand | Enchantment | Sorcerer/Wizard 8 | As sending, plus you can send suggestion. | |
Dimensional Lock | Abjuration | Sorcerer/Wizard 8 | Teleportation and interplanar travel blocked for 1 day/lvl. | |
Discern Location | Divination | Sorcerer/Wizard 8 | Reveals exact location of creature or object. | |
Euphoric Tranquility | Enchantment | Sorcerer/Wizard 8 | Makes a creature friendly. | |
Form of the Dragon III | Transmutation | Sorcerer/Wizard 8 | Turns you into a Huge dragon. | |
Frightful Aspect | Transmutation | Sorcerer/Wizard 8 | You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. | |
Giant Form II | Transmutation | Sorcerer/Wizard 8 | Turns you into a Huge giant. | |
Horrid Wilting | Necromancy | Sorcerer/Wizard 8 | Deals 1d6/lvl damage within 30 ft. | |
Incendiary Cloud | Conjuration | Sorcerer/Wizard 8 | Cloud deals 6d6 fire damage/round. | |
Iron Body | Transmutation | Sorcerer/Wizard 8 | Your body becomes living iron. | |
Irresistible Dance | Enchantment | Sorcerer/Wizard 8 | Forces subject to dance. | |
Maze | Conjuration | Sorcerer/Wizard 8 | Traps subject in extradimensional maze. | |
Mind Blank | Abjuration | Sorcerer/Wizard 8 | Subject is protected from mental/emotional magic and scrying. | |
Moment of Prescience | Divination | Sorcerer/Wizard 8 | You gain +1/lvl insight bonus on single attack roll, check, or save. | |
Orb of the Void | Necromancy | Sorcerer/Wizard 8 | Sphere inflicts negative levels. | |
Planar Binding, Greater | Conjuration | Sorcerer/Wizard 8 | As lesser planar binding, but up to 18 HD. | |
Polar Ray | Evocation | Sorcerer/Wizard 8 | Ranged touch attack deals 1d6/lvl cold damage and 1d4 points of Dexterity drain. | |
Polymorph Any Object | Transmutation | Sorcerer/Wizard 8 | Changes a subject into anything else. | |
Power Word Stun | Enchantment | Sorcerer/Wizard 8 | Stuns creature with 150 hp or less. | |
Prediction of Failure | Divination | Sorcerer/Wizard 8 | Target is permanently shaken and sickened, and may gain a spellblight. | |
Prismatic Wall | Abjuration | Sorcerer/Wizard 8 | Wall's colors have array of effects. | |
Protection from Spells | Abjuration | Sorcerer/Wizard 8 | Confers +8 resistance bonus. | |
Prying Eyes, Greater | Divination | Sorcerer/Wizard 8 | As prying eyes, but eyes have true seeing. | |
Rain of Arrows | Conjuration | Sorcerer/Wizard 8 | You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. | |
Rift of Ruin | Conjuration | Sorcerer/Wizard 8 | Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. | |
Scintillating Pattern | Illusion | Sorcerer/Wizard 8 | Twisting colors confuse, stun, or render unconscious. | |
Screen | Illusion | Sorcerer/Wizard 8 | Illusion hides area from vision and scrying. | |
Seamantle | Conjuration | Sorcerer/Wizard 8 | Sheathes you in protective water/ | |
Shadow Evocation, Greater | Illusion | Sorcerer/Wizard 8 | As shadow evocation, but up to 7th level and 60% real. | |
Shout, Greater | Evocation | Sorcerer/Wizard 8 | Devastating yell deals 10d6 sonic damage; stuns creatures. | |
Spell Absorption, Greater | Abjuration | Sorcerer/Wizard 8 | Counterspell a 6rd-level or lower-level spell to regain some spellcasting power. | |
Spellcrash, Greater | Conjuration | Sorcerer/Wizard 8 | Target loses a 7th-level prepared spell or spell slot. | |
Spellscar | Abjuration | Sorcerer/Wizard 8 | Infuse area with primal magic. | |
Stormbolts | Evocation | Sorcerer/Wizard 8 | 1d8 damage/lvl (max 20d8) to targets. | |
Summon Monster VIII | Conjuration | Sorcerer/Wizard 8 | Summons extraplanar creature to fight for you. | |
Sunburst | Evocation | Sorcerer/Wizard 8 | Blinds all within 10 ft., deals 6d6 damage. | |
Symbol of Death | Necromancy | Sorcerer/Wizard 8 | Triggered rune kills nearby creatures. | |
Symbol of Dispelling | Abjuration | Sorcerer/Wizard 8 | As symbol of death, except that all creatures within 40 feet are effect by greater dispel magic. | |
Symbol of Insanity | Enchantment | Sorcerer/Wizard 8 | Triggered rune renders nearby creatures insane. | |
Sympathy | Enchantment | Sorcerer/Wizard 8 | Object or location attracts certain creatures. | |
Telekinetic Sphere | Evocation | Sorcerer/Wizard 8 | As resilient sphere, but you move the sphere telekinetically. | |
Temporal Stasis | Transmutation | Sorcerer/Wizard 8 | Puts subject into suspended animation. | |
Trap the Soul | Conjuration | Sorcerer/Wizard 8 | Imprisons subject within gem. | |
Undead Anatomy IV | Transmutation | Sorcerer/Wizard 8 | As undead anatomy III, but with more abilities. | |
Wall of Lava | Conjuration | Sorcerer/Wizard 8 | Wall damages foes that try to enter, periodically launches lava at nearby targets. |