Song of Soothing (Performance): Difference between revisions

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==Soothing Performance (Stance; Su)==
==Soothing Performance (Stance; Su)==
A bard of 12th level or higher can use their performance to create an effect which grants fast healing 1 to all allies within range of the performance during combat. It grants no benefits outside of combat, including the finale effect.  Fast Healing 1 heals 1 hit point per round, beginning the instant the performance starts, and recurring at the start of each of the bard's turns while the performance is sustained (before any other effects triggered by the start of the bard's turn, such as [[Bleed]]s). Soothing Performance will stabilize unconscious allies, and similar to a potion's effects, restores hit points starting from zero (that is, all negative hit points are ignored, and the ally goes from zero hit points to one). Soothing performance is a form of persistent healing, not instant healing. Soothing performance relies on both audible and visual components.
A bard of 12th level or higher can use their performance to create an effect which grants fast healing to their allies during combat. The bard may choose to affect a number of their allies (including themselves) depending on their level, as long as all of those allies are within 30 feet of the bard, and can perceive the performance.
:* At Bard levels 1 - 12, the bard may affect up to 3 allies.
:* At Bard levels 13 - 25, the bard may affect up to 4 allies.
:* At bard levels above 26, the bard may affect up to 5 allies.
 
It grants no benefits outside of combat, including the finale effect.  Soothing Performance grants Fast Healing 1 to the affected allies, healing 1 hit point per round, beginning the instant the performance starts, and recurring at the start of each of the bard's turns while the performance is sustained (before any other effects are triggered by the start of the bard's turn, such as [[Bleed]]s). Soothing Performance will stabilize unconscious allies, and similar to a potion's effects, restores hit points starting from zero (that is, all negative hit points are ignored, and the ally goes from zero hit points to one). Soothing performance is a form of persistent healing, not instant healing. Soothing performance relies on both audible and visual components.


* At 15th level, Soothing Performance improves to fast healing 2, healing 2 hit points each round in combat to all allies within range of the bard's performance.
* At 15th level, Soothing Performance improves to fast healing 2, healing 2 hit points each round in combat to all allies within range of the bard's performance.
* At 20th level, Soothing Performance improves to fast healing 5, healing 2 hit points each round in combat to all allies within range of the bard's performance.
* At 20th level, Soothing Performance improves to fast healing 5, healing 5 hit points each round in combat to all allies within range of the bard's performance.
* At 25th level, Soothing Performance improves to fast healing 7, healing 2 hit points each round in combat to all allies within range of the bard's performance.
* At 25th level, Soothing Performance improves to fast healing 7, healing 7 hit points each round in combat to all allies within range of the bard's performance.
* At 30th level, Soothing Performance improves to fast healing 9, healing 2 hit points each round in combat to all allies within range of the bard's performance.
* At 30th level, Soothing Performance improves to fast healing 9, healing 9 hit points each round in combat to all allies within range of the bard's performance.


: '''Finale:''' A single ally within range of the performance gains an additional effect of a [[Cure Serious Wounds (Spell)]], using the Bard's level as caster level.
: '''Finale:''' A single ally within range of the performance gains an additional effect of a [[Cure Serious Wounds (Spell)]], using the Bard's level as caster level.

Revision as of 21:38, 3 November 2017

Performance Name (StanceSu)

A bard with this performance can do something cool. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:

  • At Bard levels 1 - 10, the bard may affect up to 3 allies.
  • At Bard levels 11 - 20, the bard may affect up to 4 allies.
  • At bard levels above 21, the bard may affect up to 5 allies.

All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

{{{Description}}}

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: One ally that is affected by this performance at the time the finale is triggered may do something interesting.

Soothing Performance (Stance; Su)

A bard of 12th level or higher can use their performance to create an effect which grants fast healing to their allies during combat. The bard may choose to affect a number of their allies (including themselves) depending on their level, as long as all of those allies are within 30 feet of the bard, and can perceive the performance.

  • At Bard levels 1 - 12, the bard may affect up to 3 allies.
  • At Bard levels 13 - 25, the bard may affect up to 4 allies.
  • At bard levels above 26, the bard may affect up to 5 allies.

It grants no benefits outside of combat, including the finale effect. Soothing Performance grants Fast Healing 1 to the affected allies, healing 1 hit point per round, beginning the instant the performance starts, and recurring at the start of each of the bard's turns while the performance is sustained (before any other effects are triggered by the start of the bard's turn, such as Bleeds). Soothing Performance will stabilize unconscious allies, and similar to a potion's effects, restores hit points starting from zero (that is, all negative hit points are ignored, and the ally goes from zero hit points to one). Soothing performance is a form of persistent healing, not instant healing. Soothing performance relies on both audible and visual components.

  • At 15th level, Soothing Performance improves to fast healing 2, healing 2 hit points each round in combat to all allies within range of the bard's performance.
  • At 20th level, Soothing Performance improves to fast healing 5, healing 5 hit points each round in combat to all allies within range of the bard's performance.
  • At 25th level, Soothing Performance improves to fast healing 7, healing 7 hit points each round in combat to all allies within range of the bard's performance.
  • At 30th level, Soothing Performance improves to fast healing 9, healing 9 hit points each round in combat to all allies within range of the bard's performance.
Finale: A single ally within range of the performance gains an additional effect of a Cure Serious Wounds (Spell), using the Bard's level as caster level.