Maneuver Offense: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
: <small>'''Disambiguation:''' Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)</small> | : <small>'''Disambiguation:''' Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)</small> | ||
: | : Maneuver offense is a generic term for a skill check to perform a [[combat maneuver]]. The combat maneuvers and their associated skill checks are: | ||
{| class="ep-default" | |||
|- | |||
! Combat Maneuver || Skill | |||
|- | |||
| [[Bull Rush]] || [[Might]] | |||
|- | |||
| [[Dirty Trick]] || [[Sleight of Hand]] | |||
|- | |||
| [[Disarm]] || [[Sleight of Hand]] | |||
|- | |||
| [[Drag]] || [[Might]] | |||
|- | |||
| [[Grapple]] || [[Might]] | |||
|- | |||
| [[Overrun]] || [[Might]] | |||
|- | |||
| [[Reposition]] || [[Might]] | |||
|- | |||
| [[Steal]] || [[Sleight of Hand]] | |||
|- | |||
| [[Sunder]] || [[Might]] | |||
|- | |||
| [[Trip]] || [[Might]] | |||
|} | |} | ||
: | : Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's [[Maneuver Defense]]. If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success. | ||
: | : In most cases, unless you have a feat to prevent it (such as [[Bull Rush, Improved (Feat)|Improved Bull Rush]], performing a combat maneuver provokes an attack of opportunity from the target creature. Obviously, creatures which are flat-footed or unaware of you cannot make attacks of opportunity. |
Revision as of 20:37, 10 November 2017
Maneuver Offense
- Disambiguation: Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)
- Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are:
Combat Maneuver | Skill |
---|---|
Bull Rush | Might |
Dirty Trick | Sleight of Hand |
Disarm | Sleight of Hand |
Drag | Might |
Grapple | Might |
Overrun | Might |
Reposition | Might |
Steal | Sleight of Hand |
Sunder | Might |
Trip | Might |
- Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's Maneuver Defense. If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success.
- In most cases, unless you have a feat to prevent it (such as Improved Bull Rush, performing a combat maneuver provokes an attack of opportunity from the target creature. Obviously, creatures which are flat-footed or unaware of you cannot make attacks of opportunity.