Maneuver Offense: Difference between revisions
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! Combat Maneuver || Skill | ! width="150" | Combat Maneuver || width="150" | Skill | ||
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| [[Bull Rush]] || [[Might]] | | [[Bull Rush]] || [[Might]] |
Revision as of 20:38, 10 November 2017
Maneuver Offense
- Disambiguation: Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)
- Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are:
Combat Maneuver | Skill |
---|---|
Bull Rush | Might |
Dirty Trick | Sleight of Hand |
Disarm | Sleight of Hand |
Drag | Might |
Grapple | Might |
Overrun | Might |
Reposition | Might |
Steal | Sleight of Hand |
Sunder | Might |
Trip | Might |
- Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's Maneuver Defense. If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success.
- In most cases, unless you have a feat to prevent it (such as Improved Bull Rush, performing a combat maneuver provokes an attack of opportunity from the target creature. Obviously, creatures which are flat-footed or unaware of you cannot make attacks of opportunity.