Talk:Monster Patterns and Roles: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
New Patterns: | New Patterns: | ||
* Agile +3 CR, gains +3AC, Touch and Flatfooted AC are ignored. +2 to-hit and +5 damage | * Agile +3 CR, gains +3AC, Touch and Flatfooted AC are ignored. +2 to-hit and +5 damage | ||
Line 29: | Line 27: | ||
Rotting Constriction (Ex) | Rotting Constriction (Ex) | ||
Once an eldritch has hold of an opponent, each successful grapple check it makes during subsequent rounds automatically drains | Once an eldritch creature has hold of an opponent, each successful grapple check it makes during subsequent rounds automatically drains 2 points of Constitution. At the same time, the eldritch creature regains CR lost hit points. | ||
Revision as of 18:06, 6 December 2017
Note: Damage model
- Added melee/ranged attacks do 1d6 damage plus 2 per base CR up to CR20, plus 3 per base CR 21+ 4d6/7CR to 20, 1d6/CR after
- Added swift action powers do 1d4 per base CR
- Added Standard action powers do 1d6 per base CR
- Added Alpha powers do 1d8 per base CR to CR25, 1d8+1 per base CR 26+
New Patterns:
- Agile +3 CR, gains +3AC, Touch and Flatfooted AC are ignored. +2 to-hit and +5 damage
- Potent Creature = +3 CR, shrug a condition 1/encounter as a swift, smite vs any enemy as swift, +3 to-hit, +5 damage, hp as new CR
- Eldritch Creature = +3 CR (old pseudonatural?)
notes:
Piping Whistle: Standard action, all creatures within CR x 5 feet gain Distracted
teleport move
Autograb
Rotting Constriction (Ex)
Once an eldritch creature has hold of an opponent, each successful grapple check it makes during subsequent rounds automatically drains 2 points of Constitution. At the same time, the eldritch creature regains CR lost hit points.