Talk:Monster Patterns and Roles: Difference between revisions
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* Agile +3 CR, gains +3AC, Touch and Flatfooted AC are ignored. +2 to-hit and +5 damage | * Agile +3 CR, gains +3AC, Touch and Flatfooted AC are ignored. +2 to-hit and +5 damage | ||
* Potent Creature = +3 CR, shrug a condition 1/encounter as a swift, smite vs any enemy as swift, +3 to-hit, +5 damage, hp as new CR | * Potent Creature = +3 CR, shrug a condition 1/encounter as a swift, smite vs any enemy as swift, +3 to-hit, +5 damage, hp as new CR | ||
Revision as of 20:12, 9 December 2017
Note: Damage model
- Added melee/ranged attacks do 1d6 damage plus 2 per base CR up to CR20, plus 3 per base CR 21+ 4d6/7CR to 20, 1d6/CR after
- Added swift action powers do 1d4 per base CR
- Added Standard action powers do 1d6 per base CR
- Added Alpha powers do 1d8 per base CR to CR25, 1d8+1 per base CR 26+
New Patterns:
- Agile +3 CR, gains +3AC, Touch and Flatfooted AC are ignored. +2 to-hit and +5 damage
- Potent Creature = +3 CR, shrug a condition 1/encounter as a swift, smite vs any enemy as swift, +3 to-hit, +5 damage, hp as new CR