Template:Siege-Dmg: Difference between revisions
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<noinclude> | |||
Outputs a damage string (e.g. 1d6+1) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows: | |||
Call as follows: | |||
<pre> | <pre>{{Siege-Dmg}}</pre> | ||
{{Siege-Dmg}} | |||
Parameters (all are optional): | '''Parameters (all are optional):''' | ||
* '''(unnamed)''' = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. | |||
* '''n''' = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value. | |||
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting). | |||
* '''d''' = modify the die size. Siege damage uses a 64 by default. Values are: d=4, d=6, d=8, d=10, d=12. | |||
Examples: | '''Examples:''' | ||
* <nowiki>{{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual.</nowiki> | |||
* <nowiki>{{Siege-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki> | |||
</noinclude><includeonly> | </noinclude><includeonly> | ||
{{ | {{ | ||
{{#switch: {{{ | {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D6 | ||
}}-Dmg|transcludesection= | }}-Dmg|transcludesection= | ||
{{#expr: | {{#expr: 1 + floor( | ||
{{ | {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 | | ||
{{# | {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 | | ||
{{#expr: ({{#var:CR}} + {{{1|0}}}) | |||
}} {{{1|0}}} | }} | ||
}} | }} | ||
}} | }} * 0.5) | ||
{{#ifexpr: {{{ | {{#ifexpr: {{{n|}}}| | ||
{{#switch: {{{ | {{#switch: {{{op|}}}|mult=*|div=/|#default=+ | ||
}} {{{ | }} {{{n}}} | | ||
}} | }} round 0 | ||
}} | }} | ||
}} | }} | ||
</includeonly> | </includeonly> |
Revision as of 15:56, 13 December 2017
Outputs a damage string (e.g. 1d6+1) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
Call as follows:
{{Siege-Dmg}}
Parameters (all are optional):
- (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
- n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
- op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
- d = modify the die size. Siege damage uses a 64 by default. Values are: d=4, d=6, d=8, d=10, d=12.
Examples:
- {{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual.
- {{Siege-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.