Template:Bogey: Difference between revisions
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}} {{#if: {{{Override-Standard-Siege-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Standard-Siege-Atk-Qty|}}}}} | {{#ifexpr: {{#if:{{{Role|}}}|{{Bogey_Role|transcludesection={{{Role}}}DmgMult}}|1}} > 1|2|1}} | {{{Override-Quick-Siege-Atk-Qty}}}}} | {{#ifexpr: {{#if:{{{Role|}}}|{{Bogey_Role|transcludesection={{{Role}}}DmgMult}}|1}} > 1|2|1}}}}x {{{Standard-Attack-Name|Main Battery Weapons}}} +{{#expr:{{MonsterCMB|transcludesection={{{CR}}}}} - 2 + {{#ifexpr:{{{Standard-Attack-Nudge-Maneuver-Offense|}}}|{{{Standard-Attack-Nudge-Maneuver-Offense|}}}|0}}}}{{#ifexpr:{{{Standard-Attack-Nudge-Maneuver-Offense|}}}|<nowiki>*</nowiki>|}} vs. Maneuver Defense (MD) ({{D6-Dmg|transcludesection={{#expr: {{#ifexpr: {{#if:{{{Role|}}}|{{Bogey_Role|transcludesection={{{Role}}}DmgMult}}|1}} = 3|{{Bogey_Triple_Siege_Damage|transcludesection={{{CR}}}}}|{{#ifexpr: {{#if:{{{Role|}}}|{{Bogey_Role|transcludesection={{{Role}}}DmgMult}}|1}} = 2|{{Bogey_Double_Siege_Damage|transcludesection={{{CR}}}}}|{{Bogey_Normal_Siege_Damage|transcludesection={{{CR}}}}}}}}} + {{#if:{{{Standard-Attack-Nudge-Siege-Dmg|}}}|{{{Standard-Attack-Nudge-Siege-Dmg}}}|0}}}}}}{{#ifexpr:{{{Standard-Attack-Nudge-Siege-Dmg|}}}|<nowiki>*</nowiki>|}} siege damage on hit) {{#if:{{{Standard-Attack-Notes|}}}| ({{{Standard-Attack-Notes}}})|}}}} | }} {{#if: {{{Override-Standard-Siege-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Standard-Siege-Atk-Qty|}}}}} | {{#ifexpr: {{#if:{{{Role|}}}|{{Bogey_Role|transcludesection={{{Role}}}DmgMult}}|1}} > 1|2|1}} | {{{Override-Quick-Siege-Atk-Qty}}}}} | {{#ifexpr: {{#if:{{{Role|}}}|{{Bogey_Role|transcludesection={{{Role}}}DmgMult}}|1}} > 1|2|1}}}}x {{{Standard-Attack-Name|Main Battery Weapons}}} +{{#expr:{{MonsterCMB|transcludesection={{{CR}}}}} - 2 + {{#ifexpr:{{{Standard-Attack-Nudge-Maneuver-Offense|}}}|{{{Standard-Attack-Nudge-Maneuver-Offense|}}}|0}}}}{{#ifexpr:{{{Standard-Attack-Nudge-Maneuver-Offense|}}}|<nowiki>*</nowiki>|}} vs. Maneuver Defense (MD) ({{D6-Dmg|transcludesection={{#expr: {{#ifexpr: {{#if:{{{Role|}}}|{{Bogey_Role|transcludesection={{{Role}}}DmgMult}}|1}} = 3|{{Bogey_Triple_Siege_Damage|transcludesection={{{CR}}}}}|{{#ifexpr: {{#if:{{{Role|}}}|{{Bogey_Role|transcludesection={{{Role}}}DmgMult}}|1}} = 2|{{Bogey_Double_Siege_Damage|transcludesection={{{CR}}}}}|{{Bogey_Normal_Siege_Damage|transcludesection={{{CR}}}}}}}}} + {{#if:{{{Standard-Attack-Nudge-Siege-Dmg|}}}|{{{Standard-Attack-Nudge-Siege-Dmg}}}|0}}}}}}{{#ifexpr:{{{Standard-Attack-Nudge-Siege-Dmg|}}}|<nowiki>*</nowiki>|}} siege damage on hit) {{#if:{{{Standard-Attack-Notes|}}}| ({{{Standard-Attack-Notes}}})|}}}} | ||
: '''[[ | : '''[[Action Points]]:''' {{#if:{{{Role|}}}|{{Monster Role|transcludesection={{{Role}}}ActionPoints}}|0}} {{#if: {{{Role|}}}|({{{Role}}} role included)|}} | ||
<h2 class="bestiary">Available Actions</h2> | <h2 class="bestiary">Available Actions</h2> |
Revision as of 22:30, 20 January 2018
Bogey Name (CR -)
? - Medium - ?
- No description found.
General
- Lore Check: Knowledge (Logic) (Basic: DC 1; Full: DC 16)
- Init: +0
- Senses:
- Perception: +0
Defense
- Maneuver Defense (MD): -2
- Durability: 1 sunder successes
- Bogey Siege DR: -
- Crew Siege DR: -
- Special Defenses:
- Cannot take hit point damage; Durability can only be reduced by sunders or siege damage
- Immune to critical hits
- Immune to most status conditions (but not forced movement)
- Always succeeds on all saving throws (including harmless or beneficial effects)
- Special Limitations:
- Cannot make attacks of opportunity
- Cannot take immediate actions
- Does not threaten squares
- Cannot flank
- Cannot inflict critical hits
Movement
- Size / Space: 0
- Speed: 3 squares
- Maneuverability Profile: Poor
Offense
Close Range: 1 - 2 Medium Range: 3 - 4 Long Range: 5 - 6
- Quick Attack:
- 1x Auxiliary Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
- Standard Attack:
- 1x Main Battery Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
Available Actions
- Swift Actions:
-
- (used for: additional facing changes, firing outside of forward firing arc, sudden halts, activating special abilities)
-
- Standard Actions:
Special Abilities
Combat Tactics
- -
Out of Combat
- -
Rewards
- XP: 0
- Salvage: Sell value of 0 gp.
* - indicates value has been adjusted from the base value for the bogey's CR.