Sorcerer/Wizard Spells: Difference between revisions
Jump to navigation
Jump to search
Line 115: | Line 115: | ||
{{SpellTableAid|Chill Touch|Wiz}} | {{SpellTableAid|Chill Touch|Wiz}} | ||
{{SpellTableAid|Color Spray|Wiz}} | {{SpellTableAid|Color Spray|Wiz}} | ||
Line 123: | Line 121: | ||
{{SpellTableAid|Corrosive Touch|Wiz}} | {{SpellTableAid|Corrosive Touch|Wiz}} | ||
{{SpellTableAid|Dancing Lantern|Wiz}} | {{SpellTableAid|Dancing Lantern|Wiz}} | ||
{{SpellTableAid|Deja Vu|Wiz}} | {{SpellTableAid|Deja Vu|Wiz}} | ||
{{SpellTableAid|Delusional Pride|Wiz}} | {{SpellTableAid|Delusional Pride|Wiz}} | ||
{{SpellTableAid|Disguise Self|Wiz}} | {{SpellTableAid|Disguise Self|Wiz}} | ||
Line 161: | Line 135: | ||
{{SpellTableAid|Emblazon Crest|Wiz}} | {{SpellTableAid|Emblazon Crest|Wiz}} | ||
{{SpellTableAid|Endure Elements|Wiz}} | {{SpellTableAid|Endure Elements|Wiz}} | ||
Line 173: | Line 145: | ||
{{SpellTableAid|Expeditious Retreat|Wiz}} | {{SpellTableAid|Expeditious Retreat|Wiz}} | ||
{{SpellTableAid|Feather Fall|Wiz}} | {{SpellTableAid|Feather Fall|Wiz}} | ||
Line 183: | Line 153: | ||
{{SpellTableAid|Forced Quiet|Wiz}} | {{SpellTableAid|Forced Quiet|Wiz}} | ||
{{SpellTableAid|Ghost Dance|Wiz}} | {{SpellTableAid|Ghost Dance|Wiz}} | ||
Line 207: | Line 175: | ||
{{SpellTableAid|Illusion of Calm|Wiz}} | {{SpellTableAid|Illusion of Calm|Wiz}} | ||
{{SpellTableAid|Interrogation|Wiz}} | {{SpellTableAid|Interrogation|Wiz}} | ||
{{SpellTableAid|Jump|Wiz}} | {{SpellTableAid|Jump|Wiz}} | ||
{{SpellTableAid|Jury-Rig|Wiz}} | {{SpellTableAid|Jury-Rig|Wiz}} | ||
{{SpellTableAid|Liberating Command|Wiz}} | {{SpellTableAid|Liberating Command|Wiz}} | ||
{{SpellTableAid|Lock Gaze|Wiz}} | {{SpellTableAid|Lock Gaze|Wiz}} | ||
{{SpellTableAid|Mage Armor|Wiz}} | {{SpellTableAid|Mage Armor|Wiz}} | ||
Line 239: | Line 193: | ||
{{SpellTableAid|Magic Weapon|Wiz}} | {{SpellTableAid|Magic Weapon|Wiz}} | ||
{{SpellTableAid|Memory Lapse|Wiz}} | {{SpellTableAid|Memory Lapse|Wiz}} | ||
{{SpellTableAid|Monkey Fish|Wiz}} | {{SpellTableAid|Monkey Fish|Wiz}} | ||
{{SpellTableAid|Mudball|Wiz}} | {{SpellTableAid|Mudball|Wiz}} | ||
{{SpellTableAid|Peacebond|Wiz}} | {{SpellTableAid|Peacebond|Wiz}} | ||
Line 267: | Line 205: | ||
{{SpellTableAid|Poisoned Egg|Wiz}} | {{SpellTableAid|Poisoned Egg|Wiz}} | ||
{{SpellTableAid|Protection from Chaos|Wiz}} | {{SpellTableAid|Protection from Chaos|Wiz}} | ||
Line 277: | Line 213: | ||
{{SpellTableAid|Protection from Law|Wiz}} | {{SpellTableAid|Protection from Law|Wiz}} | ||
{{SpellTableAid|Ray of Enfeeblement|Wiz}} | {{SpellTableAid|Ray of Enfeeblement|Wiz}} | ||
{{SpellTableAid|Ray of Sickening|Wiz}} | {{SpellTableAid|Ray of Sickening|Wiz}} | ||
{{SpellTableAid|Reduce Person|Wiz}} | {{SpellTableAid|Reduce Person|Wiz}} | ||
{{SpellTableAid|Reinforce Armaments|Wiz}} | {{SpellTableAid|Reinforce Armaments|Wiz}} | ||
{{SpellTableAid|Repair Undead|Wiz}} | {{SpellTableAid|Repair Undead|Wiz}} | ||
{{SpellTableAid|Shadow Weapon|Wiz}} | {{SpellTableAid|Shadow Weapon|Wiz}} | ||
Line 309: | Line 235: | ||
{{SpellTableAid|Sleep|Wiz}} | {{SpellTableAid|Sleep|Wiz}} | ||
{{SpellTableAid|Snowball|Wiz}} | {{SpellTableAid|Snowball|Wiz}} | ||
Line 317: | Line 241: | ||
{{SpellTableAid|Stone Shield|Wiz}} | {{SpellTableAid|Stone Shield|Wiz}} | ||
{{SpellTableAid|Stumble Gap|Wiz}} | {{SpellTableAid|Stumble Gap|Wiz}} | ||
{{SpellTableAid|Summon Monster I|Wiz}} | {{SpellTableAid|Summon Monster I|Wiz}} | ||
Line 337: | Line 255: | ||
{{SpellTableAid|Touch of Combustion|Wiz}} | {{SpellTableAid|Touch of Combustion|Wiz}} | ||
{{SpellTableAid|Touch of the Sea|Wiz}} | {{SpellTableAid|Touch of the Sea|Wiz}} | ||
{{SpellTableAid|True Strike|Wiz}} | {{SpellTableAid|True Strike|Wiz}} | ||
{{SpellTableAid|Unseen Servant|Wiz}} | {{SpellTableAid|Unseen Servant|Wiz}} | ||
Line 355: | Line 265: | ||
{{SpellTableAid|Ventriloquism|Wiz}} | {{SpellTableAid|Ventriloquism|Wiz}} | ||
{{SpellTableAid|Wave Shield|Wiz}} | {{SpellTableAid|Wave Shield|Wiz}} | ||
Line 363: | Line 271: | ||
{{SpellTableAid|Windy Escape|Wiz}} | {{SpellTableAid|Windy Escape|Wiz}} | ||
|} | |} |
Revision as of 17:56, 23 March 2018
Level 0 Sorcerer/Wizard Spells
Level 0 sorcerer and wizard spells are also called "Cantrips".
Name | Lvl | School | Comp | Save | Description | Rev? |
---|---|---|---|---|---|---|
Acid Splash | Conjuration | Std | Conjure an orb of acid that deals ranged acid damage. | |||
Arcane Mark | Arcane Mark (Sorcerer/Wizard Spell) | Std | Arcane Mark (Sorcerer/Wizard Spell) | |||
Bleed | Necromancy | Std | Cause bludgeoning damage and a Bruised condition. | |||
Dancing Lights | Illusion | Std | Creates illusory torches or other lights. | |||
Daze | Daze (Sorcerer/Wizard Spell) | Std | Daze (Sorcerer/Wizard Spell) | |||
Detect Magic | Universal | Std | Detects all spells and magic items within a 60 ft cone. | |||
Detect Poison | Universal | Std | Detects poison in a creature or object. | |||
Disrupt Undead | Necromancy | Std | Ray deals Positive Energy Damage to one Undead in range. | |||
Flare | Evocation | Std | Dazzles one creature. | |||
Ghost Sound | Illusion | Std | Create figment sounds in a location. | |||
Haunted Fey Aspect | Haunted Fey Aspect (Sorcerer/Wizard Spell) | Std | Haunted Fey Aspect (Sorcerer/Wizard Spell) | |||
Jolt | Transmutation | Std | Deal electricity damage with a ranged touch attack. | |||
Light | Evocation | Std | Object shines like a torch. | |||
Mage Hand | Mage Hand (Sorcerer/Wizard Spell) | Std | Mage Hand (Sorcerer/Wizard Spell) | |||
Mending | Transmutation | Std | Makes minor repairs on a non-magical object that is damaged or Broken. | |||
Message | Enchantment | Std | Whisper conversation at distance. | |||
Open/Close | Open/Close (Sorcerer/Wizard Spell) | Std | Open/Close (Sorcerer/Wizard Spell) | |||
Penumbra | Evocation | Std | Protects creature or object touched from bright light. | |||
Prestidigitation | Universal | Std | Performs minor tricks. | |||
Ray of Frost | Evocation | Std | Ray attack deals cold damage. | |||
Read Magic | Universal | Std | Read scrolls and spellbooks. | |||
Resistance | Abjuration | Immediate | Subject gains +1 bonus on saving throws. | |||
Root | Transmutation | Std | Reinforces a subjects defense against being moved or tripped. | |||
Scoop | Evocation | Std | Create a scoop of force to pick up or carry liquids. | |||
Spark | Abjuration | Std | Dangerous spark injures your attacker. | |||
Touch of Fatigue | Touch of Fatigue (Sorcerer/Wizard Spell) | Std | Touch of Fatigue (Sorcerer/Wizard Spell) |
Level 1 Sorcerer/Wizard Spells
Name | Lvl | School | Comp | Save | Description | Rev? |
---|---|---|---|---|---|---|
Abundant Ammunition | Abundant Ammunition (Sorcerer/Wizard Spell) | Std | Abundant Ammunition (Sorcerer/Wizard Spell) | |||
Adhesive Spittle | Conjuration | Std | Spit immobilizing goop at a creature. | |||
Adjuring Step | Abjuration | Std | You can move slowly and safely and still cast spells, until you move quickly. | |||
Air Bubble | Conjuration | Std | Creates a small pocket of air around your head or an object, which may burst as an attack. | |||
Alarm | Abjuration | Std | Wards an area for the night. | |||
Alter Musical Instrument | Alter Musical Instrument (Sorcerer/Wizard Spell) | Std | Alter Musical Instrument (Sorcerer/Wizard Spell) | |||
Alter Winds | Transmutation | Std | Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster. | |||
Animate Rope | Transmutation | Std | Makes a rope move at your command, to trip or entangle an enemy. | |||
Ant Haul | Transmutation | Std | Increases the carrying capacity of a creature by 10 pounds per caster level. | |||
Anticipate Peril | Enchantment | Std | Targets gain a scaling bonus on their next initiative check. | |||
Bed of Iron | Necromancy | Std | Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue. | |||
Blend | Illusion | Std | Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. | |||
Blurred Movement | Illusion | Std | As Blur (Sorcerer/Wizard Spell), but only while you are moving, unless you move twice in a single round. | |||
Body Capacitance | Transmutation | Std | Gain protection against lightning attacks and release the energy as a Touch Attack. | |||
Bouncy Body | Abjuration | Immediate | The target's flesh becomes flexible and rubbery. | |||
Break | Transmutation | Std | Break an object or creature in range. | |||
Bungle | Enchantment | Immediate | Inflict a penalty on a target's d20 roll as an immediate action. | |||
Burning Disarm | Transmutation | Std | A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. | |||
Burning Hands | Burning Hands (Sorcerer/Wizard Spell) | Std | Burning Hands (Sorcerer/Wizard Spell) | |||
Cause Fear | Necromancy | Immediate | One creature gains the Cringing condition. | |||
Charm Person | Enchantment | Std | Makes one Humanoid creature or person your friend. | |||
Chill Touch | Necromancy | Std | You dark powers touch victims in a small cone, inflicting necrotic damage and making undead humbled. | |||
Color Spray | Illusion | Std | dazzles, blinds, or fogs affected creatures. | |||
Comprehend Languages | Comprehend Languages (Sorcerer/Wizard Spell) | Std | Comprehend Languages (Sorcerer/Wizard Spell) | |||
Corrosive Touch | Conjuration | Std | Touch Attack deals Acid Damage. | |||
Dancing Lantern | Enchantment | Std | Animates a lantern-flame that follows you and can be used as a ray attack. | |||
Deja Vu | Enchantment | Immediate | Make a creature realize that things aren't so bad after all. | |||
Delusional Pride | Delusional Pride (Sorcerer/Wizard Spell) | Std | Delusional Pride (Sorcerer/Wizard Spell) | |||
Disguise Self | Illusion | Std | Changes your appearance. | |||
Disguise Weapon | Disguise Weapon (Sorcerer/Wizard Spell) | Std | Disguise Weapon (Sorcerer/Wizard Spell) | |||
Ear-Piercing Scream | Illusion | Std | Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself. | |||
Emblazon Crest | Transmutation | Std | Your distinct symbol is magically displayed on any suitable item you carry. | |||
Endure Elements | Abjuration | Std | Exist comfortably in hot or cold regions. | |||
Enlarge Person | Transmutation | Std | Humanoid creature gains one size category. | |||
Erase | Erase (Sorcerer/Wizard Spell) | Std | Erase (Sorcerer/Wizard Spell) | |||
Expeditious Excavation | Transmutation | Std | Moves small amounts of earth. | |||
Expeditious Retreat | Enchantment | Std | Your Walk speed increases. | |||
Feather Fall | Transmutation | Immediate | Instantly changes the rate at which the targets falls. | |||
Flare Burst | Flare Burst (Sorcerer/Wizard Spell) | Std | Flare Burst (Sorcerer/Wizard Spell) | |||
Floating Disk | Evocation | Immediate | Creates 3-ft.-diameter horizontal disk that carries things and can break falls. | |||
Forced Quiet | Enchantment | Std | Muffle sound around the target. | |||
Ghost Dance | Illusion | Std | Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment. | |||
Glue Seal | Glue Seal (Sorcerer/Wizard Spell) | Std | Glue Seal (Sorcerer/Wizard Spell) | |||
Gravity Bow | Evocation | Std | Projectiles do damage as though one size category bigger. | |||
Grease | Conjuration | Std | Covers a 10-ft. square or one object with a layer of slippery grease. | |||
Heightened Awareness | Heightened Awareness (Sorcerer/Wizard Spell) | Std | Heightened Awareness (Sorcerer/Wizard Spell) | |||
Hold Portal | Abjuration | Std | Holds door shut. | |||
Hydraulic Push | Evocation | Std | Wave of water damages and pushes an enemy one square. | |||
Hypnotism | Enchantment | Std | Distracts and inflicts psychic damage. | |||
Icicle Dagger | Icicle Dagger (Sorcerer/Wizard Spell) | Std | Icicle Dagger (Sorcerer/Wizard Spell) | |||
Identify | Identify (Sorcerer/Wizard Spell) | Std | Identify (Sorcerer/Wizard Spell) | |||
Illusion of Calm | Illusion | Std | You appear to be standing calmly, even when you take some actions. | |||
Interrogation | Interrogation (Sorcerer/Wizard Spell) | Std | Interrogation (Sorcerer/Wizard Spell) | |||
Jump | Transmutation | Immediate | Subject gains a Vaulting speed for one round. | |||
Jury-Rig | Jury-Rig (Sorcerer/Wizard Spell) | Std | Jury-Rig (Sorcerer/Wizard Spell) | |||
Liberating Command | Transmutation | Immediate | Restrained target may make an Escape Artist check to escape as an immediate action. | |||
Lock Gaze | Enchantment | Std | Compel the target to look at you and only you, no matter how painful. | |||
Mage Armor | Conjuration | Std | Gives subject +3 Armor Bonus to AC. | |||
Magic Aura | Abjuration | Immediate | Alter your aura to grant AC. | |||
Magic Missile | Evocation | Std | Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5). | |||
Magic Weapon | Transmutation | Std | Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. | |||
Memory Lapse | Enchantment | Std | Subject forgets events back to last turn. | |||
Monkey Fish | Transmutation | Std | Gain a climb speed and a swim speed of 10 ft. or more for a time. | |||
Mudball | Conjuration | Std | Ray Attack that causes the target to be blinded and bludgeoned. | |||
Peacebond | Abjuration | Immediate | Locks a weapon in place on the target's body. | |||
Phantom Blood | Necromancy | Std | When struck in combat, gain temporary hp's and a phantom copy. | |||
Poisoned Egg | Transmutation | Std | Transform the contents of a normal egg into a single dose of Simple Venom. | |||
Protection from Chaos | Protection from Chaos (Sorcerer/Wizard Spell) | Std | Protection from Chaos (Sorcerer/Wizard Spell) | |||
Protection from Evil | Protection from Evil (Sorcerer/Wizard Spell) | Std | Protection from Evil (Sorcerer/Wizard Spell) | |||
Protection from Good | Protection from Good (Sorcerer/Wizard Spell) | Std | Protection from Good (Sorcerer/Wizard Spell) | |||
Protection from Law | Protection from Law (Sorcerer/Wizard Spell) | Std | Protection from Law (Sorcerer/Wizard Spell) | |||
Ray of Enfeeblement | Necromancy | Std | Ray causes Withered, and threatens a Synergy. | |||
Ray of Sickening | Ray of Sickening (Sorcerer/Wizard Spell) | Std | Ray of Sickening (Sorcerer/Wizard Spell) | |||
Reduce Person | Reduce Person (Sorcerer/Wizard Spell) | Std | Reduce Person (Sorcerer/Wizard Spell) | |||
Reinforce Armaments | Reinforce Armaments (Sorcerer/Wizard Spell) | Std | Reinforce Armaments (Sorcerer/Wizard Spell) | |||
Repair Undead | Repair Undead (Sorcerer/Wizard Spell) | Std | Repair Undead (Sorcerer/Wizard Spell) | |||
Shadow Weapon | Illusion | Std | Create a quasi-real weapon for yourself or for allies. | |||
Shield | Enchantment | Std | Invisible disc gives +4 Arcane Bonus to AC. | |||
Shock Shield | Shock Shield (Sorcerer/Wizard Spell) | Std | Shock Shield (Sorcerer/Wizard Spell) | |||
Shocking Grasp | Evocation | Std | Touch delivers Electricity (energy, common) damage. | |||
Silent Image | Illusion | Std | Creates a visual-based illusion of your design. | |||
Sleep | Sleep (Sorcerer/Wizard Spell) | Std | Sleep (Sorcerer/Wizard Spell) | |||
Snowball | Necromancy | Std | Ranged touch delivers Cold Damage and might inflict torpid. | |||
Stone Fist | Transmutation | Std | Your unarmed strikes are lethal. | |||
Stone Shield | Conjuration | Immediate | A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. | |||
Stumble Gap | Conjuration | Std | Small hole trips creatures. | |||
Summon Monster I | Universal | Std | Summons one Summoned Monster to fight for you. | |||
Sunder Breaker | Abjuration | Std | Attacks against you are costly, or you may break your own protection to inflict damage. | |||
Sundering Shards | Illusion | Std | All creatures and objects in a 30-foot (6x6) cone suffer damage. | |||
Swift Girding | Swift Girding (Sorcerer/Wizard Spell) | Std | Swift Girding (Sorcerer/Wizard Spell) | |||
Thunderstomp | Thunderstomp (Sorcerer/Wizard Spell) | Std | Thunderstomp (Sorcerer/Wizard Spell) | |||
Touch of Combustion | Touch of Combustion (Sorcerer/Wizard Spell) | Std | Touch of Combustion (Sorcerer/Wizard Spell) | |||
Touch of the Sea | Transmutation | Std | Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process. | |||
True Strike | Universal | Immediate | Gain a bonus on your next attack roll. | |||
Unseen Servant | Conjuration | Std | Creates an invisible, mindless, shapeless force that performs simple tasks. | |||
Vanish | Illusion | Immediate | Immediately become Invisible for 1 round. | |||
Ventriloquism | Illusion | Std | Make your voice seem to issue from someplace else. | |||
Wave Shield | Abjuration | Immediate | Water blunts one incoming attack or fire effect as an immediate action. | |||
Web Bolt | Conjuration | Std | As the Web (Sorcerer/Wizard Spell), except only occupying a single creature's space. | |||
Windy Escape | Windy Escape (Sorcerer/Wizard Spell) | Std | Windy Escape (Sorcerer/Wizard Spell) |
Level 2 Sorcerer/Wizard Spells
Level 3 Sorcerer/Wizard Spells
Level 4 Sorcerer/Wizard Spells
Level 5 Sorcerer/Wizard Spells
Level 6 Sorcerer/Wizard Spells
Level 7 Sorcerer/Wizard Spells
Level 8 Sorcerer/Wizard Spells
Level 9 Sorcerer/Wizard Spells
Name | Lvl | School | Comp | Save | Description | Rev? |
---|---|---|---|---|---|---|
Astral Projection | Necromancy | Ritual | Projects you and others onto Astral Plane. | |||
Bilocation | Conjuration | Std | Exist in two places at once, gaining tremendous mobility and durability. | |||
Canopic Conversion | Necromancy | Std | Turns your allies into pseudo-undead, with potent benefits. | |||
Clashing Rocks | Conjuration | Std | Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. | |||
Create Demiplane, Greater | Conjuration | Ritual | As Create Demiplane, but much larger. | |||
Crushing Hand | Crushing Hand (Sorcerer/Wizard Spell) | Std | Crushing Hand (Sorcerer/Wizard Spell) | |||
Cursed Earth | Cursed Earth (Sorcerer/Wizard Spell) | Std | Cursed Earth (Sorcerer/Wizard Spell) | |||
Dominate Monster | Enchantment | Std | As Dominate Person, but any creature. | |||
Energy Drain | Necromancy | Std | Subject gains 2d4 points of Essence Omission and is at risk of a synergy. | |||
Etherealness | Transmutation | Std | Travel to an Ethereal Plane with companions. | |||
Fiery Body | Fiery Body (Sorcerer/Wizard Spell) | Std | Fiery Body (Sorcerer/Wizard Spell) | |||
Foresight | Universal | Std | "Sixth sense" warns of impending danger and grants many benefits. | |||
Freedom | Abjuration | Std | Releases creature from all conditions save only death. | |||
Gate | Conjuration | Std | Connects two planes for travel by any creatures, in either direction. | |||
Heroic Invocation | Enchantment | Std | Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed. | |||
Hold Monster, Mass | Enchantment | Std | Paralyzes multiple creatures for a short time. | |||
Icy Prison, Mass | Evocation | Std | Thick ice hampers and damages several targets. | |||
Imprisonment | Abjuration | Std | Chains and possibly entombs subject you touch. | |||
Interplanetary Teleport | Interplanetary Teleport (Sorcerer/Wizard Spell) | Std | Interplanetary Teleport (Sorcerer/Wizard Spell) | |||
Mage's Disjunction | Abjuration | Std | Cancels multiple magical spells or effects and Disintegrates its targets. | |||
Mage's Excellent Enclosure | Mage's Excellent Enclosure (Sorcerer/Wizard Spell) | Std | Mage's Excellent Enclosure (Sorcerer/Wizard Spell) | |||
Meteor Swarm | Evocation | Std | Four exploding spheres each deal Fire and Bludgeoning Damage. | |||
Mind Blank, Communal | Mind Blank, Communal (Sorcerer/Wizard Spell) | Std | Mind Blank, Communal (Sorcerer/Wizard Spell) | |||
Overwhelming Presence | Enchantment | Std | Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. | |||
Power Word Kill | Enchantment | Std | Ray which deals massive eldritch damage with no saving throw allowed. | |||
Prismatic Sphere | Abjuration | Std | As Prismatic Wall, but surrounds on all sides. | |||
Refuge | Conjuration | Std | Alters item to transport its possessor to a safe place. | |||
Ride the Lightning | Evocation | Std | Transform into electricity and race forth, blasting all in your path. | |||
Salvage | Salvage (Sorcerer/Wizard Spell) | Std | Salvage (Sorcerer/Wizard Spell) | |||
Shades | Illusion | Std | As Shadow Walk, but with no miss chance and a Teleport combat move. | |||
Shapechange | Transmutation | Std | Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities. | |||
Soul Bind | Necromancy | Std | Bind your enemies and allies together, granting bonus AC and damage. | |||
Spellbane | Abjuration | Std | Create a ranged Antimagic Field usable against your enemies. | |||
Suffocation, Mass | Necromancy | Std | Multiple creatures suffer heavy winded damage. | |||
Summon Monster IX | Universal | Std | Summons one Summoned Monster to fight for you. | |||
Symbol of Strife | Symbol of Strife (Sorcerer/Wizard Spell) | Std | Symbol of Strife (Sorcerer/Wizard Spell) | |||
Symbol of Vulnerability | Symbol of Vulnerability (Sorcerer/Wizard Spell) | Std | Symbol of Vulnerability (Sorcerer/Wizard Spell) | |||
Teleportation Circle | Conjuration | Std | Teleports creatures inside circle. | |||
Time Stop | Transmutation | Std | You act freely for 1d4+1 rounds. | |||
Transmute Blood to Acid | Transmutation | Std | Target takes Acid Damage, and suffers the Immolated condition each round. | |||
Tsunami | Conjuration | Std | Huge wave damages and sweeps up all in its path. | |||
Wail of the Banshee | Necromancy | Std | Deals heavy threnodic damage to a forty-foot area with you in the center. | |||
Wall of Suppression | Wall of Suppression (Sorcerer/Wizard Spell) | Std | Wall of Suppression (Sorcerer/Wizard Spell) | |||
Weird | Illusion | Std | Changes allies into enemies and enemies into allies in a most confusing fashion. | |||
Winds of Vengeance | Evocation | Std | Gives you the ability to fly and attack with wind. | |||
Wish | Universal | Std | Reshape reality at your whim, within limits, and at a cost. | |||
Wooden Phalanx | Wooden Phalanx (Sorcerer/Wizard Spell) | Std | Wooden Phalanx (Sorcerer/Wizard Spell) | |||
World Wave | World Wave (Sorcerer/Wizard Spell) | Std | World Wave (Sorcerer/Wizard Spell) |