Prismatic Wall (Sorcerer/Wizard Spell): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | Range|close (25 ft. + 5 ft./2 levels) <!-- Values: Self, Touch, Close, Medium, Long, or anything else --> }}</onlyinclude>" to "| Range=<onlyinclude>{{#ifeq:{{{transclud...) |
No edit summary |
||
Line 104: | Line 104: | ||
: The wall can be destroyed, color by color, in consecutive order, by casting the specified spells on the wall; however, the first color must be brought down before the second can be affected, and so on. A [[Rod of Cancellation (Magic Item)]] or a [[Mage's Disjunction (Spell)]] destroys a ''Prismatic Wall'', but an [[Antimagic Field (Spell)]] fails to penetrate it. [[Dispel Magic (Spell)]] and [[Dispel Magic, Greater (Spell)]] can only be used on the wall once all the other colors have been destroyed. [[Spell Resistance]] is effective against a ''Prismatic Wall'', but the [[Caster Check]] must be repeated for each color present. | : The wall can be destroyed, color by color, in consecutive order, by casting the specified spells on the wall; however, the first color must be brought down before the second can be affected, and so on. A [[Rod of Cancellation (Magic Item)]] or a [[Mage's Disjunction (Spell)]] destroys a ''Prismatic Wall'', but an [[Antimagic Field (Spell)]] fails to penetrate it. [[Dispel Magic (Spell)]] and [[Dispel Magic, Greater (Spell)]] can only be used on the wall once all the other colors have been destroyed. [[Spell Resistance]] is effective against a ''Prismatic Wall'', but the [[Caster Check]] must be repeated for each color present. | ||
{{#!: | {{#!: |
Revision as of 18:38, 5 May 2018
- Level: Sorcerer/Wizard 8
- School: abjuration
- Subdomain: isolation 8
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: wall 4 ft./lvl wide, 2 ft./lvl high
- Duration: 10 min/lvl (D)
- Saving Throw: see text
Save DC: - Spell Resistance: Yes
Description
- Prismatic Wall creates a vertical, opaque wall—a shimmering, multicolored plane of light that protects you from all forms of attack. The wall flashes with seven colors, each of which has a distinct power and purpose. The wall is immobile, and you can pass through and remain near the wall without harm. Any other creature with less than 8 HD that is within 20 feet of the wall is blinded by the colors for 2d4 rounds if it looks at the wall.
- The wall's maximum proportions are 4 feet wide per caster level and 2 feet high per caster level. A Prismatic Wall spell cast to materialize in a space occupied by a creature is disrupted, and the spell is wasted.
- Each color in the wall has a special effect. The accompanying table shows the seven colors of the wall, the order in which they appear, their effects on creatures trying to attack you or pass through the wall, and the magic needed to negate each color.
- The wall can be destroyed, color by color, in consecutive order, by casting the specified spells on the wall; however, the first color must be brought down before the second can be affected, and so on. A Rod of Cancellation (Magic Item) or a Mage's Disjunction (Spell) destroys a Prismatic Wall, but an Antimagic Field (Spell) fails to penetrate it. Dispel Magic (Spell) and Dispel Magic, Greater (Spell) can only be used on the wall once all the other colors have been destroyed. Spell Resistance is effective against a Prismatic Wall, but the Caster Check must be repeated for each color present.
Order Color Effect of Color Negated by 1st Red Stops non-magical ranged weapons. Deals 20 points of Fire Damage (REFL half). Cone of Cold (Spell) 2nd Orange Stops magical ranged weapons. Deals 40 points of Acid Damage (REFL half). Gust of Wind (Spell) 3rd Yellow Stops poisons, gases, and petrification. Deals 80 points of Electricity Damage (REFL half). Disintegrate (Spell) 4th Green Stops Breath Weapons. Poison (Frequency: 1/rd. for 6 rd.; init. effect: death, sec. effect: 1 CON/rnd.; Cure 2 consecutive FORT saves). Passwall (Spell) 5th Blue Stops divination and mental attacks. Turned to stone (FORT negates). Magic Missile (Spell) 6th Indigo Stops all spells. WILL save or become insane (as Insanity (Spell)). Daylight (Spell) 7th Violet Energy field destroys all objects and effects.* Creatures sent to another plane (WILL negates). Dispel Magic (Spell) or Dispel Magic, Greater (Spell)
- * The violet effect makes the special effects of the other six colors redundant, but these six effects are included here because certain magic items can create prismatic effects one color at a time, and Spell Resistance might render some colors ineffective (see above).
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |