Sorcerer/Wizard Spells: Difference between revisions
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== Level 8 Sorcerer/Wizard Spells == | == Level 8 Sorcerer/Wizard Spells == | ||
{| {{SpellTableHeader|Wiz}} | {| {{SpellTableHeader|Wiz}} | ||
{{SpellTableAid|Antipathy|Wiz}} | {{SpellTableAid|Antipathy|Wiz}} | ||
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{{SpellTableAid|Binding|Wiz}} | {{SpellTableAid|Binding|Wiz}} | ||
{{SpellTableAid|Charm Monster, Mass|Wiz}} | {{SpellTableAid|Charm Monster, Mass|Wiz}} | ||
{{SpellTableAid|Clenched Fist|Wiz}} | {{SpellTableAid|Clenched Fist|Wiz}} | ||
{{SpellTableAid|Create Demiplane|Wiz}} | {{SpellTableAid|Create Demiplane|Wiz}} | ||
{{SpellTableAid|Demand|Wiz}} | {{SpellTableAid|Demand|Wiz}} | ||
{{SpellTableAid|Dimensional Lock|Wiz}} | {{SpellTableAid|Dimensional Lock|Wiz}} | ||
{{SpellTableAid|Form of the Dragon III|Wiz}} | {{SpellTableAid|Form of the Dragon III|Wiz}} | ||
{{SpellTableAid|Frightful Aspect|Wiz}} | {{SpellTableAid|Frightful Aspect|Wiz}} | ||
{{SpellTableAid|Horrid Wilting|Wiz}} | {{SpellTableAid|Horrid Wilting|Wiz}} | ||
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{{SpellTableAid|Power Word Stun|Wiz}} | {{SpellTableAid|Power Word Stun|Wiz}} | ||
{{SpellTableAid|Prismatic Wall|Wiz}} | {{SpellTableAid|Prismatic Wall|Wiz}} | ||
{{SpellTableAid|Rain of Arrows|Wiz}} | {{SpellTableAid|Rain of Arrows|Wiz}} | ||
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{{SpellTableAid|Spell Absorption, Greater|Wiz}} | {{SpellTableAid|Spell Absorption, Greater|Wiz}} | ||
{{SpellTableAid|Spellscar|Wiz}} | {{SpellTableAid|Spellscar|Wiz}} | ||
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{{SpellTableAid|Trap the Soul|Wiz}} | {{SpellTableAid|Trap the Soul|Wiz}} | ||
{{SpellTableAid|Wall of Lava|Wiz}} | {{SpellTableAid|Wall of Lava|Wiz}} |
Revision as of 19:41, 12 May 2018
Level 0 Sorcerer/Wizard Spells
Level 0 sorcerer and wizard spells are also called "Cantrips".
Name | School | Cast Time | Description |
---|---|---|---|
Acid Splash | Conjuration | Std | Conjure an orb of acid that deals ranged acid damage. |
Bleed | Necromancy | Std | Cause bludgeoning damage and a Bruised condition. |
Dancing Lights | Illusion | Std | Creates illusory torches or other lights. |
Daze | Daze (Sorcerer/Wizard Spell) | Std | Daze (Sorcerer/Wizard Spell) |
Detect Magic | Universal | Std | Detects all spells and magic items within a 60 ft cone. |
Detect Poison | Universal | Std | Detects poison in a creature or object. |
Disrupt Undead | Necromancy | Std | Ray deals Positive Energy Damage to one Undead in range. |
Flare | Evocation | Std | Dazzles one creature. |
Ghost Sound | Illusion | Std | Create figment sounds in a location. |
Haunted Fey Aspect | Haunted Fey Aspect (Sorcerer/Wizard Spell) | Std | Haunted Fey Aspect (Sorcerer/Wizard Spell) |
Jolt | Transmutation | Std | Deal electricity damage with a ranged touch attack. |
Light | Evocation | Std | Object shines like a torch. |
Mage Hand | Mage Hand (Sorcerer/Wizard Spell) | Std | Mage Hand (Sorcerer/Wizard Spell) |
Mending | Transmutation | Std | Makes minor repairs on a non-magical object that is damaged or Broken. |
Message | Enchantment | Std | Whisper conversation at distance. |
Open/Close | Open/Close (Sorcerer/Wizard Spell) | Std | Open/Close (Sorcerer/Wizard Spell) |
Penumbra | Evocation | Std | Protects creature or object touched from bright light. |
Prestidigitation | Universal | Std | Performs minor tricks. |
Ray of Frost | Evocation | Std | Ray attack deals cold damage. |
Read Magic | Universal | Std | Read scrolls and spellbooks. |
Resistance | Abjuration | Immediate | Subject gains +1 bonus on saving throws. |
Root | Transmutation | Std | Reinforces a subjects defense against being moved or tripped. |
Scoop | Evocation | Std | Create a scoop of force to pick up or carry liquids. |
Spark | Abjuration | Std | Dangerous spark injures your attacker. |
Touch of Fatigue | Touch of Fatigue (Sorcerer/Wizard Spell) | Std | Touch of Fatigue (Sorcerer/Wizard Spell) |
Level 1 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Adhesive Spittle | Conjuration | Std | Spit immobilizing goop at a creature. |
Adjuring Step | Abjuration | Std | You can move slowly and safely and still cast spells, until you move quickly. |
Air Bubble | Conjuration | Std | Creates a small pocket of air around your head or an object, which may burst as an attack. |
Alarm | Abjuration | Std | Wards an area for the night. |
Alter Winds | Transmutation | Std | Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster. |
Animate Rope | Transmutation | Std | Makes a rope move at your command, to trip or entangle an enemy. |
Ant Haul | Transmutation | Std | Increases the carrying capacity of a creature by 10 pounds per caster level. |
Anticipate Peril | Enchantment | Std | Targets gain a scaling bonus on their next initiative check. |
Bed of Iron | Necromancy | Std | Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue. |
Blend | Illusion | Std | Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. |
Blurred Movement | Illusion | Std | As Blur (Sorcerer/Wizard Spell), but only while you are moving, unless you move twice in a single round. |
Body Capacitance | Transmutation | Std | Gain protection against lightning attacks and release the energy as a Touch Attack. |
Bouncy Body | Abjuration | Immediate | The target's flesh becomes flexible and rubbery. |
Break | Transmutation | Std | Break an object or creature in range. |
Bungle | Enchantment | Immediate | Inflict a penalty on a target's d20 roll as an immediate action. |
Burning Disarm | Transmutation | Std | A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. |
Burning Hands | Burning Hands (Sorcerer/Wizard Spell) | Std | Burning Hands (Sorcerer/Wizard Spell) |
Cause Fear | Necromancy | Immediate | One creature gains the Cringing condition. |
Charm Person | Enchantment | Std | Makes one Humanoid creature or person your friend. |
Chill Touch | Necromancy | Std | You dark powers touch victims in a small cone, inflicting necrotic damage and making undead humbled. |
Color Spray | Illusion | Std | dazzles, blinds, or fogs affected creatures. |
Corrosive Touch | Conjuration | Std | Touch Attack deals Acid Damage. |
Dancing Lantern | Enchantment | Std | Animates a lantern-flame that follows you and can be used as a ray attack. |
Deja Vu | Enchantment | Immediate | Make a creature realize that things aren't so bad after all. |
Delusional Pride | Delusional Pride (Sorcerer/Wizard Spell) | Std | Delusional Pride (Sorcerer/Wizard Spell) |
Disguise Self | Illusion | Std | Changes your appearance. |
Disguise Weapon | Disguise Weapon (Sorcerer/Wizard Spell) | Std | Disguise Weapon (Sorcerer/Wizard Spell) |
Ear-Piercing Scream | Illusion | Std | Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself. |
Emblazon Crest | Transmutation | Std | Your distinct symbol is magically displayed on any suitable item you carry. |
Endure Elements | Abjuration | Std | Exist comfortably in hot or cold regions. |
Enlarge Person | Transmutation | Std | Humanoid creature gains one size category. |
Expeditious Excavation | Transmutation | Std | Moves small amounts of earth. |
Expeditious Retreat | Enchantment | Std | Your Walk speed increases. |
Feather Fall | Transmutation | Immediate | Instantly changes the rate at which the targets falls. |
Flare Burst | Flare Burst (Sorcerer/Wizard Spell) | Std | Flare Burst (Sorcerer/Wizard Spell) |
Floating Disk | Evocation | Immediate | Creates 3-ft.-diameter horizontal disk that carries things and can break falls. |
Forced Quiet | Enchantment | Std | Muffle sound around the target. |
Ghost Dance | Illusion | Std | Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment. |
Glue Seal | Glue Seal (Sorcerer/Wizard Spell) | Std | Glue Seal (Sorcerer/Wizard Spell) |
Gravity Bow | Evocation | Std | Projectiles do damage as though one size category bigger. |
Grease | Conjuration | Std | Covers a 10-ft. square or one object with a layer of slippery grease. |
Heightened Awareness | Heightened Awareness (Sorcerer/Wizard Spell) | Std | Heightened Awareness (Sorcerer/Wizard Spell) |
Hideous Laughter | Enchantment | Std | Subject becomes wobbly due to gales of forced mirth. |
Hold Portal | Abjuration | Std | Holds door shut. |
Hydraulic Push | Evocation | Std | Wave of water damages and pushes an enemy one square. |
Hypnotism | Enchantment | Std | Distracts and inflicts psychic damage. |
Icicle Dagger | Icicle Dagger (Sorcerer/Wizard Spell) | Std | Icicle Dagger (Sorcerer/Wizard Spell) |
Identify | Identify (Sorcerer/Wizard Spell) | Std | Identify (Sorcerer/Wizard Spell) |
Illusion of Calm | Illusion | Std | You appear to be standing calmly, even when you take some actions. |
Interrogation | Interrogation (Sorcerer/Wizard Spell) | Std | Interrogation (Sorcerer/Wizard Spell) |
Jump | Transmutation | Immediate | Subject gains a Vaulting speed for one round. |
Jury-Rig | Jury-Rig (Sorcerer/Wizard Spell) | Std | Jury-Rig (Sorcerer/Wizard Spell) |
Liberating Command | Transmutation | Immediate | Restrained target may make an Escape Artist check to escape as an immediate action. |
Lock Gaze | Enchantment | Std | Compel the target to look at you and only you, no matter how painful. |
Mage Armor | Conjuration | Std | Gives subject +3 Armor Bonus to AC. |
Magic Aura | Abjuration | Immediate | Alter your aura to grant AC. |
Magic Missile | Evocation | Std | Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5). |
Magic Weapon | Transmutation | Std | Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. |
Memory Lapse | Enchantment | Std | Subject forgets events back to last turn. |
Monkey Fish | Transmutation | Std | Gain a climb speed and a swim speed of 10 ft. or more for a time. |
Mudball | Conjuration | Std | Ray Attack that causes the target to be blinded and bludgeoned. |
Peacebond | Abjuration | Immediate | Locks a weapon in place on the target's body. |
Phantom Blood | Necromancy | Std | When struck in combat, gain temporary hp's and a phantom copy. |
Poisoned Egg | Transmutation | Std | Transform the contents of a normal egg into a single dose of Simple Venom. |
Protection from Chaos | Protection from Chaos (Sorcerer/Wizard Spell) | Std | Protection from Chaos (Sorcerer/Wizard Spell) |
Protection from Evil | Protection from Evil (Sorcerer/Wizard Spell) | Std | Protection from Evil (Sorcerer/Wizard Spell) |
Protection from Good | Protection from Good (Sorcerer/Wizard Spell) | Std | Protection from Good (Sorcerer/Wizard Spell) |
Protection from Law | Protection from Law (Sorcerer/Wizard Spell) | Std | Protection from Law (Sorcerer/Wizard Spell) |
Ray of Enfeeblement | Necromancy | Std | Ray causes Withered, and threatens a Synergy. |
Ray of Sickening | Ray of Sickening (Sorcerer/Wizard Spell) | Std | Ray of Sickening (Sorcerer/Wizard Spell) |
Reduce Person | Reduce Person (Sorcerer/Wizard Spell) | Std | Reduce Person (Sorcerer/Wizard Spell) |
Shadow Weapon | Illusion | Std | Create a quasi-real weapon for yourself or for allies. |
Shield | Enchantment | Std | Invisible disc gives +4 Arcane Bonus to AC. |
Shock Shield | Shock Shield (Sorcerer/Wizard Spell) | Std | Shock Shield (Sorcerer/Wizard Spell) |
Shocking Grasp | Evocation | Std | Touch delivers Electricity (energy, common) damage. |
Silent Image | Illusion | Std | Creates a visual-based illusion of your design. |
Sleep | Sleep (Sorcerer/Wizard Spell) | Std | Sleep (Sorcerer/Wizard Spell) |
Snowball | Necromancy | Std | Ranged touch delivers Cold Damage and might inflict torpid. |
Stone Fist | Transmutation | Std | Your unarmed strikes are lethal. |
Stone Shield | Conjuration | Immediate | A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. |
Stumble Gap | Conjuration | Std | Small hole trips creatures. |
Summon Monster I | Universal | Std | Summons one Summoned Monster to fight for you. |
Sunder Breaker | Abjuration | Std | Attacks against you are costly, or you may break your own protection to inflict damage. |
Sundering Shards | Illusion | Std | All creatures and objects in a 30-foot (6x6) cone suffer damage. |
Swift Girding | Swift Girding (Sorcerer/Wizard Spell) | Std | Swift Girding (Sorcerer/Wizard Spell) |
Thunderstomp | Thunderstomp (Sorcerer/Wizard Spell) | Std | Thunderstomp (Sorcerer/Wizard Spell) |
Touch of Combustion | Touch of Combustion (Sorcerer/Wizard Spell) | Std | Touch of Combustion (Sorcerer/Wizard Spell) |
Touch of the Sea | Transmutation | Std | Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process. |
True Strike | Universal | Immediate | Gain a bonus on your next attack roll. |
Unseen Servant | Conjuration | Std | Creates an invisible, mindless, shapeless force that performs simple tasks. |
Vanish | Illusion | Immediate | Immediately become Invisible for 1 round. |
Ventriloquism | Illusion | Std | Make your voice seem to issue from someplace else. |
Wave Shield | Abjuration | Immediate | Water blunts one incoming attack or fire effect as an immediate action. |
Web Bolt | Conjuration | Std | As the Web (Sorcerer/Wizard Spell), except only occupying a single creature's space. |
Windy Escape | Windy Escape (Sorcerer/Wizard Spell) | Std | Windy Escape (Sorcerer/Wizard Spell) |
Level 2 Sorcerer/Wizard Spells
Level 3 Sorcerer/Wizard Spells
Level 4 Sorcerer/Wizard Spells
Level 5 Sorcerer/Wizard Spells
Level 6 Sorcerer/Wizard Spells
Level 7 Sorcerer/Wizard Spells
Level 8 Sorcerer/Wizard Spells
Level 9 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Astral Projection | Necromancy | Ritual | Projects you and others onto Astral Plane. |
Bilocation | Conjuration | Std | Exist in two places at once, gaining tremendous mobility and durability. |
Canopic Conversion | Necromancy | Std | Turns your allies into pseudo-undead, with potent benefits. |
Clashing Rocks | Conjuration | Std | Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. |
Create Demiplane, Greater | Conjuration | Ritual | As Create Demiplane, but much larger. |
Crushing Hand | Crushing Hand (Sorcerer/Wizard Spell) | Std | Crushing Hand (Sorcerer/Wizard Spell) |
Cursed Earth | Cursed Earth (Sorcerer/Wizard Spell) | Std | Cursed Earth (Sorcerer/Wizard Spell) |
Dominate Monster | Enchantment | Std | As Dominate Person, but any creature. |
Energy Drain | Necromancy | Std | Subject gains 2d4 points of Essence Omission and is at risk of a synergy. |
Etherealness | Transmutation | Std | Travel to an Ethereal Plane with companions. |
Fiery Body | Fiery Body (Sorcerer/Wizard Spell) | Std | Fiery Body (Sorcerer/Wizard Spell) |
Foresight | Universal | Std | "Sixth sense" warns of impending danger and grants many benefits. |
Freedom | Abjuration | Std | Releases creature from all conditions save only death. |
Gate | Conjuration | Std | Connects two planes for travel by any creatures, in either direction. |
Heroic Invocation | Enchantment | Std | Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed. |
Hold Monster, Mass | Enchantment | Std | Paralyzes multiple creatures for a short time. |
Icy Prison, Mass | Evocation | Std | Thick ice hampers and damages several targets. |
Imprisonment | Abjuration | Std | Chains and possibly entombs subject you touch. |
Interplanetary Teleport | Interplanetary Teleport (Sorcerer/Wizard Spell) | Std | Interplanetary Teleport (Sorcerer/Wizard Spell) |
Mage's Disjunction | Abjuration | Std | Cancels multiple magical spells or effects and Disintegrates its targets. |
Mage's Excellent Enclosure | Mage's Excellent Enclosure (Sorcerer/Wizard Spell) | Std | Mage's Excellent Enclosure (Sorcerer/Wizard Spell) |
Meteor Swarm | Evocation | Std | Four exploding spheres each deal Fire and Bludgeoning Damage. |
Mind Blank, Communal | Mind Blank, Communal (Sorcerer/Wizard Spell) | Std | Mind Blank, Communal (Sorcerer/Wizard Spell) |
Overwhelming Presence | Enchantment | Std | Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. |
Power Word Kill | Enchantment | Std | Ray which deals massive eldritch damage with no saving throw allowed. |
Prismatic Sphere | Abjuration | Std | As Prismatic Wall, but surrounds on all sides. |
Refuge | Conjuration | Std | Alters item to transport its possessor to a safe place. |
Ride the Lightning | Evocation | Std | Transform into electricity and race forth, blasting all in your path. |
Salvage | Salvage (Sorcerer/Wizard Spell) | Std | Salvage (Sorcerer/Wizard Spell) |
Shades | Illusion | Std | As Shadow Walk, but with no miss chance and a Teleport combat move. |
Shapechange | Transmutation | Std | Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities. |
Soul Bind | Necromancy | Std | Bind your enemies and allies together, granting bonus AC and damage. |
Spellbane | Abjuration | Std | Create a ranged Antimagic Field usable against your enemies. |
Suffocation, Mass | Necromancy | Std | Multiple creatures suffer heavy winded damage. |
Summon Monster IX | Universal | Std | Summons one Summoned Monster to fight for you. |
Symbol of Strife | Symbol of Strife (Sorcerer/Wizard Spell) | Std | Symbol of Strife (Sorcerer/Wizard Spell) |
Symbol of Vulnerability | Symbol of Vulnerability (Sorcerer/Wizard Spell) | Std | Symbol of Vulnerability (Sorcerer/Wizard Spell) |
Teleportation Circle | Conjuration | Std | Teleports creatures inside circle. |
Time Stop | Transmutation | Std | You act freely for 1d4+1 rounds. |
Transmute Blood to Acid | Transmutation | Std | Target takes Acid Damage, and suffers the Immolated condition each round. |
Tsunami | Conjuration | Std | Huge wave damages and sweeps up all in its path. |
Wail of the Banshee | Necromancy | Std | Deals heavy threnodic damage to a forty-foot area with you in the center. |
Wall of Suppression | Wall of Suppression (Sorcerer/Wizard Spell) | Std | Wall of Suppression (Sorcerer/Wizard Spell) |
Weird | Illusion | Std | Changes allies into enemies and enemies into allies in a most confusing fashion. |
Winds of Vengeance | Evocation | Std | Gives you the ability to fly and attack with wind. |
Wish | Universal | Std | Reshape reality at your whim, within limits, and at a cost. |
Wooden Phalanx | Wooden Phalanx (Sorcerer/Wizard Spell) | Std | Wooden Phalanx (Sorcerer/Wizard Spell) |
World Wave | World Wave (Sorcerer/Wizard Spell) | Std | World Wave (Sorcerer/Wizard Spell) |