Ram (Mount): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Mount | URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}} | URL| {{Subst:PAGENAMEE}} }}</onlyinclude> | Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}} | Wei...")
 
No edit summary
 
Line 28: Line 28:


| Move-Type-2=<onlyinclude>{{#ifeq:{{{transcludesection|Move-Type-2}}}
| Move-Type-2=<onlyinclude>{{#ifeq:{{{transcludesection|Move-Type-2}}}
| Move-Type-2|
| Move-Type-2|Lesser Climb
   <!--  Values:  Walk, Burrowing, Tunneling, Earth Glide, Lesser Climb, Greater Climb,  
   <!--  Values:  Walk, Burrowing, Tunneling, Earth Glide, Lesser Climb, Greater Climb,  
         Brachiating, Vaulting, Hover, Lesser Flight, Greater Flight, Lesser Swim,  
         Brachiating, Vaulting, Hover, Lesser Flight, Greater Flight, Lesser Swim,  
Line 35: Line 35:


| Move-Speed-2=<onlyinclude>{{#ifeq:{{{transcludesection|Move-Speed-2}}}
| Move-Speed-2=<onlyinclude>{{#ifeq:{{{transcludesection|Move-Speed-2}}}
| Move-Speed-2|
| Move-Speed-2|20
   <!--  Values: 10, 20, 30, 40, 50, 60, 75, 90, 120, 150, 180, 210  -->
   <!--  Values: 10, 20, 30, 40, 50, 60, 75, 90, 120, 150, 180, 210  -->
}}</onlyinclude>
}}</onlyinclude>

Latest revision as of 19:19, 20 May 2018

  • Cost (Combat Trained): 3,000 gp
  • Cost (Riding Trained): 1,500 gp
  • Weight: 125 lbs.
Rams are male sheep, outfitted with curling horns that they use to butt into the heads of other rams, or to fend off predators. Rams are surprisingly dangerous, given their species, and are also quite capable as mounts for sized-small creatures or smaller.
This mount grants its rider the following bonuses:
Mounted CR: 8
Size: Medium (can carry up to sized-Small riders)
Intelligence: 2
Movement: Walk 50 ft., Lesser Climb 20 ft.
Bonus Damage:
(if Combat Trained)
+2 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 300 lbs.
Unlockable Special Abilities:

Momentum

  • Requires: 1 point(s) of CR
  • Benefit: When a mount with this special ability performs a Charge maneuver and displaces at least 20 feet while doing so, they may automatically shove the target of their charge back by 5 feet (as a push), and move into the space the target previously occupied, before the charge attack is resolved. This occurs whether the charge hits or misses.