Norker Skulk: Difference between revisions
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: Norker Skulks are slightly more cunning than their brethren, preferring ambush attacks and unexpected backstabs. They are just as feral and mean as other norkers, but perhaps more craven. | : Norker Skulks are slightly more cunning than their brethren, preferring ambush attacks and unexpected backstabs. They are just as feral and mean as other norkers, but perhaps more craven. | ||
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| Size | Small | | Size | Small |
Revision as of 12:37, 7 June 2018
Norker Skulk (CR 4)
? - Medium - ? |
---|
Lore: | Know (Local) | ||
8 | 23 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
17 | +7 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
61 | 30 | 6 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +2 |
Refl: | +2 |
Will: | +2 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Unnamed Attack 1 +7 (1d10+4/x2)
as undefined damage type
Full Attack (Melee):
- 1x Unnamed Attack 1 +7 (1d10+4/x2)
as undefined damage type
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
— |
STR |
— |
DEX |
— |
CON |
— |
INT |
— |
WIS |
— |
CHA |
Special Abilities
Norker Skulk
Norkers are a degenerative subspecies of orc. They are fierce and cruel, but not as organized. They generally travel in packs, dominated by a single strong leader. The packs are rife with internal power struggles and petty bickering, but when confronted with a common foe, they all fall into enough order to make a reasonable nuisance of themselves.
They frequently travel with any orcs willing to take them in, and will eagerly follow orcs around like mean, feral puppies. Orcs tolerate norkers because they're so easily dominated, useful in a fight, and are easily overruled when it comes time to divvy up loot.
- Norker Skulks are slightly more cunning than their brethren, preferring ambush attacks and unexpected backstabs. They are just as feral and mean as other norkers, but perhaps more craven.
Combat Tactics
-
Out of Combat
-
Rewards
XP: 1,200
Treasure: Sellable Goods worth 1,188 gp.
- Weight: 40 lbs. Volume: 1.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |
Alignment=Chaotic Evil Size=Small Type=Humanoid Subtype=Norker Subtype2= Subtype3= Subtype4= Subtype5= NudgeBasicLoreValue = 1 NudgeFullLoreValue = 1 NudgeInit = 1 Senses = Standard Senses, Low-Light Vision 120 ft. NudgePerception = NudgeAC = -1 NudgeTouchAC = NudgeFFAC = -1 Nudge-Maneuver-Defense = -1 Maneuver-Defense-Notes = NudgeHitPoints =
Fort = S Refl = Will = NudgeFort = -1 NudgeRefl = +1 NudgeWill = -1 SpecialDefenses = StrongAgainst = Hide-Role-Strong-Against-1 = Hide-Type-Strong-Against-1 = Hide-Type-Strong-Against-2 = Hide-Type-Strong-Against-3 = Hide-Type-Strong-Against-4 = Hide-Type-Strong-Against-5 = Hide-Type-Strong-Against-6 = Hide-Subtype-Strong-Against-1 = Hide-Subtype-Strong-Against-2 = Hide-Subtype-Strong-Against-3 = Hide-Subtype-Strong-Against-4 = Hide-Subtype-Strong-Against-5 = Hide-Subtype-Strong-Against-6 = WeakAgainst = Hide-Type-Weak-Against-1 = Hide-Subtype-Weak-Against-1 = MoveTypes = Walk 30 ft. NudgeSpace = NudgeReach =
MeleeOrNatural = Melee MultipliedDamageType =
PriAtkName = Serrated Dagger PriAtkNotes = PriAtkNotes-FullAtkOnly = Override-Pri-Atk--Std-Atk-Qty = Override-Pri-Atk--Full-Atk-Qty = PriAtkVSTouchAC = PriAtkIsAuto-Hit = NudgePriToHit = NudgePriDamage = Nudge-Pri-Atk-Crit-Range =
SecAtkName = SecAtkNotes = SecAtkNotes-FullAtkOnly = Override-Sec-Atk--Std-Atk-Qty = Override-Sec-Atk--Full-Atk-Qty = SecAtkVSTouchAC = SecAtkIsAuto-Hit = NudgeSecToHit = NudgeSecDamage = Nudge-Sec-Atk-Crit-Range =
TerAtkName = TerAtkNotes = TerAtkNotes-FullAtkOnly = Override-Ter-Atk--Std-Atk-Qty = Override-Ter-Atk--Full-Atk-Qty = TerAtkVSTouchAC = TerAtkIsAuto-Hit = NudgeTerToHit = NudgeTerDamage = Nudge-Ter-Atk-Crit-Range =
QuaAtkName = QuaAtkNotes = QuaAtkNotes-FullAtkOnly = Override-Qua-Atk--Std-Atk-Qty = Override-Qua-Atk--Full-Atk-Qty = QuaAtkVSTouchAC = QuaAtkIsAuto-Hit = NudgeQuaToHit = NudgeQuaDamage = Nudge-Qua-Atk-Crit-Range =
RangedAtkName = Thrown Serrated Dagger HasRangedFullAttack = Y RangedAtkIncrementDistance = 10 RangedAtkNumberOfIncrements = 5 RangedAtkNotes = RangedAtkNotes-FullAtkOnly = Override-Ranged-Atk--Std-Atk-Qty = Override-Ranged-Atk--Full-Atk-Qty = RangedAtkVSTouchAC = RangedAtkIsAuto-Hit = NudgeRangedToHit = NudgeRangedDamage = Nudge-Ranged-Atk-Crit-Range =
Nudge-Maneuver-Offense = Maneuver-Offense-Notes =
SiegeDmgCapable = SiegeAtkName = SiegeAtkNotes = Override-Siege-Atk-Qty = SiegeAtkIncrement = SiegeAtkNumberOfIncrements = Nudge-Siege-Maneuver-Offense = NudgeSiegeDamage =
Str = 12 Dex = 14 Con = 17 Int = 6 Wis = 11 Cha = 7
Feat1 = Feat2 = Feat3 = Feat4 =
Skill1 = Stealth Skill2 = Acrobatics Skill3 = Skill4 = Skill5 = NudgeSkill1 = 1 NudgeSkill2 = NudgeSkill3 = NudgeSkill4 = NudgeSkill5 = Skill1Notes = Skill2Notes = Skill3Notes = Skill4Notes = Skill5Notes =
Languages = Orcish
HideRoleReminder1 = HideRoleReminder2 = HideRoleReminder3 = HideRoleReminder4 =
Ability-1-Name = Snapping Riposte Ability-1-Type = Ex Ability-1-Concentration = Ability-1-Description = Once per round, after being attacked (hit or miss) by a melee attack, the norker may make an immediate bite attack against the foe which attacked them. The foe must be within reach to use this ability.
- Bite + (/x2)
NudgeAbility1ToHit = NudgeAbility1TouchAttack = NudgeAbility1SaveDC = NudgeAbility1StandardDamage = NudgeAbility1SwiftDamage = NudgeAbility1AlphaDamage = NudgeAbility1-AbilityDamage = NudgeAbility1-HitPoints = NudgeAbility1-HitDice = NudgeAbility1-CR = NudgeAbility1-ManeuverOffense = NudgeAbility1-ManeuverDefense =
Ability-2-Name = Sneak Attack Ability-2-Type = Ex Ability-2-Concentration = Ability-2-Description = Any time the Norker Skulk makes a melee attack against a foe who is either flat-footed or flanked, he may add damage, as precision damage, to his overall attack damage.
NudgeAbility2ToHit = NudgeAbility2TouchAttack = NudgeAbility2SaveDC = NudgeAbility2StandardDamage = NudgeAbility2SwiftDamage = NudgeAbility2AlphaDamage = NudgeAbility2-AbilityDamage = NudgeAbility2-HitPoints = NudgeAbility2-HitDice = NudgeAbility2-CR = NudgeAbility2-ManeuverOffense = NudgeAbility2-ManeuverDefense =
Ability-3-Name = Ability-3-Type = Ability-3-Concentration = Ability-3-Description = NudgeAbility3ToHit = NudgeAbility3TouchAttack = NudgeAbility3SaveDC = NudgeAbility3StandardDamage = NudgeAbility3SwiftDamage = NudgeAbility3AlphaDamage = NudgeAbility3-AbilityDamage = NudgeAbility3-HitPoints = NudgeAbility3-HitDice = NudgeAbility3-CR = NudgeAbility3-ManeuverOffense = NudgeAbility3-ManeuverDefense =
Ability-4-Name = Ability-4-Type = Ability-4-Concentration = Ability-4-Description = NudgeAbility4ToHit = NudgeAbility4TouchAttack = NudgeAbility4SaveDC = NudgeAbility4StandardDamage = NudgeAbility4SwiftDamage = NudgeAbility4AlphaDamage = NudgeAbility4-AbilityDamage = NudgeAbility4-HitPoints = NudgeAbility4-HitDice = NudgeAbility4-CR = NudgeAbility4-ManeuverOffense = NudgeAbility4-ManeuverDefense =
Ability-5-Name = Ability-5-Type = Ability-5-Concentration = Ability-5-Description = NudgeAbility5ToHit = NudgeAbility5TouchAttack = NudgeAbility5SaveDC = NudgeAbility5StandardDamage = NudgeAbility5SwiftDamage = NudgeAbility5AlphaDamage = NudgeAbility5-AbilityDamage = NudgeAbility5-HitPoints = NudgeAbility5-HitDice = NudgeAbility5-CR = NudgeAbility5-ManeuverOffense = NudgeAbility5-ManeuverDefense =
Ability-6-Name = Ability-6-Type = Ability-6-Concentration = Ability-6-Description = NudgeAbility6ToHit = NudgeAbility6TouchAttack = NudgeAbility6SaveDC = NudgeAbility6StandardDamage = NudgeAbility6SwiftDamage = NudgeAbility6AlphaDamage = NudgeAbility6-AbilityDamage = NudgeAbility6-HitPoints = NudgeAbility6-HitDice = NudgeAbility6-CR = NudgeAbility6-ManeuverOffense = NudgeAbility6-ManeuverDefense =
Ability-7-Name = Ability-7-Type = Ability-7-Concentration = Ability-7-Description = NudgeAbility7ToHit = NudgeAbility7TouchAttack = NudgeAbility7SaveDC = NudgeAbility7StandardDamage = NudgeAbility7SwiftDamage = NudgeAbility7AlphaDamage = NudgeAbility7-AbilityDamage = NudgeAbility7-HitPoints = NudgeAbility7-HitDice = NudgeAbility7-CR = NudgeAbility7-ManeuverOffense = NudgeAbility7-ManeuverDefense =
Ability-8-Name = Ability-8-Type = Ability-8-Concentration = Ability-8-Description = NudgeAbility8ToHit = NudgeAbility8TouchAttack = NudgeAbility8SaveDC = NudgeAbility8StandardDamage = NudgeAbility8SwiftDamage = NudgeAbility8AlphaDamage = NudgeAbility8-AbilityDamage = NudgeAbility8-HitPoints = NudgeAbility8-HitDice = NudgeAbility8-CR = NudgeAbility8-ManeuverOffense = NudgeAbility8-ManeuverDefense =
Ability-9-Name = Ability-9-Type = Ability-9-Concentration = Ability-9-Description = NudgeAbility9ToHit = NudgeAbility9TouchAttack = NudgeAbility9SaveDC = NudgeAbility9StandardDamage = NudgeAbility9SwiftDamage = NudgeAbility9AlphaDamage = NudgeAbility9-AbilityDamage = NudgeAbility9-HitPoints = NudgeAbility9-HitDice = NudgeAbility9-CR = NudgeAbility9-ManeuverOffense = NudgeAbility9-ManeuverDefense =
CombatTactics = Norker Skulks will hide and wait for the norkers to attack and set up flanks on their targets. They will use their sneak attack and snapping riposte abilities as often as they can manage. Lacking the mobility feat of their brethren, they will make use of stealth or acrobatics to avoid attacks of opportunity.
- Unlike other norkers, norker skulks will sometimes flee from losing battles, unless their leader says otherwise.
OutOfCombat =
TreasureNotes = XPNotes =
}}