Orc Battle-Rager: Difference between revisions

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m (Text replacement - "\| MonsterName = (.*) " to "| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}} | MonsterName | $1 }}</onlyinclude> ")
m (Text replacement - " \| Alignment = (.*) <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil --> " to " }}</onlyinclude> | Alignment=<onlyinclude>{{#ifeq:{{{trans...)
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| Description = Orc Battle-Ragers have committed themselves fully to the Path of Blood, choosing a path of constant battle. As part of this violent credo, they drink a vile, tar-like concoction of secret and magical herbs to dull pain, heighten their alertness and feed their aggression.  Due to the herb-fueled savagery thus induced, many Orc Battle-Ragers die bloodily within the first few years of their apprenticeship to their tribe's Warlord.  Those that survive go on to become Orc Centurions.  Orc Battle-Ragers are recognizable by their incredible ferocity but lack of martial precision.
| Description = Orc Battle-Ragers have committed themselves fully to the Path of Blood, choosing a path of constant battle. As part of this violent credo, they drink a vile, tar-like concoction of secret and magical herbs to dull pain, heighten their alertness and feed their aggression.  Due to the herb-fueled savagery thus induced, many Orc Battle-Ragers die bloodily within the first few years of their apprenticeship to their tribe's Warlord.  Those that survive go on to become Orc Centurions.  Orc Battle-Ragers are recognizable by their incredible ferocity but lack of martial precision.
  }}</onlyinclude>


| Alignment = Chaotic Evil
| Alignment=<onlyinclude>{{#ifeq:{{{transcludesection|Alignment}}}
| Alignment | Chaotic Evil
   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->
   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->
 
  }}</onlyinclude>
| Size=<onlyinclude>{{#ifeq:{{{transcludesection|Size}}}
| Size=<onlyinclude>{{#ifeq:{{{transcludesection|Size}}}
| Size | Medium
| Size | Medium

Revision as of 13:00, 7 June 2018

Orc Battle-Rager (CR 7)

? - Medium - ?
Lore: Know (Local)
14 29
Basic DC Full DC
Initiative
Initiative Icon 2.png
11
Perception:
21 +11
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
23
Man Def
Shield Icon 3.png
23
Monster Health
113 56 11
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +4
Refl: +4
Will: +4

Strong Against:

  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Size: Medium
0 ft. 0 ft.
Space Reach
To-Hit
+12
Sword Icon 3.png
Man Off
+11
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Unnamed Attack 1 +12 (2d10+7/x2)
    as undefined damage type

Full Attack (Melee):

  • 1x Unnamed Attack 1 +12 (2d10+7/x2)
    as undefined damage type

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

STR
DEX
CON
INT
WIS
CHA

Skills:

Languages:

Feats:

Special Abilities

Orc Battle-Rager

Orc Battle-Rager

Orc Battle-Ragers have committed themselves fully to the Path of Blood, choosing a path of constant battle. As part of this violent credo, they drink a vile, tar-like concoction of secret and magical herbs to dull pain, heighten their alertness and feed their aggression. Due to the herb-fueled savagery thus induced, many Orc Battle-Ragers die bloodily within the first few years of their apprenticeship to their tribe's Warlord. Those that survive go on to become Orc Centurions. Orc Battle-Ragers are recognizable by their incredible ferocity but lack of martial precision.

Combat Tactics

-

Out of Combat

-

Rewards

XP: 3,200

Treasure: Sellable Goods worth 2,875 gp.

Weight: 70 lbs.     Volume: 2.8 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)



Alignment=Chaotic Evil Size=Medium Type=Humanoid Subtype=Orc Subtype2= Subtype3= Subtype4= Subtype5=


NudgeBasicLoreValue = -2 NudgeFullLoreValue = Lore-Notes =


NudgeInit = 4 Nudge-Ambush-Chance = -1 Ambush-Chance-Notes =


Senses = Standard Senses, Low-Light Vision 120 ft. NudgePerception = NudgeAC = 2 NudgeTouchAC = 1 NudgeFFAC = 1 NudgeHitPoints = 5


Fort = S Refl = Will = NudgeFort = NudgeRefl = NudgeWill = SpecialDefenses = DR /- StrongAgainst = Hide-Role-Strong-Against-1 = Hide-Type-Strong-Against-1 = Hide-Type-Strong-Against-2 = Hide-Type-Strong-Against-3 = Hide-Type-Strong-Against-4 = Hide-Type-Strong-Against-5 = Hide-Type-Strong-Against-6 = Hide-Subtype-Strong-Against-1 = Hide-Subtype-Strong-Against-2 = Hide-Subtype-Strong-Against-3 = Hide-Subtype-Strong-Against-4 = Hide-Subtype-Strong-Against-5 = Hide-Subtype-Strong-Against-6 = WeakAgainst = Hide-Type-Weak-Against-1 = Hide-Subtype-Weak-Against-1 = MoveTypes = Walk 35 ft. NudgeSpace = NudgeReach =



MeleeOrNatural = Melee MultipliedDamageType =



PriAtkName = Mountain-Forged Saber PriAtkNotes = PriAtkNotes-FullAtkOnly = Override-Pri-Atk--Std-Atk-Qty = Override-Pri-Atk--Full-Atk-Qty = PriAtkVSTouchAC = PriAtkIsAuto-Hit = NudgePriToHit = 1 NudgePriDamage = hi NudgeFullAtk-PriDamage = Nudge-Pri-Atk-Crit-Range =



SecAtkName = SecAtkNotes = SecAtkNotes-FullAtkOnly = Override-Sec-Atk--Std-Atk-Qty = Override-Sec-Atk--Full-Atk-Qty = SecAtkVSTouchAC = SecAtkIsAuto-Hit = NudgeSecToHit = NudgeSecDamage = NudgeFullAtk-SecDamage = Nudge-Sec-Atk-Crit-Range =



TerAtkName = TerAtkNotes = TerAtkNotes-FullAtkOnly = Override-Ter-Atk--Std-Atk-Qty = Override-Ter-Atk--Full-Atk-Qty = TerAtkVSTouchAC = TerAtkIsAuto-Hit = NudgeTerToHit = NudgeTerDamage = NudgeFullAtk-TerDamage = Nudge-Ter-Atk-Crit-Range =



QuaAtkName = QuaAtkNotes = QuaAtkNotes-FullAtkOnly = Override-Qua-Atk--Std-Atk-Qty = Override-Qua-Atk--Full-Atk-Qty = QuaAtkVSTouchAC = QuaAtkIsAuto-Hit = NudgeQuaToHit = NudgeQuaDamage = NudgeFullAtk-QuaDamage = Nudge-Qua-Atk-Crit-Range =



RangedAtkName = Orcish Shotput HasRangedFullAttack = Y RangedAtkIncrementDistance = 10 RangedAtkNumberOfIncrements = 5 RangedAtkNotes = plus Greater Returning RangedAtkNotes-FullAtkOnly = Override-Ranged-Atk--Std-Atk-Qty = Override-Ranged-Atk--Full-Atk-Qty = RangedAtkVSTouchAC = RangedAtkIsAuto-Hit = NudgeRangedToHit = NudgeRangedDamage = NudgeFullAtk-RangedDamage = Nudge-Ranged-Atk-Crit-Range =



Nudge-Maneuver-Offense = 1 Maneuver-Offense-Notes = Nudge-Maneuver-Defense = Maneuver-Defense-Notes =



SiegeDmgCapable = SiegeAtkName = SiegeAtkNotes = Override-Siege-Atk-Qty = SiegeAtkIncrement = SiegeAtkNumberOfIncrements = Nudge-Siege-Maneuver-Offense = NudgeSiegeDamage =


Str = 24 Dex = 20 Con = 20 Int = 15 Wis = 8 Cha = 11


Feat1 = Cleave Feat2 = Feat3 = Feat4 =


Skill1 = Sense Motive Skill2 = Intimidate Skill3 = Skill4 = Skill5 = NudgeSkill1 = NudgeSkill2 = 1 NudgeSkill3 = NudgeSkill4 = NudgeSkill5 = Skill1Notes = Skill2Notes = Skill3Notes = Skill4Notes = Skill5Notes =


Languages = Orcish, Common



HideRoleReminder1 = HideRoleReminder2 = HideRoleReminder3 = HideRoleReminder4 =



Ability-1-Name = Warrior's Surge Ability-1-Type = Su Ability-1-Concentration = Ability-1-Description = Once per encounter as a free action, an Orc Rager may choose to heal itself for Expression error: Unexpected * operator. hit points. Using this ability also clears any one status condition the Orc Rager is suffering from. The Orc Rager may use this ability on his turn even if he is otherwise denied all actions by one or more status conditions.


NudgeAbility1ToHit = NudgeAbility1TouchAttack = NudgeAbility1SaveDC = NudgeAbility1StandardDamage = NudgeAbility1SwiftDamage = NudgeAbility1AlphaDamage = NudgeAbility1-AbilityDamage = NudgeAbility1-HitPoints = NudgeAbility1-HitDice = NudgeAbility1-CR = NudgeAbility1-ManeuverOffense = NudgeAbility1-ManeuverDefense =



Ability-2-Name = Frenzied Thrashing Ability-2-Type = Ex, Aura 5' Ability-2-Concentration = Ability-2-Description = Any enemy starting its turn adjacent to the Orc Rager takes points of damage at the start of its turn, as the Rager lashes out with his spiked armor.


NudgeAbility2ToHit = NudgeAbility2TouchAttack = NudgeAbility2SaveDC = NudgeAbility2StandardDamage = NudgeAbility2SwiftDamage = NudgeAbility2AlphaDamage = NudgeAbility2-AbilityDamage = NudgeAbility2-HitPoints = NudgeAbility2-HitDice = NudgeAbility2-CR = NudgeAbility2-ManeuverOffense = NudgeAbility2-ManeuverDefense =



Ability-3-Name = Ability-3-Type = Ability-3-Concentration = Ability-3-Description = NudgeAbility3ToHit = NudgeAbility3TouchAttack = NudgeAbility3SaveDC = NudgeAbility3StandardDamage = NudgeAbility3SwiftDamage = NudgeAbility3AlphaDamage = NudgeAbility3-AbilityDamage = NudgeAbility3-HitPoints = NudgeAbility3-HitDice = NudgeAbility3-CR = NudgeAbility3-ManeuverOffense = NudgeAbility3-ManeuverDefense =



Ability-4-Name = Ability-4-Type = Ability-4-Concentration = Ability-4-Description = NudgeAbility4ToHit = NudgeAbility4TouchAttack = NudgeAbility4SaveDC = NudgeAbility4StandardDamage = NudgeAbility4SwiftDamage = NudgeAbility4AlphaDamage = NudgeAbility4-AbilityDamage = NudgeAbility4-HitPoints = NudgeAbility4-HitDice = NudgeAbility4-CR = NudgeAbility4-ManeuverOffense = NudgeAbility4-ManeuverDefense =



Ability-5-Name = Ability-5-Type = Ability-5-Concentration = Ability-5-Description = NudgeAbility5ToHit = NudgeAbility5TouchAttack = NudgeAbility5SaveDC = NudgeAbility5StandardDamage = NudgeAbility5SwiftDamage = NudgeAbility5AlphaDamage = NudgeAbility5-AbilityDamage = NudgeAbility5-HitPoints = NudgeAbility5-HitDice = NudgeAbility5-CR = NudgeAbility5-ManeuverOffense = NudgeAbility5-ManeuverDefense =



Ability-6-Name = Ability-6-Type = Ability-6-Concentration = Ability-6-Description = NudgeAbility6ToHit = NudgeAbility6TouchAttack = NudgeAbility6SaveDC = NudgeAbility6StandardDamage = NudgeAbility6SwiftDamage = NudgeAbility6AlphaDamage = NudgeAbility6-AbilityDamage = NudgeAbility6-HitPoints = NudgeAbility6-HitDice = NudgeAbility6-CR = NudgeAbility6-ManeuverOffense = NudgeAbility6-ManeuverDefense =



Ability-7-Name = Ability-7-Type = Ability-7-Concentration = Ability-7-Description = NudgeAbility7ToHit = NudgeAbility7TouchAttack = NudgeAbility7SaveDC = NudgeAbility7StandardDamage = NudgeAbility7SwiftDamage = NudgeAbility7AlphaDamage = NudgeAbility7-AbilityDamage = NudgeAbility7-HitPoints = NudgeAbility7-HitDice = NudgeAbility7-CR = NudgeAbility7-ManeuverOffense = NudgeAbility7-ManeuverDefense =



Ability-8-Name = Ability-8-Type = Ability-8-Concentration = Ability-8-Description = NudgeAbility8ToHit = NudgeAbility8TouchAttack = NudgeAbility8SaveDC = NudgeAbility8StandardDamage = NudgeAbility8SwiftDamage = NudgeAbility8AlphaDamage = NudgeAbility8-AbilityDamage = NudgeAbility8-HitPoints = NudgeAbility8-HitDice = NudgeAbility8-CR = NudgeAbility8-ManeuverOffense = NudgeAbility8-ManeuverDefense =



Ability-9-Name = Ability-9-Type = Ability-9-Concentration = Ability-9-Description = NudgeAbility9ToHit = NudgeAbility9TouchAttack = NudgeAbility9SaveDC = NudgeAbility9StandardDamage = NudgeAbility9SwiftDamage = NudgeAbility9AlphaDamage = NudgeAbility9-AbilityDamage = NudgeAbility9-HitPoints = NudgeAbility9-HitDice = NudgeAbility9-CR = NudgeAbility9-ManeuverOffense = NudgeAbility9-ManeuverDefense =



CombatTactics = Ragers will use their Orc Shotputs if they are outside of melee range. Once in melee range, they will maneuver to maximize their Cleave ability, and rely on their DR, Frenzied Thrashing aura and Warrior's Surge abilities to keep them in the fight. Ragers will nearly always fight to the death unless commanded to retreat by a mightier Orc of their tribe. Their melee attacks are powerful and they know it, and thus they will prefer to close to melee if at all possible using charge maneuvers, Bull Rush, Overrun, etc.



OutOfCombat =



TreasureNotes = XPNotes =


}}