Caster Check: Difference between revisions
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::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | ::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | ||
! style="color:#7B68EE;" | | ! style="color:#7B68EE;" | Caster Level + Caster Ability Modifier + Implement Bonus + Enhancement Bonus + Training Bonus + Feat Bonus + Other Bonus | ||
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: Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be selected to improve your caster checks in certain situations. | :* '''Caster Level:''' If you are multi-classed or dual-classed, you may only count your levels of caster class toward your caster check. (Some feats may break this rule.) | ||
:* '''Caster Ability Modifier:''' Caster ability modifier is Intelligence for a wizard, or alchemist, Charisma for a bard, paladin, or sorcerer, or Wisdom for a cleric, druid, or ranger. | |||
:* '''Implement Bonus:''' If the caster is wielding an implement, the enhancement bonus of that implement is applied to all caster checks. | |||
:* '''Enhancement Bonus:''' Some magic items provide an enhancement bonus to caster checks, which can be stacked with the implement enhancement bonus. | |||
:* '''Training Bonus:''' Some racial traits or class features grant a bonus to caster checks. If a character has both a racial trait and a class feature granting a training bonus to caster checks, this bonus does not stack; only the largest available bonus may be applied. | |||
:* '''Feat Bonus:''' Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be selected to improve your caster checks in certain situations. | |||
:* '''Other Bonus:''' Rare bonuses to caster checks, such as those granted as a boon by a particularly powerful entity, may also exist. These are typically campaign-specific. | |||
: The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC, or (in the case of defensive casting) 10 + (spell level x 4). It never targets a saving throw DC (if you see this, | : The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC, or (in the case of defensive casting) 10 + (spell level x 4). It never targets a saving throw DC (if you see this, it is an error). |
Revision as of 14:51, 21 June 2018
Caster Check
- Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an crc, or making tentacles do... stuff... to a whole roomful of demons.
- If you are a caster, you must sometimes make caster check, either to overcome a target's Spell Resistance (SR), or to resolve spells which emulate combat maneuvers.
Caster Level + Caster Ability Modifier + Implement Bonus + Enhancement Bonus + Training Bonus + Feat Bonus + Other Bonus
- Caster Level: If you are multi-classed or dual-classed, you may only count your levels of caster class toward your caster check. (Some feats may break this rule.)
- Caster Ability Modifier: Caster ability modifier is Intelligence for a wizard, or alchemist, Charisma for a bard, paladin, or sorcerer, or Wisdom for a cleric, druid, or ranger.
- Implement Bonus: If the caster is wielding an implement, the enhancement bonus of that implement is applied to all caster checks.
- Enhancement Bonus: Some magic items provide an enhancement bonus to caster checks, which can be stacked with the implement enhancement bonus.
- Training Bonus: Some racial traits or class features grant a bonus to caster checks. If a character has both a racial trait and a class feature granting a training bonus to caster checks, this bonus does not stack; only the largest available bonus may be applied.
- Feat Bonus: Some feats, such as Combat Casting (Feat) and Spell Penetration (Feat), can be selected to improve your caster checks in certain situations.
- Other Bonus: Rare bonuses to caster checks, such as those granted as a boon by a particularly powerful entity, may also exist. These are typically campaign-specific.
- The target DC of this check is usually the creature's Maneuver Defense, but it can sometimes be a Challenging skill DC, or (in the case of defensive casting) 10 + (spell level x 4). It never targets a saving throw DC (if you see this, it is an error).