Caster Check: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 6: | Line 6: | ||
<div style="padding-top:1em; padding-bottom:1em;"> | <div style="padding-top:1em; padding-bottom:1em;"> | ||
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | ::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | ||
! style="color:#7B68EE;" | | ! style="color:#7B68EE;" | Roll a Bailiwick skill check against the Spell Resistance or Maneuver Defense of your target(s). | ||
|} | |} | ||
</div> | </div> | ||
: | : Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be selected to improve your caster checks in certain situations. | ||
: The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC, or (in the case of defensive casting) 10 + (spell level x 4). It never targets a saving throw DC (if you see this, | : The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC, or (in the case of defensive casting) 10 + (spell level x 4). It never targets a saving throw DC (if you see this, the content needs to be fixed). |
Revision as of 20:27, 24 June 2018
Caster Check
- Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an crc, or making tentacles do... stuff... to a whole roomful of demons.
- If you are a caster, you must sometimes make caster check, either to overcome a target's Spell Resistance (SR), or to resolve spells which emulate combat maneuvers.
Roll a Bailiwick skill check against the Spell Resistance or Maneuver Defense of your target(s).
- Some feats, such as Combat Casting (Feat) and Spell Penetration (Feat), can be selected to improve your caster checks in certain situations.
- The target DC of this check is usually the creature's Maneuver Defense, but it can sometimes be a Challenging skill DC, or (in the case of defensive casting) 10 + (spell level x 4). It never targets a saving throw DC (if you see this, the content needs to be fixed).