Caster Check: Difference between revisions
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=== Caster Check === | === Caster Check === | ||
: Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. | : Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an crc, or making tentacles do... stuff... to a whole roomful of demons. | ||
: | : This is mechanically similar to a Concentration check. | ||
: See [[Spellcraft#Concentrate]], [[Divinity#Concentrate]], [[Reason#Concentrate]], or [[Naturalism#Concentrate]] for details. | |||
: Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be selected to improve your caster checks in certain situations. | : Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be selected to improve your caster checks in certain situations. | ||
: The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC, or (in the case of defensive casting) 10 + (spell level x 4 | : The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC, or (in the case of defensive casting) 10 + (spell level x 4). |
Revision as of 03:21, 15 July 2018
Caster Check
- Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an crc, or making tentacles do... stuff... to a whole roomful of demons.
- This is mechanically similar to a Concentration check.
- See Spellcraft#Concentrate, Divinity#Concentrate, Reason#Concentrate, or Naturalism#Concentrate for details.
- Some feats, such as Combat Casting (Feat) and Spell Penetration (Feat), can be selected to improve your caster checks in certain situations.
- The target DC of this check is usually the creature's Maneuver Defense, but it can sometimes be a Challenging skill DC, or (in the case of defensive casting) 10 + (spell level x 4).