Great Flail (Weapon): Difference between revisions
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| Weight = 15 lbs | | Weight = 15 lbs | ||
| DamageType = Bludgeoning | | DamageType = {{dmg|Bludgeoning}} | ||
| Quality1 = Battering | | Quality1 = Battering |
Revision as of 20:02, 28 July 2018
Flail, Great | 2-Hand / Exotic | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
70 gp | 1d10 | 2d6 | 3d6 | 19-20 x2 | - | 15 lbs | Bludgeoning (physical, common) | ||
Weapon Qualities: Battering, Disarm, Trip | |||||||||
A great flail is a specialist's weapon, and that specialty is to completely overwhelm every foe they face. A great flail isn't pretty, nor the subject of fanciful tales like the big swords are. But a great flail makes up for it with tremendous battlefield utility, such as plucking weapons from a foe's hands, wrapping around a wrist or ankle to toss a foe to the ground, and of course, hitting like the angry fist of a god. A great flail offers no defensive qualities, but simply having one is likely to make canny foes avoid you on the battlefield, so that's something. The great flail belongs to the "Flails" weapon groups. |