Ebon Summoning (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category: | | Category=[[Category:Summon Feats]][[Category:Undaunted Tier (16-20)]] | ||
| Flavor=The shifting darkness in your soul is reflected in the sorts of creatures you bind to your will. | | Flavor=The shifting darkness in your soul is reflected in the sorts of creatures you bind to your will. | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites| | | Prerequisites|Level 16 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself, the summoned creature(s) gain the [[ | | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | ||
| Unlocks| | |||
}}</onlyinclude> | |||
| Benefit=Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain the following benefits: | |||
* All of the summoned creature's attacks that require a to-hit roll are resolved as [[touch attack]]s. Touch attacks grant a +4 circumstance bonus to-hit, and always hit on a natural die roll of 17-20. | |||
* The summoned creature is [[Immune]] to critical hits, as the shadow-stuff of their bodies has no special places to exploit vulnerabilities. They still take normal damage from such attacks. | |||
Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess. The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast. However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc| | | ShortDesc|All of the summoned creature's attacks become touch attacks, and they become immune to critical hits. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Latest revision as of 19:36, 11 June 2021
The shifting darkness in your soul is reflected in the sorts of creatures you bind to your will.
Prerequisites: Level 16
Benefit: Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain the following benefits:
- All of the summoned creature's attacks that require a to-hit roll are resolved as touch attacks. Touch attacks grant a +4 circumstance bonus to-hit, and always hit on a natural die roll of 17-20.
- The summoned creature is Immune to critical hits, as the shadow-stuff of their bodies has no special places to exploit vulnerabilities. They still take normal damage from such attacks.
Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess. The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast. However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.