Silence (Spell): Difference between revisions
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[Illusion]] | | School|[[Illusion]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} |
Latest revision as of 11:20, 30 September 2019
Template:Spell
| Alchemist=
| Bard=2
| Cleric=2
| Druid=
| Paladin=2
| Pariah=
| Ranger=
| Sorcerer/Wizard=
| School=Illusion
| CastTime=1 round
| Components=V, S
| Range=Long
| Target=20-ft.-radius emanation centered on a creature, object, or point in space
| Duration=1 rnd/lvl (D)
| Save=
- WILL negates; see text or none (object)
| Save-DC=
| Lays-Charge=
| Lays-Dual-Charge=
| Charge-Notes=
| SR=
- yes; see text or no (object)
| Description =Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a WILL save to negate the spell and can use Spell Resistance (SR), if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and SR, but unattended objects and points in space do not. Creatures in an area of a Silence spell are immune to or attacks, spells, and effects.
| ShortDesc=Negates sound in 20-ft. radius.
| Reviewed=N}}