Alchemist Extracts: Difference between revisions
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{| {{SpellTableHeader|Alc}} | {| {{SpellTableHeader|Alc}} | ||
|- | |||
| [[Adhesive Spittle (Alchemist Extract)|Adhesive Spittle]] | |||
| align=center | [[Conjuration]] | |||
| align=center | <small>''Std''</small> | |||
| Spit immobilizing goop at a creature. | |||
|- | |||
| [[Adjuring Step (Alchemist Extract)|Adjuring Step]] | |||
| align=center | [[Abjuration]] | |||
| align=center | <small>''Std''</small> | |||
| You can move slowly and safely and still use extracts, until you move quickly. | |||
|- | |||
| [[Ant Haul (Alchemist Extract)|Ant Haul]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Increases the carrying capacity of a creature by 10 pounds per character level of the mixologist. | |||
|- | |||
| [[Anticipate Peril (Alchemist Extract)|Anticipate Peril]] | |||
| align=center | [[Enchantment]] | |||
| align=center | <small>''Std''</small> | |||
| Targets gain a scaling bonus on their next initiative check. | |||
|- | |||
| [[Blend (Alchemist Extract)|Blend]] | |||
| align=center | [[Illusion]] | |||
| align=center | <small>''Std''</small> | |||
| Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. | |||
|- | |||
| [[Blurred Movement (Alchemist Extract)|Blurred Movement]] | |||
| align=center | [[Illusion]] | |||
| align=center | <small>''Std''</small> | |||
| As Blur, but only while you are moving, unless you move twice in a single round. | |||
|- | |||
| [[Body Capacitance (Alchemist Extract)|Body Capacitance]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Gain protection against Lightning attacks and release the energy as a Touch Attack. | |||
|- | |||
| [[Bomber's Eye (Alchemist Extract)|Bomber's Eye]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Increases thrown weapon range; +1 Arcane Bonus to attack. | |||
|- | |||
| [[Bouncy Body (Alchemist Extract)|Bouncy Body]] | |||
| align=center | [[Abjuration]] | |||
| align=center | Immediate | |||
| The target's flesh becomes flexible and rubbery. | |||
|- | |||
| [[Break (Alchemist Extract)|Break]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Break an object or creature in range. | |||
|- | |||
| [[Cure Light Wounds (Alchemist Extract)|Cure Light Wounds]] | |||
| align=center | [[Conjuration]] | |||
| align=center | <small>''Std''</small> | |||
| Cures 2d8 damage + 1/lvl (max +10). | |||
|- | |||
| [[Disguise Self (Alchemist Extract)|Disguise Self]] | |||
| align=center | [[Illusion]] | |||
| align=center | <small>''Std''</small> | |||
| Changes your appearance. | |||
|- | |||
| [[Embrace Destiny (Alchemist Extract)|Embrace Destiny]] | |||
| align=center | [[Universal]] | |||
| align=center | <small>''Std''</small> | |||
| Dice with Fate, for good or ill. | |||
|- | |||
| [[Endure Elements (Alchemist Extract)|Endure Elements]] | |||
| align=center | [[Abjuration]] | |||
| align=center | <small>''Std''</small> | |||
| Exist comfortably in hot or cold regions. | |||
|- | |||
| [[Enlarge Person (Alchemist Extract)|Enlarge Person]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Humanoid creature gains one size category. | |||
|- | |||
| [[Expeditious Retreat (Alchemist Extract)|Expeditious Retreat]] | |||
| align=center | [[Enchantment]] | |||
| align=center | <small>''Std''</small> | |||
| Your Walk speed increases. | |||
|- | |||
| [[Firebelly (Alchemist Extract)|Firebelly]] | |||
| align=center | [[Abjuration]] | |||
| align=center | <small>''Std''</small> | |||
| A magical fire warms your belly. | |||
|- | |||
| [[Fog Cloud (Alchemist Extract)|Fog Cloud]] | |||
| align=center | [[Abjuration]] | |||
| align=center | <small>''Std''</small> | |||
| Fog obscures vision. | |||
|- | |||
| [[Hydraulic Push (Alchemist Extract)|Hydraulic Push]] | |||
| align=center | [[Evocation]] | |||
| align=center | <small>''Std''</small> | |||
| Wave of watery liquid damages and pushes an enemy one square. | |||
|- | |||
| [[Illusion of Calm (Alchemist Extract)|Illusion of Calm]] | |||
| align=center | [[Illusion]] | |||
| align=center | <small>''Std''</small> | |||
| You appear to be standing calmly, even when you take some actions. | |||
|- | |||
| [[Jump (Alchemist Extract)|Jump]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Subject gains a Vaulting speed. | |||
|- | |||
| [[Keen Senses (Alchemist Extract)|Keen Senses]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Subject gains Low-Light Vision and a bonus to Perception checks. | |||
|- | |||
| [[Linebreaker (Alchemist Extract)|Linebreaker]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| You gain many scaling bonuses to force your way into enemy lines. | |||
|- | |||
| [[Long Arm (Alchemist Extract)|Long Arm]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Your arms lengthen, giving you extra reach and...other abilities. | |||
|- | |||
| [[Monkey Fish (Alchemist Extract)|Monkey Fish]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Gain a climb speed and a swim speed of 10 ft. or more for a time. | |||
|- | |||
| [[Nauseating Trail (Alchemist Extract)|Nauseating Trail]] | |||
| align=center | [[Enchantment]] | |||
| align=center | <small>''Std''</small> | |||
| Creature leaves a trail of Stinking Cloud squares. | |||
|- | |||
| [[Phantom Blood (Alchemist Extract)|Phantom Blood]] | |||
| align=center | [[Necromancy]] | |||
| align=center | <small>''Std''</small> | |||
| When struck in combat, gain temporary hp's and a phantom copy. | |||
|- | |||
| [[Poisoned Egg (Alchemist Extract)|Poisoned Egg]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Transform the contents of a normal egg into a single dose of Simple Venom. | |||
|- | |||
| [[Reinforce Armaments (Alchemist Extract)|Reinforce Armaments]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. | |||
|- | |||
| [[Remove Sickness (Alchemist Extract)|Remove Sickness]] | |||
| align=center | [[Conjuration]] | |||
| align=center | <small>''Std''</small> | |||
| Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. | |||
|- | |||
| [[Shield (Alchemist Extract)|Shield]] | |||
| align=center | [[Enchantment]] | |||
| align=center | <small>''Std''</small> | |||
| Translucent disc gives +4 Arcane Bonus to AC. | |||
|- | |||
| [[Shocking Grasp (Alchemist Extract)|Shocking Grasp]] | |||
| align=center | [[Evocation]] | |||
| align=center | <small>''Std''</small> | |||
| Touch delivers Electricity (energy, common) damage. | |||
|- | |||
| [[Targeted Bomb Admixture (Alchemist Extract)|Targeted Bomb Admixture]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Empowers bombs you throw to deal damage as you wish. | |||
|- | |||
| [[Touch of the Sea (Alchemist Extract)|Touch of the Sea]] | |||
| align=center | [[Transmutation]] | |||
| align=center | <small>''Std''</small> | |||
| Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process. | |||
|- | |||
| [[True Strike (Alchemist Extract)|True Strike]] | |||
| align=center | [[Universal]] | |||
| align=center | Immediate | |||
| Gain a bonus on your next attack roll. | |||
|} | |} | ||
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== Level 2 Alchemist Extracts == | == Level 2 Alchemist Extracts == | ||
{| {{SpellTableHeader|Alc}} | {| {{SpellTableHeader|Alc}} | ||
{{SpellTableAid|Air Step|Alc}} | {{SpellTableAid|Air Step|Alc}} | ||
{{SpellTableAid| | {{SpellTableAid|Barkskin|Alc}} | ||
{{SpellTableAid|Blade Tutor's Spirit|Alc}} | {{SpellTableAid|Blade Tutor's Spirit|Alc}} | ||
{{SpellTableAid|Blood Armor|Alc}} | {{SpellTableAid|Blood Armor|Alc}} | ||
{{SpellTableAid|Blur|Alc}} | {{SpellTableAid|Blur|Alc}} | ||
{{SpellTableAid|Cure Moderate Wounds|Alc}} | {{SpellTableAid|Cure Moderate Wounds|Alc}} | ||
{{SpellTableAid|Elemental Touch|Alc}} | {{SpellTableAid|Elemental Touch|Alc}} | ||
{{SpellTableAid|False Life|Alc}} | {{SpellTableAid|False Life|Alc}} | ||
{{SpellTableAid|Fire Sneeze|Alc}} | {{SpellTableAid|Fire Sneeze|Alc}} | ||
{{SpellTableAid|Heroic Fortune|Alc}} | {{SpellTableAid|Heroic Fortune|Alc}} | ||
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{{SpellTableAid|Life Pact|Alc}} | {{SpellTableAid|Life Pact|Alc}} | ||
{{SpellTableAid|Reinforce Armaments, Communal|Alc}} | {{SpellTableAid|Reinforce Armaments, Communal|Alc}} | ||
Line 148: | Line 260: | ||
{{SpellTableAid|Restoration, Lesser|Alc}} | {{SpellTableAid|Restoration, Lesser|Alc}} | ||
{{SpellTableAid|See Invisibility|Alc}} | {{SpellTableAid|See Invisibility|Alc}} | ||
{{SpellTableAid|Shadow Bomb Admixture|Alc}} | {{SpellTableAid|Shadow Bomb Admixture|Alc}} | ||
{{SpellTableAid|Spider Climb|Alc}} | {{SpellTableAid|Spider Climb|Alc}} | ||
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{{SpellTableAid|Stinking Cloud|Alc}} | {{SpellTableAid|Stinking Cloud|Alc}} | ||
{{SpellTableAid|Vine Strike|Alc}} | {{SpellTableAid|Vine Strike|Alc}} | ||
|} | |} | ||
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{{SpellTableAid|Battle Trance|Alc}} | {{SpellTableAid|Battle Trance|Alc}} | ||
{{SpellTableAid|Bloodhound|Alc}} | {{SpellTableAid|Bloodhound|Alc}} | ||
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{{SpellTableAid|Fly|Alc}} | {{SpellTableAid|Fly|Alc}} | ||
{{SpellTableAid|Haste|Alc}} | {{SpellTableAid|Haste|Alc}} | ||
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{{SpellTableAid|Mud Buddy|Alc}} | {{SpellTableAid|Mud Buddy|Alc}} | ||
{{SpellTableAid|Protection from Energy|Alc}} | {{SpellTableAid|Protection from Energy|Alc}} | ||
Line 241: | Line 335: | ||
{{SpellTableAid|Spider Climb, Communal|Alc}} | {{SpellTableAid|Spider Climb, Communal|Alc}} | ||
{{SpellTableAid|Water Breathing|Alc}} | {{SpellTableAid|Water Breathing|Alc}} | ||
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{{SpellTableAid|Caustic Blood|Alc}} | {{SpellTableAid|Caustic Blood|Alc}} | ||
{{SpellTableAid|Cure Critical Wounds|Alc}} | {{SpellTableAid|Cure Critical Wounds|Alc}} | ||
{{SpellTableAid|Defensive Shock|Alc}} | {{SpellTableAid|Defensive Shock|Alc}} | ||
{{SpellTableAid| | {{SpellTableAid|Dreadful Hulk|Alc}} | ||
{{SpellTableAid|Dragon's Breath|Alc}} | {{SpellTableAid|Dragon's Breath|Alc}} | ||
{{SpellTableAid|Echolocation|Alc}} | {{SpellTableAid|Echolocation|Alc}} | ||
{{SpellTableAid|Elemental Body I|Alc}} | {{SpellTableAid|Elemental Body I|Alc}} | ||
{{SpellTableAid|False Life, Greater|Alc}} | {{SpellTableAid|False Life, Greater|Alc}} | ||
Line 296: | Line 376: | ||
{{SpellTableAid|Invisibility, Greater|Alc}} | {{SpellTableAid|Invisibility, Greater|Alc}} | ||
{{SpellTableAid|Persistent Vigor|Alc}} | {{SpellTableAid|Persistent Vigor|Alc}} | ||
Line 308: | Line 384: | ||
{{SpellTableAid|Restoration|Alc}} | {{SpellTableAid|Restoration|Alc}} | ||
{{SpellTableAid|Stoneskin|Alc}} | {{SpellTableAid|Stoneskin|Alc}} | ||
{{SpellTableAid|Strong Jaw|Alc}} | {{SpellTableAid|Strong Jaw|Alc}} | ||
{{SpellTableAid|Touch of Slime|Alc}} | {{SpellTableAid|Touch of Slime|Alc}} | ||
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{{SpellTableAid|Viper Bomb Admixture|Alc}} | {{SpellTableAid|Viper Bomb Admixture|Alc}} | ||
|} | |} | ||
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{{SpellTableAid|Corrosive Consumption|Alc}} | {{SpellTableAid|Corrosive Consumption|Alc}} | ||
{{SpellTableAid|Dust Form|Alc}} | {{SpellTableAid|Dust Form|Alc}} | ||
{{SpellTableAid|Elemental Body II|Alc}} | {{SpellTableAid|Elemental Body II|Alc}} | ||
{{SpellTableAid|Languid Bomb Admixture|Alc}} | {{SpellTableAid|Languid Bomb Admixture|Alc}} | ||
{{SpellTableAid|Nightmare|Alc}} | {{SpellTableAid|Nightmare|Alc}} | ||
Line 367: | Line 431: | ||
{{SpellTableAid|Sonic Thrust|Alc}} | {{SpellTableAid|Sonic Thrust|Alc}} | ||
{{SpellTableAid|Stoneskin, Communal|Alc}} | {{SpellTableAid|Stoneskin, Communal|Alc}} | ||
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== Level 6 Alchemist Extracts == | == Level 6 Alchemist Extracts == | ||
{| {{SpellTableHeader|Alc}} | {| {{SpellTableHeader|Alc}} | ||
{{SpellTableAid|Ardor's Onslaught|Alc}} | |||
{{SpellTableAid|Astral Projection|Alc}} | {{SpellTableAid|Astral Projection|Alc}} | ||
{{SpellTableAid|Caustic Eruption|Alc}} | {{SpellTableAid|Caustic Eruption|Alc}} | ||
{{SpellTableAid|Cloak of Dreams|Alc}} | {{SpellTableAid|Cloak of Dreams|Alc}} | ||
{{SpellTableAid|Corrosive Touch|Alc}} | |||
{{SpellTableAid|Elemental Assessor|Alc}} | {{SpellTableAid|Elemental Assessor|Alc}} | ||
Line 395: | Line 459: | ||
{{SpellTableAid|Heal|Alc}} | {{SpellTableAid|Heal|Alc}} | ||
{{SpellTableAid| | {{SpellTableAid|Infernal Bomb Admixture|Alc}} | ||
{{SpellTableAid|Moving Mountain|Alc}} | {{SpellTableAid|Moving Mountain|Alc}} | ||
Line 402: | Line 466: | ||
{{SpellTableAid|Polymorph, Greater|Alc}} | {{SpellTableAid|Polymorph, Greater|Alc}} | ||
{{SpellTableAid|Regenerate|Alc}} | |||
{{SpellTableAid|Resist Rare Energy|Alc}} | {{SpellTableAid|Resist Rare Energy|Alc}} | ||
{{SpellTableAid|Shadow Walk|Alc}} | {{SpellTableAid|Shadow Walk|Alc}} | ||
{{SpellTableAid|Statue|Alc}} | {{SpellTableAid|Statue|Alc}} | ||
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{{SpellTableAid|Twin Form|Alc}} | {{SpellTableAid|Twin Form|Alc}} | ||
{{SpellTableAid|Vitriolic Mist|Alc}} | |||
{{SpellTableAid|Walk through Space|Alc}} | {{SpellTableAid|Walk through Space|Alc}} |
Latest revision as of 13:15, 6 November 2022
Level 1 Alchemist Extracts
Name | School | Cast Time | Description |
---|---|---|---|
Adhesive Spittle | Conjuration | Std | Spit immobilizing goop at a creature. |
Adjuring Step | Abjuration | Std | You can move slowly and safely and still use extracts, until you move quickly. |
Ant Haul | Transmutation | Std | Increases the carrying capacity of a creature by 10 pounds per character level of the mixologist. |
Anticipate Peril | Enchantment | Std | Targets gain a scaling bonus on their next initiative check. |
Blend | Illusion | Std | Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. |
Blurred Movement | Illusion | Std | As Blur, but only while you are moving, unless you move twice in a single round. |
Body Capacitance | Transmutation | Std | Gain protection against Lightning attacks and release the energy as a Touch Attack. |
Bomber's Eye | Transmutation | Std | Increases thrown weapon range; +1 Arcane Bonus to attack. |
Bouncy Body | Abjuration | Immediate | The target's flesh becomes flexible and rubbery. |
Break | Transmutation | Std | Break an object or creature in range. |
Cure Light Wounds | Conjuration | Std | Cures 2d8 damage + 1/lvl (max +10). |
Disguise Self | Illusion | Std | Changes your appearance. |
Embrace Destiny | Universal | Std | Dice with Fate, for good or ill. |
Endure Elements | Abjuration | Std | Exist comfortably in hot or cold regions. |
Enlarge Person | Transmutation | Std | Humanoid creature gains one size category. |
Expeditious Retreat | Enchantment | Std | Your Walk speed increases. |
Firebelly | Abjuration | Std | A magical fire warms your belly. |
Fog Cloud | Abjuration | Std | Fog obscures vision. |
Hydraulic Push | Evocation | Std | Wave of watery liquid damages and pushes an enemy one square. |
Illusion of Calm | Illusion | Std | You appear to be standing calmly, even when you take some actions. |
Jump | Transmutation | Std | Subject gains a Vaulting speed. |
Keen Senses | Transmutation | Std | Subject gains Low-Light Vision and a bonus to Perception checks. |
Linebreaker | Transmutation | Std | You gain many scaling bonuses to force your way into enemy lines. |
Long Arm | Transmutation | Std | Your arms lengthen, giving you extra reach and...other abilities. |
Monkey Fish | Transmutation | Std | Gain a climb speed and a swim speed of 10 ft. or more for a time. |
Nauseating Trail | Enchantment | Std | Creature leaves a trail of Stinking Cloud squares. |
Phantom Blood | Necromancy | Std | When struck in combat, gain temporary hp's and a phantom copy. |
Poisoned Egg | Transmutation | Std | Transform the contents of a normal egg into a single dose of Simple Venom. |
Reinforce Armaments | Transmutation | Std | Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. |
Remove Sickness | Conjuration | Std | Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. |
Shield | Enchantment | Std | Translucent disc gives +4 Arcane Bonus to AC. |
Shocking Grasp | Evocation | Std | Touch delivers Electricity (energy, common) damage. |
Targeted Bomb Admixture | Transmutation | Std | Empowers bombs you throw to deal damage as you wish. |
Touch of the Sea | Transmutation | Std | Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process. |
True Strike | Universal | Immediate | Gain a bonus on your next attack roll. |
Level 2 Alchemist Extracts
Name | School | Cast Time | Description |
---|---|---|---|
Air Step | Transmutation | Std | Tread on air, with limitations. |
Barkskin | Transmutation | Std | Grants +2 Arcane Bonus to AC, at the cost of social skills. |
Blade Tutor's Spirit | Conjuration | Std | Attack penalties you choose to suffer are reduced. |
Blood Armor | Transmutation | Std | Your blood hardens when you are wounded, increasing your AC. |
Blur | Illusion | Std | Subject gains partial concealment if they displace at least 15 feet from their starting space each round. |
Cure Moderate Wounds | Conjuration | Std | Cures 4d8 damage +1/lvl (max. +20). |
Elemental Touch | Universal | Std | Gain energy damage Touch Attack. |
False Life | Necromancy | Std | Gain 1d10 temporary hp + 1/lvl + Int Mod (max +50). |
Fire Sneeze | Evocation | Std | Launch flaming, forceful loogies at your enemies. |
Heroic Fortune | Evocation | Std | The target gains 1 temporary Action Point. |
Invisibility | Illusion | Std | Subject is invisible until the end of its next encounter. |
Kinetic Reverberation | Abjuration | Std | Channels the force of your actions into a ray of Force damage. |
Least Polymorph | Transmutation | Std | Assume form of a Small or Medium Humanoid. |
Levitate | Transmutation | Std | You gain a Hover speed. |
Life Pact | Necromancy | Std | Affected creatures automatically donate hp to stabilize fallen ally. |
Reinforce Armaments, Communal | Transmutation | Std | As Reinforce Armaments, but you may affect multiple weapons or suits of armor. |
Resist Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from a specified Common energy type. |
Restoration, Lesser | Conjuration | Immediate | Removes a weak status condition. |
See Invisibility | Universal | Std | Reveals invisible creatures or objects. |
Shadow Bomb Admixture | Conjuration | Std | Your bomb covers its target with a shadowy substance that inflicts Stilling (energy, uncommon) damage. |
Spider Climb | Transmutation | Std | Grants Greater Climb of 20 feet. |
Squeeze | Transmutation | Std | The target becomes flexible, regardless of its actual size and mass, for squeezing. |
Stinking Cloud | Enchantment | Std | Vile vapors inflict damage and the Gagging condition.. |
Vine Strike | Conjuration | Std | Meaty bristles burst from your body, allowing you to deal additional piercing damage with melee attacks. |
Level 3 Alchemist Extracts
Name | School | Cast Time | Description |
---|---|---|---|
Absorb Toxicity | Necromancy | Std | You become immune to poisons, absorb one, and then spread it to others. |
Absorbing Touch | Transmutation | Std | Caster absorbs an item until he next rests. |
Adjustable Disguise | Illusion | Std | As Disguise Self, but you can change the disguise as a swift action. |
Arcane Sight | Enchantment | Std | Magical auras become visible, a ray attack becomes available. |
Battle Trance | Enchantment | Std | Targets gain bonus damage to attacks while under the effects of the extract. |
Bloodhound | Transmutation | Std | Grants imbiber Perfect Scent. |
Burrow | Transmutation | Std | Target gains a burrow speed of 15. |
Burst of Speed | Transmutation | Immediate | Increase Walk speed until the end of the encounter, and gain a free move action. |
Cure Serious Wounds | Conjuration | Std | Cures 6d8 damage + 1/lvl (max +30). |
Diamond Spray | Conjuration | Std | You blast a ray of diamond slivers at a target in range. |
Displacement | Illusion | Immediate | Subject gains total concealment against attacks if they displace at least 30 feet from their starting space each round. |
Elemental Aura | Abjuration | Std | Creates an aura of energy around you that damages others and protects you. |
Endure Elements, Communal | Abjuration | Std | As Endure Elements, but you may protect several creatures you touch. |
Excruciating Deformation | Transmutation | Std | Target takes squamous damage and may suffer even worse effects. |
Fearsome Husk | Necromancy | Std | Make a monstrously distorted duplicate of you and control it. |
Firefall | Transmutation | Std | Causes fire to burst up, dealing heavy Fire damage and inflicting Singed. |
Fly | Universal | Std | Subject gains Lesser Flight equal to its normal Walk speed. |
Haste | Transmutation | Std | The imbiber moves faster, and gain a bonus attack action during a full attack. |
Heroism | Enchantment | Std | Gives +3 bonus on attack rolls, saving throws, and skill checks. |
Invisibility Purge | Evocation | Std | Dispels invisibility within 5 ft./lvl. |
Invisibility Sphere | Illusion | Std | Makes creatures within 10 ft. of the extract imbiber invisible. |
Lesser Polymorph | Transmutation | Std | Assume form of a Small or Medium Monster of any sort, with no Ranged abilities. |
Life Bubble | Abjuration | Std | Protects creatures from some types of sustained environmental effects. |
Lightning Lash Bomb Admixture | Evocation | Std | Empowers bombs you throw to deal lightning damage as the Burned condition. |
Mud Buddy | Conjuration | Std | You create a Small minion out of mud, and it obeys your commands. |
Protection from Energy | Enchantment | Std | Grants 5 temp hit points/lvl, only against one kind of common energy. |
Remove Disease | Conjuration | Std | Attempts to remove a disease from the target. |
Resist Energy, Communal | Abjuration | Std | This extract functions like Resist Energy, except you can protect several creatures. |
Spider Climb, Communal | Transmutation | Std | As Spider Climb, but affects multiple targets. |
Water Breathing | Transmutation | Std | Subjects can breathe underwater. |
Level 4 Alchemist Extracts
Name | School | Cast Time | Description |
---|---|---|---|
Adjustable Polymorph | Transmutation | Std | As Least Polymorph, but you can change the shape as a swift action. |
Air Walk | Transmutation | Std | Subject treads on air as if solid (climb or descend at 45-degree angle). |
Ball Lightning | Evocation | Std | Flying ball of lightning deals heavy Electricity damage. |
Blight | Necromancy | Std | Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. |
Boneshatter | Transmutation | Std | A crackling ray deals heavy damage and inflicts wobbly. |
Caustic Blood | Transmutation | Std | You imbue your blood with corrosive acid. |
Cure Critical Wounds | Conjuration | Std | Cures 8d8 damage + 2/lvl (max +40). |
Defensive Shock | Abjuration | Std | Electricity damages your enemies and punishes your attackers. |
Dreadful Hulk | Necromancy | Std | Make a monstrously distorted duplicate of you and control it. |
Dragon's Breath | Evocation | Std | Gives you a dragon's Breath Weapon. |
Echolocation | Transmutation | Std | Grants you Echolocation. |
Elemental Body I | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
False Life, Greater | Necromancy | Std | Gain 2d10 temporary hp + 1/Int Mod, and share excess with creatures you touch. |
Fire Shield | Evocation | Std | Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. |
Fluid Form | Transmutation | Std | Become a living liquid, gaining many bonus effects. |
Freedom of Movement | Abjuration | Std | Subject moves, despite impediments to restrict movement. |
Invisibility, Greater | Illusion | Std | As Invisibility, but works against all senses. |
Persistent Vigor | Transmutation | Std | Gain fast healing, and become much harder to affect with diseases or poisons. |
Polymorph | Transmutation | Std | Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities. |
Resist Uncommon Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. |
Restoration | Conjuration | Std | Removes a weak or moderate status condition. |
Stoneskin | Enchantment | Std | Ignores a scaling number of points of damage per attack from a specified Common Physical damage type. |
Strong Jaw | Transmutation | Std | Grant Immunity to some conditions, and expend the spell to inflict crushing (physical, common) damage with a Bite.. |
Touch of Slime | Conjuration | Std | Touch infests a target with slime, doing heavy damage. |
Unbearable Brightness | Enchantment | Std | Your enchantment blasts an area with destroying light (energy, uncommon). |
Universal Formula | Transmutation | Std | Acts as a booster for the save DC of further Extracts you use. |
Viper Bomb Admixture | Conjuration | Std | Empowers bombs you throw to poison your targets. |
Level 5 Alchemist Extracts
Name | School | Cast Time | Description |
---|---|---|---|
Acidic Spray | Conjuration | Std | Deals heavy Acid damage and inflicts the Singed condition. |
Air Walk, Communal | Transmutation | Std | As Air Walk, but you may affect multiple creatures. |
Blood Boil | Evocation | Std | Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk. |
Cone of Cold | Evocation | Std | Inflicts intense cold damage in a large cone. |
Corrosive Consumption | Transmutation | Std | Ray causes targets form to transform into acid...with dire results. |
Dust Form | Transmutation | Std | You become an incorporeal creature of dust for a short period of time. |
Elemental Body II | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Languid Bomb Admixture | Enchantment | Std | Empowers bombs you throw to cause the Cloistered condition. |
Nightmare | Illusion | Std | Sends vision dealing heavy psychic damage and fatigue. |
Overland Flight | Transmutation | Std | You fly with tremendous stability and power, and are able to cruise long distances with ease. |
Planar Adaptation | Transmutation | Std | Resist harmful effects of the environmental damage of another plane. |
Resurgent Transformation | Necromancy | Std | Make a monstrously distorted duplicate of you and control it. |
Rolling Stone | Abjuration | Std | Rolling ball of bodily stone that deals Abrasion and Crushing Damage. |
Sending | Evocation | Std | Delivers short message anywhere, instantly. |
Sonic Thrust | Abjuration | Std | Ray of sound damages and moves targets. |
Stoneskin, Communal | Enchantment | Std | As Stoneskin, but you may protect multiple creatures. |
Level 6 Alchemist Extracts
Name | School | Cast Time | Description |
---|---|---|---|
Ardor's Onslaught | Enchantment | Std | Targets gain bonus damage to attacks while under the effects of this elixir. |
Astral Projection | Necromancy | Ritual | Projects you and others onto Astral Plane. |
Caustic Eruption | Evocation | Std | Burst deals heavy acid damage. |
Cloak of Dreams | Enchantment | Std | Ray causes living creatures to fall asleep and risk a Synergy. |
Corrosive Touch | Conjuration | Std | "Touch" Attack deals Acid Damage. |
Elemental Assessor | Transmutation | Std | Elemental ray transforms parts of the victim into a damaging canker. |
Elemental Body III | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Eyebite | Necromancy | Std | Targets suffer rugosic damage and are dazzled. |
Form of the Dragon I | Transmutation | Std | Turns you into a draconic creature. |
Heal | Conjuration | Std | Cures 10 points/lvl damage, all diseases and mental conditions. |
Infernal Bomb Admixture | Conjuration | Std | Your bomb covers its target with a fiery substance that inflicts Darkfire (energy, rare) damage. |
Moving Mountain | Abjuration | Std | Rolling ball of bodily stone that deals Abrasion and Piercing Damage. |
Nauseating Dart | Conjuration | Std | Poisonous stinger deals heavy Spindling damage and nauseates target. |
Polymorph, Greater | Transmutation | Std | Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities. |
Regenerate | Conjuration | Ritual | Your severed limbs grow back, tiredness is removed, and you regrow hit points. |
Resist Rare Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from a specified Rare energy type. |
Shadow Walk | Illusion | Std | Step into shadow to travel rapidly. |
Statue | Transmutation | Ritual | Subject can become a statue at will, being subject only to Sunders. |
Stone Fist | Transmutation | Std | Your unarmed strikes are lethal. |
True Seeing | Universal | Std | Lets you see things as they really are. |
Twin Form | Necromancy | Std | Make a monstrously distorted duplicate of you and control it. |
Vitriolic Mist | Abjuration | Std | As Fire Shield, except Acid Damage, and potentially much stronger. |
Walk through Space | Conjuration | Std | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. |
Winds of Vengeance | Evocation | Std | Gives you the ability to fly and attack with wind. |