Symbol of Weakness (Spell): Difference between revisions
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m (Text replacement - "\| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection\|Paladin}}} \| Paladin\|(.*) }}<\/onlyinclude> \| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection\|Pariah}}} \| Pariah\| }}<\/onlyinclude> \| Ranger=<onlyinclude>{{#ifeq:{{{tra...) |
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Latest revision as of 18:01, 13 February 2019
Template:Spell
| Alchemist=
| Bard=
| Cleric=7
| Druid=
| Paladin=
| Ranger=
| Sorcerer/Wizard=7
| School=Enchantment
| CastTime=10 minutes
| Components=V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
| Range=0 ft.; see text
| Target=one symbol
| Duration=see text
| Save=FORT negates
| Save-DC=
| Lays-Charge=
| Lays-Dual-Charge=
| Charge-Notes=
| SR=yes
| Description =This spell functions like Symbol of Death (Spell), except that all creatures within 60 feet of a Symbol of Weakness instead suffers crippling weakness that deals 3d6 points of Strength damage.
- Unlike Symbol of Death (Spell), Symbol of Weakness has no hit point limit; once triggered, a symbol of weakness simply remains active for 10 minutes per caster level. A creature can only be affected by this symbol once.
- Note: Magic traps such as Symbol of Weakness are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the Trapfinding (Ex) class feature can use Disable Device to disarm it. The DC in each case is 25 + spell level, or 30 for Symbol of Weakness.
| ShortDesc=Triggered rune stuns creatures.
| Reviewed=N}}