Invisibility, Greater (Alchemist Extract): Difference between revisions
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| Description = | | Description =When you drink this extract, you become [[invisible]], even against senses which normally ignore invisibility, such as [[Tremorsense]], [[Precise Hearing]], or [[Blindsense]]. If you are wearing clothes (oh, please, be wearing clothes...) and/or carrying gear, that vanishes, too. . When you drink this extract, no one, not even your allies, can see you, unless they employ magic (such as [[See Invisibility (Alchemist Extract)|See Invisibility]] or [[True Seeing (Alchemist Extract)|True Seeing]]) to do so. This means that non-active perception checks have no chance of noticing an invisible creature. If an active check to notice an invisible creature is made, it is opposed by the invisible creature's [[Stealth]] check. | ||
: Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. | : Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. | ||
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: Light never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). As a result, while invisible, you can initiate a Stealth stance even while wearing or carrying a light source (assuming the source is invisible also). | : Light never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). As a result, while invisible, you can initiate a Stealth stance even while wearing or carrying a light source (assuming the source is invisible also). | ||
: | : You are not detectable by enhanced or normal hearing unless an active perception check is made, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a creature decides to actively search for an invisible creature, it makes an opposed [[Perception]] check against the creature's Stealth check. A stationary invisible creature has a +4 [[Circumstance Bonus]] on its Stealth checks. This bonus is reduced to a +2 Circumstance Bonus if the creature is moving. | ||
: The | : The effect of this elixir ends if the subject attacks any creature. For purposes of this spell, an attack includes any action targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the magical invisibility. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as [[Bless (Cleric Spell)|Bless]] that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|As [[Invisibility ( | | ShortDesc|As [[Invisibility (Alchemist Extract)|Invisibility]], but works against all senses. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 21:29, 19 February 2022
- Level: Alchemist 4
- School: Illusion
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (An eyelash encased in gum Arabic, worth 1 gp.)
Effect
- Range: Self
- Target or Area: you
- Duration: Until the end of your next full night's rest
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- When you drink this extract, you become invisible, even against senses which normally ignore invisibility, such as Tremorsense, Precise Hearing, or Blindsense. If you are wearing clothes (oh, please, be wearing clothes...) and/or carrying gear, that vanishes, too. . When you drink this extract, no one, not even your allies, can see you, unless they employ magic (such as See Invisibility or True Seeing) to do so. This means that non-active perception checks have no chance of noticing an invisible creature. If an active check to notice an invisible creature is made, it is opposed by the invisible creature's Stealth check.
- Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.
- Light never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). As a result, while invisible, you can initiate a Stealth stance even while wearing or carrying a light source (assuming the source is invisible also).
- You are not detectable by enhanced or normal hearing unless an active perception check is made, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a creature decides to actively search for an invisible creature, it makes an opposed Perception check against the creature's Stealth check. A stationary invisible creature has a +4 Circumstance Bonus on its Stealth checks. This bonus is reduced to a +2 Circumstance Bonus if the creature is moving.
- The effect of this elixir ends if the subject attacks any creature. For purposes of this spell, an attack includes any action targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the magical invisibility. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as Bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |