Lightning Arc (Druid Spell): Difference between revisions
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| Description = You call upon the Green for the power to illuminate your foes. The Green sends you a crackling charge in your fingers. | | Description = You call upon the Green for the power to illuminate your foes. The Green sends you a crackling charge in your fingers. | ||
: Make a melee [[touch attack]] against a target you | : Make a melee [[touch attack]] against a target you can reach. This may be done as part of the action of casting this spell. If you succeed on your melee touch attack, you generate an arc of lightning that starts with the target you touched, and extends 3 squares in a [[Areas_of_Effect#Lines|line]] past that target (for a total of 4 squares affected). The lightning deals {{circle|1}} of {{dmg|lightning}} damage to the touched target, and any other creatures partially or wholly in the path. | ||
: | : One square of the target's space adjacent to the caster is always the first square of the line created by ''Lightning Arc''. The caster may then trace out the remaining three squares in the arc's path. The path can turn, go diagonally, and even come back toward the caster. However, the path can never pass through the same square more than once, nor can the path skip any squares – it must be contiguous. Any creature whose space is included in the path (or any portion of their space, if they are sized-large or larger) takes the ''Lightning Arc'' damage. | ||
: | : There is no saving throw for any of the targets affected by this damage, but if the initial melee touch attack fails, the spell is lost. Note that this spell frequently requires casting in melee range. | ||
: | : The length of the arc increases by +1 square per experience tier of the druid beyond the first. That is, at Druid level 6 (2 tiers), the length of the arc increases to 5 squares (one square of which must be a square occupied by the melee touch target). At Druid level 11, the length increases to 6 squares. 7 squares at Druid level 16; 8 squares at Druid level 21; 9 squares at Druid level 26; and 10 squares at Druid level 31 and above. | ||
Latest revision as of 02:56, 9 March 2021
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (Fur and amber, worth 1 gp.)
Effect
- Range: Touch
- Target or Area: all creatures in target area (friend or foe), including creature adjacent to your space and others (see below)
- Duration: Instantaneous
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: Yes
Description
- You call upon the Green for the power to illuminate your foes. The Green sends you a crackling charge in your fingers.
- Make a melee touch attack against a target you can reach. This may be done as part of the action of casting this spell. If you succeed on your melee touch attack, you generate an arc of lightning that starts with the target you touched, and extends 3 squares in a line past that target (for a total of 4 squares affected). The lightning deals (Circle 1 damage): 1d6 points of damage per character level (max 4d6 at character level 4) of lightning (energy, common) damage to the touched target, and any other creatures partially or wholly in the path.
- One square of the target's space adjacent to the caster is always the first square of the line created by Lightning Arc. The caster may then trace out the remaining three squares in the arc's path. The path can turn, go diagonally, and even come back toward the caster. However, the path can never pass through the same square more than once, nor can the path skip any squares – it must be contiguous. Any creature whose space is included in the path (or any portion of their space, if they are sized-large or larger) takes the Lightning Arc damage.
- There is no saving throw for any of the targets affected by this damage, but if the initial melee touch attack fails, the spell is lost. Note that this spell frequently requires casting in melee range.
- The length of the arc increases by +1 square per experience tier of the druid beyond the first. That is, at Druid level 6 (2 tiers), the length of the arc increases to 5 squares (one square of which must be a square occupied by the melee touch target). At Druid level 11, the length increases to 6 squares. 7 squares at Druid level 16; 8 squares at Druid level 21; 9 squares at Druid level 26; and 10 squares at Druid level 31 and above.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |