Ray of Enfeeblement (Sorcerer/Wizard Spell): Difference between revisions

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| School|[[Necromancy]]
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::'''''Bloodline:''''' [[accursed Bloodline|accursed]] 1


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: Like all ray attacks, you must succeed on a ranged [[Touch Attack]] to strike a target. If you miss, the spell has no effect.  If you hit, the subject suffers the [[Withered]] condition, which it may reduce to [[Weakened]] as normal.
: Like all ray attacks, you must succeed on a ranged [[Touch Attack]] to strike a target. If you miss, the spell has no effect.  If you hit, the subject suffers the [[Withered]] condition, which it may reduce to [[Weakened]] as normal.


: '''Synergy''': This spell lays a charge upon the victim. If that charge is overlaid by another charge before the condition inflicted is completely removed, the dire energy of the magic inflicts {{circle|3}} of {{dmg|cold}} damage as the spell exacts a final awful price.
: '''Synergy''': If a creature receives any other status condition while it is suffering from the status condition laid by this spell, the old condition may be replaced with a new effect. In such cases, the dire energy of the magic inflicts {{circle|3}} of {{dmg|cold}} damage as the spell exacts a final awful price.





Latest revision as of 15:22, 3 January 2021

Level: Sorcerer/Wizard 1
School: Necromancy

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You whisper vile maledictions against the hapless target your fell gaze caresses. A coruscating ray springs from your hand, tearing at their vitality, as you laugh in dark delight.
Like all ray attacks, you must succeed on a ranged Touch Attack to strike a target. If you miss, the spell has no effect. If you hit, the subject suffers the Withered condition, which it may reduce to Weakened as normal.
Synergy: If a creature receives any other status condition while it is suffering from the status condition laid by this spell, the old condition may be replaced with a new effect. In such cases, the dire energy of the magic inflicts (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of cold (energy, common) damage as the spell exacts a final awful price.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30