Fortification, Moderate (Shield Magic Property): Difference between revisions
(Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+3 }}</onlyinclude> | CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | CL|12...") |
No edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| | | Description|This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or a precision damage attack (such as sneak attack) is scored on the wearer, the armor magically absorbs a portion of that damage, regardless of the damage type. | ||
}} | This is considered to be a special form of Damage Reduction, that operates against only critical damage or precision damage, but will defend against that type of damage from any source, physical or energy, only being defeated by Primal damage. If a player is affected by a single qualifying attack that inflicts both energy and physical damage, the protection of this shield protects against BOTH, but only when a critical attack is made or precision damage is inflicted. Note that if the character wearing this shield has DR and/or ER from other sources, this special Resistance against criticals and precision damage will stack with that other resistance, regardless of its type, but only for limited attack types. | ||
The amount of [[Damage Resistance]] and/or [[Energy Resistance]] (DR and/or ER) the shield grants is dependent upon the type of armor in question, with heavier shields providing more protection. | |||
{{#!: | |||
::{| class="ep-default" style="text-align:center" | |||
|+ '''Table: Critical or Precision Damage Resistance by Shield Type''' | |||
|- | |||
! align="left" | Shield Type || DR and/or ER Amount | |||
|- | |||
| align="left" | Buckler || 23 | |||
|- | |||
| align="left" | Light || 46 | |||
|- | |||
| align="left" | Heavy || 51 | |||
|- | |||
| align="left" | War || 56 | |||
|- | |||
| align="left" | Tower || 75 | |||
|} | |||
}} | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Gain | | ShortDesc|Gain limited, stacking, Damage Reduction that only protects against critical hits or precision damage. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Latest revision as of 17:13, 22 June 2019
Fortification, Moderate (Shield Magic Property)
This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or a precision damage attack (such as sneak attack) is scored on the wearer, the armor magically absorbs a portion of that damage, regardless of the damage type.
This is considered to be a special form of Damage Reduction, that operates against only critical damage or precision damage, but will defend against that type of damage from any source, physical or energy, only being defeated by Primal damage. If a player is affected by a single qualifying attack that inflicts both energy and physical damage, the protection of this shield protects against BOTH, but only when a critical attack is made or precision damage is inflicted. Note that if the character wearing this shield has DR and/or ER from other sources, this special Resistance against criticals and precision damage will stack with that other resistance, regardless of its type, but only for limited attack types.
The amount of Damage Resistance and/or Energy Resistance (DR and/or ER) the shield grants is dependent upon the type of armor in question, with heavier shields providing more protection.
Table: Critical or Precision Damage Resistance by Shield Type Shield Type DR and/or ER Amount Buckler 23 Light 46 Heavy 51 War 56 Tower 75
- Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.