Invulnerability, True (Shield Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "\| CL=<onlyinclude>{{#ifeq:{{{transcludesection\|CL}}} \| CL\|(.*) }}<\/onlyinclude> " to "")
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 5: Line 5:
}}</onlyinclude>
}}</onlyinclude>


| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
 
| IsEpic| Y
  <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}

Latest revision as of 12:32, 13 July 2020

Invulnerability, True (Shield Magic Property)

Enchant Cost: +8 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

A shield with this special ability protects against all physical damage of the type Common (Bludgeoning,  Crushing,  Piercing,  Slashing,  Slime), and is designed with patterns depicting the function it performs. The shield harmlessly absorbs some physical damage per attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).

The amount of Damage Resistance (DR) the shield grants is dependent upon the type of shield in question, with heavier shields providing more protection.

Table: Physical Damage Resistance by Armor Type
Armor Type DR Amount
Buckler 7
Light 14
Heavy 21
War 28
Tower 35


Special: For the price of 6,000,000 gp each, you may add one additional physical damage type to the shield's DR (i.e., you can spend the extra amount to add protection vs. Uncommon physical damage to the existing Common damage protection). If you purchase this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physical Damage types save Primal (undefined damage type). These additions do not increase the overall enhancement level of the shield, do not increase the costs of future enhancements, nor do they count against the total enhancements possible on the shield.

If the wearer possesses DR from a different source, such as a class feature, feat, etc., it only stacks if all types in question are DR/-. Otherwise, only the best available value is used. For example, a character with DR 10/common and DR 15/bludgeoning would use the DR 15 bludgeoning any time they are struck by a bludgeoning weapon, and DR 10 for any other common physical damage types. They would never have DR 25 from this combination. However, if the character had DR 10/- from their character class, and is wearing an Invulnerability shield that has been upgraded to DR 15/-, then the character would have DR 25/-.

The Invulnerability property (including any of its variants, such as 'lesser', 'greater', 'true', etc.) can NEVER stack with itself, even if applied to different items on the character, such as their armor and shield, and even if both items are upgraded to DR/-.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 65), a vital remnant (tier 6), and an item symbolic of the enchantment.