Savage (Melee Weapon Magic Property): Difference between revisions
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| Description| When a savage weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This destructive energy deals an extra 6d6 points of {{dmg|primal}} damage to the opponent and 2d6 points of {{dmg|primal}} damage to the wielder. | | Description| When a savage weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This destructive energy deals an extra 6d6 points of {{dmg|primal}} damage to the opponent and 2d6 points of {{dmg|primal}} damage to the wielder. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Latest revision as of 11:10, 2 June 2019
Savage (Melee Weapon Magic Property)
Enchant Cost: +3
When a savage weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This destructive energy deals an extra 6d6 points of primal (undefined damage type) damage to the opponent and 2d6 points of primal (undefined damage type) damage to the wielder.
- Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.