Shady (Armor Magic Property): Difference between revisions
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| Description| This armor blurs the wearer when it is desired, rendering them vaguely unreal, as a portion of their existence is rendered null. This brief effect is usually used to 'ride out' a powerful attack, although clever owners may come up with additional uses as allowed by the GM on a case-by-case basis. | | Description| This armor blurs the wearer when it is desired, rendering them vaguely unreal, as a portion of their existence is rendered null. This brief effect is usually used to 'ride out' a powerful attack, although clever owners may come up with additional uses as allowed by the GM on a case-by-case basis. | ||
While | While wearing Shady armor, once per day, when activated as a free action, after a damage roll is resolved against you, cut the damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. | ||
Note that: | Note that: | ||
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::* Non-damaging effects behave as normal. | ::* Non-damaging effects behave as normal. | ||
::* Force effects, such as [[Magic Missile (Sorcerer/Wizard Spell)]] and [[Wall of Force (Sorcerer/Wizard Spell)]] have normal effect upon you. | ::* Force effects, such as [[Magic Missile (Sorcerer/Wizard Spell)]] and [[Wall of Force (Sorcerer/Wizard Spell)]] have normal effect upon you. | ||
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Latest revision as of 16:29, 16 June 2019
Shady (Armor Magic Property)
Enchant Cost: +2
This armor blurs the wearer when it is desired, rendering them vaguely unreal, as a portion of their existence is rendered null. This brief effect is usually used to 'ride out' a powerful attack, although clever owners may come up with additional uses as allowed by the GM on a case-by-case basis.
While wearing Shady armor, once per day, when activated as a free action, after a damage roll is resolved against you, cut the damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before.
Note that:
- Your attacks behave as normal.
- Non-damaging effects behave as normal.
- Force effects, such as Magic Missile (Sorcerer/Wizard Spell) and Wall of Force (Sorcerer/Wizard Spell) have normal effect upon you.
- Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.