Miscellaneous Equipment: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 14: Line 14:
A leather apron is made of very thick treated leather, meant to protect the wearer from the many hazards of their work, whether that be the flying bone shards a butcher might create while butch-ing, or splatters of molten metal a smith might create during forging.  A leather apron provides the wearer DR 1/- and ER 1/-, but only for purposes of using a Profession skill or the Creator skill.  Leather aprons have no combat utility, since they only cover the torso and upper legs of the front of the wearer.  They do not protect the wearer's face, head, neck, or back.
A leather apron is made of very thick treated leather, meant to protect the wearer from the many hazards of their work, whether that be the flying bone shards a butcher might create while butch-ing, or splatters of molten metal a smith might create during forging.  A leather apron provides the wearer DR 1/- and ER 1/-, but only for purposes of using a Profession skill or the Creator skill.  Leather aprons have no combat utility, since they only cover the torso and upper legs of the front of the wearer.  They do not protect the wearer's face, head, neck, or back.


 
{{EquipmentPageAid|Banner Harness}}
===Banner Harness===
* '''Cost:''' 1 gp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Profession (Leathersmith)
** '''Check DC:''' 10
 
This leather harness looks a little like a large leather cup with numerous straps hanging off of it.  The straps attach the cup to the wearer's back, near his hips, and the cup holds the butt-end of a banner pole.  Additional straps go around the banner pole near the wearer's shoulders to provide more stability.  A banner harness allows a banner to be "wielded" without the use of hands (effectively making the banner slotless).


===Banner, Large===
===Banner, Large===
Line 42: Line 34:
A medium banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Medium banners grant nearby allies a +5 bonus to their perception checks to see the banner carrier and take his or her directions.  A person carrying a medium banner also suffers a -5 penalty to any stealth checks.  Warlords use banners to provide bonuses to their allies.  A medium banner requires one hand to wield unless a banner harness is used.
A medium banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Medium banners grant nearby allies a +5 bonus to their perception checks to see the banner carrier and take his or her directions.  A person carrying a medium banner also suffers a -5 penalty to any stealth checks.  Warlords use banners to provide bonuses to their allies.  A medium banner requires one hand to wield unless a banner harness is used.


===Banner, Small===
{{EquipmentPageAid|Banner, Small}}
* '''Cost:''' 1 gp
* '''Weight:''' 5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 10
 
A small banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Small banners grant nearby allies a +2 bonus to their perception checks to see the banner carrier and take his or her directions.  A person carrying a small banner also suffers a -2 penalty to any stealth checks.  Warlords use banners to provide bonuses to their allies.  A small banner requires one hand to wield unless a banner harness is used.
 


===Bell===
===Bell===
Line 60: Line 44:


A small brass bell with a clapper inside, which rings if shook. A fantastic way to wake people up or accompany your retelling of your latest trip to the store. Not recommended for bards.
A small brass bell with a clapper inside, which rings if shook. A fantastic way to wake people up or accompany your retelling of your latest trip to the store. Not recommended for bards.
===Body Art, Crude===
* '''Cost:''' 1 gp
* '''Weight:''' -
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 5
This tattoo uses a simple black ink, and is injected into the skin using a bone needle.  While imminently affordable, crude body art is unlikely to impress anyone.  Crude body art is often a very simple shape or pattern, requiring little or no artistic talent. Tattooing crude body art takes about 30 minutes and will last for decades.  The richness of the black ink will fade to a bluish grey after a few years.
===Body Art, Exotic===
* '''Cost:''' 2,000 gp (or more)
* '''Weight:''' -
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 35
Exotic body art is a complex work of tattoo artistry, often using many colors of ink, and requiring a great deal of skill on the part of the tattoo artist. Tattooing exotic body art requires several days or even weeks, depending on how much of the buyer's body is being covered.  The inks used will remain vibrant for as long as the skin exists, even after the death of the buyer.
===Body Art, Fine===
* '''Cost:''' 50 gp
* '''Weight:''' -
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 20
Fine body art is a tattoo using a few colors of ink, and creating a good-looking piece of skin art on the wearer. Such a tattoo requires four hours of work to create, and the inks used will fade only a little over a decade or so, though the image created will last for as long as the wearer's skin remains intact.


===Book, Journal (Blank)===
===Book, Journal (Blank)===
Line 261: Line 216:
** '''Check DC:''' 5
** '''Check DC:''' 5


Made of waxed cotton or cork, earplugs give you a +2 circumstance bonus on saves against effects that require hearing, but also cause a penalty on hearing-based Perception checks.
Made of waxed cotton or cork, earplugs give you a +2 circumstance bonus on saves against effects that require hearing, but also cause a –5 penalty on hearing-based Perception checks.




Line 284: Line 239:
** '''Check DC:''' 20
** '''Check DC:''' 20


Smoked goggles are one or two panes of fairly transparent glass set in a wood and leather frame that sits snugly upon the wearer's face above the nose and covering the eyes, the entire thing then tied to the wearer's head, or, using hooked arms to attach by hooking over the ears. The intent is to protect the eyes from wind, dust, and bright light. The inside of the glass pane is coated with soot, usually from a candle or other small, sooty flame, so that light coming through is dimmed.  If smoked goggles are worn in Dim Light then the wearer is considered to be in Darkness instead. If worn in Bright light, it is considered Dim Light. Note that while wearing Smoked Goggles, all sight is limited to only 60 feet.


===Hammock===
===Hammock===

Latest revision as of 19:45, 17 September 2022

This is a list of all the miscellaneous equipment available in the game, either for sale, or as craftable items. Note that a wide variety of Adventuring Gear exists as well, which encompasses the more common gear adventurers might be interested in.


Apron, Leather

  • Cost: 5 gp
  • Weight: 3 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 5

A leather apron is made of very thick treated leather, meant to protect the wearer from the many hazards of their work, whether that be the flying bone shards a butcher might create while butch-ing, or splatters of molten metal a smith might create during forging. A leather apron provides the wearer DR 1/- and ER 1/-, but only for purposes of using a Profession skill or the Creator skill. Leather aprons have no combat utility, since they only cover the torso and upper legs of the front of the wearer. They do not protect the wearer's face, head, neck, or back.

  • Cost: 1 gp
  • Weight: 1 lbs

This leather harness looks a little like a large leather cup with numerous straps hanging off of it. The straps attach the cup to the wearer's back, near their hips, and the cup holds the butt-end of a banner pole. Additional straps go around the banner pole near the wearer's shoulders to provide more stability. A banner harness allows a banner to be "wielded" without the use of hands (effectively making the banner slotless). A banner harness can be worn at the same time as a backpack, fitting between the wearer's back and the backpack without issue.

Banner, Large

  • Cost: 20 gp
  • Weight: 45 lbs
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 15

A large banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Large banners grant nearby allies a +10 bonus to their perception checks to see the banner carrier and take his or her directions. A person carrying a large banner also suffers a -10 penalty to any stealth checks. Warlords use banners to provide bonuses to their allies. A large banner requires two hands to wield unless a banner harness is used.

Banner, Medium

  • Cost: 5 gp
  • Weight: 15 lbs
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 15

A medium banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Medium banners grant nearby allies a +5 bonus to their perception checks to see the banner carrier and take his or her directions. A person carrying a medium banner also suffers a -5 penalty to any stealth checks. Warlords use banners to provide bonuses to their allies. A medium banner requires one hand to wield unless a banner harness is used.

Banner, Small   [edit]

  • Cost: 1 gp
  • Weight: 5 lbs

A small banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Small banners grant nearby allies a +2 bonus to their perception checks to see the banner carrier and take their directions. A person carrying a small banner also suffers a -2 penalty to any stealth checks. Warlords use banners to provide bonuses to their allies. A small banner requires one hand to wield unless a Banner Harness is used.

Bell

  • Cost: 1 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 10

A small brass bell with a clapper inside, which rings if shook. A fantastic way to wake people up or accompany your retelling of your latest trip to the store. Not recommended for bards.

Book, Journal (Blank)

  • Cost: 10 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Bookbinder)
    • Check DC: 5

A blank book bound with a leather cover. You can write down your secret thoughts and deepest feelings here. Finally, someone who understands you!

Bottle

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 5

A watertight glass bottle, capable of storing liquids. Features a cork to stopper the top.


Cards, Fortune-Telling

  • Cost: 25 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 15

This deck of cards contains an unusual array of suits and face cards, and can be used to tell fortunes. Opinions vary as to whether the cards provide any actual assistance with divination attempts, but they certainly make the divination more entertaining for onlookers and participants.

Cards, Marked

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Artist), Knowledge (Local)
    • Check DC: 10, 20

This deck of normal-appearing playing cards is actually marked in subtle ways, allowing someone familiar with the deck to easily identify a few select cards in the deck by looking at the back of the cards in question. Anyone who makes a perception check, DC 15, can detect that some of the cards are marked if they are given an opportunity to handle the cards for 1 minute or longer (including handling them through the course of playing a card game with them). More expensive versions of marked decks exist, with higher DC's to detect their illicit nature, but they cost an additional 25 gp per +1 to the perception check's DC, making them quite expensive.

Cards, Playing

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 10

This is a deck of normal playing cards, used to play many popular gambling games. Card games are preferred by the elites over dice games, though many gamblers aren't terribly picky, so long as wagers are being made.


Chain (10 ft.)

  • Cost: 30 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 15

A 10-foot long section of iron chain, each link is about 2 inches long.

Chain, Breakaway (10 ft.)

  • Cost: 65 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 10

A 10-foot long section of iron chain, each link is about 2 inches long. Two adjacent links in the chain have been deliberately weakened to allow the chain to be broken when enough force is exerted against it.

Chair, Folding

  • Cost: 2 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15

A small camp chair made of wood and canvas, which folds down into a small-ish bundle which can be tied to a backpack when not in use.

Chest, Huge

  • Cost: 37 gp
  • Weight: 100 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15

This huge wooden chest is 6' x 4' x 4' in size. It is wrapped in iron straps, and has a simple inset lock. The lock can be upgraded at an additional cost. Wooden chests are designed to be difficult to smash, requiring a weapon with the sunder quality. It has a Sunder DC of 22, with a Hardness of 4.

Chest, Large

  • Cost: 15 gp
  • Weight: 100 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15

This large wooden chest is 4' x 3' x 3' in size. It is wrapped in iron straps, and has a simple inset lock. The lock can be upgraded at an additional cost. Wooden chests are designed to be difficult to smash, requiring a weapon with the sunder quality. It has a Sunder DC of 22, with a Hardness of 4.

Chest, Medium

  • Cost: 7 gp
  • Weight: 50 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15

This medium wooden chest 2.5' x 2' x 2.5' in size. It is wrapped in iron straps, and has a simple inset lock. The lock can be upgraded at an additional cost. Wooden chests are designed to be difficult to smash, requiring a weapon with the sunder quality. It has a Sunder DC of 22, with a Hardness of 3.

Chest, Small

  • Cost: 3 gp
  • Weight: 25 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15

This small wooden chest is 1' x 1' x 1.5' in size. It is wrapped in iron straps, and has a simple inset lock. The lock can be upgraded at an additional cost. Wooden chests are designed to be difficult to smash, requiring a weapon with the sunder quality. It has a Sunder DC of 22, with a Hardness of 2.

Chest, Small (False-Bottomed)

  • Cost: 52 gp
  • Weight: 25 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 20

This small wooden chest that is 1' x 1' x 1.5' in size. The chest is wrapped in iron straps, and has a simple inset lock. The lock can be upgraded at an additional cost. Wooden chests are designed to be difficult to smash, requiring a weapon with the sunder quality. It has a Sunder DC of 22, with a Hardness of 4.

In addition, this chest has a hidden latch which allows the bottom to be lifted out, exposing small flat space, 1" deep x 1' x 1.5'. Spotting the hidden space requires a Perception check, DC 20.

Cot

  • Cost: 1 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 5

A cot is a low bed frame of wood with a canvas sheet stretched across the frame, providing a place to sleep which is off the ground, if only by a few inches. The frame can be dismantled and reassembled in a few minutes, but is still fairly bulky, even when disassembled. However, a cot is dramatically more comfortable than sleeping on the ground.


Dice

  • Cost: 1 sp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Butcher)
    • Check DC: 10

A set of six-sided dice carved from bone. The pips are painted on with an enamel. While not perfect, these dice roll random enough to provide no bonuses or penalties when used for determining random numbers, or playing games of chance.

Dice, Loaded (Average)

  • Cost: 10 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Butcher), Knowledge (Local)
    • Check DC: 10, 15

A set of bone six-sided dice which have been specifically carved to favor particular rolls. This does not mean they always roll the same result, but that result is more common than it should be, given traditional dice odds. Used by dishonest folks, they grant the gambler a +2 circumstance bonus on Sleight of Hand checks and Profession (Gambler) checks to win games of chance in which they are used. Other players can make a Perception check to oppose this attempt at cheating. Note that, as with all loaded dice, they don't always roll the perfect roll. Some randomness is still present (otherwise, it would be very obvious you were cheating). You will not win every round.

In most places, getting caught playing with loaded dice will result in having all your money taken from you, a fairly savage beating, and threats against ever returning to the fine establishment you have just sullied with your filthy, dishonest tendencies.

Dice, Loaded (Superior)

  • Cost: 50 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Butcher), Knowledge (Local)
    • Check DC: 15, 20

These six-sided dice, carved from bone, have been hollowed out and had a movable lead weight inserted in their core, which when tossed in a particular way, will result in the dice favoring a specific rolled outcome. Used by cheaters, they grant a +5 circumstance bonus to Sleight of Hand and Profession (Gambler) checks. Other players may oppose these rolls with a Perception check to try to notice that the player is cheating. The biggest advantage of superior loaded dice is that they can be rolled by other players and will more often roll poor results. Only when tossed in a particular way, with a particular spin, does the weight slide to give the preferred roll. Note that, as with all loaded dice, they don't always roll the perfect roll. Some randomness is still present (otherwise, it would be very obvious you were cheating). You will not win every round.

In most places, getting caught playing with loaded dice will result in having all your money taken from you, a fairly savage beating, and threats against ever returning to the fine establishment you have just sullied with your filthy, dishonest tendencies.


Earplugs

  • Cost: 3 cp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Farmer)
    • Check DC: 5

Made of waxed cotton or cork, earplugs give you a +2 circumstance bonus on saves against effects that require hearing, but also cause a –5 penalty on hearing-based Perception checks.



Firewood (1 day)

  • Cost: 1 cp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Woodcutter)
    • Check DC: 5

Twenty pounds of split, seasoned fire wood, intended to keep a camp fire burning for 12 hours. This firewood is much easier to light and burns with less smoke than firewood scavenged from a wilderness environment. A camp fire occupies one square, inflicts Singed doing fire damage to anyone who enters that square, and removes cold weather Environmental Effects in a 15-foot radius (a 7x7 square space), as well as allowing the ability to cook food and providing endless hours of entertainment to anyone who cares to watch.


Goggles, Smoked

  • Cost: 10 gp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 20

Smoked goggles are one or two panes of fairly transparent glass set in a wood and leather frame that sits snugly upon the wearer's face above the nose and covering the eyes, the entire thing then tied to the wearer's head, or, using hooked arms to attach by hooking over the ears. The intent is to protect the eyes from wind, dust, and bright light. The inside of the glass pane is coated with soot, usually from a candle or other small, sooty flame, so that light coming through is dimmed. If smoked goggles are worn in Dim Light then the wearer is considered to be in Darkness instead. If worn in Bright light, it is considered Dim Light. Note that while wearing Smoked Goggles, all sight is limited to only 60 feet.

Hammock

  • Cost: 1 sp
  • Weight: 3 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 5


Kit, Disguise

  • Cost: 50 gp
  • Weight: 8 lbs
  • Craftable? No
    • Skill: -
    • Check DC: -


Kit, Mapmaker's

  • Cost: 10 gp
  • Weight: 2 lbs
  • Craftable? No
    • Skill: -
    • Check DC: -


Kit, Scrivener's

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? No
    • Skill: -
    • Check DC: -


Ladder

  • Cost: 2 sp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 10


Lock, Average

  • Cost: 40 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 10


Lock, Good

  • Cost: 80 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 15


Lock, Magical

  • Cost: 5,000 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith), Knowledge (Arcana)
    • Check DC: 35, 20


Lock, Simple

  • Cost: 20 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 5


Lock, Superior

  • Cost: 150 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 35


Manacles, Common

  • Cost: 15 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 15


Manacles, False

  • Cost: 65 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 30


Manacles, Superior

  • Cost: 50 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 35


Mask, Masquerade

  • Cost: 10 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 20


Perfume/Cologne (Per Dose)

  • Cost: 1 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Herbalist)
    • Check DC: 5


Ram, Portable

  • Cost: 10 gp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 5

A large metal pole with handles on the sides, allowing up to four people to apply a great deal of force to a door or gate's latch or hinges. A portable ram allows three helpers to use the "aid another" action to assist the primary wielder's Sunder attempt against the door or gate in question. Furthermore, the portable ram is treated as having the Sunder weapon quality granting the wielder a +2 bonus to Maneuver Offense for Sunder checks, and allowing them to make Sunder checks against doors or gates made from metal or stone. Portable rams are only useful against sized large or smaller doors or gates. Refer to the Breaking Objects page to determine the Sunder DC and durability of the door or gate in question.


Slate, Writing

  • Cost: 1 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Mason)
    • Check DC: 10


Wig, Noble

  • Cost: 50 gp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 40


Wig, Simple

  • Cost: 5 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 15


Wig, Styled

  • Cost: 20 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 20