Fundament Spell (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
 
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Feats
{{Template:Feats


| Category=[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]
| Category=[[Category:Metamagic Feats]][[Category:Undaunted Tier (16-20)]]


| Flavor=You can weave the fundamental principles of reality into the very fabric of your spells.
| Flavor=You can weave the fundamental principles of reality into the very fabric of your spells.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 1
| Prerequisites|Caster Level 16, [[Element Spell (Feat)|Element Spell]], [[Rudiment Spell (Feat)|Rudiment Spell]]
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


| Benefit=At the time this feat is chosen, you choose one energy type from the list of rare energy damage types ({{ER|Rare}}). You may replace a spell's normal damage type with that energy type so it inflicts all damage in the new type, instead of the damage type it normally deals.  Once chosen, this damage type may not be changed, except through the [[reselection]] rules.
| Benefit=At the time this feat is chosen, you choose one energy type from the list of rare energy damage types ({{ER|Rare}}). You may replace a spell's normal damage type with that energy type so it inflicts all damage in the new type, instead of the damage type it normally deals.  Once chosen, this damage type may not be changed, except through the [[re-selection process]].


'''Special:''' You can gain this feat multiple times. Each time the feat is chosen, a different rare damage type may be selected.
'''Special:''' You can gain this feat multiple times. Each time the feat is chosen, a different rare damage type may be selected.
Line 17: Line 20:
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+2
| LevelInc|+2
}}</onlyinclude> (A fundament spell uses up a spell slot twp levels higher than the spell's actual level.)
}}</onlyinclude> (A fundament spell uses up a spell slot two levels higher than the spell's actual level.)


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Latest revision as of 15:50, 8 April 2020


You can weave the fundamental principles of reality into the very fabric of your spells.

Prerequisites: Caster Level 16, Element Spell, Rudiment Spell

Benefit: At the time this feat is chosen, you choose one energy type from the list of rare energy damage types (Rare (Darkfire,  Eldritch,  Freezacid,  Holy,  Quiescent,  Soul,  Stellar,  Sunlight,  Tenebrous,  Threnodic,  Thundercrash,  Void)). You may replace a spell's normal damage type with that energy type so it inflicts all damage in the new type, instead of the damage type it normally deals. Once chosen, this damage type may not be changed, except through the re-selection process.

Special: You can gain this feat multiple times. Each time the feat is chosen, a different rare damage type may be selected.

Level Increase: +2 (A fundament spell uses up a spell slot two levels higher than the spell's actual level.)