Template:ClassProficiency: Difference between revisions
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=== Weapon and Armor Proficiency === | === Weapon and Armor Proficiency === | ||
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| Alchemist = Alchemists are proficient with all [[Simple Weapons|simple weapons]] and [[# | | Alchemist = Alchemists are proficient with all [[Simple Weapons|simple weapons]] and [[#Alchemical_Bombs_.28Su.29|bombs]]. They are also proficient with [[Light Armor|light armor]], but not with shields. | ||
| Barbarian = A barbarian is proficient with all [[Simple Weapons|simple]] and [[Martial Weapons|martial weapons]], and [[Light Shields|light shields]]. | | Barbarian = A barbarian is proficient with all [[Simple Weapons|simple]] and [[Martial Weapons|martial weapons]], and [[Light Shields|light shields]]. | ||
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| Cleric = Clerics are proficient with all [[Simple Weapons|simple weapons]], [[Light Armor|light armor]], [[Medium Armor|medium armor]], | | Cleric = Clerics are proficient with all [[Simple Weapons|simple weapons]], [[Light Armor|light armor]], [[Medium Armor|medium armor]], [[Heavy Armor|heavy armor]], [[Light Shields|light shields]], and [[Heavy Shields|heavy shields]]. Clerics are also proficient with the favored weapon of their deity. | ||
| Druid = Druids are proficient with the following weapons: [[Athame (Weapon)|Athame]], [[Club (Weapon)|Club]], [[Dagger (Weapon)|Dagger]], [[Dart (Weapon)|Dart]], [[Mace, Light (Weapon)|Light Mace]], [[Quarterstaff (Weapon)|Quarterstaff]], [[Scimitar (Weapon)|Scimitar]], [[Scythe (Weapon)|Scythe]], [[Sickle (Weapon)|Sickle]], [[Spear, Short (Weapon)|Short Spear]], [[Sling (Weapon)|Sling]], and [[Spear (Weapon)|Spear]]. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume through the use of magic spells. | | Druid = Druids are proficient with the following weapons: [[Athame (Weapon)|Athame]], [[Club (Weapon)|Club]], [[Dagger (Weapon)|Dagger]], [[Dart (Weapon)|Dart]], [[Mace, Light (Weapon)|Light Mace]], [[Quarterstaff (Weapon)|Quarterstaff]], [[Scimitar (Weapon)|Scimitar]], [[Scythe (Weapon)|Scythe]], [[Sickle (Weapon)|Sickle]], [[Spear, Short (Weapon)|Short Spear]], [[Sling (Weapon)|Sling]], and [[Spear (Weapon)|Spear]]. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume through the use of magic spells. | ||
Druids are proficient with [[Light Armor|light armor]] and [[Medium Armor|medium armor]] but are prohibited from wearing metal armor; thus, they may wear only [[Padded Armor (Armor)|padded]], [[Leather Armor (Armor)|leather]], or [[Hide Armor (Armor)|hide armor]]. | Druids are proficient with [[Light Armor|light armor]] and [[Medium Armor|medium armor]] but are prohibited from wearing metal armor; thus, they may wear only [[Padded Armor (Armor)|padded]], [[Leather Armor (Armor)|leather]], [[Armored Coat (Armor)|armored coat]], or [[Hide Armor (Armor)|hide armor]]. Druids are proficient with [[Light Shields|light]] and [[Heavy Shields|heavy shields]] but must use only wooden ones. | ||
A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of their supernatural or spell-like class abilities while doing so and for 24 hours thereafter. | A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of their supernatural or spell-like class abilities while doing so and for 24 hours thereafter. | ||
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| Pariah = Pariahs are proficient with all [[Simple Weapons|simple weapons]], though they generally require at least one hand free to make use of their pact's affinities (Banes, Wards, and Gifts). They are not proficient with any type of armor or shield. <span style="color:red">Armor interferes with a pariah's movement, which can cause their pact affinities to fail (see Arcane Spells and Armor).</span> | | Pariah = Pariahs are proficient with all [[Simple Weapons|simple weapons]], though they generally require at least one hand free to make use of their pact's affinities (Banes, Wards, and Gifts). They are not proficient with any type of armor or shield. <span style="color:red">Armor interferes with a pariah's movement, which can cause their pact affinities to fail (see Arcane Spells and Armor).</span> | ||
| Partisan = A partisan is proficient with the [[Mace, Light (Weapon)|Light Mace]], all [[2-Hand_Melee_Weapons#Simple_Two-Hand_Melee_Weapons|simple]] and [[2-Hand_Melee_Weapons#Martial_Two-Hand_Melee_Weapons|martial]] two-handed weapons. A partisan is proficient with [[Light_Armor|light armor]], [[Medium_Armor|medium armor]], and [[Heavy_Armor|heavy armor]], but no shields. | | Partisan = A partisan is proficient with the [[Mace, Light (Weapon)|Light Mace]], and all [[2-Hand_Melee_Weapons#Simple_Two-Hand_Melee_Weapons|simple]] and [[2-Hand_Melee_Weapons#Martial_Two-Hand_Melee_Weapons|martial]] two-handed weapons. A partisan is proficient with [[Light_Armor|light armor]], [[Medium_Armor|medium armor]], and [[Heavy_Armor|heavy armor]], but no shields. | ||
While they can spend feats to gain access to [[2-Hand_Melee_Weapons#Exotic_Two-Hand_Melee_Weapons|exotic two-handed weapons]], partisans can never gain proficiency with any [[Light_Melee_Weapons|light weapons]], [[1-Hand_Melee_Weapons|one-handed weapons]], or the [[Whip,_Great_(Weapon)|great whip]], aside from the Light Mace listed above. They may also never gain proficiency with any shields. | While they can spend feats to gain access to [[2-Hand_Melee_Weapons#Exotic_Two-Hand_Melee_Weapons|exotic two-handed weapons]], partisans can never gain proficiency with any [[Light_Melee_Weapons|light weapons]], [[1-Hand_Melee_Weapons|one-handed weapons]], or the [[Whip,_Great_(Weapon)|great whip]], aside from the Light Mace listed above. They may also never gain proficiency with any shields. | ||
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Many of the partisan's abilities grant the equivalent of [[Inclusive Reach (Quality)|inclusive reach]], sometimes a great deal of it, without the actual need for a weapon with reach. Players are encouraged to choose a weapon that they find cool or fun (and preferably both). The class features will take care of the rest. | Many of the partisan's abilities grant the equivalent of [[Inclusive Reach (Quality)|inclusive reach]], sometimes a great deal of it, without the actual need for a weapon with reach. Players are encouraged to choose a weapon that they find cool or fun (and preferably both). The class features will take care of the rest. | ||
| Prowler = Prowlers are proficient with all [[Simple Weapons|simple]] and[[Martial Weapons|martial weapons]]. They are proficient with light armor, but not with shields. | | Prowler = Prowlers are proficient with all [[Simple Weapons|simple]] and [[Martial Weapons|martial weapons]]. They are proficient with [[Light Armor|light armor]], but not with shields. | ||
| Ranger = A ranger is proficient with all [[Simple Weapons|simple]] and [[Martial Weapons|martial weapons]] and with [[Light Armor|light armor]] and [[Medium Armor|medium armor]], and [[Light Shields|light]] and [[Heavy Shields|heavy shields]]. | | Ranger = A ranger is proficient with all [[Simple Weapons|simple]] and [[Martial Weapons|martial weapons]] and with [[Light Armor|light armor]] and [[Medium Armor|medium armor]], and [[Light Shields|light]] and [[Heavy Shields|heavy shields]]. | ||
| Rogue = Rogues are proficient with all [[Simple Weapons|simple weapons]], plus the | | Rogue = Rogues gain different weapon proficiencies depending on the [[Rogue#Rogue_Path_I_.28Ex.29|Rogue Path]] they choose at 1st level. | ||
* If the rogue chooses the '''Artful Rogue''' path, they are proficient with all [[Simple Weapons|simple weapons]], plus the [[Crossbow, Hand (Weapon)|Hand Crossbow]], [[Rapier (Weapon)|Rapier]], [[Sap (Weapon)|Sap]], [[Shortbow (Weapon)|Shortbow]], and [[Shortsword (Weapon)|Shortsword]]. | |||
* If the rogue chooses the '''Cunning Rogue''' path, they are proficient with all [[Simple Weapons|simple weapons]], all 1-handed [[Martial Weapons|martial weapons]], plus the [[Crossbow, Hand (Weapon)|Hand Crossbow]] and the [[Shortbow (Weapon)|Shortbow]]. | |||
* If the rogue chooses the '''Ruthless Rogue''' path, they are proficient with all [[Simple Weapons|simple weapons]] and [[Martial Weapons|martial weapons]], plus the [[Crossbow, Hand (Weapon)|Hand Crossbow]]. | |||
Regardless of which path they choose, all rogues begin with proficiency with [[Light Armor|light armor]], but not with shields. | |||
| Sharp = <span style="color:red">change me!</span> A Sharp is proficient with all [[Simple Weapons|simple weapons]], plus the [[Crossbow, Hand (Weapon)|Hand Crossbow]], [[Rapier (Weapon)|Rapier]], [[Sap (Weapon)|Sap]], [[Shortbow (Weapon)|Shortbow]], and [[Shortsword (Weapon)|Shortsword]]. They are proficient with [[Light Armor|light armor]], but not with shields. <span style="color:red">change me</span> | | Sharp = <span style="color:red">change me!</span> A Sharp is proficient with all [[Simple Weapons|simple weapons]], plus the [[Crossbow, Hand (Weapon)|Hand Crossbow]], [[Rapier (Weapon)|Rapier]], [[Sap (Weapon)|Sap]], [[Shortbow (Weapon)|Shortbow]], and [[Shortsword (Weapon)|Shortsword]]. They are proficient with [[Light Armor|light armor]], but not with shields. <span style="color:red">change me</span> |
Latest revision as of 23:38, 4 June 2024
Weapon and Armor Proficiency
This class does not begin with any weapon or armor proficiencies. They enjoy nudity and peaceful conversations over physical combat and the chance of becoming injured.