Feats: Difference between revisions
No edit summary |
m (scare quotes) |
||
(21 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:Epic Path]][[Category: | [[Category:Epic Path]][[Category:Catalog Page]] | ||
[[Image:Feat_of_Stealth_1.png|500px|right|Yoink!]] | |||
__NOTOC__ | __NOTOC__ | ||
A feat is a minor power or ability that can be used to exactly customize the way each character works. Some feats are nearly universally useful, such as Endurance. Others boost more specific aspects of a character. If your character expects to be in a lot of fights using a sword, then the Weapon Focus feat might be something you'd be interested in. | A feat is a minor power or ability that can be used to exactly customize the way each character works. Some feats are nearly universally useful, such as Endurance. Others boost more specific aspects of a character. If your character expects to be in a lot of fights using a sword, then the Weapon Focus feat might be something you'd be interested in. | ||
There are LOTS of Feats. There is a great deal of 'depth' in all these hundreds of little tiny powers and abilities, and it can seem pretty overwhelming. Do not worry about it too much! A very carefully tailored build, with intricate | Unless specifically noted, no feat may be taken more than once. | ||
Note that all Feat [[prerequisites]] (and all prerequisites, honestly) are inclusive. If a feat requires level 1, you can take it at level 1 and any higher level. If it requires 4 ranks in two skills, you can take it with 4 or more ranks in those skills, etc. | |||
There are LOTS of Feats. There is a great deal of 'depth' in all these hundreds of little tiny powers and abilities, and it can seem pretty overwhelming. Do not worry about it too much! A very carefully tailored build, with intricate stacks of feats that are all synergistic and 'add up' together, can be huge fun, but it's not strictly required. | |||
Yes, careful attention to Feats can make your character a lot more powerful, but if you want to just dive in and start playing, pick something basic like Dodge, Endurance, or Weapon Focus and start rolling dice! There | Yes, careful attention to Feats can make your character a lot more powerful, but if you want to just dive in and start playing, pick something basic like [[Combat Expertise]], [[Dodge]], [[Endurance]], [[Power Attack]], [[Runner]], [[Toughness]], or [[Weapon Focus]] and start rolling dice! There are mechanisms for changing your mind later, so don't stress about it too much. | ||
Now, that said.... Careful study of the feats can unlock some truly spectacular modes of play. So, like most things, effort is rewarded! What amazing and fun things can YOU work out to do? | Now, that said.... Careful study of the feats can unlock some truly spectacular modes of play. So, like most things, effort is rewarded! What amazing and fun things can YOU work out to do? | ||
Have fun! | Have fun! | ||
'''NOTE''': Any feat which has a superscript "1" behind the name unlocks other feats. It may be a prerequisite, or it may simply add on to the effects of another feat. Feats which do not have such a superscript are 'singletons' or stand-alone feats. Unlock feats are important to consider at low levels, because many desirable higher-level feats have such unlock feats as requirements, and finding a high level awesome feat you want may require a lot of effort to get if you have to use the [[Between_Adventures | re-training]] rules to rebuild your feats. | |||
==Master List of Feats== | ==Master List of Feats== | ||
Line 22: | Line 30: | ||
<div class="columns"> | <div class="columns"> | ||
:[[Class-Specific Feats]] | :[[Class-Specific Feats]] | ||
:[[ | :[[Feats by Experience Tier]] | ||
:[[Metamagic Feats]] | |||
:[[ | :[[Ranged Feats]] | ||
:[[Skill Feats]] | |||
:[[ | :[[Summon Feats]] | ||
:[[ | :[[Teamwork Feats]] | ||
:[[ | |||
:[[ | |||
</div> | </div> | ||
</div> | </div> |
Latest revision as of 00:43, 17 August 2021
A feat is a minor power or ability that can be used to exactly customize the way each character works. Some feats are nearly universally useful, such as Endurance. Others boost more specific aspects of a character. If your character expects to be in a lot of fights using a sword, then the Weapon Focus feat might be something you'd be interested in.
Unless specifically noted, no feat may be taken more than once.
Note that all Feat prerequisites (and all prerequisites, honestly) are inclusive. If a feat requires level 1, you can take it at level 1 and any higher level. If it requires 4 ranks in two skills, you can take it with 4 or more ranks in those skills, etc.
There are LOTS of Feats. There is a great deal of 'depth' in all these hundreds of little tiny powers and abilities, and it can seem pretty overwhelming. Do not worry about it too much! A very carefully tailored build, with intricate stacks of feats that are all synergistic and 'add up' together, can be huge fun, but it's not strictly required.
Yes, careful attention to Feats can make your character a lot more powerful, but if you want to just dive in and start playing, pick something basic like Combat Expertise, Dodge, Endurance, Power Attack, Runner, Toughness, or Weapon Focus and start rolling dice! There are mechanisms for changing your mind later, so don't stress about it too much.
Now, that said.... Careful study of the feats can unlock some truly spectacular modes of play. So, like most things, effort is rewarded! What amazing and fun things can YOU work out to do?
Have fun!
NOTE: Any feat which has a superscript "1" behind the name unlocks other feats. It may be a prerequisite, or it may simply add on to the effects of another feat. Feats which do not have such a superscript are 'singletons' or stand-alone feats. Unlock feats are important to consider at low levels, because many desirable higher-level feats have such unlock feats as requirements, and finding a high level awesome feat you want may require a lot of effort to get if you have to use the re-training rules to rebuild your feats.
Master List of Feats
-A-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Absolute Spell | +8 | Caster level 31, Enhance Spell (Feat), Maximize Spell (Feat), Perfect Spell (Feat) | Make a spell much more powerful in many ways. |
Abyssal Rage | Barbarian 21, Primal Mien class feature | Gain immunity to bleeds, criticals, and precision damage while raging. | |
Accuracy, Uncanny | Level 16, Precise Shot, Improved (Feat), Perception 16 ranks | Ignore the minimum die result required by total concealment. | |
Acrobatic Steps | Level 16, Nimble Moves (Feat) | Ignore 20 feet or more of difficult terrain when you move | |
Adept Champion | Paladin 6, Smite Enemy class feature | Trade smite enemy damage for bonus on Maneuver Offense for one round | |
Adroit Defender 1 | <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat) | Grant adjacent allies +2 dodge bonus to AC but you take -2 penalty to your AC | |
Adroit Diversion 1 | <BAB +11 OR Monk 11>, Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Divert a melee attack that could have struck an adjacent ally and take the hit yourself, instead. | |
Adroit Doom | <BAB +16 OR Monk 16>, Adroit Diversion (Feat), Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Grant allies an attack of opportunity whenever you take damage from using Adroit Diversion (Feat) | |
Advanced Ranger Trap | Ranger 6, Trapper class feature | Add +2 to the Disable Device and Perception check DCs for your ranger traps. | |
Agile Rage | Barbarian 21 | While raging, gain a +2 dodge bonus to AC. | |
Agile Summons | Level 16 | Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter. | |
Allied Spellcaster | Caster Level 11 | Automatically overcome enemy creatures' spell resistance when you and your ally both have this feat. | |
Altitude Affinity | Level 11, Endurance (Feat) | Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes. | |
Ambient Cleanse 1 | Paladin 21, Swift Cleanse (Feat) | Your Paladin Cleanse ability can affect multiple allies at range. | |
Ammo Drop 1 | Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> | Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity. | |
Anger Management | Level 1 | Ending your rage no longer causes fatigue. | |
Annus Mirabilis | Alchemist 31 | Gain a bonus grand discovery. | |
Antagonize 1 | Level 1, <Diplomacy 1 rank OR Intimidate 1 rank> | Use Diplomacy or Intimidate to goad creatures. | |
Apotheosis | Level 50, Ascension (Feat), Immortalization (Feat) | Character reaches the pinnacle of existence. | |
Aquatic Summons | Level 6 | Summoned creatures gain the ability to see and move easily through a liquid-based environment of the caster's choice. | |
Arc Slinger 1 | Level 6, Weapon Focus (Feat), <proficient with sling OR slingstaff> | Reduce ranged attack penalties due to range by 2, throw sling ammo around cover, and ricochet ammo into secondary targets. | |
Arcane Armor Mastery | Caster Level 11, Arcane Armor Training (Feat), Armor Proficiency, Medium (Feat) | As a free action, reduce your arcane spell failure chance by 20% | |
Arcane Armor Training 1 | Level 6, Armor Proficiency, Light (Feat) | Reduce your arcane spell failure chance by 10% as a swift action | |
Arcane Blast | Arcane Caster Level 16 | Sacrifice a spell to make a ray attack | |
Arcane Insight | Arcane Caster Level 16, Arcane Shield (Feat) | Sacrifice one or more spells to gain a larger temporary dodge bonus to AC | |
Arcane Savant | Arcane Caster Level 21 | Your caster level continues to improve even if you multi-class to a non-caster class. | |
Arcane Shield 1 | Arcane Caster Level 11 | Sacrifice one or more spells to gain a temporary dodge bonus to AC | |
Arcane Strike | Arcane Caster Level 1 | Gain a feat bonus to-hit and damage on weapons you wield | |
Arcane Talent | Level 1 | Gain the use of a single cantrip three times per day | |
Arcane Vendetta | Level 6, <Divinity 6 ranks, -OR- Naturalism 6 ranks, -OR- Spellcraft 6 ranks> | +1 bonus base weapon damage vs. spellcasters | |
Armor Proficiency, Heavy | Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) | No penalties on attack rolls while wearing heavy armor | |
Armor Proficiency, Light 1 | Level 1 | No penalties on attack rolls while wearing light armor | |
Armor Proficiency, Medium 1 | Level 1, Armor Proficiency, Light (Feat) | No penalties on attack rolls while wearing medium armor | |
Armor Skin | Level 16 | Increase your Natural Armor bonus by 1 | |
Arterial Spray | Fighter 21, Bloody Mess epic tactic | Your bleeding foes take bleed damage each time they attack | |
Ascension 1 | Level 36 | Character begins to move beyond their mortal limits | |
Aspect of the Beast | Druid 1 | Gain one of several bestial manifestations, and grow into the rest as you level up. | |
Augment Summoning | Level 1 | Summoned creatures gain +1 damage per two character levels of the summoner. | |
Augmented Alchemy | Level 21, Profession (Alchemist) 21 ranks | Create more potent alchemical items | |
Aura of Courage, Improved | Paladin 21, Cha 25, Aura of Courage class feature | Clear all fear-based statuses on allies within your aura as a swift action. | |
Axe Guardian | Level 6, Proficient with a defensive weapon | Gain +2 to AC and Reflex saves from a defensive quality weapon |
-B-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Babble-Peddler | Level 6, Barter 6 ranks, Bluff 6 ranks | Trick creatures into exchanging valuables for junk, or for Steal and Dirty Trick attempts. | |
Back to Back | Level 6, Perception 6 ranks | You can't be flanked when adjacent to your partner | |
Banner of Kings | Warlord 31 | Increase battle standard bonuses by 1. | |
Banner of the White Blossom | Warlord 21 | Your battle standard provides allies temporary hit points. | |
Bestow Hope | Level 6, Channel Divinity class feature, Channel, Improved (Feat) | When you heal a creature by channeling divinity, you also relieve its fear. | |
Bestow Life | Paladin 16 | You can restore an ally to life with 10 uses of Lay on Hands | |
Bicephalic Summons | Level 11 | Summoned creature can make a bonus melee attack during any round in which it performs an attack or combat maneuver. | |
Big Brass Ones | Barbarian Level 1, Primal Mien | While raging, gain immunity to the Frightened, Cringing, and Shaken statuses. | |
Big Game Hunter | Level 1 | +1 to-hit and +1 base weapon damage when attacking sized-large or larger creatures. | |
Black Marketeer | Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank | Use black market connections to gather illegal/illicit items. | |
Bleeding Attack | Level 1, Unarmed Strike, Improved (Feat) | +1d4 bleed damage with unarmed strikes | |
Blind-Fight | Level 6, Perception 6 ranks | Ignore partial or total concealment penalties with your melee attacks | |
Blinding Flash | Level 11, Combat Expertise (Feat) | As a swift action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round. | |
Blinding Speed 1 | Level 21 | Grants a bonus attack during a full attack action, and increases all your movement speeds | |
Bloody Assault 1 | Level 26, Power Attack (Feat) | Trade melee attack bonus for rupture damage | |
Bloody Vengeance | Level 1 | Make an opponent that damaged you take bleed damage next time you hit it. | |
Bodyguard 1 | Level 11, Combat Reflexes (Feat) | Use attack of opportunity to add a bonus to adjacent ally's AC | |
Bolster Damage Reduction | Level 1, Damage Reduction (from any source) | Increase DR against a single attack | |
Bomb, Improved | Alchemist 11 | Add +1 to each die of your bomb damage. | |
Bomb, Mighty | Alchemist 21, Bomb, Improved (Feat) | Add +1 to each die of your bomb damage. | |
Bonded Mind | Level 1 | Communicate with a partner non-verbally, as the Message spell. | |
Boon Companion | Druid 1 | Your animal companion is always +1 CR higher than your Druid level. | |
Bounding Hammer | Level 11, <Proficient with Club, Light Hammer, or Mage's Rod> | Each attack against the same foe grants a +1d4 cumulative damage bonus | |
Brutality, Greater 1 | Level 6, Brutality, Improved (Feat), proficiency with a Brutal weapon | Gain a +3 untyped bonus to each base weapon die, which can't be used to exceed the die's max value | |
Brutality, Improved 1 | Level 1, Proficient with a brutal weapon | Gain a +2 untyped bonus to each base weapon die, which can't be used to exceed the die's max value | |
Brutality, Savage | Level 16, Brutality, Greater (Feat), Brutality, Improved (Feat), proficient with a Brutal weapon | The base weapon damage dice of your brutal weapon always roll maximum results | |
Brute Strength 1 | Level 26 | Add your Con modifier as a bonus on all melee damage rolls. | |
Brute Strength, Invincible | Level 31, <Brute Strength (Feat) OR Barbarian 31> | The character's strength becomes superhuman. | |
Bullseye Shot 1 | Level 6, Weapon Focus (Feat), Precise Shot (Feat) | Spend a move action to gain +4 to-hit, and +1 crit range and +1 crit damage range until you act again. | |
Burning Spell 1 | +2 | Caster Level 6 | Spell inflicts Burned. |
-C-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Cataclysm in a Bottle | Alchemist 31 | Your bombs gain 1d6 of damage, and their area of effect increases by 10 feet. | |
Catch Off-Guard 1 | Level 1 | No penalties for improvised melee weapons | |
Caustic Summons | Level 11 | Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns. | |
Cavalry Whip Mastery 1 | Level 1, Proficient with Cavalry Whip | Cavalry Whip can be used against targets as close as 10 feet away | |
Censuring Smite 1 | Paladin Level 1, Smite Enemy class feature | Inflict a -3 to-hit penalty on your smite target if they do not target you with their attacks | |
Channel Force | Level 1, Channel Divinity class feature | Slide a single target when you channel divinity to deal damage | |
Channel Smite 1 | Paladin 11, Channel Divinity class feature | Channel energy through your attack to inflict heavy positive or negative energy damage | |
Channel Smite, Greater | Paladin 16, Channel divinity class feature, Channel Smite (Feat) | Use channel divinity against a single creature to augment your damage multiple times | |
Channel, Improved 1 | Level 1, Channel Divinity class feature | +1 bonus to your channel divinity save DC | |
Charging Hurler 1 | Level 1, Weapon Focus (Feat) | May use the charge rules to make a thrown weapon attack | |
Charging Hurler, Improved | Level 6, Charging Hurler (Feat), Weapon Focus (Feat) | Your attack does much more damage, and your target may be at any range when using Charging Hurler (Feat) | |
Chivalric Summoning | Level 16 | Summoned creature gains a pool of Coursing Dice each round, with which it may modify d20 rolls or improve its attack damage. | |
Circular Parry | Level 6, Exotic Weapon Proficiency (Feat) with <Needlesword OR Flickerspike> | Weapon gains the defensive quality | |
Close-Quarters Thrower 1 | Level 6, Dodge (Feat), Weapon Focus (Feat) with selected thrown weapon | Attacks with selected throwing weapons do not provoke attacks of opportunity | |
Cloud Step | Monk 11, Spider Step (Feat) | Air walk for half your walk speed | |
Clustered Shots | BAB +11, Weapon Focus (Feat), Precise Shot (Feat) | Total damage from full-round ranged attacks before applying DR | |
Coaxing Spell 1 | +3 | Caster Level 11 | Your spells nudge those they affect to do your bidding. |
Collateral Spell | +4 | Caster Level 16, Burning Spell (Feat) | Causes Sunders against hapless foes, and even can break objects! |
Colossal Force 1 | BAB 16+, Proficient with a massive weapon | Massive weapon gains Sunder (Quality) | |
Colossal Summoning | Level 16 | Summoned creatures are larger than normal, and have increased reach. | |
Combat Casting 1 | Caster Level 1 | +2 scaling feat bonus on Bailiwick skill check to cast a spell defensively or while grappled. | |
Combat Casting, Improved | Caster Level 26, Combat Casting (Feat) | Once per round, you can take 20 on any Caster Check to Concentrate. | |
Combat Expertise 1 | Level 1, proficient with wielded weapon | Trade attack bonus for AC bonus | |
Combat Medic | Level 6, Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal Skill | |
Combat Reflexes 1 | Level 1 | Make additional attacks of opportunity each round. | |
Combat Reflexes, Improved | Level 31, Combat Reflexes (Feat) | No limit to the number of attacks of opportunity you can make in one round. | |
Compelling Performance 1 | Level 1, Harmony class feature | Make the target of your Harmony attack dance in the direction of your choice | |
Compelling Performance, Improved | Level 16, Compelling Performance (Feat), Harmony class feature | Victims of Compelling Performance become Fatigued or Exhausted | |
Conceal Scent | Level 1, Stealth 1 rank, Survival 1 rank | Creatures cannot track you by scent. | |
Concentration, Uncanny | Caster Level 11, Combat Casting (Feat) | Don't make concentration checks for violent movement or bad weather, and gain a +2 bonus on all other concentration checks. | |
Contingent Channeling | Level 16, Channel Divinity class feature, Selective (Feat) | You can store the healing power of one of your channel divinity uses in ally who can use it to heal at a later time. | |
Consummate Loner 1 | Prowler 6 | Prowlers with this feat can also gain their Loner bonus with flanks. | |
Conviction | Level 16, Divine class features | Enhance the power of your holy symbol once per encounter. | |
Convincing Shove 1 | Partisan 1 | Add 5 feet to forced movement you inflict | |
Coordinated Advance | Level 1 | Take a 5-foot step as an immediate action when your partner takes a 5-foot step | |
Coordinated Shot | Level 1 | +2 to hit with ranged attacks against a creature your partner is threatening | |
Cosmopolitan | Level 1 | Read and speak two additional languages, gain one new natural talent skill | |
Covering Fire | Level 1 | Use Aid Another from range to grant an ally +2 to AC versus your target creature | |
Creator 1 | Level 1, any Bailiwick skill 1 rank. | You are able to create magic items using your Bailiwick skill. | |
Creator, Epic | Level 21, Creator (Feat), any Bailiwick skill 21 ranks | You are able to create epic magic items using your Bailiwick skill. | |
Critical Focus 1 | Level 11 | +4 scaling bonus on attack rolls made to confirm critical hits | |
Critical, Epic | Level 21, Weapon Focus (Feat), Critical, Improved (Feat) | Increase your threat range with your chosen weapons even further. | |
Critical, Improved 1 | BAB +6, Proficient with chosen weapon | Increase the threat range of one weapon | |
Crusader's Fist | BAB +6, Lay on Hands class feature | May use lay on hands upon successful unarmed strike or melee touch attack | |
Cumbersome But Manageable 1 | Level 6, Proficient with a cumbersome weapon | Cumbersome penalty is reduced to -2 or lower | |
Cursebreaker Rage | Barbarian 16, Superstitious Mien | Gain Spell Resistance while raging. | |
Cutting Spell | +3 | Level 16 | A spell now inflicts ruptured damage equal to its modified spell level. |
Cyclone Strike 1 | <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), Vacuum Slash (Feat) and White Gale (Feat) with the chosen weapon | Once per round, slide a struck foe. Through a building. | |
Cypher Magic | <Level 11 OR Caster Level 6>, Creator (Feat) | Gain bonuses to caster level when using scrolls. | |
Cypher Script | Level 1, Knowledge (Arcana) 1 rank, Linguistics 1 rank, spellbook class feature | You are more efficient at using your spellbook. |
-D-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Damage Reduction | Level 21 | Increases your Damage Reduction by 3/-. | |
Darkvision, Improved | Level 16, Darkvision | Range of your darkvision doubles. | |
Darting Viper 1 | BAB +6, proficiency with an Adaptive Reach weapon | Gain a +2 bonus to your next attack when shifting to or from reach. | |
Deadly Aim | Level 1 | You are equally adroit with both melee and ranged attacks. | |
Deadly Storm | Level 26, Storm of Throws (Feat), Quick Draw (Feat) | Make one attack against each nearby foe with thrown weapons, including precision damage. | |
Deadly Swarm | Level 26, Swarm of Arrows (Feat), Weapon Focus (Feat) with selected weapon | Make one attack against each surrounding foe with projectile weapons, including precision damage. | |
Deafening Song 1 | Level 26, Perform 21 ranks, Bardic Performance Song of Mayhem class feature | Deafen foes (without save) you choose to affect with Song of Mayhem. | |
Death from Above | Level 1, Acrobatics 1 rank | Gain +2 bonus on attack rolls when attacking from higher ground | |
Death or Glory | BAB +6, Power Attack (Feat) | Gain bonuses to attack and damage in exchange for taking attacks in return. | |
Defensive Combat Training | Level 1, Light, medium or no armor (i.e. not heavy armor) | Gain a scaling bonus to Maneuver Defense (+1 to +5) if not wearing heavy armor. | |
Deflect Arrows 1 | Level 1 | Avoid one ranged attack per round | |
Deflection, Exceptional 1 | Level 11, Deflect Arrows (Feat) | Deflect any type of ranged attack. | |
Demolisher | <Fighter 21 -OR- level 31> Power Attack (Feat), Smash (Feat), heavy adamantine armor | Your bull rushes deal massive damage to your foes | |
Demolishing Fist 1 | Brawler 21 | Your fists gain the Sunder weapon quality and you do double Siege Damage | |
Desert Dweller 1 | Level 1, Survival 1 rank | Starvation, thirst, and extreme heat effects lessened | |
Desperate Battler 1 | Level 1 | Gain +1 morale bonus on melee attack and damage when alone | |
Destructive Dispel | Level 11, Ability to cast <Dispel Magic OR Greater Dispel Magic> | Upon successful dispel, target is also rattled | |
Diehard 1 | Level 1, Endurance (Feat) | Turn aside the heaviest blows in battle, automatically stabilize and remain conscious below 0 hp | |
Dilettante | Level 1 | +1 scaling bonus in Knowledge skills with at least one rank. | |
Dimensional Agility 1 | Level 11, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)> | Gain bonuses after using a teleport move, dimension door, inner gate, or uncanny step. | |
Dimensional Assault 1 | Level 16, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat) | Gain bonuses when you use a teleport speed, dimension door, inner gate, or uncanny step as part of a charge action | |
Dimensional Dervish 1 | Level 21, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat) | During a full attack action, you may teleport between each attack | |
Dimensional Maneuvers | Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) | Gain +4 on combat maneuver checks while using Dimensional Dervish, have a chance to inflict heavy interstice (physical, rare) damage. | |
Dimensional Savant | Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) | Occupy and provide flanking from all squares you teleport out of from when using Dimensional Dervish (Feat) | |
Discordant Voice | Level 11, Bardic Performance class feature, Perform 10 ranks | When using bardic performance, allies in range deal 1d6 bonus sonic damage | |
Discouraging Word | Warlord 21, Heedful Jeer (Feat) | Inflict Startled and strip away a foe's fear immunities when you apply Heedful Jeer or Heedful Jibe | |
Distance Thrower 1 | Level 1 | Reduce ranged penalties for thrown weapons by 2 | |
Distant Shot 1 | Level 26, Perception 26 ranks, Far Shot (Feat), Weapon Focus (Feat) | Ranged attack at long distance with no range penalties. | |
Distracting Charge | Level 1 | Gain a +4 bonus to attack a creature your partner just successfully charged | |
Divine Interference | Level 11, Divine Caster Level 10 | Sacrifice a spell to force an enemy to reroll an attack against your ally. | |
Divine Summoning | Level 6 | Summoned creatures gain the ability to smite foes in opposition to your ethos or goals. | |
Dodge 1 | Level 1 | +1 dodge bonus to AC | |
Dodge, Epic | Level 21, Dodge (Feat), Evasion class feature | Once per encounter, automatically avoid all damage from an attack. | |
Dominating Press 1 | Partisan 21 | Deal bonus damage when you inflict forced movement on your enemies. | |
Dorn-Dergar Master 1 | BAB +6, Two-Weapon Fighting (Feat), proficient with dorn-dergar | Learn to use the dorn-dergar with one hand. | |
Double Slice | Level 6, Two-Weapon Fighting (Feat) | Add your Str bonus to off-hand damage rolls | |
Draconic Summoning | Level 11 | Summoned creature gains lesser flight and a sonic damage area of effect attack. | |
Dripping Summons | Level 11 | Summoned creatures splatter nearby creatures with acid when hit. | |
Drunken Brawler 1 | Level 1, Endurance (Feat) | When drinking alcohol, gain more temporary hit points and a +1 to-hit and damage with unarmed attacks. | |
Duck and Cover | Level 1 | When adjacent to an ally with this feat, you can share reflex saving throw results with each other. |
-E-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Eagle Eyes | Level 1 | See much more keenly at distance on visual Perception checks | |
Ebon Summoning | Level 16 | All of the summoned creature's attacks become touch attacks, and they become immune to critical hits. | |
Eclectic | Level 6, at least two character classes | Gain the favored class feature of a second character class you possess | |
Efficient Cleanse 1 | Paladin 11, Swift Cleanse (Feat) | A single use of your Paladin Cleanse ability can cure multiple status conditions. | |
Element Spell 1 | +2 | Caster Level 6 | You can alter the damage type of a spell to one common energy damage type. |
Elemental Focus 1 | Caster Level 1 | +1 bonus on save DCs for one energy type | |
Elemental Focus, Greater 1 | Caster Level 16, Elemental Focus (Feat) | +2 bonus on save DCs for one energy type | |
Empower Spell 1 | +2 | Caster Level 6 | An empowered spell ignores spell resistance. |
Empowering Bomb | Alchemist 26 | Replace bomb damage with the effects of an extract. | |
Endurance 1 | Level 1 | Reduce the damage you take from environmental effects, and sleep in armor without fatigue. | |
Endurance, Epic | Level 21, Endurance (Feat) | Significantly increases your resistance to environmental damage. | |
Endure Pain | Level 11 | Make a bonus Fort save to reduce any environmental damage by half. | |
Enforcer 1 | Level 1, Intimidate 1 rank | Demoralize (Intimidate) an opponent to inflict Cringing rather than Shaken. | |
Enhance Spell 1 | +2 | Caster level 6 | Increase a spell's damage by +1 per die rolled. |
Escape Route | Level 21 | Provoke no attacks of opportunity when moving through squares threatened by your partner | |
Eschew Materials 1 | Level 1 | Cast spells without material components | |
Exotic Weapon Proficiency 1 | BAB +1 | No penalty on attacks made with one exotic weapon | |
Expanded Arcana | Caster Level 1, see text | Add one or two spells to list of spells known | |
Expert Driver | Level 11, Skilled Driver (Feat): selected vehicle type | Maneuver a vehicle of a selected type as a move action, and you can stop immediately | |
Exploit Lore 1 | Level 11 | Gain a +1 bonus to attack and base weapon damage when you fully identify a creature | |
Extend the Bulwark | Level 1 | Grant your partner a +4 to AC by taking a -2 penalty to your own AC. | |
Extraordinary Shot 1 | Level 21, Weapon Focus (Feat): any ranged weapon | Counter attacks with a readied action. |
-F-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Failed Apprentice | Level 1, No levels in a spellcasting class | Learn a cantrip or orison, which you can cast at will. | |
False Opening | Level 11, Dodge (Feat), <Close-Quarters Thrower (Feat) -OR- Point-Blank Master (Feat)>, Weapon Focus (Feat) with selected ranged weapon. | May choose to provoke attacks of opportunity; gain +4 AC vs. attacks | |
Far Shot 1 | Level 16, Weapon Focus (Feat) | Decrease ranged penalties by half | |
Fast Crawl 1 | Level 6 | Move at half speed or make 5-foot steps while Prone. | |
Fast Healer | Level 6, Diehard (Feat), Endurance (Feat) | Add half CON modifier to any healing applied to you. | |
Fearsome Barricade 1 | Level 16, Intimidate 15 ranks | Intimidate those who attack your allies. | |
Feint Partner | Level 6 | If your partner successfully feints, opponent is also flat-footed against your next attack | |
Feral Combat Training 1 | Level 1 | Gain +1 to hit with all attacks, but you cannot fight defensively | |
Field Repair 1 | Level 6, Profession 6 ranks | You can repair broken items | |
Fire Music | Bard Level 6, Spellcraft 6 ranks, ability to cast bard spells | Replace bard spell damage with fire damage. | |
Flanking Foil | Level 1 | Foes you strike lose their flanking bonus against you | |
Flesh or Bones | Level 21, Channel Divinity class feature | Affect living and undead with channeled energy at the same time. | |
Flexible Activation | Ranger 6, Quarry class feature | Learn an additional quarry activation ability from the Quarry Activations list. | |
Focused Inspiration | Warlord 6, Inspiration class ability | Use inspiration on a single target, maximizing dice results | |
Focused Shot | Level 6, Weapon Focus (Feat), Precise Shot (Feat) | Add Int modifier on damage rolls with bows or crossbows | |
Foe Breaker 1 | <Fighter 26 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), in the chosen weapon | Once per round, reduce a struck foe's damage. | |
Following Step 1 | Level 11, Step Up (Feat) | Move up to 10 feet as an immediate action when a foe moves away | |
Fortified Armor Training 1 | Level 1, Proficient with armor or shield | Sunder your own armor or shield to turn a critical hit against you into a normal hit | |
Friendly Fire Maneuvers | Level 1 | Take only half damage from a chosen ally's attacks, when you are included in those attacks. | |
Friendly Switch | Level 16, Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Switch places with an ally as part of a 5-foot-step. | |
Fundament Spell | +2 | Caster Level 16, Element Spell, Rudiment Spell | You can alter the damage type of a spell to one rare energy damage type. |
Furious Finish | Barbarian 16, Power Attack (Feat) | Deal maximum damage on an attack | |
Furious Focus 1 | Level 16, Power Attack (Feat) | Do not take the Power Attack attack penalty |
-G-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Gang Up 1 | Level 6, Combat Expertise | Flank an opponent if at least two allies are adjacent to it | |
Ghost Sundering Palm | Monk 26, Scorpion Style (Feat), Gorgon's Fist (Feat), Perfect Strike (Feat) | Use ki to imbue your unarmed attacks with eerie area-of effect powers and Ghost Touch | |
Glorious Heat | Divine Caster Level 6 | Heal an ally when you cast a divine spell with the fire descriptor. | |
Goading Ki 1 | Monk 1 | Inflict an enemy with negative Ki until they can successfully hit you | |
God Breaker | <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Foe Breaker (Feat), World Breaker (Feat) in the chosen weapon | Once per round, reduce the damage a foe can deal by your character level, or more. | |
Gorgon's Fist | Level 11, Unarmed Strike, Improved (Feat), Scorpion Style (Feat) | Inflict Afflicted status on a foe whose speed is reduced | |
Got Your Back | Level 16 | Once per encounter, grant your partner a re-roll on a d20 check. | |
Gouge 1 | Brawler 11 | Improves crit range with your fists | |
Grant Initiative 1 | Level 6, Controlled Onrush class feature | When you trade initiatives with an ally, the lowest initiative gets a bonus. | |
Grasping Whip 1 | BAB +6, Weapon Focus (Feat): any whip weapon | Snatch unattended small or tiny objects with your whip | |
Greater Multitarget 1 | +4 | Caster Level 21, Multitarget (Feat), Improved Multitarget (Feat) | Adds up to three additional targets to all spells that effect one creature or more, may allow a creature to be attacked twice. |
Grudge Fighter 1 | BAB +1 | Gain a bonus to attack and damage on a creature that has damaged you | |
Guardian Summoning | Level 6 | Summoned creatures have considerably more hit points than normal, and are much harder to kill. |
-H-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Heedful Jeer 1 | Warlord 1 | Inflict the Nervous condition on a foe in melee range until they attack you | |
Heedful Jibe 1 | Warlord 11, Heedful Jeer (Feat) | Inflict the Trembling condition on a foe in melee range until they attack you | |
Heighten Spell 1 | +1 | Caster Level 1 | Alter the way the save DC of a spell is calculated. |
Heighten Spell, Improved | +1 | Caster Level 21, Heighten Spell (Feat) | Alter the way the save DC of a spell is calculated. |
Hindering Song | Level 31, Bardic Performance class feature, Deafening Song, Perform 24 ranks | Disrupt enemy spellcasters around you. |
-I-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Immortalization 1 | Level 40, Ascension (Feat) | Character leaves mortality behind. | |
Impact Critical Shot | BAB +11, Weapon Focus (Feat) | You can bull rush or trip on a ranged critical hit | |
Impaling Critical 1 | Level 16, Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon | May impale and deal extra damage to opponent with a critical hit | |
Impaling Critical, Improved | Level 26, Impaling Critical (Feat), Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon | Impaled opponent must succeed at a grapple maneuver to pull your weapon out | |
Impeccable Pedigree 1 | Level 21 | You may select an additional major racial trait from your race's list of available traits. | |
Improved Combat Maneuvers 1 | Level 1 | +2 feat bonus to Maneuver Offense and Maneuver Defense, inflict extra damage. | |
Improved Multitarget 1 | +2 | Caster Level 11, Multitarget (Feat) | Adds up to two additional targets to all spells that effect one creature or more. |
Improvised Weapon Mastery | BAB +6, <Catch Off-Guard (Feat) -OR- Throw Anything (Feat)> | Bonus base weapon damage and improved crit range with improvised weapons. | |
In Harm's Way | Level 16, Bodyguard (Feat) | Take the damage of a successful attack upon an adjacent ally | |
Indomitable Challenge 1 | Fighter 26 | Immune to some status effects while challenging. | |
Inescapable Force 1 | Partisan 11, Forceful Attacks Class Feature | Your forceful attacks class feature causes forced movement even on a miss. | |
Infinite Deflection 1 | Level 26, Combat Reflexes (Feat), Deflect Arrows (Feat), Deflection, Exceptional (Feat) | Spend attacks of opportunity from Combat Reflexes to deflect ranged attacks. | |
Initiative, Improved 1 | Level 1 | Gain a scaling bonus on initiative checks | |
Initiative, Superior 1 | Level 21, Initiative, Improved (Feat) | Gain a +4 training bonus on all initiative checks. | |
Inspiration, Group | Bard Level 1, Bardic Performance class feature | Increase the number of creatures affected by your bardic performances by one. | |
Inspiration, Improved | Warlord 1 | Warlord adds their class level to the number of temp hit points granted by inspiration | |
Inspiring Plan | Warlord 1, Inspiration class feature | Warlord may use their Inspiration class feature out of combat | |
Intercept Charge | Level 1 | Intercept a charge made against your partner as an immediate action. | |
Invisible Summons | Level 16 | Summoned creatures begin the next encounter stealthed and under the effects of Greater Invisibility. | |
Iron Grip 1 | BAB +16, Vice Grip (Feat) | All penalties assessed on the Relative Weapon Sizes table are reduced by 4. | |
Iron Will | BAB +1 | Grants a scaling bonus (+1 to +4) on Will saves |
-J-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Jack In the Box | Prowler 26, Uncanny Step class feature | Prowler may use Uncanny Step once per encounter as a swift action | |
Jacked Attack 1 | Level 6, Proficiency in Special Weapon (see below) | If you wield an unusual weapon, you have learned to make unusual, and deadly, attacks. | |
Janky Spanky 1 | Level 26, Proficiency in Special Weapon (see below), Jacked Attack (Feat), Jokers Strike (Feat) | Your fighting style seems to defy what a humanoid body can do. | |
Jawbreaker | BAB 6+, Unarmed Strike, Improved (Feat), Rattling Fist (Feat), Heal 6 ranks | With successful Rattling Fist, you may cripple opponent's mouth | |
Jokers Strike 1 | Level 16, Proficiency in Special Weapon (see below), Jacked Attack (Feat) | If you wield an unusual weapon, you may look odd, but you are incredibly deadly. |
-K-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Ki Armor | Monk 21 | Gain +1 to your AC during any round in which you spend ki points. | |
Ki Stand | Level 1, Ki Pool class feature | Spend 1 ki point to stand from prone without provoking attacks of opportunity. | |
Kip Up, Improved | Prowler 16, Kip Up class feature | Prowler can kip up automatically without provoking attacks of opportunity | |
Knockout Artist | Level 16, Unarmed Strike, Improved (Feat), <Sneak Attack class feature, -OR- Haymaker class feature, -OR- Rage class feature> | Gain +1 damage per damage die rolled when dealing unarmed damage |
-L-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Lance of Heaven | <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Piercing Thrust (Feat), Spear of Wind (Feat), in the chosen weapon | Once per round, change your damage type. | |
Large Target 1 | Level 1, Proficient with sling or slingstaff | Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. | |
Leadership 1 | Level 6, unable to cast spells, create extracts, or make poultices. | You begin to attract followers. | |
Leadership, Epic 1 | Level 21, Leadership (Feat), Leadership score 25 | You begin to attract more powerful followers. | |
Legendary Commander | Level 26, Leadership Ability 30, Leadership (Feat), Leadership, Epic (Feat), Diplomacy 26 ranks | Multiply number of followers and allow Epic Cohorts. | |
Let Them Come 1 | Level 6, Weapon Focus (Feat): selected weapon | Make opportunity attacks on approaching foes, and treat melee weapons as having the Brace quality. | |
Light On Your Feet | Level 6, Runner (Feat) | You take no movement penalties when wearing medium armor | |
Linked Spell 1 | +3 | Caster Level 16, Coaxing Spell (Feat) | Force one additional foe to fail their saves. |
Lone Wolf Pack | Prowler 16 | When a Prowler attacks an enemy and has their Loner bonus, they deal extra damage depending on how many other enemies threaten them at the time. | |
Long Reach Mastery 1 | Level 6, <Cavalry Whip Mastery (Feat), -OR- Long Whip Mastery (Feat)> | Reduces the unwieldy quality to the Cumbersome quality | |
Long Whip Mastery 1 | Level 1, Proficiency with <Cavalry Whip (Weapon), -OR- Long Whip (Weapon)> | Attacks you make with a Long Whip or Cavalry Whip in the right conditions gain a +1 circumstance bonus to-hit. | |
Lost and Alone | Prowler 1 | When a Prowler hits an enemy while their Loner bonus is in effect, that target becomes Cloistered until the start of the Prowler's next turn. | |
Low-Light Vision, Improved | Level 11, Low-light vision | Range of your low-light vision doubles. | |
Lunge 1 | BAB +6 | Take a -2 penalty to your AC to attack with +5 feet of reach |
-M-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Maneuver Opus 1 | Level 1 | Perform a combat maneuver with a different skill than it normally requires. | |
Martial Weapon Proficiency, Single | Level 1 | No penalty on attacks made with a single type of martial weapon. | |
Martial Weapons Proficiency | Level 1, <Simple Weapon Proficiency, -OR- a character class which begins play proficient with all simple weapons> | No penalty on attacks made with any martial weapon. | |
Mass Combat Maneuvers | Level 26, Improved Combat Maneuvers (Feat) | Perform Combat Maneuvers against multiple foes, +1 bonus on Combat Maneuvers, inflict your full melee damage. | |
Master Staff | Caster Level 21, Creator (Feat) | Use spell slot instead of staff charge to cast spell from a staff. | |
Maximize Spell 1 | +3 | Caster Level 11, Enhance Spell (Feat), Spell Focus (Feat) | Variable (dice-based) effects of a spell are maximized instead of rolled. |
Meisterhau 1 | <Fighter 26 -OR- level 36+>, Weapon Supremacy: chosen weapon, Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) | Gain extra reach or targeted squares with your chosen weapons. | |
Merciful Spell | +1 | Caster Level 1 | Causes a damaging spell to also apply the Secured condition to the target. |
Mercurial Waltz | Prowler 6 | While under the effects of Haste, gain an additional 5-foot step | |
Messy Wounds | Level 16, Proficient with a Saber | First attack each round inflicts a scaling Rupture condition | |
Meta-Extract | Alchemist 16 | Choose a metamagic feat to apply to your extracts. | |
Metamagic, Improved | Caster Level 16, any two Metamagic feats | Reduce level increase of Metamagic feats by 1. | |
Missile Shield 1 | Level 6, Shield Focus (Feat) | Deflect one ranged attack per round with shield | |
Mobility 1 | Level 1, Dodge (Feat) | +4 AC against attacks of opportunity from movement | |
Modesty | Barbarian 6 | Gain Armor Proficiency, Light (Feat) and the ability to use your Barbarian class features while wearing it. | |
Monkey Lunge 1 | Level 11, Lunge (Feat), Acrobatics 11 ranks | Use Lunge without suffering a penalty to AC. | |
Moonlight Summons | Level 1 | Summoned creatures now do stilling (energy, uncommon) damage. | |
Multitarget 1 | +1 | Caster Level 1 | Adds an additional target to all spells that affect a fixed number of targets. |
Mutagen, Epic | Alchemist 26 | Gain a bonus to AC, Maneuver Offense, saves and damage while in mutagen form. |
-N-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Narrow Frame | Level 1, Escape Artist 1 rank | You take no penalties when squeezing into a space up to one size too small for you. | |
Near and Far 1 | Level 16, Weapon Focus, Snap Shot, Two-Weapon Fighting | Ranged attacks do not provoke attacks of opportunity | |
Net Adept 1 | BAB +1, Exotic Weapon Proficiency (Feat): Net | May treat a net as a one-handed melee weapon with inclusive reach 10 feet | |
Net and Trident | Level 11, Exotic Weapon Proficiency (Feat): Net, Net Adept (Feat), Two-Weapon Fighting (Feat) | May treat a net in the off-hand as a light, one-handed ranged weapon | |
Next! | Barbarian 1, Urban Mien | Once per encounter, or when you bloody an enemy, slide them five feet and take a free 5-foot step. | |
Nimble Moves 1 | Level 1 | Ignore 5 feet of difficult terrain when you move | |
Nimble Natural Summons | Level 1 | Creatures you summon move easily in undergrowth, and gain Brachiate. | |
Notched Shield | Level 6, Shield Focus (Feat), proficient in both weapon and shield | Use a two-handed polearm with one hand while wielding a notched shield in your off-hand |
-O-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Opening Volley 1 | Level 26, Weapon Focus, Snap Shot | Successful ranged attack grants +4 on next melee attack roll | |
Outflank | Level 26 | Flanking bonus becomes +4 with an ally that also has this feat | |
Overchannel | Level 26, Channel Divinity class Feature | Overload your Channel Divinity ability for more power. |
-P-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Pack Attack | Level 31 | When your partner attacks an enemy creature, you may make an immediate 5-foot step. | |
Paired Opportunists | Level 16 | +4 on attacks of opportunity against a foe you and your partner both threaten | |
Parting Shot | BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) | Make a ranged attack when withdrawing | |
Penetrate Damage Reduction | <Fighter 21 -OR- level 31>, Penetrating Strike (Feat) | Automatically bypass damage reduction on one creature per day. | |
Penetrating Strike 1 | <Fighter 6 -OR- level 16>, Weapon Focus (Feat) | Your attacks ignore a scaling amount of damage reduction | |
Penetrating Strike, Greater 1 | <Fighter 11 -OR- level 21>, Penetrating Strike (Feat), Weapon Focus (Feat) | Your attacks ignore a larger scaling amount of damage reduction | |
Perfect Multitarget 1 | +6 | Caster Level 31, Multitarget (Feat), Improved Multitarget (Feat), Greater Multitarget (Feat) | Adds up to four additional targets to all spells that effect one creature or more, may allow creatures to be attacked twice. |
Perfect Spell 1 | +6 | Caster level 26, Enhance Spell (Feat), Maximize Spell (Feat) | Variable effects of a spell are maximized and boosted, area of effect is increased, and number of targets increases by one. |
Perfect Strike | <Brawler Level 16 -OR- Monk Level 16 -OR- Level 21> | Roll twice for certain attacks and take the better roll | |
Piercing Thrust 1 | <Fighter 26 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), in the chosen weapon | Once per round, teleport after striking a foe. | |
Pin Down | Level 11, Combat Reflexes, <Fighter's Challenge class feature, -OR- Goading Ki (Feat), -OR- Censuring Smite (Feat), -OR- Heedful Jeer (Feat)> | Halt an opponent's movement if they attempt to take 5-foot step or withdraw action within your reach. | |
Pinpoint Targeting | BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) | As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range. | |
Planar Wild Shape | Level 16, Wild Shape class feature, Knowledge (Planes) 5 ranks | May add the celestial or fiendish pattern to your animal form | |
Point-Blank Master 1 | Level 6, Weapon Focus (Feat), Weapon Specialization (Feat) with selected ranged weapon | Do not provoke attacks of opportunity while firing one ranged projectile weapon | |
Positioning Inspiration 1 | Warlord 1, Inspiration class feature | Slide one recipient of Inspiration as a free action | |
Positioning Inspiration, Improved | Warlord 11, Inspiration class ability, Positioning Inspiration (Feat) | Slide one or more of the recipients of Inspiration as a free action | |
Potent Faith 1 | Level 26, Channel class feature | When using Channel Divinity, add Cha mod to hit point effects, add +1 to save DC's. | |
Power Attack 1 | Level 1, Proficiency with your wielded weapon(s) | Gain base weapon damage in exchange for a very reasonable-sounding to-hit penalty. | |
Powerful Jolt | Level 6, Imperiling Jolt class feature | +1 to the save DC of your Imperiling Jolt | |
Powerful Precision 1 | BAB +21, Weapon Focus (Feat), Weapon Specialization (Feat), Power Attack (Feat) | Even your most powerful attacks are beautifully executed. | |
Precise Shot 1 | Level 1, Weapon Focus (Feat) | No penalty for shooting into melee at any range. | |
Precise Shot, Improved 1 | BAB +11, Weapon Focus (Feat), Precise Shot (Feat) | No cover or concealment chance on ranged attacks | |
Prolonged Summons 1 | Level 26, Summoning Perfection (Feat) | Summoned creatures persist for a full day unless destroyed or banished, and fully heal between encounters. | |
Prone Fighting 1 | Level 11 | Fight more effectively from the ground, and become Quelled to resist forced movement, instead of Prone. | |
Prone Shooter 1 | BAB +1, Stealth 1 rank | Gain +2 AC while Prone. | |
Prone Slinger 1 | Level 6 | May use a sling while Prone | |
Purloined Talent 1 | Prowler 1 | Prowler may select a basic Rogue talent | |
Purloined Talent, Epic 1 | Prowler 21 | Prowler may select an epic Rogue talent | |
Purloined Talent, Greater 1 | Prowler 11 | Prowler may select an advanced Rogue talent | |
Pushing Assault 1 | <Fighter 11 -OR- level 21> Power Attack (Feat), proficient use of a Two-Handed weapon | Push a foe back with a two-handed weapon |
-Q-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Quaff 1 | Level 1 | Draw and drink a potion with a single swift action. | |
Quarry, Improved | Ranger 1 | Gain 1 additional quarry die each round | |
Quarterstaff Master 1 | BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> | Use a Quarterstaff or Mage's Staff with incredible mastery. | |
Quick Combat Maneuvers 1 | Level 11, Improved Combat Maneuvers (Feat) | Perform Combat Maneuvers as a swift action, inflict extra damage. | |
Quick Draw 1 | BAB +1 | Draw weapon as a free action, sheathe weapon as a swift action | |
Quicken Spell 1 | +4 | Caster Level 11 | Cast spell as a swift action once per round |
Quicken Spell, Automatic | Caster Level 21, Quicken Spell (Feat) | Apply Quicken Spell metamagic feat for free to certain spells. | |
Quickpick Master | Level 1, Exotic Weapon Proficiency (Feat) with Quickpick | Wielding a quickpick in two hands grants 2x STR mod to damage |
-R-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Rapid Reload | Level 6, Weapon Focus (Feat): any crossbow | Reload your weapon quickly | |
Rattling Fist 1 | <BAB +6 -OR- Monk 2>, Unarmed Strike, Improved (Feat) | Rattle an opponent with an attack | |
Rattling Fist, Improved 1 | Level 26, Unarmed Strike, Improved (Feat), Rattling Fist (Feat) | Your opponent cannot make opportunity attacks or immediate actions while Rattled. | |
Ray Shield | Level 16, Missile Shield (Feat), Shield Focus (Feat) | Deflect ranged attacks each round, including rays and gazes, with shield | |
Reach Spell | +1 | Caster Level 1 | Increase spell range to higher range category |
Reactive Countersong | Bard 26, Combat Reflexes (Feat), Perform 26 ranks | You can begin a Song of Bracing (Performance) at any time. | |
Reactive Reach | Level 6, Proficiency with an adaptive reach weapon | Change your adaptive reach as an immediate reaction | |
Relentless Challenge | Fighter 31, Indomitable Challenge (Feat) | Recover hit points when issuing a challenge. | |
Rent Asunder 1 | Level 1, Proficiency with a sunder weapon | Grants a scaling Maneuver Offense bonus for Sunder maneuvers (+1 to +3) | |
Reverse-Feint | BAB +6, Toughness (Feat) | Leave your defenses open to provoke an attack, but immediately retaliate with a bonus attack of your own | |
Riddle of Steel 1 | BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) | Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used. | |
Rudiment Spell 1 | +2 | Caster Level 11, Element Spell | You can alter the damage type of a spell to one uncommon energy damage type. |
Ruinous Rage | Barbarian 26 | All weapons you wield have Sunder, and you add a +3 feat bonus to Maneuver Offense and Maneuver Defense for Sunders. | |
Runner 1 | Level 1 | Faster walk speed, do not become flat-footed when running, and gain a bonus to running jumps. |
-S-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Saboteur | Level 1 | Deal bonus damage with any weapon when dismantling traps as though you are wielding Thieves' Tools. | |
Sap Adept | Level 1, Sneak attack +1d6 | Gain a bonus to your sneak attack damage against Secured, Subdued, or Sapped opponents. | |
Scirocco | Level 31, Whirlwind Attack, Improved (Feat), Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Whirlwind Attack now includes non-provoking movement. | |
Scorpion Style 1 | Level 6, Unarmed Strike, Improved (Feat) | Cause your next unarmed strike to slow your target | |
Second Chance 1 | BAB +6, Combat Expertise (Feat) | Reroll a missed attack or failed combat maneuver | |
Second Chance, Improved | BAB +11, Combat Expertise (Feat), Second Chance (Feat) | You may reroll up to three misses per encounter. | |
Seize the Moment | Level 11 | When your partner confirms a critical, you gain an attack of opportunity | |
Selective | +0 to +8 | Caster Level 1 | Exclude two or more targets from an AOE spell. |
Shadow Strike | BAB +1 | Deal precision damage against targets with concealment | |
Shake It Off | Level 1 | Gain +1 to all saving throws per adjacent ally | |
Shatter Resolve | Level 6, Channel Divinity class feature | Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes Shaken | |
Shield Focus 1 | BAB +1, Shield Proficiency (Feat) | Gain a +1 bonus to your AC when using a shield | |
Shield Focus, Greater | <Fighter 6 -OR- level 16>, Shield Focus (Feat) | Gain a +1 bonus to your AC when using a shield | |
Shield of Swings 1 | <Fighter 1 -OR- level 11>, Power Attack (Feat) | Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB | |
Shield Proficiency 1 | Level 1 | No penalties on attack rolls when using a buckler, light, or heavy shield. | |
Shield Use: Tower Shield | Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> | You are able to use a Tower Shield proficiently | |
Shield Use: War Shield | Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> | You are able to use a War Shield proficiently | |
Shield Wall | Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> | Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield. | |
Shot on the Run 1 | Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat) | Make ranged attack at any point during movement | |
Sidestep 1 | Level 16, Dodge (Feat), Mobility (Feat) | Make 5-foot step immediately after an opponent misses. | |
Sidestep, Improved | Level 31, Dodge (Feat), Mobility (Feat), Sidestep (Feat) | Sidestep a second time per round as long as you are missed by attacks | |
Silent Spell 1 | +1 | Caster Level 6 | Cast spell with verbal components without making any sound |
Silent Spell, Automatic | Caster Level 21, Silent Spell (Feat) | Apply Silent Spell metamagic feat for free to certain spells. | |
Simple Weapon Proficiency 1 | Level 1 | No penalty on attacks made with simple weapons. | |
Skeleton Summoner | Level 6 | Summon skeletons instead of living creatures with summon spells. | |
Skill Expert 1 | Level 1 | +2 feat bonus and improved crit range for one skill. | |
Skill Prodigy 1 | Level 21, Skill Expert (Feat), Skill Specialist (Feat), and at least 21 ranks in the chosen skill | An additional +1 feat bonus and improved crit range for one skill, and a new special ability based on that skill. | |
Skill Specialist 1 | Level 11, Skill Expert (Feat), and at least 11 ranks in the chosen skill | An additional +2 feat bonus and improved crit range for one skill, and a new special ability based on that skill. | |
Skill Virtuoso | Level 31, Skill Specialist (Feat), Skill Prodigy (Feat), Skill Expert (Feat), at least 31 ranks in all chosen skills | Apply the bonuses of Skill Specialist (Feat), Skill Prodigy (Feat), and Skill Expert (Feat) to two new skills. | |
Skilled Driver 1 | Level 1, Piloting 1 rank | Gain a scaling bonus on Piloting checks | |
Small But Deadly | Level 11, Weapon Focus (Feat), Small size or smaller. | You can add Str Mod x1.5 damage with a one-handed weapon in your main hand, or Str Mod x2 with a two-handed weapon. | |
Smash 1 | BAB +1, Power Attack (Feat), Heavy Armor | Add armor and shield bonuses to the distance your bull rushes push a foe. | |
Snap Shot 1 | Level 11, Weapon Focus (Feat), Combat Reflexes (Feat) | Threaten squares within 5 feet of you when wielding a ranged weapon, make attacks of opportunity, and do not provoke. | |
Snap Shot, Greater | Level 31, Snap Shot, Improved (Feat), Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat) | Gain a scaling +2 bonus on damage and critical confirmation rolls for attacks of opportunity made using ranged weapons | |
Snap Shot, Improved 1 | Level 21, Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat), Weapon Focus (Feat) | You threaten an additional 10 feet with Snap Shot, and gain a +2 bonus on opportunity attack crit confirmation rolls. | |
Sneak Attack of Opportunity | Rogue 26, Sneak Attack +13d6, Opportunist (Talent) | Attacks of opportunity are automatically sneak attacks. | |
Sneak Attack, Improved | Rogue 21, Sneak Attack +11d6 | Add +2d6 to your sneak attack damage. | |
Spear Dancer | Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups | Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round. | |
Spear of Wind 1 | <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Piercing Thrust (Feat), in the chosen weapon | Once per round, make a weapon attack against all foes in a five-square line. | |
Speed, Epic 1 | Level 21, Runner (Feat) | Your speed increases by 30 feet. | |
Spell Focus 1 | Level 1 | +2 or more scaling bonus to save DCs for spells you cast | |
Spell Focus, Epic 1 | Caster Level 21, Spell Focus, Greater (Feat), Spell Focus (Feat) | Gain a stacking +1 bonus to Save DC's, and once per round, force a creature who saved against a spell you cast to fail the save instead. | |
Spell Focus, Greater 1 | Caster Level 11, Spell Focus (Feat) | Another +2 or more bonus on save DCs for spells you cast | |
Spell Knowledge | Spontaneous Caster Level 21 | Learn three new spells of any level. | |
Spell Opportunity | Caster Level 21, Combat Casting (Feat), Combat Reflexes (Feat), Quicken Spell (Feat) | Cast any touch spell as an attack of opportunity. | |
Spell Penetration 1 | Caster Level 6 | +1 circumstance bonus on caster checks | |
Spell Penetration, Epic | Caster Level 21, Spell Penetration (Feat), Spell Penetration, Greater (Feat) | +1 circumstance bonus to caster checks. | |
Spell Penetration, Greater 1 | Caster Level 16, Spell Penetration (Feat) | +1 circumstance bonus on caster checks | |
Spell Resistance, Greater | Level 21, Spell Resistance from any permanent source, Spell Resistance, Improved (Feat) | Your Spell Resistance improves by +3. | |
Spell Resistance, Improved 1 | Level 6, Spell Resistance from any permanent source | Your Spell Resistance increases by +1 | |
Spell Shot | Level 26, Weapon Focus (Feat) with ranged weapon, Extraordinary Shot (Feat) | Dispel spells with a readied action. | |
Spider Step 1 | Monk 6, Acrobatics 6 ranks, Movement 6 ranks | Walk on walls or ceilings for half your slow fall distance | |
Spiky Shield | Level 1, Weapon Focus (Feat): Spiked Chain | Shield bonus to AC when wielding a spiked chain | |
Splash Weapon Mastery 1 | Level 1, Weapon Focus (Feat) | Gain a number of benefits when using a splash weapon. | |
Splintering Weapon | BAB +1, proficient with Fragile weapon | Break a weapon to deal 1d4 bleed damage, use a Broken weapon to inflict Bleed. | |
Spring Attack 1 | BAB +6, Dodge (Feat), Mobility (Feat) | Move before and after melee attack | |
Stalwart 1 | BAB +6, Diehard (Feat), Endurance (Feat) | Forgo dodge AC bonus for equivalent DR | |
Stalwart, Improved | BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) | Double DR gained from Stalwart | |
Stand Still 1 | Level 11, Combat Reflexes (Feat) | Stop enemies from moving past you | |
Starlight Summons | Level 16 | Summoned creatures ignore miss chance, gain a bonus on Perception and Stealth checks, and do stellar (energy, rare) damage. | |
Steady Engagement 1 | Level 21, Combat Reflexes (Feat), Stand Still (Feat) | If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action. | |
Stealth Spell 1 | +5 | Caster Level 26, Spell Focus (Feat), Silent Spell (Feat), Still Spell (Feat) | Magical effects of the spell are invisible. |
Step Up 1 | Level 6 | Take a 5-foot step toward a retreating foe as an immediate action | |
Step Up and Strike | Level 16, Following Step (Feat), Step Up (Feat) | Follow adjacent creature and attack as an immediate action | |
Stick Together | Level 16 | Move as an immediate action when your partner moves. | |
Still Spell 1 | +1 | Caster Level 6 | Cast spell with somatic components without having to move or provoking. |
Still Spell, Automatic | Caster Level 21, Still Spell (Feat) | Apply Still Spell metamagic feat for free to certain spells. | |
Storm of Throws 1 | Level 16, Quick Draw (Feat) | Make one attack against each surrounding foe with thrown weapons. | |
Strike Back 1 | BAB +11, Combat Reflexes (Feat), Mobility (Feat) | Attack foes that strike you from outside your threatened area while using reach | |
Summon Companion | Level 31, Summoning Perfection (Feat), Prolonged Summons (Feat) | Once per encounter, summoned creature(s) have a full set of actions for one round, and are friendly and loyal. | |
Summoning I, Incredible 1 | Level 11 | Summon up to two monsters per casting. | |
Summoning II, Incredible 1 | Level 21, Summoning I, Incredible (Feat) | Summon up to three monsters per casting. | |
Summoning III, Incredible | Level 31, Summoning I, Incredible (Feat), Summoning II, Incredible (Feat) | Summon up to four monsters per casting. | |
Summoning Perfection 1 | Level 1 | Summoned creatures gain +1 CR per experience tier of the caster, with a max of the caster's character level. | |
Summoning, Superb | Level 26, Summoning Perfection (Feat) | Any time you summon a creature, its CR is always equal to your Character Level + 1. | |
Summoning, Superior | Level 21, at least one Teamwork Feat | Your summoned creature knows a teamwork feat that you know. | |
Sunlight Summons | Level 1 | Summoned creatures are immune to blinding and dazzling effects, and inflict radiant damage. | |
Sure Grasp | Level 1, Movement 1 rank | When climbing, roll twice and take the highest result | |
Survivor 1 | Level 31, Diehard (Feat), Endurance (Feat) | You never fall unconscious from negative hit points unless you are dead, shrug aside the heaviest of blows. | |
Swap Places | Level 1 | Swap places with a willing adjacent ally who has this feat | |
Swarm of Arrows 1 | Level 16, Weapon Focus (Feat) with selected weapon | Make one attack against each surrounding foe with projectile weapons. | |
Swift Cleanse 1 | Paladin 1 | Using Paladin Cleanse on yourself or an ally becomes an immediate action which can be used as an interrupt. | |
Swing About | Level 11 | Move your adjacent partner to any other square you can reach as a swift action. | |
Sylvan Summoning | Level 16 | Summoned creature gains the ability to teleport up to 60 feet as a free action once per encounter. |
-T-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Tamer of Nature | Ranger 21 | You can critically hit your quarry, even if it is normally immune to crits. | |
Taunt 1 | Level 1, <Fighter's Challenge class feature -OR- Goading Ki (Feat) -OR- Censuring Smite (Feat) -OR- Heedful Jeer (Feat)> | All penalties inflicted on a taunted creature increase by an additional 1. | |
Team Up 1 | Level 26, Combat Expertise (Feat), Gang Up (Feat) | Aid another as a swift action when flanking | |
Technicals 1 | Brawler 1 | You may select one Fighter Tactic | |
Technicals, Epic | Brawler 21 | You may select one Epic Fighter Tactic | |
Technicals, Improved 1 | Brawler 11 | You may select one Advanced Fighter Tactic | |
Tenacious Survivor 1 | Level 11, Diehard (Feat), Endurance (Feat) | When you are killed by hit point damage, you can be brought back to life by normal healing magic. | |
The Cup Runs Over | Cleric 21 | Healing you cast may become temporary hit points if it exceeds the target's maximum health. | |
Thousand Arms 1 | <Fighter 31 -OR- level 36+>, Ultimate Mastery (Feat), Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) | Achieve Ultimate Mastery (Feat) with an entire weapon group. | |
Throw Anything 1 | Level 1 | No penalties for improvised ranged weapons | |
Tide of Iron | <Fighter 31 -OR- level 36+>, Thousand Arms (Feat), Ultimate Mastery (Feat), Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) | Inspire all allies using weapons with a +4 circumstance bonus to AC, to-hit, damage, and Maneuver Offense if they have line of sight to you. | |
Toughness 1 | Level 1 | +3 hit points, and +1 per character level beyond 3 | |
Toughness, Epic | Level 21, Toughness (Feat) | You gain +3 hit points per character level. | |
True Blood 1 | Level 6 | You may select an additional minor racial trait from your race's list of available traits. | |
Truemagic Scribe 1 | Ability to cast Level 10 or higher Spells, Caster Level 16. | You learn three, 10th level, True Dweomers. | |
Truemagic Supplicant 1 | Ability to cast Level 10 or higher Spells, Caster Level 16, Truemagic Scribe (Feat) | You learn three, 10th or 11th level, True Dweomers. | |
Truemagic Ordinate 1 | Ability to cast Level 12 or higher Spells, Caster Level 21, Truemagic Scribe (Feat), Truemagic Supplicant (Feat) | You learn six, 10th, 11th or 12th level, True Dweomers. | |
Truemagic Nominate 1 | Ability to cast Level 14 or higher Spells, Caster Level 26, Truemagic Scribe (Feat), Truemagic Supplicant (Feat), Truemagic Ordinate (Feat) | You learn six True Dweomers of any level. | |
Truemagic Heirophant | Ability to cast Level 14 or higher Spells, Caster Level 31, Truemagic Scribe (Feat), Truemagic Supplicant (Feat), Truemagic Ordinate (Feat), Truemagic Nominate (Feat) | You learn nine True Dweomers of any level. | |
Two-Weapon Defense 1 | Level 6, Two-Weapon Fighting (Feat) | Gain +1 dodge bonus when fighting with two weapons | |
Two-Weapon Fighting 1 | Level 1 | Reduce two-weapon fighting penalties when dual-wielding | |
Two-Weapon Fighting, Greater 1 | Level 16, Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) | Gain a third off-hand attack | |
Two-Weapon Fighting, Improved 1 | Level 6, Two-Weapon Fighting (Feat) | Gain an additional off-hand attack during a full attack action | |
Two-Weapon Fighting, Perfect | Level 26, Two-Weapon Fighting, Greater (Feat), Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) | Gain a fourth attack at -5 to-hit with your off-hand weapon. |
-U-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Ultimate Mastery 1 | <Fighter 26 -OR- level 36+>, Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) | Gain ultimate mastery with your chosen weapons. | |
Unarmed Strike, Improved 1 | Level 1 | Deal 1d6 base weapon damage with an unarmed strike | |
Underfoot | Level 6, Dodge (Feat), Mobility (Feat), Small size or smaller | +1 feat bonus to Acrobatics to move past larger foes, and +2 dodge bonus to AC while doing so | |
Unpredictable Trajectory 1 | Level 1, Proficiency with any weapon in the Flail group | Gain +1 AC while fighting with any flail weapon, ignore partial cover penalties. | |
Unseen Spell | +8 | Caster Level 31, Spell Focus (Feat), Stealth Spell (Feat), Silent Spell (Feat), Still Spell (Feat) | An illusion is put in place to hide the spell effects. |
Uplifting Assault | Cleric 31 | Each of your attacks heals your allies within 30 feet hit points equal to your WIS modifier | |
Urban Forager | Level 6, Knowledge (Local) 4 ranks, Survival 4 ranks. | You may use the Survival skill to forage and track in urban locations |
-V-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Vacuum Slash 1 | <Fighter 26 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), in the chosen weapon | Once per round, slide a struck foe 1d6 squares. | |
Vast Spell 1 | +6 | Caster level 26, Reach Spell (Feat), Widen Spell (Feat) | Spell area increased by x10 in all dimensions, though range is not increased |
Vice Grip 1 | BAB +6 | All penalties assessed on the Relative Weapon Sizes table are reduced by 2. | |
Vicious Stomp | Level 6, Combat Reflexes (Feat), Unarmed Strike, Improved (Feat) | When opponent falls prone adjacent to you, it provokes an unarmed attack of opportunity from you | |
Void Step | Level 26, Blinding Speed (Feat) | Move your base speed once per encounter as a swift action. | |
Volley Fire | Level 6, Weapon Focus (Feat) | Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round. |
-W to Z-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Walk on Water | Level 26, Blinding Speed (Feat), Runner (Feat), Speed, Epic (Feat) | As long as you keep moving, you don't sink when walking across liquids | |
War Whip Finesse 1 | Level 1, Proficiency with War Whip | War Whip gains the Finesse weapon quality | |
Weapon Aficionado 1 | Level 1, Non-Fighter class | Qualify for and use well fighter-centric combat feats. | |
Weapon Finesse 1 | Level 1, proficient with a light or finesse weapon | Gain a +1 to hit with melee attacks when using a Finesse or Light weapon. | |
Weapon Focus 1 | Level 1, proficient with a melee weapon of your choosing, and proficient with a ranged weapon of your choosing. | +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged. | |
Weapon Focus, Epic 1 | <Fighter 16 -OR- Level 21>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) in the chosen weapon | Improves the to-hit bonus of Weapon Focus with your chosen weapons to +4 (instead of +2). | |
Weapon Focus, Greater 1 | <Fighter 6 -OR- Level 11>, Weapon Focus (Feat) with chosen weapon | Improves the to-hit bonus of Weapon Focus with your chosen weapons to +2 (instead of +1). | |
Weapon Specialization 1 | <Fighter 1 -OR- level 6>, Weapon Focus (Feat) with selected weapon | +1 base weapon damage with two chosen weapons | |
Weapon Specialization, Epic 1 | <Fighter 21 -OR- level 31>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), Weapon Specialization (Feat), and Weapon Specialization, Greater (Feat) in the chosen weapon | +2 base weapon damage with two chosen weapons. | |
Weapon Specialization, Greater 1 | <Fighter 6 -OR- level 16>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) and Weapon Specialization (Feat) with chosen weapon | +1 base weapon damage with two chosen weapons | |
Weapon Supremacy 1 | <Fighter 21 -OR- level 31>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), in the chosen weapon | Gain +1 to hit and +2 to base weapon damage with two chosen weapons. | |
Whirlwind Attack 1 | Level 16, Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Make one melee touch attack against all foes within reach as a full-attack action | |
Whirlwind Attack, Improved 1 | Level 26, Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Whirlwind Attack is now a standard action instead of a full attack action. | |
White Gale 1 | <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), and Vacuum Slash (Feat) with the chosen weapon | Once per round, slide a struck foe 1d6+1 squares and generate obscuring mist. | |
Wide Stance | Level 6, Proficiency with a massive weapon | Your massive weapon uses 2x STR mod for damage instead of 1.5x | |
Widen Spell 1 | +3 | Caster Level 11, Reach Spell (Feat) | Increase spell area |
Wild Shape, Towering | Level 26, ability to cast any Wild Shape spell, Wild Shape, Enlarged (Feat) | Wild shape into an animal of size Huge, gaining additional reach, move, and damage. | |
Wild Shape, Enlarged 1 | Level 16, ability to cast any Wild Shape spell | Wild shape into an animal of size Large, improving reach and movement speed | |
Witch Hunter | Barbarian 1, Superstitious Mien | You deal additional damage to creatures with spells or spell-like abilities equal to your Barbarian DR. | |
World Breaker 1 | <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Foe Breaker (Feat) in the chosen weapon | Reduce a struck foe's damage by your BAB, improve your Sunder results. | |
Worldly | Barbarian 1, Urban Mien | Use one additional skill while raging, and gain a scaling +1 feat bonus to that skill. | |
Wrecking Pick 1 | Level 11, Proficiency with a Sunder weapon, Rent Asunder (Feat) | Grants +1 base weapon damage to Sunder weapons and causes Ruptured | |
Zen Focus | Monk 26 | Restore WIS modifier in ki points by meditating |