Feats-C: Difference between revisions

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== -C- ==
== -C- ==
{{FeatTableHeader}}
{{FeatTableHeader}}
{{FeatTableAid|Careful Speaker}}
{{FeatTableAid|Cartwheel Dodge}}


{{FeatTableAid|Cataclysm in a Bottle}}
{{FeatTableAid|Cataclysm in a Bottle}}
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{{FeatTableAid|Channel, Improved}}
{{FeatTableAid|Channel, Improved}}
{{FeatTableAid|Channeled Revival}}
{{FeatTableAid|Channeled Shield Wall}}
{{FeatTableAid|Charge of the Righteous}}
{{FeatTableAid|Charge Through}}


{{FeatTableAid|Charging Hurler}}
{{FeatTableAid|Charging Hurler}}
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{{FeatTableAid|Charging Hurler, Improved}}
{{FeatTableAid|Charging Hurler, Improved}}


{{FeatTableAid|Chokehold}}
{{FeatTableAid|Chivalric Summoning}}


{{FeatTableAid|Circular Parry}}
{{FeatTableAid|Circular Parry}}
{{FeatTableAid|Cleave}}
{{FeatTableAid|Cleave Through}}
{{FeatTableAid|Cleave, Great}}
{{FeatTableAid|Cleaving Finish}}
{{FeatTableAid|Cleaving Finish, Improved}}


{{FeatTableAid|Close-Quarters Thrower}}
{{FeatTableAid|Close-Quarters Thrower}}
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{{FeatTableAid|Colossal Force}}
{{FeatTableAid|Colossal Force}}
{{FeatTableAid|Colossal Summoning}}


{{FeatTableAid|Combat Casting}}
{{FeatTableAid|Combat Casting}}
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{{FeatTableAid|Combat Medic}}
{{FeatTableAid|Combat Medic}}
{{FeatTableAid|Combat Patrol}}


{{FeatTableAid|Combat Reflexes}}
{{FeatTableAid|Combat Reflexes}}


{{FeatTableAid|Combat Reflexes, Improved}}
{{FeatTableAid|Combat Reflexes, Improved}}
{{FeatTableAid|Command Undead}}
{{FeatTableAid|Companion Figurine}}


{{FeatTableAid|Compelling Performance}}
{{FeatTableAid|Compelling Performance}}
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{{FeatTableAid|Contingent Channeling}}
{{FeatTableAid|Contingent Channeling}}
{{FeatTableAid|Consummate Loner}}


{{FeatTableAid|Conviction}}
{{FeatTableAid|Conviction}}
{{FeatTableAid|Convincing Shove}}


{{FeatTableAid|Coordinated Advance}}
{{FeatTableAid|Coordinated Advance}}
{{FeatTableAid|Coordinated Charge}}
{{FeatTableAid|Coordinated Defense}}
{{FeatTableAid|Coordinated Distraction}}
{{FeatTableAid|Coordinated Maneuvers}}


{{FeatTableAid|Coordinated Shot}}
{{FeatTableAid|Coordinated Shot}}
{{FeatTableAid|Corsair}}


{{FeatTableAid|Cosmopolitan}}
{{FeatTableAid|Cosmopolitan}}
{{FeatTableAid|Covering Defense}}


{{FeatTableAid|Covering Fire}}
{{FeatTableAid|Covering Fire}}
{{FeatTableAid|Crane Riposte}}
{{FeatTableAid|Crane Style}}
{{FeatTableAid|Crane Wing}}
{{FeatTableAid|Create Sanguine Elixir}}


{{FeatTableAid|Creator}}
{{FeatTableAid|Creator}}
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{{FeatTableAid|Critical Focus}}
{{FeatTableAid|Critical Focus}}
{{FeatTableAid|Critical Mastery}}
{{FeatTableAid|Critical, Blinding}}
{{FeatTableAid|Critical, Bruising}}
{{FeatTableAid|Critical, Crippling}}
{{FeatTableAid|Critical, Deafening}}


{{FeatTableAid|Critical, Epic}}
{{FeatTableAid|Critical, Epic}}
{{FeatTableAid|Critical, Exhausting}}


{{FeatTableAid|Critical, Improved}}
{{FeatTableAid|Critical, Improved}}
{{FeatTableAid|Critical, Jostling}}
{{FeatTableAid|Critical, Rattling}}
{{FeatTableAid|Critical, Sickening}}
{{FeatTableAid|Critical, Tiring}}
{{FeatTableAid|Crossbow Mastery}}


{{FeatTableAid|Crusader's Fist}}
{{FeatTableAid|Crusader's Fist}}
{{FeatTableAid|Crushing Blow}}


{{FeatTableAid|Cumbersome But Manageable}}
{{FeatTableAid|Cumbersome But Manageable}}
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{{FeatTableAid|Cyclone Strike}}
{{FeatTableAid|Cyclone Strike}}
{{FeatTableAid|Cyclopean Grip}}


{{FeatTableAid|Cypher Magic}}
{{FeatTableAid|Cypher Magic}}

Latest revision as of 02:25, 22 March 2024

-C-

Feat Name Level Increase Prerequisites Benefit
Cataclysm in a Bottle Alchemist 31 Your bombs gain 1d6 of damage, and their area of effect increases by 10 feet.
Catch Off-Guard  1 Level 1 No penalties for improvised melee weapons
Caustic Summons Level 11 Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns.
Cavalry Whip Mastery  1 Level 1, Proficient with Cavalry Whip Cavalry Whip can be used against targets as close as 10 feet away
Censuring Smite  1 Paladin Level 1, Smite Enemy class feature Inflict a -3 to-hit penalty on your smite target if they do not target you with their attacks
Channel Force Level 1, Channel Divinity class feature Slide a single target when you channel divinity to deal damage
Channel Smite  1 Paladin 11, Channel Divinity class feature Channel energy through your attack to inflict heavy positive or negative energy damage
Channel Smite, Greater Paladin 16, Channel divinity class feature, Channel Smite (Feat) Use channel divinity against a single creature to augment your damage multiple times
Channel, Improved  1 Level 1, Channel Divinity class feature +1 bonus to your channel divinity save DC
Charging Hurler  1 Level 1, Weapon Focus (Feat) May use the charge rules to make a thrown weapon attack
Charging Hurler, Improved Level 6, Charging Hurler (Feat), Weapon Focus (Feat) Your attack does much more damage, and your target may be at any range when using Charging Hurler (Feat)
Chivalric Summoning Level 16 Summoned creature gains a pool of Coursing Dice each round, with which it may modify d20 rolls or improve its attack damage.
Circular Parry Level 6, Exotic Weapon Proficiency (Feat) with <Needlesword OR Flickerspike> Weapon gains the defensive quality
Close-Quarters Thrower  1 Level 6, Dodge (Feat), Weapon Focus (Feat) with selected thrown weapon Attacks with selected throwing weapons do not provoke attacks of opportunity
Cloud Step Monk 11, Spider Step (Feat) Air walk for half your walk speed
Clustered Shots BAB +11, Weapon Focus (Feat), Precise Shot (Feat) Total damage from full-round ranged attacks before applying DR
Coaxing Spell  1 +3 Caster Level 11 Your spells nudge those they affect to do your bidding.
Collateral Spell +4 Caster Level 16, Burning Spell (Feat) Causes Sunders against hapless foes, and even can break objects!
Colossal Force  1 BAB 16+, Proficient with a massive weapon Massive weapon gains Sunder (Quality)
Colossal Summoning Level 16 Summoned creatures are larger than normal, and have increased reach.
Combat Casting  1 Caster Level 1 +2 scaling feat bonus on Bailiwick skill check to cast a spell defensively or while grappled.
Combat Casting, Improved Caster Level 26, Combat Casting (Feat) Once per round, you can take 20 on any Caster Check to Concentrate.
Combat Expertise  1 Level 1, proficient with wielded weapon Trade attack bonus for AC bonus
Combat Medic Level 6, Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal Skill
Combat Reflexes  1 Level 1 Make additional attacks of opportunity each round.
Combat Reflexes, Improved Level 31, Combat Reflexes (Feat) No limit to the number of attacks of opportunity you can make in one round.
Compelling Performance  1 Level 1, Harmony class feature Make the target of your Harmony attack dance in the direction of your choice
Compelling Performance, Improved Level 16, Compelling Performance (Feat), Harmony class feature Victims of Compelling Performance become Fatigued or Exhausted
Conceal Scent Level 1, Stealth 1 rank, Survival 1 rank Creatures cannot track you by scent.
Concentration, Uncanny Caster Level 11, Combat Casting (Feat) Don't make concentration checks for violent movement or bad weather, and gain a +2 bonus on all other concentration checks.
Contingent Channeling Level 16, Channel Divinity class feature, Selective (Feat) You can store the healing power of one of your channel divinity uses in ally who can use it to heal at a later time.
Consummate Loner  1 Prowler 6 Prowlers with this feat can also gain their Loner bonus with flanks.
Conviction Level 16, Divine class features Enhance the power of your holy symbol once per encounter.
Convincing Shove  1 Partisan 1 Add 5 feet to forced movement you inflict
Coordinated Advance Level 1 Take a 5-foot step as an immediate action when your partner takes a 5-foot step
Coordinated Shot Level 1 +2 to hit with ranged attacks against a creature your partner is threatening
Cosmopolitan Level 1 Read and speak two additional languages, gain one new natural talent skill
Covering Fire Level 1 Use Aid Another from range to grant an ally +2 to AC versus your target creature
Creator  1 Level 1, any Bailiwick skill 1 rank. You are able to create magic items using your Bailiwick skill.
Creator, Epic Level 21, Creator (Feat), any Bailiwick skill 21 ranks You are able to create epic magic items using your Bailiwick skill.
Critical Focus  1 Level 11 +4 scaling bonus on attack rolls made to confirm critical hits
Critical, Epic Level 21, Weapon Focus (Feat), Critical, Improved (Feat) Increase your threat range with your chosen weapons even further.
Critical, Improved  1 BAB +6, Proficient with chosen weapon Increase the threat range of one weapon
Crusader's Fist BAB +6, Lay on Hands class feature May use lay on hands upon successful unarmed strike or melee touch attack
Cumbersome But Manageable  1 Level 6, Proficient with a cumbersome weapon Cumbersome penalty is reduced to -2 or lower
Cursebreaker Rage Barbarian 16, Superstitious Mien Gain Spell Resistance while raging.
Cutting Spell +3 Level 16 A spell now inflicts ruptured damage equal to its modified spell level.
Cyclone Strike  1 <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), Vacuum Slash (Feat) and White Gale (Feat) with the chosen weapon Once per round, slide a struck foe. Through a building.
Cypher Magic <Level 11 OR Caster Level 6>, Creator (Feat) Gain bonuses to caster level when using scrolls.
Cypher Script Level 1, Knowledge (Arcana) 1 rank, Linguistics 1 rank, spellbook class feature You are more efficient at using your spellbook.