User:Robin/Cleric Spell Tables: Difference between revisions
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! width="50" | [[#Level 0 Cleric Spells|0th]] || width="50" | [[#Level 1 Cleric Spells|1st]] || width="50" | [[#Level 2 Cleric Spells|2nd]] || width="50" | [[#Level 3 Cleric Spells|3rd]] || width="50" | [[#Level 4 Cleric Spells|4th]] || width="50" | [[#Level 5 Cleric Spells|5th]] || width="50" | [[#Level 6 Cleric Spells|6th]] || width="50" | [[#Level 7 Cleric Spells|7th]] || width="50" | [[#Level 8 Cleric Spells|8th]] || width="50" | [[#Level 9 Cleric Spells|9th]] | |||
|} | |||
== Level 0 Cleric Spells == | |||
{| {{User:Robin/Template:ExtendedSpellHeader}} | |||
{{User:Robin/Template:ExtendedSpellData|Bleed}} | |||
{{User:Robin/Template:ExtendedSpellData|Create Water}} | |||
{{User:Robin/Template:ExtendedSpellData|Detect Magic}} | |||
{{User:Robin/Template:ExtendedSpellData|Detect Poison}} | |||
{{User:Robin/Template:ExtendedSpellData|Disrupt Undead}} | |||
{{User:Robin/Template:ExtendedSpellData|Enhanced Diplomacy}} | |||
{{User:Robin/Template:ExtendedSpellData|Guidance}} | |||
{{User:Robin/Template:ExtendedSpellData|Light}} | |||
{{User:Robin/Template:ExtendedSpellData|Mending}} | |||
{{User:Robin/Template:ExtendedSpellData|Purify Food and Drink}} | |||
{{User:Robin/Template:ExtendedSpellData|Read Magic}} | |||
{{User:Robin/Template:ExtendedSpellData|Resistance}} | |||
{{User:Robin/Template:ExtendedSpellData|Spark}} | |||
{{User:Robin/Template:ExtendedSpellData|Stabilize}} | |||
{{User:Robin/Template:ExtendedSpellData|Virtue}} | |||
|} | |||
== Level 1 Cleric Spells == | == Level 1 Cleric Spells == | ||
{| | {| {{User:Robin/Template:ExtendedSpellHeader}} | ||
{{User:Robin/Template:ExtendedSpellData|Air Bubble}} | {{User:Robin/Template:ExtendedSpellData|Air Bubble}} | ||
Line 40: | Line 39: | ||
{{User:Robin/Template:ExtendedSpellData|Dancing Lantern}} | {{User:Robin/Template:ExtendedSpellData|Dancing Lantern}} | ||
{{User:Robin/Template:ExtendedSpellData|Divine Favor}} | {{User:Robin/Template:ExtendedSpellData|Divine Favor}} | ||
{{User:Robin/Template:ExtendedSpellData|Doom}} | |||
{{User:Robin/Template:ExtendedSpellData|Embrace Destiny}} | {{User:Robin/Template:ExtendedSpellData|Embrace Destiny}} | ||
{{User:Robin/Template:ExtendedSpellData|Endure Elements}} | {{User:Robin/Template:ExtendedSpellData|Endure Elements}} | ||
Line 61: | Line 61: | ||
{{User:Robin/Template:ExtendedSpellData|Weapons Against Evil}} | {{User:Robin/Template:ExtendedSpellData|Weapons Against Evil}} | ||
|} | |||
== Level 2 Cleric Spells == | |||
{| {{User:Robin/Template:ExtendedSpellHeader}} | |||
{{User:Robin/Template:ExtendedSpellData|Aboleth's Lung}} | |||
{{User:Robin/Template:ExtendedSpellData|Admonishing Ray}} | |||
{{User:Robin/Template:ExtendedSpellData|Air Step}} | |||
{{User:Robin/Template:ExtendedSpellData|Burst of Radiance}} | |||
{{User:Robin/Template:ExtendedSpellData|Compassionate Ally}} | |||
{{User:Robin/Template:ExtendedSpellData|Cure Moderate Wounds}} | |||
{{User:Robin/Template:ExtendedSpellData|Divine Trident}} | |||
{{User:Robin/Template:ExtendedSpellData|Effortless Armor}} | |||
{{User:Robin/Template:ExtendedSpellData|Endure Elements, Communal}} | |||
{{User:Robin/Template:ExtendedSpellData|Gentle Repose}} | |||
{{User:Robin/Template:ExtendedSpellData|Grace}} | |||
{{User:Robin/Template:ExtendedSpellData|Heroic Fortune}} | |||
{{User:Robin/Template:ExtendedSpellData|Hold Person}} | |||
{{User:Robin/Template:ExtendedSpellData|Inflict Moderate Wounds}} | |||
{{User:Robin/Template:ExtendedSpellData|Life Pact}} | |||
{{User:Robin/Template:ExtendedSpellData|Make Whole}} | |||
{{User:Robin/Template:ExtendedSpellData|Marching Chant}} | |||
{{User:Robin/Template:ExtendedSpellData|Pilfering Hand of the Magus}} | |||
{{User:Robin/Template:ExtendedSpellData|Reinforce Armaments, Communal}} | |||
{{User:Robin/Template:ExtendedSpellData|Resist Energy}} | |||
{{User:Robin/Template:ExtendedSpellData|Restoration, Lesser}} | |||
{{User:Robin/Template:ExtendedSpellData|Shatter}} | |||
{{User:Robin/Template:ExtendedSpellData|Spell Gauge}} | |||
{{User:Robin/Template:ExtendedSpellData|Spiritual Weapon}} | |||
{{User:Robin/Template:ExtendedSpellData|Summon Monster II}} | |||
{{User:Robin/Template:ExtendedSpellData|Touch of Mercy}} | |||
{{User:Robin/Template:ExtendedSpellData|Tremor Blast}} | |||
{{User:Robin/Template:ExtendedSpellData|Water Walk}} | |||
|} | |} | ||
== Level 3 Cleric Spells == | |||
{| {{User:Robin/Template:ExtendedSpellHeader}} | |||
{{User:Robin/Template:ExtendedSpellData|Accept Affliction}} | |||
{{User:Robin/Template:ExtendedSpellData|Agonizing Rebuke}} | |||
{{User:Robin/Template:ExtendedSpellData|Barrow Haze}} | |||
{{User:Robin/Template:ExtendedSpellData|Bestow Curse}} | |||
{{User:Robin/Template:ExtendedSpellData|Blindness/Deafness}} | |||
{{User:Robin/Template:ExtendedSpellData|Blot}} | |||
{{User:Robin/Template:ExtendedSpellData|Chain of Perdition}} | |||
{{User:Robin/Template:ExtendedSpellData|Continual Flame}} | |||
{{User:Robin/Template:ExtendedSpellData|Create Food and Water}} | |||
{{User:Robin/Template:ExtendedSpellData|Cure Serious Wounds}} | |||
{{User:Robin/Template:ExtendedSpellData|Daylight}} | |||
{{User:Robin/Template:ExtendedSpellData|Dispel Magic}} | |||
{{User:Robin/Template:ExtendedSpellData|Final Sacrifice}} | |||
{{User:Robin/Template:ExtendedSpellData|Glyph of Warding}} | |||
{{User:Robin/Template:ExtendedSpellData|Guiding Star}} | |||
{{User:Robin/Template:ExtendedSpellData|Inflict Serious Wounds}} | |||
{{User:Robin/Template:ExtendedSpellData|Invisibility Purge}} | |||
{{User:Robin/Template:ExtendedSpellData|Nap Stack}} | |||
{{User:Robin/Template:ExtendedSpellData|Prayer}} | |||
{{User:Robin/Template:ExtendedSpellData|Protection from Energy}} | |||
{{User:Robin/Template:ExtendedSpellData|Remove Curse}} | |||
{{User:Robin/Template:ExtendedSpellData|Remove Disease}} | |||
{{User:Robin/Template:ExtendedSpellData|Resist Energy, Communal}} | |||
{{User:Robin/Template:ExtendedSpellData|Resist Uncommon Energy}} | |||
{{User:Robin/Template:ExtendedSpellData|Severed Fate}} | |||
{{User:Robin/Template:ExtendedSpellData|Sky Swim}} | |||
{{User:Robin/Template:ExtendedSpellData|Speak with Dead}} | |||
{{User:Robin/Template:ExtendedSpellData|Summon Monster III}} | |||
{{User:Robin/Template:ExtendedSpellData|Trial of Fire and Acid}} | |||
{{User:Robin/Template:ExtendedSpellData|Unravel Destiny}} | |||
{{User:Robin/Template:ExtendedSpellData|Water Breathing}} | |||
{{User:Robin/Template:ExtendedSpellData|Water Walk, Communal}} | |||
{{User:Robin/Template:ExtendedSpellData|Wind Wall}} | |||
|} | |||
{{User:Robin/Template:ExtendedSpellData|}} | == Level 4 Cleric Spells == | ||
{| {{User:Robin/Template:ExtendedSpellHeader}} | |||
{{User:Robin/Template:ExtendedSpellData|Air Walk}} | |||
{{User:Robin/Template:ExtendedSpellData|Battle Trance}} | |||
{{User:Robin/Template:ExtendedSpellData|Chaos Hammer}} | |||
{{User:Robin/Template:ExtendedSpellData|Cure Critical Wounds}} | |||
{{User:Robin/Template:ExtendedSpellData|Dimensional Anchor}} | |||
{{User:Robin/Template:ExtendedSpellData|Dismissal}} | |||
{{User:Robin/Template:ExtendedSpellData|Divine Power}} | |||
{{User:Robin/Template:ExtendedSpellData|Freedom of Movement}} | |||
{{User:Robin/Template:ExtendedSpellData|Inflict Critical Wounds}} | |||
{{User:Robin/Template:ExtendedSpellData|Make Whole, Greater}} | |||
{{User:Robin/Template:ExtendedSpellData|Master's Escape}} | |||
{{User:Robin/Template:ExtendedSpellData|Neutralize Poison}} | |||
{{User:Robin/Template:ExtendedSpellData|Persistent Vigor}} | |||
{{User:Robin/Template:ExtendedSpellData|Planar Adaptation}} | |||
{{User:Robin/Template:ExtendedSpellData|Protection from Energy, Communal}} | |||
{{User:Robin/Template:ExtendedSpellData|Rest Eternal}} | |||
{{User:Robin/Template:ExtendedSpellData|Restoration}} | |||
{{User:Robin/Template:ExtendedSpellData|Ride the Waves}} | |||
{{User:Robin/Template:ExtendedSpellData|Sending}} | |||
{{User:Robin/Template:ExtendedSpellData|Shadow Barbs}} | |||
{{User:Robin/Template:ExtendedSpellData|Summon Monster IV}} | |||
|} |
Latest revision as of 02:32, 13 March 2020
Level 0 Cleric Spells
Spell Name | Short Description (imported) | School | Casting Time | Components | Range (imported) | Target (imported) | Duration | Save (imported) | SR | Lays Charge? | Lays 2 Chgs? | Charge Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bleed | Cause bludgeoning damage and a Bruised condition. | Necromancy | Standard | V, S | Close | one target creature | Instant | FortHalf, Weak | Yes | |||
Create Water | Creates 2 gallons/lvl of pure water. | Conjuration | Standard | V, S | Close | up to 2 gallons of water/lvl | Instant | none, | no | |||
Detect Magic | Detects all spells and magic items within a 60 ft cone. | Universal | Standard | V, S | 60 ft. | Cone-shaped emanation | Concentration | None, None | ||||
Detect Poison | Detects poison in a creature or object. | Universal | Standard | V, S | Close | one creature, one object, or a 5-ft. cube | Instant | None, None | no | |||
Disrupt Undead | Ray deals Positive Energy Damage to one Undead in range. | Necromancy | Standard | V, S | Close | Ray | Instant | None, None | Y | |||
Enhanced Diplomacy | Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check. | Universal | Standard | S | Touch | one target creature, creature touched | Encounter | HWillNegates, Weak | Y | Y | ||
Guidance | +1 Divine Bonus on one attack roll, saving throw, or skill check. | Universal | Standard | V, S | Touch | one target creature, creature touched | Encounter | HWillNegates, Weak | Y | Y | ||
Light | Object shines like a torch. | Evocation | Standard | V | Touch | Object touched | Encounter | None, None | No | |||
Mending | Makes minor repairs on a non-magical object that is damaged or Broken. | Transmutation | Ritual (10 minutes) | V, S | Touch | One non-magical object | Instant | HWillNegates, Weak | Yes (harmless, object) | |||
Purify Food and Drink | Purifies 1 cu. ft./lvl of food or water. | Transmutation | Standard | V, S | 10 ft. | 1 cu. ft./lvl of contaminated food and water | Instant | WillNegates, Weak | Y | |||
Read Magic | Read scrolls and spellbooks. | Universal | Standard | V, S | Self | You | Concentration | None, None | Y | |||
Resistance | Subject gains +1 bonus on saving throws. | Abjuration | Immediate | V, S | Touch | Creature touched | Encounter | HWillNegates, Weak | Yes (harmless) | Y | ||
Spark | Dangerous spark injures your attacker. | Abjuration | Standard | V or S | Close | Self | Encounter | None, None | Yes (object) | Y | ||
Stabilize | Cause a dying creature to stabilize, or a Bleed to stop. | Conjuration | Standard | V, S | Close | one target creature, one living creature | Instant |
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Virtue | Subject instantly gains 1 temporary hp. | Transmutation | Standard | V, S, F | Touch | one target creature, creature touched | Encounter | none, None | Y |
Level 1 Cleric Spells
Spell Name | Short Description (imported) | School | Casting Time | Components | Range (imported) | Target (imported) | Duration | Save (imported) | SR | Lays Charge? | Lays 2 Chgs? | Charge Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Air Bubble | Creates a small pocket of air around your head or an object, which may burst as an attack. | Conjuration | Standard | S, M | Touch | One creature or one object no larger than a Large two-handed weapon | Encounter | None, None | Yes | Y | ||
Ant Haul | Increases the carrying capacity of a creature by 10 pounds per caster level. | Transmutation | Standard | V, S, M | Touch | Creature touched | Encounter | HFortNegates, Weak | Yes (harmless) | |||
Bane | Enemies take holy (energy, rare) damage when struck by the casters empowered allies. | Enchantment | Standard | V, S, DF | Self | one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), allies you choose within range, plus the caster. | Encounter | None, None | Y | Y | ||
Bless | Allies gain a scaling Divine Bonus on attack rolls and saves. | Enchantment | Standard | V, S, DF | Self | two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you choose within range, plus the caster. | Encounter | None, None | No | Y | ||
Burning Disarm | A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. | Transmutation | Standard | V, S | Close | one target creature, creature holding a metal object, or one unattended metal object, weapon-sized, or size tiny or smaller | Instant | ReflHalf, Strong | No | |||
Cause Fear | One creature gains the Cringing condition. | Necromancy | Immediate | V, S | Close | one target creature | Combat | WillHalf, Hybrid | Y | |||
Command | One subject obeys selected command for 1 round. | Enchantment | Standard | V | Close | one target creature | 1Round | WillNegates, Hybrid | Y | |||
Cure Light Wounds | Cures 2d8 damage + 1/lvl (max +10). | Conjuration | Standard | V, S | Touch | one target creature, creature touched | Instant | WillHalf, Weak | Y | |||
Dancing Lantern | Animates a lantern-flame that follows you and can be used as a ray attack. | Enchantment | Standard | V, S, M | Close | one target creature | Encounter | None, None | No | Y | ||
Divine Favor | You gain an increasing Divine Bonus on attack and damage rolls. | Evocation | Standard | V, S, DF | Self | one target creature, the caster only. | Encounter | None, None | No | Y | ||
Doom | One subject is Shaken and risks a Synergy. | Necromancy | Standard | V, S, DF | Medium | one target creature | Encounter | WillHalf, Hybrid | Y | Y | ||
Embrace Destiny | Dice with Fate, for good or ill. | Universal | Standard | V, S | Self | You | Encounter | None, None | No | |||
Endure Elements | Exist comfortably in hot or cold regions. | Abjuration | Standard | V, S | one target creature, Creature Touched | creature touched | Day | HWillNegates, Weak | yes (harmless) | Y | ||
Forbid Action | Target obeys a command to not do something. | Enchantment | Standard | V | Close | one target creature | 1Round | WillNegates, Weak | Y | |||
Inflict Light Wounds | Negative energy touch, dealing 2d8 damage +1/lvl (max +10). | Necromancy | Standard | V, S | Touch | one target creature, creature touched | Instant | WillHalf, Weak | Y | |||
Karmic Blessing | The target treats one skill as a natural talent. | Universal | Standard | V, S | Touch | one target creature, creature touched. | Encounter | HWillNegates, Weak | Y | Y | ||
Know the Enemy | Gain a scaling Divine Bonus on a monster Knowledge check. | Universal | Standard | V, S, M | Self | You | Instant | None, None | ||||
Liberating Command | Restrained target may make an Escape Artist check to escape as an immediate action. | Transmutation | Immediate | V, S, M | Close | One creature | Instant | HWillNegates, Weak | Y | |||
Magic Weapon | Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. | Transmutation | Standard | V, S, F | Touch | one creature, wielding a mundane (non-magical) weapon | Day | None, None | Y | Y | ||
Mighty Fist of the Earth | Make an earthy ray attack at a distance. | Conjuration | Standard | V, S, DF | Close | one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), creatures you choose within range, if more than one, they must be adjacent to each other | Instant | ReflHalf, Weak | ||||
Poisoned Egg | Transform the contents of a normal egg into a single dose of Simple Venom. | Transmutation | Standard | V, S, M | Touch | one egg | Day | None, None | ||||
Reinforce Armaments | Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. | Transmutation | Standard | V, S, M/DF | Touch | One armor suit or weapon touched | Day | HWillNegates, Weak | Yes (harmless, object) | |||
Remove Fear | Suppresses fear or gives +4 bonus on saves against fear | Abjuration | Standard | V, S | Close | one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), all of whom must be within 20 feet of each other. | Encounter | WillNegates, Weak | Y | Y | ||
Remove Sickness | Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. | Conjuration | Standard | V, S, M | Close | one target creature, within range. | Instant | None, None | ||||
Sanctify Corpse | Prevent a corpse from becoming an undead. | Evocation | Standard | V, S, M | Touch | one target creature, corpse touched. | Year | None, None | ||||
Sanctuary | Inflict Exiled upon a willing or unwilling creature, to widely varied effects. | Abjuration | Standard | V, S, DF | Touch | one target creature, yourself or creature touched | Combat | WillNegates, Weak | Y | |||
Stone Shield | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. | Conjuration | Immediate | V, S, M | 0 ft. | Stone wall whose area is one 5-ft. square | 1 round | None, None | No | Y | ||
Summon Monster I | Summons one Summoned Monster to fight for you. | Universal | Standard | V, S, F/DF | Close | One summoned creature | Encounter | None, None | N | Y | NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).
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Tap Inner Beauty | Gain a bonus on all Charisma-based skill checks. | Universal | Standard | V, M | Self | You | Encounter | None, None | Y | |||
Touch of Bloodletting | This spell causes any existing wounds that the target possesses to bleed profusely. | Necromancy | Standard | V, S | Touch | creature touched | Instant | None, None | Yes | |||
Weapons Against Evil | Enchant weapons to bypass the DR of evil-aligned creatures. | Transmutation | Standard | V, S, M | Close | two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), chosen within spell range | Encounter | HFortNegates, Weak | Y | Y |
Level 2 Cleric Spells
Spell Name | Short Description (imported) | School | Casting Time | Components | Range (imported) | Target (imported) | Duration | Save (imported) | SR | Lays Charge? | Lays 2 Chgs? | Charge Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Aboleth's Lung | Targets are suddenly unable to breathe air, but can breathe underwater. | Transmutation | Standard | V, S, M | Close | one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), all of whom must be within 20 feet of each other | Instant | FortHalf, Weak | Y | |||
Admonishing Ray | You fire one or more Securing force rays. | Evocation | Standard | V, S | Close | one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), aimed at targets who must be within 30 feet of each other | Instant | None, None | Y | |||
Air Step | Tread on air, with limitations. | Transmutation | Standard | V, S, M | Self | you | Encounter | None, None | Y | Y | ||
Burst of Radiance | Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. | Illusion | Standard | V, S, M | Long | 25-ft.-diameter burst (a 5 x 5 square). | Instant | WillHalf, Weak | Y | |||
Compassionate Ally | Target is compelled to help injured ally or suffer the Antagonized condition. | Enchantment | Standard | V, S, M | Close | One creature | Combat | WillHalf, Hybrid | Y | |||
Cure Moderate Wounds | Cures 4d8 damage +1/lvl (max. +20). | Conjuration | Standard | V, S | Touch | one target creature, creature touched | Instant | WillHalf, Weak | yes (harmless); see text | |||
Divine Trident | Holy power strikes up to three foes in a cone next to your space. | Evocation | Standard | V, S, DF | Self | one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), targets you choose in a 5x5 space adjacent to your space | Instant | ReflHalf, Hybrid | Y | |||
Effortless Armor | Armor you wear no longer slows your speed. | Transmutation | Standard | V, S, F | Self | You | Encounter | HWillNegates, None | Y | Y | ||
Endure Elements, Communal | As Endure Elements (Cleric Spell), but you may protect several creatures you touch. | Abjuration | Standard | V, S | Touch | two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures touched | Day | HWillNegates, Weak | yes (harmless) | Y | ||
Gentle Repose | Preserves one corpse. | Necromancy | Standard | V, S, M | Touch | one target creature, one corpse touched | Moon | WillNegates, Weak | Y | |||
Grace | Movement doesn't provoke attacks of opportunity. | Abjuration | Immediate | V | Self | You | 1Round | None, None | Y | |||
Heroic Fortune | The target gains 1 temporary Action Point. | Evocation | Standard | V, S, M | Touch | one target creature, creature you touch | Combat | HWillNegates, Weak | ||||
Hold Person | Paralyzes one humanoid creature for a brief time. | Enchantment | Standard | V, S, M | Medium | one Humanoid or Monstrous Humanoid creature | Combat | WillHalf, Hybrid | Yes | |||
Inflict Moderate Wounds | Melee touch attack, 4d8 damage +1/lvl (max +20). | Necromancy | Standard | V, S | Touch | one target creature, creature touched | Instant | WillHalf, Weak | Y | |||
Life Pact | Affected creatures automatically donate hp to stabilize fallen ally. | Necromancy | Standard | V, S, M | Close | one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), willing living creatures, no two of which can be more than 30 ft. apart when the spell triggers | Encounter | HWillNegates, Weak | Y | Y | ||
Make Whole | Repairs a damaged or broken magic item or construct. | Transmutation | Rirual (10 minutes) | V, S, F | Touch | One object or construct | Instant | HWillNegates, Weak | Yes (harmless, object) | |||
Marching Chant | Allies can hustle without penalty. | Transmutation | Standard | V, S | Close | two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures you choose within range. | Encounter | HWillNegates, Weak | Y | Y | ||
Pilfering Hand of the Magus | You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. | Evocation | Standard | V, S, M | Close | One object or creature, see below | see text | none, Weak | Y | Y | ||
Reinforce Armaments, Communal | As Reinforce Armaments (Cleric Spell), but you may affect multiple targets. | Transmutation | Standard | V, S, M | Touch | two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you touch | Combat | None, None | Y | N | ||
Resist Energy | Provides a scaling resistance to one Common energy type. | Abjuration | Standard | V, S, M | Touch | one target creature | Encounter | HFortNegates, Weak | Y | Y | ||
Restoration, Lesser | Removes a weak status condition. | Conjuration | Immediate | V, S | Touch | one target creature, creature touched | Instant | HWillNegates, Weak | Y | |||
Shatter | Sonic vibration damages objects or a enemy creatures. | Abjuration | Standard | V, S, M | Close | Unattended objects in a 5-ft.-radius spread (3x3 square); or one solid object; or all creatures in target area (friend or foe) in a 3x3 spread | Instant | FortHalf, Hybrid | Y | |||
Spell Gauge | You learn the nature of, and disable, a target creature's supernatural or spell-like ability. | Universal | Standard | V, S, M | Close | One creature | Combat | WillHalf, Hybrid | Yes | |||
Spiritual Weapon | Magic weapon attacks on its own. | Evocation | Standard | V, S, DF | Self | You | Instant | None, None | Y | |||
Summon Monster II | Summons one Summoned Monster to fight for you. | Universal | Standard | V, S, M | Close | One summoned creature | Encounter | None, None | N | Y | NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).
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Touch of Mercy | The target creature gains the Secured condition. | Enchantment | Standard | V, S, M | Touch | one target creature, creature touched | Encounter | WillNegates, Hybrid | Y | Y | ||
Tremor Blast | You create a minor earthquake that can inflict bludgeoning damage and Quelled. | Transmutation | Standard | V, S, M | Self | all creatures in target area (friend or foe), in a 30-foot area (6 x 6 square space) adjacent to the caster. | Instant | ReflHalf, Weak | Y | |||
Water Walk | Subject treads on water as if solid. | Transmutation | Standard | V, S, M | Touch | one target creature, touched creature | Encounter | HWillNegates, Weak | Y | Y |
Level 3 Cleric Spells
Spell Name | Short Description (imported) | School | Casting Time | Components | Range (imported) | Target (imported) | Duration | Save (imported) | SR | Lays Charge? | Lays 2 Chgs? | Charge Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Accept Affliction | The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. | Conjuration | Standard | V, S, M/DF | Close | one target creature, creature you choose within range | Instant | HFortNegates, Weak | Y | |||
Agonizing Rebuke | Cause rapturous distress and pain to a target if it attacks you. | Illusion | Standard | V, S, DF | Close | one target creature, creature you choose within range | Combat | WillHalf, Hybrid | Y | Y | ||
Barrow Haze | Fog obscures vision and inflicts negative energy. | Necromancy | Standard | V, S, M | Medium | all creatures in target area (friend or foe), in a cloud that spreads in 20-ft. radius, 20 ft. high (a 9x9x4 square space) | Combat | FortHalf, Weak | No | Y | The charge this spell lays affects the caster, not the creatures in the fog. | |
Bestow Curse | Immediately inflict Cursed or Jinxed on a creature within your melee reach. | Enchantment | Immediate | V, S | Close (within melee reach) | one target creature, creature touched | Moon | WillHalf, Hybrid | Y | |||
Blindness/Deafness | Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. | Necromancy | Standard | V | Medium | one target creature | Day | ReflHalf, Weak | Y | Y | ||
Blot | Ruins writings and wipes creatures out of existence. | Illusion | Standard | V, S, M | Close | all creatures in target area (friend or foe), in a 30 foot burst around a target square (a 7x7 area) | Instant | WillHalf, Weak | Y | |||
Chain of Perdition | Creates a floating chain of force that damages your foes most terribly. | Enchantment | Standard | V, S, M | Close | all creatures in target area (friend or foe) in a 20 foot radius (9x9 space) | Instant | FortHalf, Weak | Y | |||
Continual Flame | Makes a permanent, heatless light. | Evocation | Standard | V, S, M | Touch | One held object | Year | FortHalf, Weak | Y | |||
Create Food and Water | Feeds the hungry | Conjuration | Ritual | V, S | Self | You | Instant | None, none | ||||
Cure Serious Wounds | Cures 6d8 damage + 1/lvl (max +30). | Conjuration | Standard | V, S | Touch | one target creature, creature touched | Instant | WillHalf, Weak | yes (harmless); see text | |||
Daylight | 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind. | Evocation | Standard | V, S | Touch | object or creature touched | Encounter | FortHalf, Weak | Y | |||
Dispel Magic | Cancels one magical spell or effect | Abjuration | Standard | V, S | Medium | One spellcaster, creature or object | Instant | None, None | No | |||
Final Sacrifice | You disrupt the conjuring energies within a summoned creature, causing it to violently explode. | Evocation | Standard | V, S, M | Close | one target creature, one summoned creature within range | Instant | FortNegates, Hybrid | Y | |||
Glyph of Warding | Inscription harms those who trigger it. | Abjuration | Ritual | V, S, M | Touch | all creatures in target area (friend or foe), around the site of the inscribed Glyph, object touched, or up to 1 5 foot square per caster level. | Year | WillHalf, Weak | No | |||
Guiding Star | Know where you cast this spell. | Universal | Ritual | V, S, M | Self | You | Moon | HWillNegates, Weak | Y | |||
Inflict Serious Wounds | Touch attack, 6d8 damage +1/lvl (max +30). | Necromancy | Standard | V, S | Touch | one target creature, creature touched | Instant | WillHalf, Weak | Y | |||
Invisibility Purge | Dispels invisibility within 5 ft./lvl. | Evocation | Standard | V, S | Self | You | Encounter | WillHalf, Weak | Y | Y | ||
Nap Stack | Subjects only need 2 hours for a night's sleep. | Necromancy | Ritual | V, S, M | Touch | two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures you touch | 2 hours | HWillNegates, Weak | Y | |||
Prayer | Allies gain a scaling Divine Bonus on attacks and saves, and can deal Holy (energy, rare) damage. | Enchantment | Standard | V, S, DF | Close | two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you choose within range, plus the caster. | Encounter | None, None | Y | Y | ||
Protection from Energy | Grants 3 temp hit points/lvl, only against one kind of common energy. | Enchantment | Standard | V, S | Touch | creature touched | Encounter | FortNegates, Weak | Y | Y | ||
Remove Curse | Frees object or person from curse. | Abjuration | Standard | V, S, M | Touch | one target creature, creature or object touched | Instant | HWillNegates, Hybrid | Y | |||
Remove Disease | Attempts to remove a disease from the target. | Conjuration | Standard | V, S | Touch | one target creature, creature touched | Instant | None, None | Y | |||
Resist Energy, Communal | This spell functions like Resist Energy (Cleric Spell), except you can protect several creatures. | Abjuration | Standard | V, S, M | Touch | one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), touched during casting | Encounter | HFortNegates, Weak | Y | Y | ||
Resist Uncommon Energy | Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. | Abjuration | Standard | V, S, M | Touch | one target creature | Encounter | FortNegates, Weak | Y | Y | ||
Severed Fate | Remove an action point from a monster with a role. | Enchantment | Standard | V, S | Close | one target creature | Combat | WillHalf, Weak | Y | Y | ||
Sky Swim | This spell grants the target the ability to swim through the air. | Transmutation | Standard | V, S, M | Touch | one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30),size Large or smaller creatures touched. | Encounter | HReflNegates, Weak | Y | Y | ||
Speak with Dead | Corpse answers one questions. | Necromancy | Ritual | V, S, DF | Touch | one target creature, a dead creature | Concentration | WillNegates, Weak | Y | Y | ||
Summon Monster III | Summons one Summoned Monster to fight for you. | Universal | Standard | V, S, M | Close | One summoned creature | Encounter | None, None | N | Y | NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).
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Trial of Fire and Acid | The target creatures suffer damage and the Singed condition. | Transmutation | Standard | V, S, M | Close | all creatures in target area (friend or foe), in a 10 foot radius spread around a target square (a 5 x 5 area) | Instant | FortHalf, Weak | Y | |||
Unravel Destiny | A target suffers if it has Action Points. | Universal | Standard | V, S, M | Close | one target creature | Encounter | WillNegates, Weak | Y | |||
Water Breathing | Subjects can breathe underwater. | Transmutation | Standard | V, S, M | Touch | two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures touched | Day | HWillNegates, Weak | Y | Y | ||
Water Walk, Communal | As Water Walk (Cleric Spell), but you may affect multiple creatures. | Transmutation | Standard | V, S, M | Touch | two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures touched | Encounter | HWillNegates, Weak | Y | Y | ||
Wind Wall | Deflects arrows, smaller creatures, and gases. | Abjuration | Standard | V, S, M | Medium | One wall segment five feet wide and ten feet tall per ten caster levels, 2 at 11th, 3 at 21st, and 4 at 31st. | Encounter | None, None | Y |
Level 4 Cleric Spells
Spell Name | Short Description (imported) | School | Casting Time | Components | Range (imported) | Target (imported) | Duration | Save (imported) | SR | Lays Charge? | Lays 2 Chgs? | Charge Notes |
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Air Walk | Subject treads on air as if solid (climb or descend at 45-degree angle). | Transmutation | Standard | V, S, M | Touch | one target creature, creature (Gargantuan or smaller) touched | Encounter | None, None | Y | Y | ||
Battle Trance | Targets gain bonus damage to attacks while under the effects of the spell. | Enchantment | Standard | V, S | Close | one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), you or allies you choose within range | Encounter | HWillNegates, Weak | Y | Y | ||
Chaos Hammer | Divine weapon attacks on its own. | Evocation | Standard | V, S, DF | Self | You | Instant | None, None | Y | Y | ||
Cure Critical Wounds | Cures 8d8 damage + 2/lvl (max +40). | Conjuration | Standard | V, S | Touch | one target creature, creature touched | Instant | WillHalf, Weak | yes (harmless); see text | |||
Dimensional Anchor | Bars extradimensional movement. | Abjuration | Standard | V, S, M | Medium | one target creature, creature you hit with a ray attack | Combat | None, None | Y | |||
Dismissal | Your scorn hurts. Make a ray attack with dire consequences. | Enchantment | Standard | V, S, M | Close | one target creature | Instant | None, None | Y | |||
Divine Power | Targets gain attack bonuses, temporary hit points, and a bonus attack action during a full attack. | Evocation | Standard | V, S, DF | Close | two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures you choose within range, who must be within 30 feet of each other | Encounter | FortNegates, Weak | Y | Y | ||
Freedom of Movement | Subject moves, despite impediments to restrict movement. | Abjuration | Standard | V, S, M | Touch | one target creature, you or creature touched | Encounter | HWillNegates, Weak | Y | Y | ||
Inflict Critical Wounds | Touch deals 8d8 damage +2/lvl (max +40). | Necromancy | Standard | V, S | Touch | one target creature, creature touched | Instant | WillHalf, Weak | Y | |||
Make Whole, Greater | This spell repairs 1d8+1 points of siege damage to a vehicle or fortification. | Transmutation | Ritual (10 minutes) | V, S, F | Close | One object, construct, vehicle, or 10 cu. ft. section of a fortification | Instant | HWillNegates, Strong | Yes (harmless, object) | |||
Master's Escape | Switch places with one summoned creature you control. | Conjuration | Immediate | V, S | Close | You and one summoned creature you control | Instant | None, None | Y | |||
Neutralize Poison | Immunizes subject against poison, or detoxifies poison in or on subject. | Conjuration | Standard | V, S, M | Touch | one target creature, or one object of up to size-large | Instant | HFortNegates, Weak | Y | |||
Persistent Vigor | Gain fast healing, and become much harder to affect with diseases or poisons. | Transmutation | Standard | V, S, M | Touch | one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), creatures you touch | Encounter | HWillNegates, Weak | Y | Y | ||
Planar Adaptation | Resist harmful effects of environmental damage of another plane. | Transmutation | Standard | V | Self | You | Day | HWillNegates, Weak | Y | Y | ||
Protection from Energy, Communal | As Protection from Energy (Cleric Spell), but you may affect several creatures. | Abjuration | Standard | V, S | Touch | one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), creatures touched | Encounter | HFortNegates, Weak | Y | Y | ||
Rest Eternal | Dead or undead creature cannot be revived. | Necromancy | Ritual | V, S, M | Close | one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), remains of undead creatures in range | Permanent | None, None | N | |||
Restoration | Removes a weak or moderate status condition. | Conjuration | Standard | V, S | Touch | creature touched | Instant | HWillNegates, Weak | yes (harmless) | |||
Ride the Waves | Target can breathe water and swim. | Transmutation | Standard | V, S | Touch | one target creature, creature touched | Day | HWillNegates, Weak | Y | Y | ||
Sending | Delivers short message anywhere, instantly. | Evocation | Ritual (Typically 10 minutes) | V, S, M | Planar | one target creature, a creature the caster personally knows well | 1Round | None, | No | |||
Shadow Barbs | When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not. | Illusion | Standard | V, S, M | Self | all creatures in target area (friend or foe), a 7x7 cone, adjacent to the caster's space. | Instant | WillHalf, Weak | Y | |||
Summon Monster IV | Summons one Summoned Monster to fight for you. | Universal | Standard | V, S, M | Close | One summoned creature | Encounter | None, None | N | Y | NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).
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