Talk:Skills: Difference between revisions

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(Replaced content with "__NOTOC__ == All Possible Sources of Skill Bonuses == * skill basis (automatic/passive) — +1 to +9 * magic enhancement (item) — +1 to +9 (+1 to +5 pre-epic, +6 to +9 epic) * feats: :* skill expert feat — +2 :* skill specialist feat — +2 :* skill prodigy feat — +1 :* less dedicated feats — +1 to +4 :* tertiary feats — +1 * racial traits or class feature :* major trait or major class feature — +1 to +4 :* minor trait or l...")
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__NOTOC__
As part of the feats pass, I was planning to change Bluff (Feint) and Intimidate (Demoralize) to: [[Standard Action]], or the first attack of a [[Full Attack Action]]. this pulls them in-line with spellcasting
== All Possible Sources of Skill Bonuses ==
 
we COULD make this a straight-up Standard Attack instead, which lets the skill check happen at the lowest BAB instead of the highest.  Feedback?  I know we have '''plans''' for skills later, and don't want to rock any boats :)
 
 
 
 
==Skill Bonuses==
* skill basis (automatic/passive) — +1 to +9
* skill basis (automatic/passive) — +1 to +9
* magic enhancement (item) — +1 to +9 (+1 to +5 pre-epic, +6 to +9 epic)
* magic enhancement (item) — +1 to +9 (+1 to +5 pre-epic, +6 to +9 epic)
Line 21: Line 14:
* weapon bonus (from weapon qualities) — +1 to +4 (only for specific combat maneuvers)
* weapon bonus (from weapon qualities) — +1 to +4 (only for specific combat maneuvers)


===Specific Skill Bonuses===
== Advanced Skill Feats ==
* weapon qualities — +2 to one or more combat maneuvers.
* [[Skill Expert (Feat)]] - level 1 - +2 to skill check, +1 to skill crit range (19-20), no bonus to skill crit bonus
 
* [[Skill Specialist (Feat)]] - level 11 - +2 to skill check (+4 total), +1 to crit range (18-20), +2 to crit bonus (+7 on crit), bonus ability
==Skills available per primary Stat==
* [[Skill Prodigy (Feat)]] - level 21 - +1 to skill check (+5 total), +1 to crit range (17-20), +3 to crit bonus (+10 on crit), bonus ability
 
* [[Skill Virtuoso (Feat)]] - level 31 - apply benefits of Skill Expert, Skill Specialist and Skill Prodigy feats to two other skills in which you have at least 31 ranks.
===Str:===
* Might
* Naturalism
* Piloting (based on ship class)
* Warfare
 
===Con:===
* Divinity
* Piloting (based on ship class)
* Reason
* Warfare
 
===Dex:===
* Acrobatics
* Disable Device
* Escape Artist
* Movement
* Naturalism
* Piloting (based on ship class)
* Sleight of Hand
* Spellcraft
* Spycraft
* Stealth
 
===Int:===
* Knowledge (Arcana)
* Knowledge (Deep History)
* Knowledge (Dungeoneering)
* Knowledge (Engineering)
* Knowledge (Geography)
* Knowledge (History)
* Knowledge (Local)
* Knowledge (Logic)
* Knowledge (Nature)
* Knowledge (Nobility)
* Knowledge (Planes)
* Knowledge (Religion)
* Linguistics
* Piloting (based on ship class)
* Reason
* Spellcraft
* Spycraft
 
===Wis:===
* Barter
* Divinity
* Heal
* Naturalism
* Perception
* Piloting (based on ship class)
* Profession (all)
* Reason
* Sense Motive
* Survival
 
===Cha:===
* Bluff
* Diplomacy
* Disguise
* Divinity
* Handle Animal
* Intimidate
* Perform (all)
* Piloting (based on ship class)
* Spellcraft
* Spycraft
* Use Magic Device
* Warfare
 
== Proposed Change - Skill Mastery Levels ==
===Mastery Levels===
* '''Untrained'''
:* stat bonus only to checks, cannot ever get a result higher than 20.
:* Critically fail on a natural 1, or by being 5 lower than DC
:* cannot critically succeed on a 20.
 
* '''Trained'''
:* requires at least 1 rank in the skill
:* allows checks to critically succeed on a 20 (getting +5 to total result).
:* allows checks to go over 20
 
* '''Expert'''
:* requires Skill Expert feat
:* some classes and races can get expert in a skill without the feat, and at fewer ranks
:* feat grants +2 feat bonus to the skill (doesn't scale)
:* no longer critically fail on a natural 1, only if you are 5 lower than DC
:* critically succeed on a 19-20 (getting +5 to total result)
:* some skills may offer new skill uses at this level
 
* '''Specialist'''
:* requires Skill Specialist feat and a minimum number of ranks (11)
:* some classes and races can get specialist level in a skill without the feat, and at fewer ranks
:* feat grants +2 feat bonus to the skill (doesn't scale)
:* crit on an 18-20 (getting +7 to total result)
:* new skill uses available (current epic only stuff?)
 
* '''Prodigy'''
:* requires Skill Prodigy feat and a minimum number of ranks (21)
:* some classes and races may allow Prodigy level in a skill without first purchasing Skill Expert and Skill Specialist, and at fewer ranks.
:* feat grants +1 feat bonus to the skill (doesn't scale)
:* crit on a 17-20 (getting +10 to total result)
:* new skill uses available (the really GOOD stuff - Champions level stuff)

Latest revision as of 13:34, 20 August 2024

All Possible Sources of Skill Bonuses

  • skill basis (automatic/passive) — +1 to +9
  • magic enhancement (item) — +1 to +9 (+1 to +5 pre-epic, +6 to +9 epic)
  • feats:
  • skill expert feat — +2
  • skill specialist feat — +2
  • skill prodigy feat — +1
  • less dedicated feats — +1 to +4
  • tertiary feats — +1
  • racial traits or class feature
  • major trait or major class feature — +1 to +4
  • minor trait or lesser class feature — +1 to +2
  • weapon bonus (from weapon qualities) — +1 to +4 (only for specific combat maneuvers)

Advanced Skill Feats

  • Skill Expert (Feat) - level 1 - +2 to skill check, +1 to skill crit range (19-20), no bonus to skill crit bonus
  • Skill Specialist (Feat) - level 11 - +2 to skill check (+4 total), +1 to crit range (18-20), +2 to crit bonus (+7 on crit), bonus ability
  • Skill Prodigy (Feat) - level 21 - +1 to skill check (+5 total), +1 to crit range (17-20), +3 to crit bonus (+10 on crit), bonus ability
  • Skill Virtuoso (Feat) - level 31 - apply benefits of Skill Expert, Skill Specialist and Skill Prodigy feats to two other skills in which you have at least 31 ranks.