Alchemist Feats: Difference between revisions
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Latest revision as of 21:35, 8 April 2020
The following feats are especially suitable for alchemists. This list is by no means everything the alchemist could select as a feat, merely feats that are specifically good for alchemists. There are also quite a lot of feats that are good for everyone, including alchemists, that are listed on the main Feats page.
Courageous Tier (1-5)
Alchemist-Specific Feats | Prerequisites | Description |
---|---|---|
Ammo Drop (Feat) | Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> | Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity. |
Arcane Talent (Feat) | Level 1 | Gain the use of a single cantrip three times per day |
Armor Proficiency, Heavy (Feat) | Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) | No penalties on attack rolls while wearing heavy armor |
Armor Proficiency, Medium (Feat) | Level 1, Armor Proficiency, Light (Feat) | No penalties on attack rolls while wearing medium armor |
Big Game Hunter (Feat) | Level 1 | +1 to-hit and +1 base weapon damage when attacking sized-large or larger creatures. |
Black Marketeer (Feat) | Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank | Use black market connections to gather illegal/illicit items. |
Bolster Damage Reduction (Feat) | Level 1, Damage Reduction (from any source) | Increase DR against a single attack |
Bonded Mind (Feat) | Level 1 | Communicate with a partner non-verbally, as the Message spell. |
Catch Off-Guard (Feat) | Level 1 | No penalties for improvised melee weapons |
Combat Expertise (Feat) | Level 1, proficient with wielded weapon | Trade attack bonus for AC bonus |
Combat Reflexes (Feat) | Level 1 | Make additional attacks of opportunity each round. |
Conceal Scent (Feat) | Level 1, Stealth 1 rank, Survival 1 rank | Creatures cannot track you by scent. |
Coordinated Advance (Feat) | Level 1 | Take a 5-foot step as an immediate action when your partner takes a 5-foot step |
Coordinated Shot (Feat) | Level 1 | +2 to hit with ranged attacks against a creature your partner is threatening |
Cosmopolitan (Feat) | Level 1 | Read and speak two additional languages, gain one new natural talent skill |
Covering Fire (Feat) | Level 1 | Use Aid Another from range to grant an ally +2 to AC versus your target creature |
Creator (Feat) | Level 1, any Bailiwick skill 1 rank. | You are able to create magic items using your Bailiwick skill. |
Deadly Aim (Feat) | Level 1 | You are equally adroit with both melee and ranged attacks. |
Death from Above (Feat) | Level 1, Acrobatics 1 rank | Gain +2 bonus on attack rolls when attacking from higher ground |
Defensive Combat Training (Feat) | Level 1, Light, medium or no armor (i.e. not heavy armor) | Gain a scaling bonus to Maneuver Defense (+1 to +5) if not wearing heavy armor. |
Deflect Arrows (Feat) | Level 1 | Avoid one ranged attack per round |
Desert Dweller (Feat) | Level 1, Survival 1 rank | Starvation, thirst, and extreme heat effects lessened |
Diehard (Feat) | Level 1, Endurance (Feat) | Turn aside the heaviest blows in battle, automatically stabilize and remain conscious below 0 hp |
Dilettante (Feat) | Level 1 | +1 scaling bonus in Knowledge skills with at least one rank. |
Distance Thrower (Feat) | Level 1 | Reduce ranged penalties for thrown weapons by 2 |
Distracting Charge (Feat) | Level 1 | Gain a +4 bonus to attack a creature your partner just successfully charged |
Dodge (Feat) | Level 1 | +1 dodge bonus to AC |
Duck and Cover (Feat) | Level 1 | When adjacent to an ally with this feat, you can share reflex saving throw results with each other. |
Eagle Eyes (Feat) | Level 1 | See much more keenly at distance on visual Perception checks |
Endurance (Feat) | Level 1 | Reduce the damage you take from environmental effects, and sleep in armor without fatigue. |
Exotic Weapon Proficiency (Feat) | BAB +1 | No penalty on attacks made with one exotic weapon |
Extend the Bulwark (Feat) | Level 1 | Grant your partner a +4 to AC by taking a -2 penalty to your own AC. |
Friendly Fire Maneuvers (Feat) | Level 1 | Take only half damage from a chosen ally's attacks, when you are included in those attacks. |
Improved Combat Maneuvers (Feat) | Level 1 | +2 feat bonus to Maneuver Offense and Maneuver Defense, inflict extra damage. |
Initiative, Improved (Feat) | Level 1 | Gain a scaling bonus on initiative checks |
Intercept Charge (Feat) | Level 1 | Intercept a charge made against your partner as an immediate action. |
Iron Will (Feat) | BAB +1 | Grants a scaling bonus (+1 to +4) on Will saves |
Large Target (Feat) | Level 1, Proficient with sling or slingstaff | Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. |
Maneuver Opus (Feat) | Level 1 | Perform a combat maneuver with a different skill than it normally requires. |
Martial Weapon Proficiency, Single (Feat) | Level 1 | No penalty on attacks made with a single type of martial weapon. |
Martial Weapons Proficiency (Feat) | Level 1, <Simple Weapon Proficiency, -OR- a character class which begins play proficient with all simple weapons> | No penalty on attacks made with any martial weapon. |
Mobility (Feat) | Level 1, Dodge (Feat) | +4 AC against attacks of opportunity from movement |
Narrow Frame (Feat) | Level 1, Escape Artist 1 rank | You take no penalties when squeezing into a space up to one size too small for you. |
Net Adept (Feat) | BAB +1, Exotic Weapon Proficiency (Feat): Net | May treat a net as a one-handed melee weapon with inclusive reach 10 feet |
Nimble Moves (Feat) | Level 1 | Ignore 5 feet of difficult terrain when you move |
Old Selective (Feat) | Level 1 | Exclude targets from the effects of a spell, ability, or magic item that normally affects all targets within an area of effect. |
Power Attack (Feat) | Level 1, Proficiency with your wielded weapon(s) | Gain base weapon damage in exchange for a very reasonable-sounding to-hit penalty. |
Precise Shot (Feat) | Level 1, Weapon Focus (Feat) | No penalty for shooting into melee at any range. |
Prone Shooter (Feat) | BAB +1, Stealth 1 rank | Gain +2 AC while Prone. |
Quaff (Feat) | Level 1 | Draw and drink a potion with a single swift action. |
Quarterstaff Master (Feat) | BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> | Use a Quarterstaff or Mage's Staff with incredible mastery. |
Quick Draw (Feat) | BAB +1 | Draw weapon as a free action, sheathe weapon as a swift action |
Quickpick Master (Feat) | Level 1, Exotic Weapon Proficiency (Feat) with Quickpick | Wielding a quickpick in two hands grants 2x STR mod to damage |
Runner (Feat) | Level 1 | Faster walk speed, do not become flat-footed when running, and gain a bonus to running jumps. |
Saboteur (Feat) | Level 1 | Deal bonus damage with any weapon when dismantling traps as though you are wielding Thieves' Tools. |
Shake It Off (Feat) | Level 1 | Gain +1 to all saving throws per adjacent ally |
Shield Proficiency (Feat) | Level 1 | No penalties on attack rolls when using a buckler, light, or heavy shield. |
Shield Use: Tower Shield (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> | You are able to use a Tower Shield proficiently |
Shield Use: War Shield (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> | You are able to use a War Shield proficiently |
Shield Wall (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> | Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield. |
Skill Expert (Feat) | Level 1 | +2 feat bonus and improved crit range for one skill. |
Skilled Driver (Feat) | Level 1, Piloting 1 rank | Gain a scaling bonus on Piloting checks |
Spiky Shield (Feat) | Level 1, Weapon Focus (Feat): Spiked Chain | Shield bonus to AC when wielding a spiked chain |
Splash Weapon Mastery (Feat) | Level 1, Weapon Focus (Feat) | Gain a number of benefits when using a splash weapon. |
Swap Places (Feat) | Level 1 | Swap places with a willing adjacent ally who has this feat |
Throw Anything (Feat) | Level 1 | No penalties for improvised ranged weapons |
Toughness (Feat) | Level 1 | +3 hit points, and +1 per character level beyond 3 |
Two-Weapon Fighting (Feat) | Level 1 | Reduce two-weapon fighting penalties when dual-wielding |
Unarmed Strike, Improved (Feat) | Level 1 | Deal 1d6 base weapon damage with an unarmed strike |
War Whip Finesse (Feat) | Level 1, Proficiency with War Whip | War Whip gains the Finesse weapon quality |
Weapon Aficionado (Feat) | Level 1, Non-Fighter class | Qualify for and use well fighter-centric combat feats. |
Weapon Finesse (Feat) | Level 1, proficient with a light or finesse weapon | Gain a +1 to hit with melee attacks when using a Finesse or Light weapon. |
Weapon Focus (Feat) | Level 1, proficient with a melee weapon of your choosing, and proficient with a ranged weapon of your choosing. | +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged. |
Intrepid Tier (6-10)
Alchemist-Specific Feats | Prerequisites | Description |
---|---|---|
Arc Slinger (Feat) | Level 6, Weapon Focus (Feat), <proficient with sling OR slingstaff> | Reduce ranged attack penalties due to range by 2, throw sling ammo around cover, and ricochet ammo into secondary targets. |
Arcane Armor Training (Feat) | Level 6, Armor Proficiency, Light (Feat) | Reduce your arcane spell failure chance by 10% as a swift action |
Babble-Peddler (Feat) | Level 6, Barter 6 ranks, Bluff 6 ranks | Trick creatures into exchanging valuables for junk, or for Steal and Dirty Trick attempts. |
Back to Back (Feat) | Level 6, Perception 6 ranks | You can't be flanked when adjacent to your partner |
Blind-Fight (Feat) | Level 6, Perception 6 ranks | Ignore partial or total concealment penalties with your melee attacks |
Close-Quarters Thrower (Feat) | Level 6, Dodge (Feat), Weapon Focus (Feat) with selected thrown weapon | Attacks with selected throwing weapons do not provoke attacks of opportunity |
Combat Medic (Feat) | Level 6, Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal Skill |
Critical, Improved (Feat) | BAB +6, Proficient with chosen weapon | Increase the threat range of one weapon |
Darting Viper (Feat) | BAB +6, proficiency with an Adaptive Reach weapon | Gain a +2 bonus to your next attack when shifting to or from reach. |
Dorn-Dergar Master (Feat) | BAB +6, Two-Weapon Fighting (Feat), proficient with dorn-dergar | Learn to use the dorn-dergar with one hand. |
Double Slice (Feat) | Level 6, Two-Weapon Fighting (Feat) | Add your Str bonus to off-hand damage rolls |
Eclectic (Feat) | Level 6, at least two character classes | Gain the favored class feature of a second character class you possess |
Fast Crawl (Feat) | Level 6 | Move at half speed or make 5-foot steps while Prone. |
Feint Partner (Feat) | Level 6 | If your partner successfully feints, opponent is also flat-footed against your next attack |
Field Repair (Feat) | Level 6, Profession 6 ranks | You can repair broken items |
Grasping Whip (Feat) | BAB +6, Weapon Focus (Feat): any whip weapon | Snatch unattended small or tiny objects with your whip |
Improvised Weapon Mastery (Feat) | BAB +6, <Catch Off-Guard (Feat) -OR- Throw Anything (Feat)> | Bonus base weapon damage and improved crit range with improvised weapons. |
Lunge (Feat) | BAB +6 | Take a -2 penalty to your AC to attack with +5 feet of reach |
Parting Shot (Feat) | BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) | Make a ranged attack when withdrawing |
Prone Slinger (Feat) | Level 6 | May use a sling while Prone |
Rapid Reload (Feat) | Level 6, Weapon Focus (Feat): any crossbow | Reload your weapon quickly |
Rod Whisperer (Feat) | Level 6, Use Magic Device 6 ranks | Increase the effective Creator Level (CL) of any rod you wield |
Second Chance (Feat) | BAB +6, Combat Expertise (Feat) | Reroll a missed attack or failed combat maneuver |
Shot on the Run (Feat) | Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat) | Make ranged attack at any point during movement |
True Blood (Feat) | Level 6 | You may select an additional minor racial trait from your race's list of available traits. |
Two-Weapon Defense (Feat) | Level 6, Two-Weapon Fighting (Feat) | Gain +1 dodge bonus when fighting with two weapons |
Underfoot (Feat) | Level 6, Dodge (Feat), Mobility (Feat), Small size or smaller | +1 feat bonus to Acrobatics to move past larger foes, and +2 dodge bonus to AC while doing so |
Urban Forager (Feat) | Level 6, Knowledge (Local) 4 ranks, Survival 4 ranks. | You may use the Survival skill to forage and track in urban locations |
Volley Fire (Feat) | Level 6, Weapon Focus (Feat) | Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round. |
Heroic Tier (11-15)
Alchemist-Specific Feats | Prerequisites | Description |
---|---|---|
Altitude Affinity (Feat) | Level 11, Endurance (Feat) | Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes. |
Bomb, Improved (Feat) | Alchemist 11 | Add +1 to each die of your bomb damage. |
Bounding Hammer (Feat) | Level 11, <Proficient with Club, Light Hammer, or Mage's Rod> | Each attack against the same foe grants a +1d4 cumulative damage bonus |
Deflection, Exceptional (Feat) | Level 11, Deflect Arrows (Feat) | Deflect any type of ranged attack. |
Destructive Dispel (Feat) | Level 11, Ability to cast <Dispel Magic OR Greater Dispel Magic> | Upon successful dispel, target is also rattled |
Dimensional Agility (Feat) | Level 11, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)> | Gain bonuses after using a teleport move, dimension door, inner gate, or uncanny step. |
Expert Driver (Feat) | Level 11, Skilled Driver (Feat): selected vehicle type | Maneuver a vehicle of a selected type as a move action, and you can stop immediately |
Exploit Lore (Feat) | Level 11 | Gain a +1 bonus to attack and base weapon damage when you fully identify a creature |
Impact Critical Shot (Feat) | BAB +11, Weapon Focus (Feat) | You can bull rush or trip on a ranged critical hit |
Low-Light Vision, Improved (Feat) | Level 11, Low-light vision | Range of your low-light vision doubles. |
Lunge (Feat) | BAB +6 | Take a -2 penalty to your AC to attack with +5 feet of reach |
Monkey Lunge (Feat) | Level 11, Lunge (Feat), Acrobatics 11 ranks | Use Lunge without suffering a penalty to AC. |
Net and Trident (Feat) | Level 11, Exotic Weapon Proficiency (Feat): Net, Net Adept (Feat), Two-Weapon Fighting (Feat) | May treat a net in the off-hand as a light, one-handed ranged weapon |
Parting Shot (Feat) | BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) | Make a ranged attack when withdrawing |
Precise Shot, Improved (Feat) | BAB +11, Weapon Focus (Feat), Precise Shot (Feat) | No cover or concealment chance on ranged attacks |
Quick Combat Maneuvers (Feat) | Level 11, Improved Combat Maneuvers (Feat) | Perform Combat Maneuvers as a swift action, inflict extra damage. |
Second Chance, Improved (Feat) | BAB +11, Combat Expertise (Feat), Second Chance (Feat) | You may reroll up to three misses per encounter. |
Seize the Moment (Feat) | Level 11 | When your partner confirms a critical, you gain an attack of opportunity |
Skill Specialist (Feat) | Level 11, Skill Expert (Feat), and at least 11 ranks in the chosen skill | An additional +2 feat bonus and improved crit range for one skill, and a new special ability based on that skill. |
Small But Deadly (Feat) | Level 11, Weapon Focus (Feat), Small size or smaller. | You can add Str Mod x1.5 damage with a one-handed weapon in your main hand, or Str Mod x2 with a two-handed weapon. |
Snap Shot (Feat) | Level 11, Weapon Focus (Feat), Combat Reflexes (Feat) | Threaten squares within 5 feet of you when wielding a ranged weapon, make attacks of opportunity, and do not provoke. |
Spring Attack (Feat) | BAB +6, Dodge (Feat), Mobility (Feat) | Move before and after melee attack |
Swing About (Feat) | Level 11 | Move your adjacent partner to any other square you can reach as a swift action. |
Undaunted Tier (16-20)
Alchemist-Specific Feats | Prerequisites | Description |
---|---|---|
Accuracy, Uncanny (Feat) | Level 16, Precise Shot, Improved (Feat), Perception 16 ranks | Ignore the minimum die result required by total concealment. |
Acrobatic Steps (Feat) | Level 16, Nimble Moves (Feat) | Ignore 20 feet or more of difficult terrain when you move |
Darkvision, Improved (Feat) | Level 16, Darkvision | Range of your darkvision doubles. |
Dimensional Assault (Feat) | Level 16, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat) | Gain bonuses when you use a teleport speed, dimension door, inner gate, or uncanny step as part of a charge action |
Far Shot (Feat) | Level 16, Weapon Focus (Feat) | Decrease ranged penalties by half |
Friendly Switch (Feat) | Level 16, Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Switch places with an ally as part of a 5-foot-step. |
Got Your Back (Feat) | Level 16 | Once per encounter, grant your partner a re-roll on a d20 check. |
Impact Critical Shot (Feat) | BAB +11, Weapon Focus (Feat) | You can bull rush or trip on a ranged critical hit |
In Harm's Way (Feat) | Level 16, Bodyguard (Feat) | Take the damage of a successful attack upon an adjacent ally |
Meta-Extract (Feat) | Alchemist 16 | Choose a metamagic feat to apply to your extracts. |
Near and Far (Feat) | Level 16, Weapon Focus, Snap Shot, Two-Weapon Fighting | Ranged attacks do not provoke attacks of opportunity |
Paired Opportunists (Feat) | Level 16 | +4 on attacks of opportunity against a foe you and your partner both threaten |
Pinpoint Targeting (Feat) | BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) | As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range. |
Second Chance, Improved (Feat) | BAB +11, Combat Expertise (Feat), Second Chance (Feat) | You may reroll up to three misses per encounter. |
Sidestep (Feat) | Level 16, Dodge (Feat), Mobility (Feat) | Make 5-foot step immediately after an opponent misses. |
Stick Together (Feat) | Level 16 | Move as an immediate action when your partner moves. |
Storm of Throws (Feat) | Level 16, Quick Draw (Feat) | Make one attack against each surrounding foe with thrown weapons. |
Valorous Tier (21-25)
Alchemist-Specific Feats | Prerequisites | Description |
---|---|---|
Augmented Alchemy (Feat) | Level 21, Profession (Alchemist) 21 ranks | Create more potent alchemical items |
Bomb, Mighty (Feat) | Alchemist 21, Bomb, Improved (Feat) | Add +1 to each die of your bomb damage. |
Creator, Epic (Feat) | Level 21, Creator (Feat), any Bailiwick skill 21 ranks | You are able to create epic magic items using your Bailiwick skill. |
Critical, Epic (Feat) | Level 21, Weapon Focus (Feat), Critical, Improved (Feat) | Increase your threat range with your chosen weapons even further. |
Damage Reduction (Feat) | Level 21 | Increases your Damage Reduction by 3/-. |
Dimensional Dervish (Feat) | Level 21, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat) | During a full attack action, you may teleport between each attack |
Endurance, Epic (Feat) | Level 21, Endurance (Feat) | Significantly increases your resistance to environmental damage. |
Escape Route (Feat) | Level 21 | Provoke no attacks of opportunity when moving through squares threatened by your partner |
Impact Critical Shot (Feat) | BAB +11, Weapon Focus (Feat) | You can bull rush or trip on a ranged critical hit |
Impeccable Pedigree (Feat) | Level 21 | You may select an additional major racial trait from your race's list of available traits. |
Initiative, Superior (Feat) | Level 21, Initiative, Improved (Feat) | Gain a +4 training bonus on all initiative checks. |
Pinpoint Targeting (Feat) | BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) | As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range. |
Skill Prodigy (Feat) | Level 21, Skill Expert (Feat), Skill Specialist (Feat), and at least 21 ranks in the chosen skill | An additional +1 feat bonus and improved crit range for one skill, and a new special ability based on that skill. |
Snap Shot, Improved (Feat) | Level 21, Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat), Weapon Focus (Feat) | You threaten an additional 10 feet with Snap Shot, and gain a +2 bonus on opportunity attack crit confirmation rolls. |
Toughness, Epic (Feat) | Level 21, Toughness (Feat) | You gain +3 hit points per character level. |
Mythic Tier (26-30)
Alchemist-Specific Feats | Prerequisites | Description |
---|---|---|
Deadly Storm (Feat) | Level 26, Storm of Throws (Feat), Quick Draw (Feat) | Make one attack against each nearby foe with thrown weapons, including precision damage. |
Dimensional Maneuvers (Feat) | Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) | Gain +4 on combat maneuver checks while using Dimensional Dervish, have a chance to inflict heavy interstice (physical, rare) damage. |
Dimensional Savant (Feat) | Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) | Occupy and provide flanking from all squares you teleport out of from when using Dimensional Dervish (Feat) |
Distant Shot (Feat) | Level 26, Perception 26 ranks, Far Shot (Feat), Weapon Focus (Feat) | Ranged attack at long distance with no range penalties. |
Empowering Bomb (Feat) | Alchemist 26 | Replace bomb damage with the effects of an extract. |
Infinite Deflection (Feat) | Level 26, Combat Reflexes (Feat), Deflect Arrows (Feat), Deflection, Exceptional (Feat) | Spend attacks of opportunity from Combat Reflexes to deflect ranged attacks. |
Mass Combat Maneuvers (Feat) | Level 26, Improved Combat Maneuvers (Feat) | Perform Combat Maneuvers against multiple foes, +1 bonus on Combat Maneuvers, inflict your full melee damage. |
Mutagen, Epic (Feat) | Alchemist 26 | Gain a bonus to AC, Maneuver Offense, saves and damage while in mutagen form. |
Opening Volley (Feat) | Level 26, Weapon Focus, Snap Shot | Successful ranged attack grants +4 on next melee attack roll |
Outflank (Feat) | Level 26 | Flanking bonus becomes +4 with an ally that also has this feat |
Legendary Tier (31-35)
Alchemist-Specific Feats | Prerequisites | Description |
---|---|---|
Annus Mirabilis (Feat) | Alchemist 31 | Gain a bonus grand discovery. |
Cataclysm in a Bottle (Feat) | Alchemist 31 | Your bombs gain 1d6 of damage, and their area of effect increases by 10 feet. |
Combat Reflexes, Improved (Feat) | Level 31, Combat Reflexes (Feat) | No limit to the number of attacks of opportunity you can make in one round. |
Pack Attack (Feat) | Level 31 | When your partner attacks an enemy creature, you may make an immediate 5-foot step. |
Pinpoint Targeting (Feat) | BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) | As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range. |
Sidestep, Improved (Feat) | Level 31, Dodge (Feat), Mobility (Feat), Sidestep (Feat) | Sidestep a second time per round as long as you are missed by attacks |
Skill Virtuoso (Feat) | Level 31, Skill Specialist (Feat), Skill Prodigy (Feat), Skill Expert (Feat), at least 31 ranks in all chosen skills | Apply the bonuses of Skill Specialist (Feat), Skill Prodigy (Feat), and Skill Expert (Feat) to two new skills. |
Snap Shot, Greater (Feat) | Level 31, Snap Shot, Improved (Feat), Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat) | Gain a scaling +2 bonus on damage and critical confirmation rolls for attacks of opportunity made using ranged weapons |