Talk:True Dweomers: Difference between revisions

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I'll get you a template today.  For the monk colors, that's easy enough to do, but I'm guessing you mean on the spell list tables, not inside each spell page, right?


er...yes?  make it look the same as spells...only COOLER
now that i think about it....would it be possible to put the colors into the TD pages?  if it's a PITA, don't worry about it
it is possible, but I'd need you to tell me where you want the color to show up.
i'm thinking a bar of color at the top of the description.  it might be useful to have the name show up in gold letters in that bar, or something, and maybe a second bar lower down that displays the DC's to cast the spell? just thinking....


==System and Structure==
==System and Structure==


{| class="ep-default"
{| class="ep-default"
|+ '''True Dweomer Damage Model'''
|+ '''New True Dweomer Damage Model'''
! Spell Strata || Burn Cost || Min Level || Base Dice|| max dice || range || avg || perfected
! Spell Strata || Burn Cost || Min Level || Base Dice|| max dice || range || avg   ||    Enhanced  ||  Maximized  ||  Max+Enh || Perfected  ||  Absolute
|-
|-
| 1  || +3 || 21st || 1d6+6/CL || 31d6+186 || 217-372 || 294.5 || 744
| 1  || +3 || 19th || 1d6+6/CL || 35d6+210 || 245-420 || 332.5 ||   367.5    ||  420    ||    455  ||    490  ||    525
|-
|-
| 2  || +3 || 23rd || 1d6+8/CL || 31d6+248 || 279-434 || 356.5 || 868
| 2  || +3 || 21st || 1d6+7/CL || 35d6+245 || 280-455 || 367.5 ||   402.5    ||  455    ||    490  ||    525  ||    560
|-
|-
| 3  || +3 || 25th || 1d6+9/CL ||      32d6+288 || 320-480 || 400 || 960
| 3  || +3 || 23rd || 1d6+8/CL ||      35d6+280 || 315-490 || 402.5 ||   437.5    ||  490    ||    525  ||    560  ||    595
|-
|-
| 4  || +3 || 27th || 1d6+10/CL ||      32d6+320    || 392-512 || 452 || 1024
| 4  || +3 || 25th || 1d6+9/CL ||      35d6+315        || 350-525 || 437.5 ||   472.5    ||  525    ||    560  ||    595  ||    630
|-
|-
| 5  || +3 || 29th || 1d6+11/CL ||      33d6+363 || 399-561 || 480 || 1122
| 5  || +3 || 27th || 1d6+10/CL ||      35d6+350 || 385-560 || 472.5 ||   507.5    ||  560    ||    595  ||    630  ||    665
|-
|-
| 6  || +3 || 31st || 1d6+13/CL ||       33d6+429 || 462-627 || 544.5 || 1254
| 6  || +3 || 29th || 1d6+11/CL ||     35d6+385 || 420-595 || 507.5 ||   542.5    ||  595    ||    630  ||    665  ||    700
|-
|-
| 7  || +3 || 33rd || 1d6+15/CL ||       34d6+510 || 544-714 || 629 || 1428
| 7  || +3 || 31st || 1d6+12/CL ||     35d6+420 || 455-630 || 542.5 ||   577.5    ||  630    ||    665  ||    700  ||    735
|-
|-
| 8  ||  +3 || 35th || 1d6+16/CL ||       34d6+544 || 588-748 || 668 || 1496
| 8  ||  +3 || 33rd || 1d6+13/CL ||     35d6+455 || 490-665 || 577.5 ||   612.5    ||  665    ||    700  ||    735  ||    770
|-
|-
| 9  ||  +3 || 35+ || 1d6+17/CL ||      35d6+595 || 630-805 || 717.5 || 1610
| 9  ||  +3 || 35+ || 1d6+14/CL ||      35d6+490 || 525-700 || 612.5 ||   647.5    ||  700    ||    735  ||    770  ||    805
|}
|}


True Dweomers are affected by metamagic feats, but note that many of the more potent feats have such a large level adjustment, they cannot be fit onto the higher level true dweomers without use of a magic wand or spell research.
===Things that can be spell buffed===
 
*initiative = enchant
*death checks (minor) = necro
*Maneuver Offense = trans
*Maneuver Defense = abj
*Maneuver Damage adders (scale this HEAVY) = abj
*Maneuver Damage bonus Dice (scale this HEAVY) = evoc
 
*+to-hit (major) = ill
*Melee to-hit = trans
*ranged to-hit = trans
*spell(ray) to-hit = necro




*range
Adders to
*All damage (major!!) = evoc
*melee dam = trans
*ranged dam = ench
*ray dam = ill
*spell dam  (major!) = ill


true Dweomers can use any range


*area of effect
Damage dice added to
*All damage (major!!) = abj
*melee dam = trans
*ranged dam = conj
*ray dam = ill
*spell dam  (major!) = ench


true dweomers with AOE's tend to be LARGE, up to thousands of feet, miles, even leagues.  note that metamagic can make even that larger.


*saves
bonuses to
*weapon Crit range = trans
*weapon crit severity = necr
*weapon Crit bonus dice = ench
*weapon crit numeric adders = ill
*skill crit range = ench
*skill crit severity = ill
* skill rolls (+1 to +2)


true dweomers follow the basic rule 'no auto effects', but may impose severe save penalties in exchange for smaller range and/or area of effect, to the extreme of the example below "Corrupt Dweomers"
Move
*All Move (Major!) = tran
*Walk: walk, run, double move 5-ft steps, brachiate = minor = trans, conj
*Swim: lesser, greater, jet = ench, trans
*Fly: lesser, greater = necro, conj
*Hover, Vault = ench, conj
*Teleport: lesser, greater (major) = evoc, abj
*Burrow, earth glide? nobuffs!


==Current status==
==Current status==
* True Dweomers - data compilation complete
* True Dweomers - data compilation complete
* OGL info updated
* System scope and balance spreadsheet at about 70 percent complete (134 TD's placed so far)
* for balance pass, need to take into account the true-dweomer damage capacities of clerics, mages, druids, bard, paladins, rangers, etc.  ergo, need to develop a bare-bones 'early implementation' of TD's
* have to take a feat to get a TD
* optionally, all TD's can be cast as rituals, requiring time as defined by the GM, but usually at LEAST a full minute, usually an hour or more. If cast this way, AOE's are multiplied by 10 in all dimensions, multi-target spells affect ten times as many, all ranges increase by 100 percent (double). saves and damage are the same.
* standard cast time is a full round action
* make skill roll below to cast as a standard, can be quickened if you want
* feats make skill roll easier/redundant


Example:


Bailiwick Skill Check:  
==TD Template==
* Roll is optional; if you succeed on an impossible check, you can cast the TD as a standard action, otherwise, always castable as a full round action.  However, if you roll an Easy result or lower (or a 1), it counts as an auto-miss/auto-save.  With 3rd and 5th feat, this risk mostly goes away, and it's just a question of whether you can get the impossible result or not.
 
* If you choose not to roll, or you get any result other than impossible or failure, TD takes a full-round action to cast.
<pre>
Thus:
{{Template:TD
:* Impossible DC ({{Skill-DC|Impossible|19}}) - standard action to cast
 
:* Hard DC ({{Skill-DC|Hard|19}}) - full round action to cast
| Level=<onlyinclude>{{#ifeq:{{{transcludesection|Level}}}
:* Challenging DC ({{Skill-DC|Challenging|19}}) - full round action to cast
| Level|
:* Average DC ({{Skill-DC|Average|19}}) - full round action to cast
}}</onlyinclude>
:* Easy DC or lower ({{Skill-DC|Easy|19}}- full round action, auto-miss/auto-save (half damage or whatever partial it does on a miss/save)
 
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|
}}</onlyinclude>
 
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|
}}</onlyinclude>
 
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
 
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|
}}</onlyinclude>
 
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
 
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,  
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>
 
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
 
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
 
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
 
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>
 
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
 
| Description =
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>
 
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
 
}}
</pre>

Latest revision as of 12:40, 23 February 2022


System and Structure

New True Dweomer Damage Model
Spell Strata Burn Cost Min Level Base Dice max dice range avg Enhanced Maximized Max+Enh Perfected Absolute
1 +3 19th 1d6+6/CL 35d6+210 245-420 332.5 367.5 420 455 490 525
2 +3 21st 1d6+7/CL 35d6+245 280-455 367.5 402.5 455 490 525 560
3 +3 23rd 1d6+8/CL 35d6+280 315-490 402.5 437.5 490 525 560 595
4 +3 25th 1d6+9/CL 35d6+315 350-525 437.5 472.5 525 560 595 630
5 +3 27th 1d6+10/CL 35d6+350 385-560 472.5 507.5 560 595 630 665
6 +3 29th 1d6+11/CL 35d6+385 420-595 507.5 542.5 595 630 665 700
7 +3 31st 1d6+12/CL 35d6+420 455-630 542.5 577.5 630 665 700 735
8 +3 33rd 1d6+13/CL 35d6+455 490-665 577.5 612.5 665 700 735 770
9 +3 35+ 1d6+14/CL 35d6+490 525-700 612.5 647.5 700 735 770 805

Things that can be spell buffed

  • initiative = enchant
  • death checks (minor) = necro
  • Maneuver Offense = trans
  • Maneuver Defense = abj
  • Maneuver Damage adders (scale this HEAVY) = abj
  • Maneuver Damage bonus Dice (scale this HEAVY) = evoc
  • +to-hit (major) = ill
  • Melee to-hit = trans
  • ranged to-hit = trans
  • spell(ray) to-hit = necro


Adders to

  • All damage (major!!) = evoc
  • melee dam = trans
  • ranged dam = ench
  • ray dam = ill
  • spell dam (major!) = ill


Damage dice added to

  • All damage (major!!) = abj
  • melee dam = trans
  • ranged dam = conj
  • ray dam = ill
  • spell dam (major!) = ench


bonuses to

  • weapon Crit range = trans
  • weapon crit severity = necr
  • weapon Crit bonus dice = ench
  • weapon crit numeric adders = ill
  • skill crit range = ench
  • skill crit severity = ill
  • skill rolls (+1 to +2)

Move

  • All Move (Major!) = tran
  • Walk: walk, run, double move 5-ft steps, brachiate = minor = trans, conj
  • Swim: lesser, greater, jet = ench, trans
  • Fly: lesser, greater = necro, conj
  • Hover, Vault = ench, conj
  • Teleport: lesser, greater (major) = evoc, abj
  • Burrow, earth glide? nobuffs!

Current status

  • True Dweomers - data compilation complete


TD Template

{{Template:TD

| Level=<onlyinclude>{{#ifeq:{{{transcludesection|Level}}}
| Level|
}}</onlyinclude>

| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|
}}</onlyinclude>

| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|
}}</onlyinclude>

| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>

| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|
}}</onlyinclude>

| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>

| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|
  <!-- Values: None, 
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, 
       ReflHalf, ReflNegates, HReflHalf, HReflNegates, 
       WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else 
   -->
}}</onlyinclude>

| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>

| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>

| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Description = 

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>

}}