Draconic Creature: Difference between revisions
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<!-- GENERAL ADJUSTMENTS --> | <!-- GENERAL ADJUSTMENTS --> | ||
| Pattern-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Pattern-Name}}} | |||
| Pattern-Name| Draconic Creature | |||
}}</onlyinclude> | |||
| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}} | | CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}} | ||
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description| 'Draconic Creature' is a pattern that can be added to any creature that has 'dragon' characteristics. Such creatures may be tainted by a Dragon's bloodline in their ancestry, or they may be ardent | | Description| '''''Draconic Creature''''' is a pattern that can be added to any creature that has 'dragon' characteristics. Such creatures may be tainted by a Dragon's bloodline in their ancestry, or they may be ardent worshipers of a Dragon who have absorbed part of its power, or they may be henchmen with draconic gifts, or they may simply be creatures that have wings and a mighty battle howl that have a resemblance to Dragons by sheer happenstance. | ||
The most common use of this pattern is to create armies of dragon- | The most common use of this pattern is to create armies of dragon-worshiping followers for those big, scary beasts to hang around with. If you want a dragon-centric adventure, or even a whole campaign, this Pattern is almost a must! | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | | Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | ||
| Initiative-Adj| | | Initiative-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | | Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | ||
| Hit-Points-Adj| | | Hit-Points-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | | Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | ||
| Fort-Adj| | | Fort-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}} | | Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}} | ||
| Refl-Adj| | | Refl-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}} | | To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}} | ||
| To-Hit-Adj| | | To-Hit-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | ||
| Damage-Adj| | | Damage-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Keen-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Hearing-Range}}} | | Keen-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Hearing-Range}}} | ||
| Keen-Hearing-Range| 30 | | Keen-Hearing-Range| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 20|2 = 30|3 = 30|4 = 40|5 = 40|6 = 50|7 = 50|8 = 60}} | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | <!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Lesser-Flight-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Flight-Speed}}} | | Lesser-Flight-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Flight-Speed}}} | ||
| Lesser-Flight-Speed| 50 | | Lesser-Flight-Speed| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 40|2 = 50|3 = 60|4 = 70|5 = 80|6 = 100|7 = 120|8 = 150}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Defenses-2=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-2}}} | | Special-Defenses-2=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-2}}} | ||
| Special-Defenses-2| | | Special-Defenses-2| Draconic Creatures gain ER/Sonic {{CR|5}}, to better withstand being around their Dragon masters. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Add-Skill-Movement=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Movement}}} | | Add-Skill-Movement=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Movement}}} | ||
| Add-Skill-Movement| | | Add-Skill-Movement| 2 | ||
<!-- NOTE: Monsters do not use Movement skill for initiative; they are totally separate values --> | <!-- NOTE: Monsters do not use Movement skill for initiative; they are totally separate values --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Add-Skill-Piloting=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Piloting}}} | | Add-Skill-Piloting=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Piloting}}} | ||
| Add-Skill-Piloting| | | Add-Skill-Piloting| | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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<!-- SPECIAL ABILITY 1 --> | <!-- SPECIAL ABILITY 1 --> | ||
| Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}} | | Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}} | ||
| Special-Ability-1-Name| | | Special-Ability-1-Name| Battle Howl | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-1-Type| Ex | | Special-Ability-1-Type| Ex | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | |||
| Special-Ability-1-Action-Required| Standard Action 1/Enc | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | |||
| Special-Ability-1-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Concentration}}} | |||
| Special-Ability-1-Concentration| | |||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-2-Type| | | Special-Ability-2-Type| | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}} | |||
| Special-Ability-2-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | |||
| Special-Ability-2-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Concentration}}} | |||
| Special-Ability-2-Concentration| | |||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-3-Type| | | Special-Ability-3-Type| | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}} | |||
| Special-Ability-3-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | |||
| Special-Ability-3-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Concentration}}} | |||
| Special-Ability-3-Concentration| | |||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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}} | }} | ||
Latest revision as of 18:59, 14 May 2022
Draconic Creature Pattern (+2 CR)
- Subtype: add Draconic to subtypes
Draconic Creature is a pattern that can be added to any creature that has 'dragon' characteristics. Such creatures may be tainted by a Dragon's bloodline in their ancestry, or they may be ardent worshipers of a Dragon who have absorbed part of its power, or they may be henchmen with draconic gifts, or they may simply be creatures that have wings and a mighty battle howl that have a resemblance to Dragons by sheer happenstance.
The most common use of this pattern is to create armies of dragon-worshiping followers for those big, scary beasts to hang around with. If you want a dragon-centric adventure, or even a whole campaign, this Pattern is almost a must!
This creature has impressive wings and a ferocious demeanor, almost draconian in their fierceness!
General
- Init: +2 CRs greater than base creature.
- Senses:
- Keen Hearing 20 ft.
- Perception: +2 CRs greater than base creature.
- Movement Types:
- Lesser Flight 30 ft.
Defense
- AC: +1 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Fort: +2 CRs greater than base creature.
- Refl: +2 CRs greater than base creature.
- Special Defenses:
- (Draconic Creature) Draconic Creatures gain ER/Sonic 5, to better withstand being around their Dragon masters.
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +2 CRs greater than base creature.
- Damage: +2 CRs greater than base creature.
- Save DC's: +2 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +2 CRs to its Movement skill.
- Languages: