Exploding Creature: Difference between revisions
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<!-- GENERAL ADJUSTMENTS --> | <!-- GENERAL ADJUSTMENTS --> | ||
| Pattern-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Pattern-Name}}} | |||
| Pattern-Name| Exploding Creature | |||
}}</onlyinclude> | |||
| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}} | | CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}} | ||
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| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | | Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | ||
| Initiative-Adj| | | Initiative-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}} | | Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}} | ||
| Skill-Perception-Adj| | | Skill-Perception-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | | Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | ||
| Hit-Points-Adj| | | Hit-Points-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}} | | To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}} | ||
| To-Hit-Adj| | | To-Hit-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | ||
| Damage-Adj| | | Damage-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Add-Skill-Piloting=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Piloting}}} | | Add-Skill-Piloting=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Piloting}}} | ||
| Add-Skill-Piloting| | | Add-Skill-Piloting| | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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<!-- SPECIAL ABILITY 1 --> | <!-- SPECIAL ABILITY 1 --> | ||
| Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}} | | Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}} | ||
| Special-Ability-1-Name| | | Special-Ability-1-Name| Deadly Blast | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-1-Type| Su | | Special-Ability-1-Type| Su | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | |||
| Special-Ability-1-Action-Required| Standard Action 1/Enc | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | |||
| Special-Ability-1-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Concentration}}} | |||
| Special-Ability-1-Concentration| | |||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-2-Type| | | Special-Ability-2-Type| | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}} | |||
| Special-Ability-2-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | |||
| Special-Ability-2-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Concentration}}} | |||
| Special-Ability-2-Concentration| | |||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-3-Type| | | Special-Ability-3-Type| | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}} | |||
| Special-Ability-3-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | |||
| Special-Ability-3-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Concentration}}} | |||
| Special-Ability-3-Concentration| | |||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 07:28, 15 May 2022
Exploding Creature Pattern (+2 CR)
- Subtype: add Exploding to subtypes
Exploding Creature is a pattern that can be added to any creature to give them a hefty offensive 'punch'. This might be a jar of bees that the creature can smash and the swarm stings all enemies nearby before they disperse, or it might be a magical rune engraved on their forehead that inflicts psychic damage to all nearby enemies, or it might be a strange poison to which all allies have been rendered immune through an antidote, or an eldritch shadow that damages enemies, or any of a million other possibilities.
The GM can use Exploding Creature to indicate the presence of some awful cult or dire alien menace, that gifts those it touches with this ability, or perhaps some evil mastermind is selling the ability to monsters for profit, or some enemy Empire is making some byzantine maneuver.... The story can be served with Exploding Creatures in many ways!
Note that an Exploding Creatures Deadly Blast power never harms the creature or any of its allies. If you want things that blow up as they die, there are other Patterns that do that.
This creature seems to be barely holding back some enormously dangerous outburst.
General
- Init: +2 CRs greater than base creature.
- Senses:
- Perception: +1 CRs greater than base creature.
- Movement Types:
Defense
- AC: +1 CRs greater than base creature.
- Hit Points: +2 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +2 CRs greater than base creature.
- Damage: +2 CRs greater than base creature.
- Save DC's: +2 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +1 CRs to all of its existing skills.
- Languages: