Numbing Creature: Difference between revisions
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| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | | Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
| Will-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Will-Adj}}} | | Will-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Will-Adj}}} | ||
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| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | ||
| Damage-Adj| | | Damage-Adj| 1 | ||
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| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}} | | Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}} | ||
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| AC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|AC-Adj}}} | | AC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|AC-Adj}}} | ||
| AC-Adj| | | AC-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Maneuver-Offense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Offense-Adj}}} | | Maneuver-Offense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Offense-Adj}}} | ||
| Maneuver-Offense-Adj| | | Maneuver-Offense-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}} | | Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}} | ||
| Maneuver-Defense-Adj| | | Maneuver-Defense-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | | Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | ||
| Increase-All-Existing-Skills| | | Increase-All-Existing-Skills| 1 | ||
<!-- This adjusts the value for all skills the monster already knows, without giving them new skills. | <!-- This adjusts the value for all skills the monster already knows, without giving them new skills. | ||
This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill | This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill | ||
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| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | | Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | ||
| Special-Ability-1-Action-Required| | | Special-Ability-1-Action-Required| Automatic 1/Rnd | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | ||
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| Special-Ability-2-Type| | | Special-Ability-2-Type| | ||
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| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}} | |||
| Special-Ability-2-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-3-Type| | | Special-Ability-3-Type| | ||
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| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}} | |||
| Special-Ability-3-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 20:28, 21 May 2022
Numbing Creature Pattern (+1 CR)
- Subtype: add Numbing to subtypes
Numbing Creature is a pattern that adds a freezing aura to a creature. Whether they are made of snow, or have their hearts replaced with chunks of alchemical ice, exhale bitter frost, or sweat out freezing caloric rather than sweat, fighting a Numbing Creature is a cause to want your mittens!
Numbing Creatures may be natives of the remote frozen tundra, or natives of bright deserts. Numbing creatures may hail from the Plane of Air, or some putative Plane of Cold, or maybe they have evolved their cold nature in response to an infestation of Hellhounds. Numbing may be gifted by some Mage, or represent an alchemical potion they've poured over their heads before a battle. Maybe they are the minions of the mighty and terrible Snow Miser, and are working to blight the world by stealing all the cold. The possibilities are nearly endless!
Regardless of their origin or mechanics, Numbing Creatures are tough to battle from up close, and can give your melee players plenty of challenges to deal with!
This creature seems to have an aspect of incredible, unnatural cold surrounding it.
General
- Init: +1 CRs greater than base creature.
- Senses:
- Perception: +1 CRs greater than base creature.
- Movement Types:
Defense
- AC: +1 CRs greater than base creature.
- Maneuver Defense: +1 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- Damage: +1 CRs greater than base creature.
- Maneuver Offense: +1 CRs greater than base creature.
- Save DC's: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +1 CRs to all of its existing skills.
- Languages: