Eldritch Creature: Difference between revisions
m (Text replacement - " <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> }}</onlyinclude> | Special-Ability-3-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Concentration}}}" to " <!-- Valu...) |
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| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | | Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | ||
| Initiative-Adj| | | Initiative-Adj| 3 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | | Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | ||
| Hit-Points-Adj| | | Hit-Points-Adj| 3 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | | Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | ||
| Fort-Adj| | | Fort-Adj|3 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}} | | Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}} | ||
| Refl-Adj| | | Refl-Adj|2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}} | | To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}} | ||
| To-Hit-Adj| | | To-Hit-Adj| 3 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}} | | Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}} | ||
| Save-DC-Adj| | | Save-DC-Adj| 3 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | | Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | ||
| Increase-All-Existing-Skills| | | Increase-All-Existing-Skills| 3 | ||
<!-- This adjusts the value for all skills the monster already knows, without giving them new skills. | <!-- This adjusts the value for all skills the monster already knows, without giving them new skills. | ||
This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill | This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill | ||
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| Lifesense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Lifesense-Range}}} | | Lifesense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Lifesense-Range}}} | ||
| Lifesense-Range| 60 | | Lifesense-Range| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 30|2 = 40|3 = 50|4 = 60|5 = 60|6 = 80|7 = 80|8 = 80}} | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | <!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Lesser-Teleport-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Teleport-Speed}}} | | Lesser-Teleport-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Teleport-Speed}}} | ||
| Lesser-Teleport-Speed| 30 | | Lesser-Teleport-Speed| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 20|2 = 30|3 = 30|4 = 40|5 = 40|6 = 50|7 = 50|8 = 60}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}} | | Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}} | ||
| Special-Defenses-1| | | Special-Defenses-1| | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | | Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | ||
| Special-Ability-1-Action-Required| | | Special-Ability-1-Action-Required| Swift Action 1/Rnd | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | ||
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<!-- SPECIAL ABILITY 2 --> | <!-- SPECIAL ABILITY 2 --> | ||
| Special-Ability-2-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Name}}} | | Special-Ability-2-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Name}}} | ||
| Special-Ability-2-Name| | | Special-Ability-2-Name| Piping Whistle | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Special-Ability-2-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Type}}} | | Special-Ability-2-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Type}}} | ||
| Special-Ability-2-Type| | | Special-Ability-2-Type| Su | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}} | | Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}} | ||
| Special-Ability-2-Action-Required| | | Special-Ability-2-Action-Required| Standard Action | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | ||
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| Special-Ability-2-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Description}}} | | Special-Ability-2-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Description}}} | ||
| Special-Ability-2-Description| | | Special-Ability-2-Description| As a Standard action, an Eldritch Creature can generate a high, beautiful sound, that quickly becomes nigh-intolerable as it just...drills...right...into...your...mind. Piping Whistle inflicts [[Distracted]] on all enemy creatures to which it has line of effect within {{CR|10|n=5|op=div}} squares of the Eldritch Creature. There is no saving throw, and only being Blind to Sound or magical Silence can block this effect. How...incredibly...annoying.... | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 19:34, 14 May 2022
Eldritch Creature Pattern (+3 CR)
- Alignment: changes to Chaotic Evil
- Subtype: add Eldritch to subtypes
Eldritch Creature is a pattern that can be added to any creature to symbolize that they either hail from the vasty depths of the Deep Dark, or they have been tainted with the staining touch of the Outer Madness...or maybe it means something else entirely!
Weird, terrible, tentacle-laden creatures that have been twisted away from the course of Nature. Monsters touched by Aboleth genes, mutations, un-known horrors, chaos-spawned monstrosities, the results of Alchemical or Sorcerous experiments, all these are things that can be modeled with the Eldritch Creature pattern.
Eldritch Creature is a powerful pattern, and can be used to create eerie, awful things to inhabit time-lost ruins, planets filled with ineffable horrors, and the dross-pits of the Unterwelt.
This scarily strong creature seems weirdly deformed...and is it...whistling?
General
- Init: +3 CRs greater than base creature.
- Ambush Chance: +2 (worse at ambushes)
- Senses:
- Lifesense 20 ft.
- Movement Types:
- Lesser Teleport 20 ft.
Defense
- AC: +2 CRs greater than base creature.
- Maneuver Defense: +1 CRs greater than base creature.
- Hit Points: +3 CRs greater than base creature.
- Fort: +3 CRs greater than base creature.
- Refl: +2 CRs greater than base creature.
- Will: +4 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +3 CRs greater than base creature.
- Damage: +2 CRs greater than base creature.
- Maneuver Offense: +3 CRs greater than base creature.
- Save DC's: +3 CRs greater than base creature.
Statistics
- Str: 4 Dex: 4 Con: 4 Int: 4 Wis: 4 Cha: 4
- Feats:
- Skills:
- creature adds +3 CRs to all of its existing skills.
- creature adds +5 CRs to its Knowledge (Planes) skill.
- Languages: