Giant Centipede: Difference between revisions
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| Min-CR = 1 | | Min-CR = 1 | ||
| Max-CR = | | Max-CR = 40 | ||
| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}} | | MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}} | ||
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description | This vile bug features a long segmented body with a pair of legs on each body segment and a pincer-like jaw that can inject venom into its prey. Giant centipedes are quick, dangerous vermin that can lurk anywhere damp and dark. | | Description | This vile bug features a long segmented body with a pair of legs on each body segment and a pincer-like jaw that can inject venom into its prey. Giant centipedes are quick, dangerous vermin that can lurk anywhere damp and dark. | ||
Their coloration is wildly variable, with dull brown, dull tan, black, and dark green being most common, while they can be found in pale blue variants in watery settings, white variations in snowy settings, bright red variations in lava or blood settings, and a nigh-infinite array of markings, in nearly any color. Very high level Giant Centipedes may even seem translucent, or full of stars, or filled with glowing energies from beyond the veil of time and the vault of heavens. Powerful Centipedes can appear very exotic indeed. | |||
Giant Centipedes are the 'quintessential' paradigm of 'vermin', and as such, they can grow to power levels unimaginable, if given the environment to stimulate their growth and the time and space needed to reach their potential. No matter how high or low, adventurer's are always advised to be wary of vermin, and especially, of centipedes. | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
| NudgeInit = 2 | | NudgeInit = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 2|1 =4|2 = 6|3 = 45|4 = 8|5 = 12|6 = 12|7 = 15|8 = 15}} | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | ||
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<!-- These senses require ranges; if the monster has them, list the range in feet (just the number only), | <!-- These senses require ranges; if the monster has them, list the range in feet (just the number only), | ||
or leave blank if the monster doesn't possess the sense in question. --> | or leave blank if the monster doesn't possess the sense in question. --> | ||
| Sense-Darkvision-Range = 60 | | Sense-Darkvision-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 60|1 =80|2 = 100|3 = 120|4 = 150|5 = 300|6 = 450|7 = 600|8 = 1500}} | ||
| Sense-Heartsight-Range = | | Sense-Heartsight-Range = | ||
| Sense-Keen-Hearing-Range = | | Sense-Keen-Hearing-Range = | ||
| Sense-Precise-Hearing-Range = | | Sense-Precise-Hearing-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 =|2 = 30|3 = 50|4 = 100|5 = 200|6 = 300|7 = 400|8 = 500}} | ||
| Sense-Echolocation-Range = | | Sense-Echolocation-Range = | ||
| Sense-Scent-Range = | | Sense-Scent-Range = | ||
| Sense-Keen-Scent-Range = | | Sense-Keen-Scent-Range = | ||
| Sense-Perfect-Scent-Range = | | Sense-Perfect-Scent-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 =|2 = |3 = 30|4 = 50|5 = 80|6 = 100|7 = 120|8 = 150}} | ||
| Sense-Airsense-Range = | | Sense-Airsense-Range = | ||
| Sense-Blindsense-Range = | | Sense-Blindsense-Range = | ||
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<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | ||
| NudgeAC = | | NudgeAC = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 =|2 = 1|3 = 1|4 = 2|5 = 2|6 = 3|7 = 4|8 = 5}} | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeFFAC = 1 | | NudgeFFAC = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 1|1 =1|2 = 2|3 = 3|4 = 4|5 = 5|6 = 5|7 = 5|8 = 6}} | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
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<!-- If the monster has a given movement type, list the speed, in feet (just the number only), below; | <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below; | ||
if they don't have that movement type, leave it blank --> | if they don't have that movement type, leave it blank --> | ||
| Move-Type-Walk-Speed = 40 | | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 40|1 =40|2 = 60|3 = 80|4 = 120|5 = 180|6 = 210|7 = 240|8 = 250}} | ||
| Move-Type-Burrowing-Speed = | | Move-Type-Burrowing-Speed = | ||
| Move-Type-Tunneling-Speed = | | Move-Type-Tunneling-Speed = | ||
| Move-Type-Earth-Glide-Speed = | | Move-Type-Earth-Glide-Speed = | ||
| Move-Type-Lesser-Climb-Speed = | | Move-Type-Lesser-Climb-Speed = | ||
| Move-Type-Greater-Climb-Speed = 40 | | Move-Type-Greater-Climb-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 40|1 =40|2 = 60|3 = 80|4 = 120|5 = 180|6 = 210|7 = 240|8 = 250}} | ||
| Move-Type-Brachiating-Speed = | | Move-Type-Brachiating-Speed = | ||
| Move-Type-Vaulting-Speed = | | Move-Type-Vaulting-Speed = | ||
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| NudgeSpace = | | NudgeSpace = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 =|2 = |3 = 1|4 = 1|5 = 1|6 = 1|7 = 2|8 = 2}} | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. | ||
NOTE: If role is "Swarm", only put the space occupied by the COMPONENT CREATURE, NOT the space of the swarm, troop, or horde. | |||
NOTE: Swarms default to 10 feet. Troops default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) --> | |||
| NudgeReach = | | NudgeReach = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 =|2 = |3 = 1|4 = 1|5 = 1|6 = 1|7 = 2|8 = 2}} | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. | ||
NOTE: If role is "Swarm", only put the reach of the COMPONENT CREATURE, NOT the reach of the swarm, troop, or horde. | |||
NOTE: Swarms default to 0 ft. Troops default to the normal reach for the component creature size (e.g. 5 ft. for size medium) --> | |||
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| PriAtkIsAuto-Hit = | | PriAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgePriToHit = | | NudgePriToHit = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 =|2 = |3 = 1|4 = 1|5 = 1|6 = 1|7 = 2|8 = 2}} | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgePriDamage = | | NudgePriDamage = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 =|2 = |3 = 1|4 = 1|5 = 1|6 = 1|7 = 2|8 = 2}} | ||
<!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 --> | ||
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| SecAtkIsAuto-Hit = | | SecAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgeSecToHit = | | NudgeSecToHit = | ||
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| TerAtkIsAuto-Hit = | | TerAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgeTerToHit = | | NudgeTerToHit = | ||
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| QuaAtkIsAuto-Hit = | | QuaAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgeQuaToHit = | | NudgeQuaToHit = | ||
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<!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack --> | <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack --> | ||
| HasRangedFullAttack = | | HasRangedFullAttack = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 =Y|2 =Y |3 = Y|4 = Y|5 = Y|6 = Y|7 = Y|8 = Y}} | ||
<!-- Values: Y (for yes), or leave blank (for no) --> | <!-- Values: Y (for yes), or leave blank (for no) --> | ||
| RangedAtkIncrementDistance = 20 | | RangedAtkIncrementDistance = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 30|2 = 40|3 = 50|4 = 60|5 = 80|6 = 100|7 = 150|8 = 200}} | ||
<!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | <!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | ||
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| RangedAtkIsAuto-Hit = | | RangedAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgeRangedToHit = | | NudgeRangedToHit = | ||
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| Skill4 = | | Skill4 = | ||
| NudgeSkill1 = 1 | | NudgeSkill1 = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 1|1 = 2|2 = 3|3 = 3|4 = 4|5 = 5|6 = 6|7 = 6|8 = 7}} | ||
| NudgeSkill2 = | | NudgeSkill2 = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = 2|2 = 3|3 = 3|4 = 4|5 = 5|6 = 6|7 = 6|8 = 7}} | ||
| NudgeSkill3 = | | NudgeSkill3 = | ||
| NudgeSkill4 = | | NudgeSkill4 = | ||
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is given the "Swarm" role. It replaces the default "Personal Space Issues" power | is given the "Swarm" role. It replaces the default "Personal Space Issues" power | ||
(or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict | (or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict | ||
the Distracted | the Distracted condition when they damage a foe (or it grants an area of affect | ||
ranged attack if it is a troop). Leave this blank if you want the "Personal Space | ranged attack if it is a troop). Leave this blank if you want the "Personal Space | ||
Issues" or "Darken the Sky" power to appear when this monster is designated as a | Issues" or "Darken the Sky" power to appear when this monster is designated as a | ||
Line 1,384: | Line 1,388: | ||
| CombatTactics = They rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to easily navigate around rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage. | | CombatTactics = They rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to easily navigate around rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage. | ||
When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal. | When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal. More powerful Giant Centipedes will happily spit for a round or two with their powerful ranged attacks, before their instincts force them to rush in for a meal. | ||
Giant Centipedes do have a dim self preservation instinct. The last one alive, if given the chance, will almost always flee, spitting behind it as it goes. Their high speed and ability to skitter over walls at will often means they even get away with it. | |||
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<!-- OUT OF COMBAT --> | <!-- OUT OF COMBAT --> | ||
| OutOfCombat = Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere. | | OutOfCombat = Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere. Caves, woodlands, brushy hills, deep forests, meadows, swamps, deserts, glaciers, you name it, they thrive. They take to ruins and dungeons like they are custom-designed habitat, and they can be found under docks, in warehouses, skittering greasily through sewers and middens, lurking in basements, nearly any abandoned or desolate place. They have been known to infest even occupied buildings in cities, and finding one of these coiled up in a water barrel is much worse than finding a scorpion in your boot! | ||
Like many monsters, Giant Centipedes often find themselves being used by other monsters as cheap fodder, and goblins, orcs, kobolds, gnolls, hobgoblins, even giants and crool, will often have a nest of these things they feed with their scraps and encourage to nest in places where invaders are likely to stumble across them, to 'soften up' any invaders. | |||
Special note must be made of formians: These tiny monstrosities seem to consider Giant Centipedes nearly ideal mounts, and it is not at all unusual to find large numbers of them in such service. A Giant Centipede is scary, but not much danger to a veteran adventurer. A Giant Centipede being ridden by a Formian Commando? That's an entirely different matter, and a massive danger. | |||
Latest revision as of 12:47, 4 October 2022
Giant Centipede (CR 1)
Neutral - Medium - Vermin |
---|
Lore: | Know (Nature) | ||
2 | 17 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
13 | +3 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
- Standard Senses
- Darkvision 60 ft.
Movement Types:
- Walk 40 ft.
- Greater Climb 40 ft.
Defense
AC |
Man Def |
Monster Health | ||
31 | 15 | 2 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +5 |
Refl: | +0 |
Will: | +0 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Chitinous Bite +3 (1d4/19-20 x2)
as bludgeoning (physical, common)
plus Poison
Full Attack (Melee):
- 3x Chitinous Bite +3 (1d4/19-20 x2)
as bludgeoning (physical, common)
plus Poison
Standard Attack (Ranged):
- 1x Venomous Spit +3 (1d4/19-20 x2)
as poison (physical, uncommon)
(Increment: 20 ft.; Max Range: 100 ft.)
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
9 |
STR |
15 |
DEX |
12 |
CON |
— |
INT |
10 |
WIS |
2 |
CHA |
Skills:
- Movement: 3 (+4 to Climb)
- Perception: 3
- Stealth: 4
- All other skills: 0 (no ranks)
Special Abilities
Poison (Ex) Automatic |
Each time the giant centipede successfully bites a creature, there is also a chance that the target is affected by a weak poison:
|
Giant Centipede
This vile bug features a long segmented body with a pair of legs on each body segment and a pincer-like jaw that can inject venom into its prey. Giant centipedes are quick, dangerous vermin that can lurk anywhere damp and dark.
Their coloration is wildly variable, with dull brown, dull tan, black, and dark green being most common, while they can be found in pale blue variants in watery settings, white variations in snowy settings, bright red variations in lava or blood settings, and a nigh-infinite array of markings, in nearly any color. Very high level Giant Centipedes may even seem translucent, or full of stars, or filled with glowing energies from beyond the veil of time and the vault of heavens. Powerful Centipedes can appear very exotic indeed.
Giant Centipedes are the 'quintessential' paradigm of 'vermin', and as such, they can grow to power levels unimaginable, if given the environment to stimulate their growth and the time and space needed to reach their potential. No matter how high or low, adventurer's are always advised to be wary of vermin, and especially, of centipedes.
Combat Tactics
They rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to easily navigate around rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage.
When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal. More powerful Giant Centipedes will happily spit for a round or two with their powerful ranged attacks, before their instincts force them to rush in for a meal.
Giant Centipedes do have a dim self preservation instinct. The last one alive, if given the chance, will almost always flee, spitting behind it as it goes. Their high speed and ability to skitter over walls at will often means they even get away with it.
Out of Combat
Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere. Caves, woodlands, brushy hills, deep forests, meadows, swamps, deserts, glaciers, you name it, they thrive. They take to ruins and dungeons like they are custom-designed habitat, and they can be found under docks, in warehouses, skittering greasily through sewers and middens, lurking in basements, nearly any abandoned or desolate place. They have been known to infest even occupied buildings in cities, and finding one of these coiled up in a water barrel is much worse than finding a scorpion in your boot!
Like many monsters, Giant Centipedes often find themselves being used by other monsters as cheap fodder, and goblins, orcs, kobolds, gnolls, hobgoblins, even giants and crool, will often have a nest of these things they feed with their scraps and encourage to nest in places where invaders are likely to stumble across them, to 'soften up' any invaders.
Special note must be made of formians: These tiny monstrosities seem to consider Giant Centipedes nearly ideal mounts, and it is not at all unusual to find large numbers of them in such service. A Giant Centipede is scary, but not much danger to a veteran adventurer. A Giant Centipede being ridden by a Formian Commando? That's an entirely different matter, and a massive danger.
Rewards
XP: 400
Treasure: Sellable Goods worth 219 gp.
- Weight: 10 lbs. Volume: 0.4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |