Rot Fly Breeder: Difference between revisions
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immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | ||
'''''Hardened ( | '''''Hardened (1/2 damage):''''' | ||
'''''Immune (no effect):''''' --> | '''''Immune (no effect):''''' --> | ||
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NOTE: If role is "Swarm", only put the reach of the COMPONENT CREATURE, NOT the reach of the swarm, troop, or horde. | |||
NOTE: Swarms default to 0 ft. Troops default to the normal reach for the component creature size (e.g. 5 ft. for size medium) --> | |||
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is given the "Swarm" role. It replaces the default "Personal Space Issues" power | is given the "Swarm" role. It replaces the default "Personal Space Issues" power | ||
(or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict | (or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict | ||
the Distracted | the Distracted condition when they damage a foe (or it grants an area of affect | ||
ranged attack if it is a troop). Leave this blank if you want the "Personal Space | ranged attack if it is a troop). Leave this blank if you want the "Personal Space | ||
Issues" or "Darken the Sky" power to appear when this monster is designated as a | Issues" or "Darken the Sky" power to appear when this monster is designated as a |
Latest revision as of 21:20, 4 February 2023
Rot Fly Breeder (CR 7)
True Chaotic - Large - Vermin |
---|
Lore: | Know (Nature) | ||
14 | 31 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
24 | +14 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
- Standard Senses
- Darkvision 60 ft.
Defense
AC |
Man Def |
Monster Health | ||
113 | 56 | 11 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +9 |
Refl: | +3 |
Will: | +4 |
Strong Against:
Weak Against:
- Delicate Wings (see below)
Offense
Standard Attack (Melee):
- 1x Glistening Proboscis +12 (2d10+7/x2)
as piercing (physical, common)
plus Infectious Ataxia
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
20 |
STR |
17 |
DEX |
14 |
CON |
7 |
INT |
8 |
WIS |
6 |
CHA |
Skills:
- Perception: 14
- All other skills: 6 (no ranks)
Languages: Common (they can comprehend somewhat, but not speak it)
Feats:
- Spring Attack (EFFECT: Move before and after melee attack)
Special Abilities
Infectious Ataxia (Su) Automatic on successful attack |
Creatures struck by a rot fly's claws or proboscis must make a Fortitude save, DC 18, or become Sickened for 1 round, as chaotic pestilence enters their bloodstream. |
Larval Infestation (Su) Automatic (see below) |
A creature successfully bitten by the proboscis of a rot fly during a full attack action has a larval egg deposited under its skin. This egg will hatch and begin eating its way through the creature's body on the round following its insertion. Creatures so infested take a 7-point Ruptured effect each round until healed. If the victim has any innate DR which does not come from armor, an item, or a shield, that DR may be applied against this damage. This effect will continue until the victim is healed with any healing effect or application of temporary hit points, though the healing provided does not restore any health to the victim; it merely stops the damage (destroying any larvae present in the host). A Heal check may also be used, with a DC of 23. If the creature is bitten multiple times, this effect can stack, though a single heal check or instantaneous heal will clear all larval infestations on the targeted creature. |
Rot Fly Breeder
Manifestations of filth and chaos, rot flies are scavengers and plague-carriers. They infest areas where a great deal of death has occurred, often corrupting or killing the more natural scavengers that might be present, such as vultures, ravens and rats.
Rot flies have bodies approximately 8 feet long and around 4 feet wide. Each of their four wings is nearly 10 feet long, providing a 20 foot wingspan. Rot flies are pale, fleshy things, covered in sores. Their chaotic origins offer them a variety of appearances beyond that, with some rot flies bearing trunk-like ovipositors, while others may have black, shiny beaks like a squid's mouth. Rot flies have at least two segmented eyes (sometimes they have 3 or more), and their legs often end in chitinous piercing claws.
Rot flies will jealously attack any trespassers who come near their scavenged prey, often creating new prey sooner or later. If they can't kill their prey with brute damage, they nearly always kill it with the disease and corruption they pass on.
Rot flies typically only live about 3 weeks, but have very aggressive breeding cycles, they sleep only two hours a day, and most surprisingly, they are all females. Within two days of her birth, the rot fly enters a state of permanent pregnancy, laying as many as a hundred eggs per day. The eggs are fertilized by the chaotic magics which coruscate through the bodies of the rot flies. The eggs are injected into corpses or under the skin of living creatures and hatch within seconds of being laid. The rot fly larvae grow rapidly, and eat any meat they can find for the 48 hours it takes to molt into adulthood.
Combat Tactics
Rot flies have simple priorities: eat meat, find places to plant their eggs, and occasionally sleep. They appear very aggressive because they're often too stupid to recognize a threat as anything other than a good place to put some eggs.
They will use their spring attack to try to sicken prey first, but will quickly try to use full attacks to deposit some eggs.
Rot flies will not usually run from a fight if they've managed to plant any eggs, as they'd rather make sure their hatchery is good and dead before they leave it for their babies to consume.
Out of Combat
Rot Flies are that rare monster than has no friends. They are as useless to other monsters as mosquitoes are to livestock, and everything that lives will seek to put an end to Rot Flies as soon as they are discovered. Unfortunately, Rot Flies are incredibly well-suited for this hostile existence, and enough of them succeed in their frenzied existence, and they are so ridiculously fertile, that the awful things persist.
Rewards
XP: 3,200
Treasure: Sellable Goods worth 2,875 gp.
- Weight: 70 lbs. Volume: 2.8 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |