Gibbering Mouther: Difference between revisions
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| Min-CR = | | Min-CR = 11 | ||
| Max-CR = 19 | | Max-CR = 19 | ||
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| StrongAgainst = '''''Immune (no effect):''''' Flanking, Critical Hits, Prone | | StrongAgainst = '''''Immune (no effect):''''' Flanking, Critical Hits, Prone | ||
::* '''''Hardened ( | ::* '''''Hardened (½ damage):''''' Precision Damage | ||
<!-- Put any 'immunity' or 'hardened' values here; | <!-- Put any 'immunity' or 'hardened' values here; | ||
immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | ||
'''''Hardened ( | '''''Hardened (½ damage):''''' | ||
'''''Immune (no effect):''''' --> | '''''Immune (no effect):''''' --> | ||
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is given the "Swarm" role. It replaces the default "Personal Space Issues" power | is given the "Swarm" role. It replaces the default "Personal Space Issues" power | ||
(or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict | (or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict | ||
the Distracted | the Distracted condition when they damage a foe (or it grants an area of affect | ||
ranged attack if it is a troop). Leave this blank if you want the "Personal Space | ranged attack if it is a troop). Leave this blank if you want the "Personal Space | ||
Issues" or "Darken the Sky" power to appear when this monster is designated as a | Issues" or "Darken the Sky" power to appear when this monster is designated as a |
Latest revision as of 19:18, 10 September 2022
Gibbering Mouther (CR 14)
True Chaotic - Medium - Aberration |
---|
Lore: | K. (Dungeoneer) | ||
28 | 43 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
33 | +23 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
- Walk 30 ft.
- Greater Swim 30 ft.
Defense
AC |
Man Def |
Monster Health | ||
381 | 190 | 27 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +12 |
Refl: | +11 |
Will: | +16 |
Strong Against:
- DR 15/bludgeoning (physical, common)
- Immune (no effect): Flanking, Critical Hits, Prone
- Hardened (½ damage): Precision Damage
Weak Against:
- Vulnerable (1.5x damage): Fictive (energy, uncommon) damage
Offense
Standard Attack (Melee):
- 1x Many Mouths +21 (3d8+13/19-20 x2)
as gnashing (physical, uncommon)
Full Attack (Melee):
- 3x Many Mouths +21 (3d8+13/19-20 x2)
as gnashing (physical, uncommon)
Standard Attack (Ranged):
- 1x Psychic Phlegm +21 (3d8+13/19-20 x2)
as psychic (energy, uncommon)
(Increment: 30 ft.; Max Range: 300 ft.)
Full Attack (Ranged):
- 3x Psychic Phlegm +21 (3d8+13/19-20 x2)
as psychic (energy, uncommon)
(Increment: 30 ft.; Max Range: 300 ft.)
Siege Damage: Not siege capable
Statistics
11 |
STR |
16 |
DEX |
13 |
CON |
6 |
INT |
13 |
WIS |
12 |
CHA |
Skills:
- Perception: 23
- All other skills: 18 (no ranks)
Languages: All (at the same time! But you probably shouldn't listen.)
Special Abilities
Reality Melts (Su, Aura) Always On |
All spaces within 15 feet of the gibbering mouther's space are treated as difficult terrain for all creatures who are not gibbering mouthers. These spaces revert to normal once the gibbering mouther moves. |
Gibbering (Ex) Swift Action |
As a swift action, the gibbering mouther can issue a stream of maddening words at a creature within 30 feet, seeming to expose that character's deepest secrets, innermost fears, and darkest emotions. That creature must make a Will save, DC 25, or become Disoriented until the end of the encounter. The target doesn't need to share any language with the gibbering mouther, as the words make perfect sense to the target (to anyone nearby, they are nonsense, probably). This is NOT a fear effect. |
Devouring Madness (Su) Standard Action |
As a standard action, the gibbering mouther can cause all enemies within 60 feet who are suffering from the Disoriented status condition to become covered in disembodied mouths which rip at their flesh and bite at their extremities. Affected creatures take 3d8+13 points of Primal (undefined damage type) damage and 1d4 points of CON Ability Damage. A Fortitude save, DC 24, negates the CON damage, but does not reduce the Primal damage. |
Gibbering Mouther
This amorphous aberration consists of a large blob of pink, scabby flesh saturated with dozens of toothy mouths and bloodshot eyes. The creature shambles about, staring in all directions at once and uttering a non-stop litany of curses, disturbingly violent imagery, and terrible dark secrets.
First and foremost, the gibbering mouther is completely insane. It has little in the way of motives, but finds sentient creatures interesting enough to pay attention to them, much to their deep chagrin. Little is known about how gibbering mouthers came to be, why they exist, how they breed, what they eat, or really anything about their ecology. They are genuinely alien in these regards, requiring no apparent sustenance, and no evidence of young gibbering mouthers to imply some sort of reproductive cycle. Yet their species can be found in dungeons, sewers, and other humid, enclosed areas, though they've been known to wander into surprising places, like public bath houses, as well.
One of the most striking features of an attack by a pack of Gibbering Mouthers is the way the world itself warps and reshapes around the beasts, with floors becoming soft or humping up, walls running like mud, mouths and eyes opening in surfaces to catch feet or set your footing wrong, anywhere near them. As a result of this weirdness, its unlikely that a Gibbering Mouther will be able to catch alert foes completely unaware, but spotting the actual beast amid all the worldly distortions can be an entirely different challenge, especially once their mind-bending powers start messing with the brains of...everybody.
Combat Tactics
Gibbering mouthers are intrigued by sentient creatures, and are attracted to them. Once nearby, they will use their Gibbering ability to target a non-disoriented creature within range, and use bite attacks or their Spit ranged attack. Once several creatures are Disoriented, the Mouther will use its Devouring Madness ability to spam damage on those afflicted for as long as it can, adding new Disoriented creatures whenever it can.
Gibbering mouthers will always attack until they either defeat their prey or are themselves defeated, as they are too insane to consider retreating.
Out of Combat
Rewards
XP: 38,400
Treasure: Sellable Goods worth 23,625 gp.
- Weight: 140 lbs. Volume: 5.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |