Gibbering Mouther: Difference between revisions

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| StrongAgainst = '''''Immune (no effect):''''' Flanking, Critical Hits, Prone
| StrongAgainst = '''''Immune (no effect):''''' Flanking, Critical Hits, Prone
::* '''''Hardened (damage):''''' Precision Damage
::* '''''Hardened (&frac12; damage):''''' Precision Damage
   <!-- Put any 'immunity' or 'hardened' values here;
   <!-- Put any 'immunity' or 'hardened' values here;
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         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
           '''''Hardened (damage):'''''
           '''''Hardened (&frac12; damage):'''''
           '''''Immune (no effect):'''''                                                                  -->
           '''''Immune (no effect):'''''                                                                  -->



Latest revision as of 19:18, 10 September 2022

Gibbering Mouther (CR 14)

True Chaotic - Medium - Aberration
Lore: K. (Dungeoneer)
28 43
Basic DC Full DC
Initiative
Initiative Icon 2.png
23
Perception:
33 +23
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
36
Man Def
Shield Icon 3.png
35
Monster Health
381 190 27
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +12
Refl: +11
Will: +16

Strong Against:

  • DR 15/bludgeoning (physical, common)
  • Immune (no effect): Flanking, Critical Hits, Prone
  • Hardened (½ damage): Precision Damage

Weak Against:

  • Vulnerable (1.5x damage): Fictive (energy, uncommon) damage

Offense

Size: Medium
5 ft. 5 ft.
Space Reach
To-Hit
+21
Sword Icon 3.png
Man Off
+23
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Many Mouths +21 (3d8+13/19-20 x2)
    as gnashing (physical, uncommon)

Full Attack (Melee):

  • 3x Many Mouths +21 (3d8+13/19-20 x2)
    as gnashing (physical, uncommon)

Standard Attack (Ranged):

  • 1x Psychic Phlegm +21 (3d8+13/19-20 x2)
    as psychic (energy, uncommon)
    (Increment: 30 ft.; Max Range: 300 ft.)

Full Attack (Ranged):

  • 3x Psychic Phlegm +21 (3d8+13/19-20 x2)
    as psychic (energy, uncommon)
    (Increment: 30 ft.; Max Range: 300 ft.)

Siege Damage: Not siege capable

Statistics

11
STR
16
DEX
13
CON
6
INT
13
WIS
12
CHA

Skills:

Languages: All (at the same time! But you probably shouldn't listen.)

Feats:

Special Abilities

Reality Melts (Su, Aura) Always On

All spaces within 15 feet of the gibbering mouther's space are treated as difficult terrain for all creatures who are not gibbering mouthers. These spaces revert to normal once the gibbering mouther moves.

Gibbering (Ex) Swift Action

As a swift action, the gibbering mouther can issue a stream of maddening words at a creature within 30 feet, seeming to expose that character's deepest secrets, innermost fears, and darkest emotions. That creature must make a Will save, DC 25, or become Disoriented until the end of the encounter. The target doesn't need to share any language with the gibbering mouther, as the words make perfect sense to the target (to anyone nearby, they are nonsense, probably). This is NOT a fear effect.

Devouring Madness (Su) Standard Action

As a standard action, the gibbering mouther can cause all enemies within 60 feet who are suffering from the Disoriented status condition to become covered in disembodied mouths which rip at their flesh and bite at their extremities. Affected creatures take 3d8+13 points of Primal (undefined damage type) damage and 1d4 points of CON Ability Damage. A Fortitude save, DC 24, negates the CON damage, but does not reduce the Primal damage.

Gibbering Mouther

Gibbering Mouther

This amorphous aberration consists of a large blob of pink, scabby flesh saturated with dozens of toothy mouths and bloodshot eyes. The creature shambles about, staring in all directions at once and uttering a non-stop litany of curses, disturbingly violent imagery, and terrible dark secrets.

First and foremost, the gibbering mouther is completely insane. It has little in the way of motives, but finds sentient creatures interesting enough to pay attention to them, much to their deep chagrin. Little is known about how gibbering mouthers came to be, why they exist, how they breed, what they eat, or really anything about their ecology. They are genuinely alien in these regards, requiring no apparent sustenance, and no evidence of young gibbering mouthers to imply some sort of reproductive cycle. Yet their species can be found in dungeons, sewers, and other humid, enclosed areas, though they've been known to wander into surprising places, like public bath houses, as well.

One of the most striking features of an attack by a pack of Gibbering Mouthers is the way the world itself warps and reshapes around the beasts, with floors becoming soft or humping up, walls running like mud, mouths and eyes opening in surfaces to catch feet or set your footing wrong, anywhere near them. As a result of this weirdness, its unlikely that a Gibbering Mouther will be able to catch alert foes completely unaware, but spotting the actual beast amid all the worldly distortions can be an entirely different challenge, especially once their mind-bending powers start messing with the brains of...everybody.

Combat Tactics

Gibbering mouthers are intrigued by sentient creatures, and are attracted to them. Once nearby, they will use their Gibbering ability to target a non-disoriented creature within range, and use bite attacks or their Spit ranged attack. Once several creatures are Disoriented, the Mouther will use its Devouring Madness ability to spam damage on those afflicted for as long as it can, adding new Disoriented creatures whenever it can.

Gibbering mouthers will always attack until they either defeat their prey or are themselves defeated, as they are too insane to consider retreating.

Out of Combat

Rewards

XP: 38,400

Treasure: Sellable Goods worth 23,625 gp.

Weight: 140 lbs.     Volume: 5.6 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)