Aquatic Creature: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(14 intermediate revisions by 2 users not shown) | |||
Line 9: | Line 9: | ||
| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}} | | CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}} | ||
| CR-Adj| | | CR-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 70: | Line 70: | ||
| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | | Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | ||
| Initiative-Adj| | | Initiative-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Ambush-Chance-Nudge=<onlyinclude>{{#ifeq:{{{transcludesection|Ambush-Chance-Nudge}}} | | Ambush-Chance-Nudge=<onlyinclude>{{#ifeq:{{{transcludesection|Ambush-Chance-Nudge}}} | ||
| Ambush-Chance-Nudge| | | Ambush-Chance-Nudge| 2 | ||
<!-- VALUES: a whole number, applied to their chance on a d20; negative numbers are better ambushers, | <!-- VALUES: a whole number, applied to their chance on a d20; negative numbers are better ambushers, | ||
positive numbers are worse ambushers. Value should usually be between -3 and 3. --> | positive numbers are worse ambushers. Value should usually be between -3 and 3. --> | ||
Line 80: | Line 80: | ||
| Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}} | | Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}} | ||
| Skill-Perception-Adj| | | Skill-Perception-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 88: | Line 88: | ||
| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | | Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | ||
| Fort-Adj| | | Fort-Adj| 0 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 96: | Line 96: | ||
| Will-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Will-Adj}}} | | Will-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Will-Adj}}} | ||
| Will-Adj| | | Will-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}} | | To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}} | ||
| To-Hit-Adj| | | To-Hit-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | ||
| Damage-Adj| | | Damage-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}} | | Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}} | ||
| Save-DC-Adj| | | Save-DC-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 120: | Line 120: | ||
| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}} | | Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}} | ||
| Maneuver-Defense-Adj| | | Maneuver-Defense-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 188: | Line 188: | ||
| Echolocation-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Echolocation-Range}}} | | Echolocation-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Echolocation-Range}}} | ||
| Echolocation-Range| 30 | | Echolocation-Range| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 30|2 = 40|3 = 50|4 = 60|5 = 70|6 = 80|7 = 90|8 = 100}} | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | <!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 301: | Line 301: | ||
| Greater-Swim-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Swim-Speed}}} | | Greater-Swim-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Swim-Speed}}} | ||
| Greater-Swim-Speed| 40 | | Greater-Swim-Speed| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 35|2 = 40|3 = 45|4 = 50|5 = 55|6 = 60|7 = 65|8 = 70}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Jet-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Jet-Speed}}} | | Jet-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Jet-Speed}}} | ||
| Jet-Speed| 40 | | Jet-Speed| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 40|2 = 50|3 = 60|4 = 70|5 = 80|6 = 90|7 = 100|8 = 110}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 18:41, 7 May 2022
Aquatic Creature Pattern (+2 CR)
- Subtype: add Aquatic to subtypes
'Aquatic Creature' is a pattern that can be added to any creature that is well adapted to living and hunting in water, or other similar fluids. Swamp-dwelling ogres, deep-sea Trolls, Rot Flies that live in giant pools of blood, fire elementals that swim in lava, all these and more can be emulated with the Aquatic Creature pattern.
This greenish creature has gills and webbed fingers and toes, as if able to swim and breathe water.
General
- Init: +2 CRs greater than base creature.
- Ambush Chance: +2 (worse at ambushes)
- Senses:
- Echolocation 20 ft.
- Perception: +2 CRs greater than base creature.
- Movement Types:
- Greater Swim 30 ft.
- Jet 30 ft.
Defense
- AC: +2 CRs greater than base creature.
- Maneuver Defense: +2 CRs greater than base creature.
- Hit Points: +2 CRs greater than base creature.
- Fort: -
- Refl: +1 CRs greater than base creature.
- Will: +2 CRs greater than base creature.
- Special Defenses:
- (Aquatic Creature) Adapted: Can breathe normally in, and does not take ill Environmental Effects from, its 'normal' liquid environment, as defined by the GM. Takes no penalties from fighting in its normal liquid environment, is never at risk of drowning or suffocation, and generally lives and works normally while submerged. This pattern does not convey any abilities to leave the liquid, except for the base abilities of the base creature. If more adaptable creatures are desired, also apply the Intruding Creature pattern.
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +2 CRs greater than base creature.
- Damage: +2 CRs greater than base creature.
- Maneuver Offense: +1 CRs greater than base creature.
- Save DC's: +2 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills: Movement
- Languages: