Savage (Melee Weapon Magic Property): Difference between revisions

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[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+3
}}</onlyinclude>


=== Savage ===
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
* '''Price:''' +3 bonus
| Description| When a savage weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This destructive energy deals an extra 6d6 points of {{dmg|primal}} damage to the opponent and 2d6 points of {{dmg|primal}} damage to the wielder.
* '''Aura''' overwhelming necromancy; '''CL''' 21st; '''Weight''' —
}}</onlyinclude>


This special ability can only be placed on melee weapons.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Damages foes...and the wielder.
}}</onlyinclude>


When a savage weapon strikes an opponent, it creates a flash of disruptive negative energy that resonates between the opponent and the wielder. This negative energy deals an extra 6d6 points of damage to the opponent and 2d6 points of damage to the wielder.
}}
 
* ''[[Epic Creator]] Feat, enervation; Cost +3 bonus''

Latest revision as of 11:10, 2 June 2019

Savage (Melee Weapon Magic Property)

Enchant Cost: +3

When a savage weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This destructive energy deals an extra 6d6 points of primal (undefined damage type) damage to the opponent and 2d6 points of primal (undefined damage type) damage to the wielder.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.