Auramancy - Berserker's Blood - Great: Difference between revisions
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''Go back to the [[ Bloodline Abilities ]] page.'' | ''Go back to the [[ Bloodline Abilities ]] page.'' | ||
== Berserker's Blood - Great == | == Berserker's Blood - Great == | ||
'''Effect''': Any time the Scion becomes bloodied, she enters a berserk frenzy. During this frenzy, the Scion gains a +3 bonus to attack and damage rolls, and a +3 bonus to her Will defense. She also suffers a -2 penalty to AC. While frenzied, the Scion must use all available attacks against her foes each round, using the strongest available attack first (most damaging). If there are no foes remaining, and the Scion is still bloodied, the Scion must attack her allies instead. At the end of each turn that no foes remain, the Scion may make a saving throw to end the frenzy. The frenzy is only in effect when the Scion is bloodied, but there is no limit to the number of times per day that the Scion can enter a frenzy. | '''Effect''': Any time the Scion becomes bloodied, she enters a berserk frenzy. During this frenzy, the Scion gains a +3 bonus to attack and damage rolls, and a +3 bonus to her Will defense. She also suffers a -2 penalty to AC. While frenzied, the Scion must use all available attacks against her foes each round, using the strongest available attack first (most damaging). If there are no foes remaining, and the Scion is still bloodied, the Scion must attack her allies instead. At the end of each turn that no foes remain, the Scion may make a saving throw to end the frenzy. The frenzy is only in effect when the Scion is bloodied, but there is no limit to the number of times per day that the Scion can enter a frenzy. |
Latest revision as of 07:56, 10 March 2016
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Go back to the Bloodline Abilities page.
Berserker's Blood - Great
Effect: Any time the Scion becomes bloodied, she enters a berserk frenzy. During this frenzy, the Scion gains a +3 bonus to attack and damage rolls, and a +3 bonus to her Will defense. She also suffers a -2 penalty to AC. While frenzied, the Scion must use all available attacks against her foes each round, using the strongest available attack first (most damaging). If there are no foes remaining, and the Scion is still bloodied, the Scion must attack her allies instead. At the end of each turn that no foes remain, the Scion may make a saving throw to end the frenzy. The frenzy is only in effect when the Scion is bloodied, but there is no limit to the number of times per day that the Scion can enter a frenzy.