Haste (Sorcerer/Wizard Spell): Difference between revisions

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{{Template:Spell
{{Template:WizardSpell
| Links=[[Alchemist Extracts]] \ [[Bard Spells]] \ [[Sorcerer/Wizard Spells]]
 
| Level=alchemist 3, bard 3, sorcerer/wizard 3
<!-- Spell Level -->
| School=transmutation
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
| CastTime=1 standard action
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Components=V, S, M (a shaving of licorice root)
| Alchemist|
| Range=close (25 ft. + 5 ft./2 levels)
}}</onlyinclude>
| Target=one creature/level, no two of which can be more than 30 ft. apart
 
| Duration=1 round/level
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Save=Fortitude negates (harmless)
| Bard|
| SR=yes (harmless)
}}</onlyinclude>
 
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|
}}</onlyinclude>
 
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|
}}</onlyinclude>
 
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
}}</onlyinclude>
 
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
| Ranger|
}}</onlyinclude>
 
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|3
}}</onlyinclude>
 
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[Transmutation]]
}}</onlyinclude>
 
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|Standard
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
 
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M
}}</onlyinclude> (A shaving of licorice root, worth 1 gp.)
 
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|Close
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
 
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|{{targets|5}}, no two of which can be more than 30 ft. apart
}}</onlyinclude>
 
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|Combat
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
 
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|HFortNegates
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>
 
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|Weak
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
 
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|Y
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
 
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
 
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>
 
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|Y
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
 
| Description=The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
| Description=The transmuted creatures move and act more quickly than normal. This extra speed has several effects.


When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
: When making a [[full attack action]], a hasted creature may perform one bonus [[attack action]] at their highest attack value. This effect is not cumulative with similar effects, such as [[Divine Power (Cleric Spell)|Divine Power]] or that provided by a weapon with the [[Speed (Melee Weapon Magic Property)|Speed]] magic property (or a weapon with a similar magic property).  The attack action can be used to perform an additional attack, used to perform one of the combat maneuvers that require an attack action, or be traded away for a 5-foot step (just like a normal attack action).  Note, however, that this is '''''not''''' a standard action; it is an attack action.  Therefore, actions requiring a standard action to perform (such as casting another spell) cannot be performed with the bonus action provided by ''Haste''.
 
: All of the hasted creature's modes of movement (including [[Walk|land]] movement, [[burrow]], [[climb]], [[fly]], and [[swim]]) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack.
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Two or more allies move faster, and gain a bonus attack action during a full attack.
}}</onlyinclude>


A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>


All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
| Source=
}}
}}

Latest revision as of 20:33, 14 November 2020

Level: Sorcerer/Wizard 3
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A shaving of licorice root, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), no two of which can be more than 30 ft. apart
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Harmless (Fortitude negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may perform one bonus attack action at their highest attack value. This effect is not cumulative with similar effects, such as Divine Power or that provided by a weapon with the Speed magic property (or a weapon with a similar magic property). The attack action can be used to perform an additional attack, used to perform one of the combat maneuvers that require an attack action, or be traded away for a 5-foot step (just like a normal attack action). Note, however, that this is not a standard action; it is an attack action. Therefore, actions requiring a standard action to perform (such as casting another spell) cannot be performed with the bonus action provided by Haste.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30